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Cry Wolf is a notable passive skill.
This passive skill can only appear when placing cluster jewels into the player character's skill tree.
The mod can only appear in a
Medium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
with an enchantment Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage or in a Module Error: Item link: No results found for search parameter "Megalomaniac"..
Sources
Mods
No results found
Unique items
The following unique items are related to Cry Wolf:
| Item | Base Item |  | Stats |
|---|
Version history
| Version
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Changes
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| 3.11.0 |
- Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: [...], Cry Wolf, [...] and others.[a]
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| 3.10.1 |
- Fixed a bug where the "Warcries count as having 10 additional nearby Enemies" stat on the Cry Wolf Cluster Jewel notable didn't work when using
Intimidating CryWarcry, AoE, Duration, Physical Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secRequires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30% Exerts the next 2 Melee Attacks you perform Counts total Power of Enemies in Range Exerted Attacks deal Double Damage Enemies Taunted by this Warcry are Intimidated (0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. .
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| 3.10.0c |
- Fixed a bug where the "Warcries count as having 10 additional nearby Enemies" stat on the Cry Wolf cluster jewel notable didn't stack as intended.
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| 3.10.0 |
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Notes
- ↑ 1.0 1.1 The following changes are not stated explicitly in patch note, but deduced from comparing the passive skills tables announced by GGG:
- Now grants Exerted Attacks deal 25% increased Damage instead of 30% increased Warcry Duration.
- Now grants Warcries have minimum of 10 power instead of Warcries count as having 10 additional nearby Enemies.
- No longer grants 30% increased Warcry Buff Effect.[1][2]
References