Toxic Rain: Difference between revisions

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(→‎Optimal Single Target Setup: breakpoint range, aoe passives)
 
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Line 17: Line 17:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat_text                = Base duration is (0.01-0.2) seconds
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_stat1_id                  = base_skill_effect_duration
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 10000
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 0.5% increased Skill Effect Duration
|quality_type2_stat1_id                  = skill_effect_duration_+%
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% of Physical Damage Converted to Chaos Damage
|quality_type3_stat1_id                  = skill_physical_damage_%_to_convert_to_chaos
|quality_type3_stat1_value              = 1000
|quality_type4_weight                    = 20
|quality_type4_stat_text                = 1% reduced Debuff Effect<br>Fires 0.1 additional Arrows
|quality_type4_stat1_id                  = skill_buff_effect_+%
|quality_type4_stat1_value              = -1000
|quality_type4_stat2_id                  = base_number_of_additional_arrows
|quality_type4_stat2_value              = 100
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_skill_effect_duration
|static_duration                        = 1
|static_stat1_value                      = 1000
|static_stat1_id                        = base_is_projectile
|static_stat2_id                        = base_number_of_additional_arrows
|static_stat1_value                      = 1
|static_stat2_value                      = 4
|static_stat2_id                        = cannot_pierce
|static_stat3_id                        = skill_physical_damage_%_to_convert_to_chaos
|static_stat2_value                      = 1
|static_stat3_value                      = 60
|static_stat3_id                        = is_area_damage
|static_stat4_id                        = rain_of_spores_vines_movement_speed_+%_final
|static_stat3_value                      = 1
|static_stat4_value                      = -5
|static_stat4_id                        = skill_can_fire_arrows
|static_stat5_id                        = minimum_rain_of_spores_movement_speed_+%_final_cap
|static_stat4_value                      = 1
|static_stat5_value                      = -30
|static_stat5_id                        = visual_hit_effect_chaos_is_green
|static_stat6_id                        = projectile_damage_modifiers_apply_to_skill_dot
|static_stat5_value                      = 1
|static_stat6_value                      = 1
|static_stat6_id                        = base_skill_effect_duration
|static_stat7_id                        = base_is_projectile
|static_stat6_value                      = 1000
|static_stat7_value                      = 1
|static_stat7_id                        = base_number_of_arrows
|static_stat8_id                        = is_area_damage
|static_stat7_value                      = 5
|static_stat8_id                        = quality_display_base_additional_arrows_is_gem
|static_stat8_value                      = 1
|static_stat8_value                      = 1
|static_stat9_id                        = skill_can_fire_arrows
|static_stat9_id                        = projectile_damage_modifiers_apply_to_skill_dot
|static_stat9_value                      = 1
|static_stat9_value                      = 1
|static_stat10_id                        = cannot_pierce
|static_stat10_id                        = skill_physical_damage_%_to_convert_to_chaos
|static_stat10_value                    = 1
|static_stat10_value                    = 60
|static_stat11_id                        = visual_hit_effect_chaos_is_green
|static_stat11_id                        = rain_of_spores_vines_movement_speed_+%_final
|static_stat11_value                    = 1
|static_stat11_value                    = -5
|stat_text                              = Base duration is 1 seconds<br>Deals (7.9-285.1) Base Chaos Damage per second<br>Fires 4 additional Arrows<br>60% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
|static_stat12_id                        = minimum_rain_of_spores_movement_speed_+%_final_cap
|static_stat12_value                    = -30
|stat_text                              = Deals (8-238) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Fires 5 Arrows<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>60% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
Line 65: Line 54:
|level1_damage_effectiveness            = 50
|level1_damage_effectiveness            = 50
|level1_damage_multiplier                = 50
|level1_damage_multiplier                = 50
|level1_stat_text                        = Deals 7.9 Base Chaos Damage per second
|level1_stat_text                        = Deals 8 Base Chaos Damage per second
|level1_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level1_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level1_stat1_value                      = 475
|level1_stat1_value                      = 477
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 15
|level2_level_requirement                = 15
Line 75: Line 64:
|level2_stat_text                        = Deals 10.1 Base Chaos Damage per second
|level2_stat_text                        = Deals 10.1 Base Chaos Damage per second
|level2_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level2_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level2_stat1_value                      = 608
|level2_stat1_value                      = 605
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 19
|level3_level_requirement                = 19
Line 81: Line 70:
|level3_damage_effectiveness            = 52
|level3_damage_effectiveness            = 52
|level3_damage_multiplier                = 52.4
|level3_damage_multiplier                = 52.4
|level3_stat_text                        = Deals 13.8 Base Chaos Damage per second
|level3_stat_text                        = Deals 13.5 Base Chaos Damage per second
|level3_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level3_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level3_stat1_value                      = 827
|level3_stat1_value                      = 812
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 23
|level4_level_requirement                = 23
Line 89: Line 78:
|level4_damage_effectiveness            = 54
|level4_damage_effectiveness            = 54
|level4_damage_multiplier                = 53.6
|level4_damage_multiplier                = 53.6
|level4_stat_text                        = Deals 18.4 Base Chaos Damage per second
|level4_stat_text                        = Deals 17.8 Base Chaos Damage per second
|level4_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level4_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level4_stat1_value                      = 1103
|level4_stat1_value                      = 1069
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 27
|level5_level_requirement                = 27
Line 97: Line 86:
|level5_damage_effectiveness            = 55
|level5_damage_effectiveness            = 55
|level5_damage_multiplier                = 54.8
|level5_damage_multiplier                = 54.8
|level5_stat_text                        = Deals 24.1 Base Chaos Damage per second
|level5_stat_text                        = Deals 23.1 Base Chaos Damage per second
|level5_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level5_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level5_stat1_value                      = 1449
|level5_stat1_value                      = 1386
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 31
|level6_level_requirement                = 31
Line 105: Line 94:
|level6_damage_effectiveness            = 56
|level6_damage_effectiveness            = 56
|level6_damage_multiplier                = 56
|level6_damage_multiplier                = 56
|level6_stat_text                        = Deals 31.3 Base Chaos Damage per second
|level6_stat_text                        = Deals 29.6 Base Chaos Damage per second
|level6_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level6_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level6_stat1_value                      = 1880
|level6_stat1_value                      = 1777
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 35
|level7_level_requirement                = 35
Line 113: Line 102:
|level7_damage_effectiveness            = 57
|level7_damage_effectiveness            = 57
|level7_damage_multiplier                = 57.2
|level7_damage_multiplier                = 57.2
|level7_stat_text                        = Deals 40.3 Base Chaos Damage per second
|level7_stat_text                        = Deals 37.6 Base Chaos Damage per second
|level7_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level7_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level7_stat1_value                      = 2417
|level7_stat1_value                      = 2255
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 38
|level8_level_requirement                = 38
Line 121: Line 110:
|level8_damage_effectiveness            = 58
|level8_damage_effectiveness            = 58
|level8_damage_multiplier                = 58.4
|level8_damage_multiplier                = 58.4
|level8_stat_text                        = Deals 48.4 Base Chaos Damage per second
|level8_stat_text                        = Deals 44.7 Base Chaos Damage per second
|level8_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level8_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level8_stat1_value                      = 2903
|level8_stat1_value                      = 2682
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 41
|level9_level_requirement                = 41
Line 129: Line 118:
|level9_damage_effectiveness            = 60
|level9_damage_effectiveness            = 60
|level9_damage_multiplier                = 59.6
|level9_damage_multiplier                = 59.6
|level9_stat_text                        = Deals 57.9 Base Chaos Damage per second
|level9_stat_text                        = Deals 53 Base Chaos Damage per second
|level9_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level9_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level9_stat1_value                      = 3472
|level9_stat1_value                      = 3178
|level10                                = True
|level10                                = True
|level10_level_requirement              = 44
|level10_level_requirement              = 44
Line 137: Line 126:
|level10_damage_effectiveness            = 61
|level10_damage_effectiveness            = 61
|level10_damage_multiplier              = 60.8
|level10_damage_multiplier              = 60.8
|level10_stat_text                      = Deals 69 Base Chaos Damage per second
|level10_stat_text                      = Deals 62.5 Base Chaos Damage per second
|level10_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level10_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level10_stat1_value                    = 4139
|level10_stat1_value                    = 3752
|level11                                = True
|level11                                = True
|level11_level_requirement              = 47
|level11_level_requirement              = 47
Line 145: Line 134:
|level11_damage_effectiveness            = 62
|level11_damage_effectiveness            = 62
|level11_damage_multiplier              = 62
|level11_damage_multiplier              = 62
|level11_stat_text                      = Deals 82 Base Chaos Damage per second
|level11_stat_text                      = Deals 73.6 Base Chaos Damage per second
|level11_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level11_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level11_stat1_value                    = 4918
|level11_stat1_value                    = 4417
|level12                                = True
|level12                                = True
|level12_level_requirement              = 50
|level12_level_requirement              = 50
Line 153: Line 142:
|level12_damage_effectiveness            = 63
|level12_damage_effectiveness            = 63
|level12_damage_multiplier              = 63.2
|level12_damage_multiplier              = 63.2
|level12_stat_text                      = Deals 97.1 Base Chaos Damage per second
|level12_stat_text                      = Deals 86.4 Base Chaos Damage per second
|level12_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level12_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level12_stat1_value                    = 5828
|level12_stat1_value                    = 5184
|level13                                = True
|level13                                = True
|level13_level_requirement              = 53
|level13_level_requirement              = 53
Line 161: Line 150:
|level13_damage_effectiveness            = 64
|level13_damage_effectiveness            = 64
|level13_damage_multiplier              = 64.4
|level13_damage_multiplier              = 64.4
|level13_stat_text                      = Deals 114.8 Base Chaos Damage per second
|level13_stat_text                      = Deals 101.2 Base Chaos Damage per second
|level13_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level13_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level13_stat1_value                    = 6889
|level13_stat1_value                    = 6069
|level14                                = True
|level14                                = True
|level14_level_requirement              = 56
|level14_level_requirement              = 56
Line 169: Line 158:
|level14_damage_effectiveness            = 66
|level14_damage_effectiveness            = 66
|level14_damage_multiplier              = 65.6
|level14_damage_multiplier              = 65.6
|level14_stat_text                      = Deals 135.4 Base Chaos Damage per second
|level14_stat_text                      = Deals 118.2 Base Chaos Damage per second
|level14_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level14_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level14_stat1_value                    = 8124
|level14_stat1_value                    = 7089
|level15                                = True
|level15                                = True
|level15_level_requirement              = 59
|level15_level_requirement              = 59
Line 177: Line 166:
|level15_damage_effectiveness            = 67
|level15_damage_effectiveness            = 67
|level15_damage_multiplier              = 66.8
|level15_damage_multiplier              = 66.8
|level15_stat_text                      = Deals 159.3 Base Chaos Damage per second
|level15_stat_text                      = Deals 137.7 Base Chaos Damage per second
|level15_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level15_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level15_stat1_value                    = 9561
|level15_stat1_value                    = 8264
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
Line 185: Line 174:
|level16_damage_effectiveness            = 68
|level16_damage_effectiveness            = 68
|level16_damage_multiplier              = 68
|level16_damage_multiplier              = 68
|level16_stat_text                      = Deals 187.2 Base Chaos Damage per second
|level16_stat_text                      = Deals 160.2 Base Chaos Damage per second
|level16_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level16_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level16_stat1_value                    = 11230
|level16_stat1_value                    = 9615
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
Line 193: Line 182:
|level17_damage_effectiveness            = 69
|level17_damage_effectiveness            = 69
|level17_damage_multiplier              = 69.2
|level17_damage_multiplier              = 69.2
|level17_stat_text                      = Deals 208.2 Base Chaos Damage per second
|level17_stat_text                      = Deals 177.1 Base Chaos Damage per second
|level17_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level17_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level17_stat1_value                    = 12490
|level17_stat1_value                    = 10626
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
Line 201: Line 190:
|level18_damage_effectiveness            = 70
|level18_damage_effectiveness            = 70
|level18_damage_multiplier              = 70.4
|level18_damage_multiplier              = 70.4
|level18_stat_text                      = Deals 231.3 Base Chaos Damage per second
|level18_stat_text                      = Deals 195.6 Base Chaos Damage per second
|level18_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level18_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level18_stat1_value                    = 13880
|level18_stat1_value                    = 11734
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
Line 209: Line 198:
|level19_damage_effectiveness            = 72
|level19_damage_effectiveness            = 72
|level19_damage_multiplier              = 71.6
|level19_damage_multiplier              = 71.6
|level19_stat_text                      = Deals 256.9 Base Chaos Damage per second
|level19_stat_text                      = Deals 215.8 Base Chaos Damage per second
|level19_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level19_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level19_stat1_value                    = 15415
|level19_stat1_value                    = 12949
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 217: Line 206:
|level20_damage_effectiveness            = 73
|level20_damage_effectiveness            = 73
|level20_damage_multiplier              = 72.8
|level20_damage_multiplier              = 72.8
|level20_stat_text                      = Deals 285.1 Base Chaos Damage per second
|level20_stat_text                      = Deals 238 Base Chaos Damage per second
|level20_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level20_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level20_stat1_value                    = 17108
|level20_stat1_value                    = 14280
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 225: Line 214:
|level21_damage_effectiveness            = 74
|level21_damage_effectiveness            = 74
|level21_damage_multiplier              = 74
|level21_damage_multiplier              = 74
|level21_stat_text                      = Deals 316.2 Base Chaos Damage per second
|level21_stat_text                      = Deals 262.3 Base Chaos Damage per second
|level21_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level21_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level21_stat1_value                    = 18975
|level21_stat1_value                    = 15738
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 233: Line 222:
|level22_damage_effectiveness            = 75
|level22_damage_effectiveness            = 75
|level22_damage_multiplier              = 75.2
|level22_damage_multiplier              = 75.2
|level22_stat_text                      = Deals 350.6 Base Chaos Damage per second
|level22_stat_text                      = Deals 288.9 Base Chaos Damage per second
|level22_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level22_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level22_stat1_value                    = 21034
|level22_stat1_value                    = 17335
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 241: Line 230:
|level23_damage_effectiveness            = 76
|level23_damage_effectiveness            = 76
|level23_damage_multiplier              = 76.4
|level23_damage_multiplier              = 76.4
|level23_stat_text                      = Deals 388.4 Base Chaos Damage per second
|level23_stat_text                      = Deals 318.1 Base Chaos Damage per second
|level23_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level23_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level23_stat1_value                    = 23302
|level23_stat1_value                    = 19083
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 249: Line 238:
|level24_damage_effectiveness            = 78
|level24_damage_effectiveness            = 78
|level24_damage_multiplier              = 77.6
|level24_damage_multiplier              = 77.6
|level24_stat_text                      = Deals 430 Base Chaos Damage per second
|level24_stat_text                      = Deals 349.9 Base Chaos Damage per second
|level24_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level24_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level24_stat1_value                    = 25801
|level24_stat1_value                    = 20995
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 257: Line 246:
|level25_damage_effectiveness            = 79
|level25_damage_effectiveness            = 79
|level25_damage_multiplier              = 78.8
|level25_damage_multiplier              = 78.8
|level25_stat_text                      = Deals 475.9 Base Chaos Damage per second
|level25_stat_text                      = Deals 384.8 Base Chaos Damage per second
|level25_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level25_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level25_stat1_value                    = 28553
|level25_stat1_value                    = 23088
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 265: Line 254:
|level26_damage_effectiveness            = 80
|level26_damage_effectiveness            = 80
|level26_damage_multiplier              = 80
|level26_damage_multiplier              = 80
|level26_stat_text                      = Deals 526.4 Base Chaos Damage per second
|level26_stat_text                      = Deals 422.9 Base Chaos Damage per second
|level26_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level26_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level26_stat1_value                    = 31583
|level26_stat1_value                    = 25376
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 273: Line 262:
|level27_damage_effectiveness            = 81
|level27_damage_effectiveness            = 81
|level27_damage_multiplier              = 81.2
|level27_damage_multiplier              = 81.2
|level27_stat_text                      = Deals 582 Base Chaos Damage per second
|level27_stat_text                      = Deals 464.6 Base Chaos Damage per second
|level27_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level27_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level27_stat1_value                    = 34918
|level27_stat1_value                    = 27878
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 281: Line 270:
|level28_damage_effectiveness            = 82
|level28_damage_effectiveness            = 82
|level28_damage_multiplier              = 82.4
|level28_damage_multiplier              = 82.4
|level28_stat_text                      = Deals 643.1 Base Chaos Damage per second
|level28_stat_text                      = Deals 510.2 Base Chaos Damage per second
|level28_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level28_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level28_stat1_value                    = 38587
|level28_stat1_value                    = 30612
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 289: Line 278:
|level29_damage_effectiveness            = 84
|level29_damage_effectiveness            = 84
|level29_damage_multiplier              = 83.6
|level29_damage_multiplier              = 83.6
|level29_stat_text                      = Deals 710.4 Base Chaos Damage per second
|level29_stat_text                      = Deals 560 Base Chaos Damage per second
|level29_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level29_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level29_stat1_value                    = 42624
|level29_stat1_value                    = 33600
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 297: Line 286:
|level30_damage_effectiveness            = 85
|level30_damage_effectiveness            = 85
|level30_damage_multiplier              = 84.8
|level30_damage_multiplier              = 84.8
|level30_stat_text                      = Deals 784.4 Base Chaos Damage per second
|level30_stat_text                      = Deals 614.4 Base Chaos Damage per second
|level30_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level30_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level30_stat1_value                    = 47063
|level30_stat1_value                    = 36864
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 305: Line 294:
|level31_damage_effectiveness            = 85
|level31_damage_effectiveness            = 85
|level31_damage_multiplier              = 85.4
|level31_damage_multiplier              = 85.4
|level31_stat_text                      = Deals 824.1 Base Chaos Damage per second
|level31_stat_text                      = Deals 643.5 Base Chaos Damage per second
|level31_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level31_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level31_stat1_value                    = 49446
|level31_stat1_value                    = 38608
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 313: Line 302:
|level32_damage_effectiveness            = 86
|level32_damage_effectiveness            = 86
|level32_damage_multiplier              = 86
|level32_damage_multiplier              = 86
|level32_stat_text                      = Deals 865.7 Base Chaos Damage per second
|level32_stat_text                      = Deals 673.8 Base Chaos Damage per second
|level32_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level32_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level32_stat1_value                    = 51944
|level32_stat1_value                    = 40430
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 321: Line 310:
|level33_damage_effectiveness            = 87
|level33_damage_effectiveness            = 87
|level33_damage_multiplier              = 86.6
|level33_damage_multiplier              = 86.6
|level33_stat_text                      = Deals 909.4 Base Chaos Damage per second
|level33_stat_text                      = Deals 705.5 Base Chaos Damage per second
|level33_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level33_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level33_stat1_value                    = 54563
|level33_stat1_value                    = 42333
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 329: Line 318:
|level34_damage_effectiveness            = 87
|level34_damage_effectiveness            = 87
|level34_damage_multiplier              = 87.2
|level34_damage_multiplier              = 87.2
|level34_stat_text                      = Deals 955.1 Base Chaos Damage per second
|level34_stat_text                      = Deals 738.7 Base Chaos Damage per second
|level34_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level34_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level34_stat1_value                    = 57308
|level34_stat1_value                    = 44323
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 337: Line 326:
|level35_damage_effectiveness            = 88
|level35_damage_effectiveness            = 88
|level35_damage_multiplier              = 87.8
|level35_damage_multiplier              = 87.8
|level35_stat_text                      = Deals 1003.1 Base Chaos Damage per second
|level35_stat_text                      = Deals 773.4 Base Chaos Damage per second
|level35_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level35_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level35_stat1_value                    = 60187
|level35_stat1_value                    = 46401
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 345: Line 334:
|level36_damage_effectiveness            = 88
|level36_damage_effectiveness            = 88
|level36_damage_multiplier              = 88.4
|level36_damage_multiplier              = 88.4
|level36_stat_text                      = Deals 1053.4 Base Chaos Damage per second
|level36_stat_text                      = Deals 809.5 Base Chaos Damage per second
|level36_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level36_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level36_stat1_value                    = 63204
|level36_stat1_value                    = 48572
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 353: Line 342:
|level37_damage_effectiveness            = 89
|level37_damage_effectiveness            = 89
|level37_damage_multiplier              = 89
|level37_damage_multiplier              = 89
|level37_stat_text                      = Deals 1106.1 Base Chaos Damage per second
|level37_stat_text                      = Deals 847.4 Base Chaos Damage per second
|level37_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level37_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level37_stat1_value                    = 66366
|level37_stat1_value                    = 50841
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 361: Line 350:
|level38_damage_effectiveness            = 90
|level38_damage_effectiveness            = 90
|level38_damage_multiplier              = 89.6
|level38_damage_multiplier              = 89.6
|level38_stat_text                      = Deals 1161.3 Base Chaos Damage per second
|level38_stat_text                      = Deals 886.8 Base Chaos Damage per second
|level38_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level38_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level38_stat1_value                    = 69680
|level38_stat1_value                    = 53210
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 369: Line 358:
|level39_damage_effectiveness            = 90
|level39_damage_effectiveness            = 90
|level39_damage_multiplier              = 90.2
|level39_damage_multiplier              = 90.2
|level39_stat_text                      = Deals 1219.2 Base Chaos Damage per second
|level39_stat_text                      = Deals 928.1 Base Chaos Damage per second
|level39_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level39_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level39_stat1_value                    = 73154
|level39_stat1_value                    = 55686
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 377: Line 366:
|level40_damage_effectiveness            = 91
|level40_damage_effectiveness            = 91
|level40_damage_multiplier              = 90.8
|level40_damage_multiplier              = 90.8
|level40_stat_text                      = Deals 1279.9 Base Chaos Damage per second
|level40_stat_text                      = Deals 971.2 Base Chaos Damage per second
|level40_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level40_stat1_id                        = base_chaos_damage_to_deal_per_minute
|level40_stat1_value                    = 76794
|level40_stat1_value                    = 58271
|level1_dexterity_requirement            = 33
|level1_dexterity_requirement            = 33
|level1_experience                      = 0
|level1_experience                      = 0
Line 453: Line 442:
Increasing the number of [[projectile]]s increases the number of pods you produce, thus increasing your damage.
Increasing the number of [[projectile]]s increases the number of pods you produce, thus increasing your damage.


Sources of increased [[area of effect]] allow the [[damage over time]] from each spore to overlap.<ref>https://twitter.com/ZiggyDStarcraft/status/1041179593141436417</ref> However, as of 3.14, this also increases the spread of the pods.  
[[Accuracy]] affects all hit portions of the skill but does not affect the [[damage over time]] of the pods.


Spore explosions and arrows count as "kill with this weapon" but damage over time component does not.
Sources of increased [[area of effect]] allow the [[damage over time]] from each spore to overlap.<ref>https://twitter.com/ZiggyDStarcraft/status/1041179593141436417</ref> This also increases the spread of the pods.
 
Spore explosions and arrows count as "kill with this weapon," but the damage over time component does not.


===Optimal Single Target Setup===
===Optimal Single Target Setup===
 
Due to [[area of effect]] breakpoints, optimal single target damage can be achieved by increasing your AoE at least 37%, but not more than 43%.<ref>https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ ([https://web.archive.org/web/20211020151115/https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ archive.org mirror])</ref><ref>https://www.reddit.com/r/PathOfExileBuilds/comments/18p3b3x/toxic_rain_secondary_radius_scaling/</ref> The easiest way to obtain this include:  
Based on user testing, it is actually better for your single target damage to increase your [[area of effect]] by 39%.<ref>https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/</ref>
* {{c|mod|20% increased Area of Effect while wielding a Bow}} [[Bow Mastery]]
 
* A small Bow passive behind {{psl|passive_name=Deadly Draw}} grants 12%, and two nearby Mace passives each grant 5%
The easiest way to obtain this is:  
* +1 [[AoE]] gem/increased AoE crafted [[Veiled mod]] on helmets/gloves (8-10%)
* 20% from bow [[Passive Mastery]].
* {{c|mod|x% increased Area of Effect}} Searing Exarch [[Eldritch implicit modifier|Eldritch implicit mod]] on helmets (7-8% (Lesser) to 11-12% (Grand))
* 9-10% [[AoE]] mod on gloves.
* {{c|corrupted|Corrupted}} [[jewel]]s (any kind) (4-5%)
* 9-10% quality on {{il|Toxic rain}}.
 
This, however, '''is not''' the best setup for single target. The best setup needs [[Gem#Alternate_Quality|{{c|gem|Anomalous}}]] {{il|concentrated effect support}} and a source of +1 arrow.


==Gem level progression==
==Gem level progression==
Line 475: Line 463:
   |c1_pattern_value  = %s
   |c1_pattern_value  = %s
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


Line 496: Line 484:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.23.0|
* Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.17.0|
* Toxic Rain now deals 7.9 base Chaos Damage per second at gem level 1 (unchanged), up to 238 at gem level 20 (previously 285.1).
}}
{{Version history table row|3.14.0|
* The spread range of spore pods from Toxic Rain is now affected by [[Area of Effect]] modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
* The spread range of spore pods from Toxic Rain is now affected by [[Area of Effect]] modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
* Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).
* Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).
{{Version history table row|3.13.0}}
}}
{{Version history table row|3.13.0|
* Now converts 60% of physical damage to chaos damage (from 50%).
* Now converts 60% of physical damage to chaos damage (from 50%).
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality:<ref name="altgem"/>
* Now has alternative gem quality:<ref name="altgem"/>
:Anomalous: {{c|mod|0.5% increased Skill Effect Duration}} (per 1% quality)
:Anomalous: {{c|mod|0.5% increased Skill Effect Duration}} (per 1% quality)
:Divergent: {{c|mod|1% of Physical Damage Converted to Chaos Damage}} (per 1% quality)
:Divergent: {{c|mod|1% of Physical Damage Converted to Chaos Damage}} (per 1% quality)
:Phantasmal: {{c|mod|Fires 0.1 additional Arrows}} and {{c|mod|1% reduced Debuff Effect}} (both per 1% quality)
:Phantasmal: {{c|mod|Fires 0.1 additional Arrows}} and {{c|mod|1% reduced Debuff Effect}} (both per 1% quality)
{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
* Toxic Rain has been added to the game.
* Toxic Rain has been added to the game.
|}
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 01:13, 22 February 2024

Toxic RainToxic Rain of SporeburstToxic Rain of Withering
Toxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1.00 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemToxicRain

Toxic Rain is a bow attack skill where the user fires multiple arrows in the air, which land and drop spore pods, dealing chaos damage over time and slowing enemy movement speed for their duration. The spore pods explode after a delay, dealing chaos damage.

Skill functions and interactions

The explosion of the Spore Pods counts as a hit, which allows for rapid application of "on hit" effects such as poison, or life and mana gain on hit.

Increasing the number of projectiles increases the number of pods you produce, thus increasing your damage.

Accuracy affects all hit portions of the skill but does not affect the damage over time of the pods.

Sources of increased area of effect allow the damage over time from each spore to overlap.[1] This also increases the spread of the pods.

Spore explosions and arrows count as "kill with this weapon," but the damage over time component does not.

Optimal Single Target Setup

Due to area of effect breakpoints, optimal single target damage can be achieved by increasing your AoE at least 37%, but not more than 43%.[2][3] The easiest way to obtain this include:

  • 20% increased Area of Effect while wielding a Bow Bow Mastery
  • A small Bow passive behind Deadly Draw grants 12%, and two nearby Mace passives each grant 5%
  • +1 AoE gem/increased AoE crafted Veiled mod on helmets/gloves (8-10%)
  • x% increased Area of Effect Searing Exarch Eldritch implicit mod on helmets (7-8% (Lesser) to 11-12% (Grand))
  • Corrupted jewels (any kind) (4-5%)

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Chaos
DPS
Exp.Total Exp.
11233750%50%800
21539751%51.2%10.11524915249
31948752%52.4%13.54151756766
42356854%53.6%17.881983138749
52764855%54.8%23.1147968286717
63173856%56%29.6250557537274
73581857%57.2%37.6405086942360
83888858%58.4%44.74477181390078
94194960%59.6%536153182005396
1044100961%60.8%62.58346392840035
1147106962%62%73.615707604410795
1250113963%63.2%86.416339876044782
1353119964%64.4%101.221510308195812
14561251066%65.6%118.2281218911008001
15591321067%66.8%137.7509936016107361
16621381068%68%160.2940073125508092
17641421069%69.2%177.11527336640781458
18661461070%70.4%195.62628658267068040
19681511172%71.6%215.862890590129958630
20701551173%72.8%238212046017342004647
21721591174%74%262.3N/AN/A
2274N/A1175%75.2%288.9N/AN/A
2376N/A1176%76.4%318.1N/AN/A
2478N/A1178%77.6%349.9N/AN/A
2580N/A1179%78.8%384.8N/AN/A
2682N/A1280%80%422.9N/AN/A
2784N/A1281%81.2%464.6N/AN/A
2886N/A1282%82.4%510.2N/AN/A
2988N/A1284%83.6%560N/AN/A
3090N/A1285%84.8%614.4N/AN/A
3191N/A1385%85.4%643.5N/AN/A
3292N/A1386%86%673.8N/AN/A
3393N/A1387%86.6%705.5N/AN/A
3494N/A1387%87.2%738.7N/AN/A
3595N/A1388%87.8%773.4N/AN/A
3696N/A1488%88.4%809.5N/AN/A
3797N/A1489%89%847.4N/AN/A
3898N/A1490%89.6%886.8N/AN/A
3999N/A1490%90.2%928.1N/AN/A
40100N/A1491%90.8%971.2N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorBase duration is (0.01-0.2) seconds1

Item acquisition

Toxic Rain can drop anywhere.

Recipes

Toxic Rain can be created from the following recipes:

AmountPartDescriptionMeta
3The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem
Quality: +23%
Corrupted
The pain you feel is of no consequence, it is evolution, to be made whole within something greater.
Random corrupted level 21 Chaos gem with 23% qualityA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Toxic Rain.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Toxic Rain Damage 166Merciless LabyrinthToxic Rain deals 25% increased Damagehelmet 100
Enchantment Toxic Rain Damage 275Eternal LabyrinthToxic Rain deals 40% increased Damagehelmet 100
Enchantment Toxic Rain Num Of Additional Projectiles 175Eternal LabyrinthToxic Rain fires 1 additional Arrowhelmet 100
Enchantment Toxic Rain Physical Added As Chaos 166Merciless LabyrinthToxic Rain gains 6% of Physical Damage as Extra Chaos Damagehelmet 100
Enchantment Toxic Rain Physical Added As Chaos 275Eternal LabyrinthToxic Rain gains 10% of Physical Damage as Extra Chaos Damagehelmet 100

Related unique items

The following unique items are related to Toxic Rain:

ItemBase ItemRequired levelStats
Replica Lioneye's PawsReplica Lioneye's Paws
Bronzescale Boots
Armour: (55-63)
Evasion: (55-63)
Requires Level 30, 30 Str, 30 DexTrigger Level 5 Toxic Rain when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
"Twelve dead, and the seventh lab cannot be entered for several years.
Prototype #12 is a 'success,' if we can ever reach it."
Bronzescale Boots30Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life

Alternate skill effects

Toxic Rain has the following alternate skill effects:

ItemEffect(s)
Celestial Toxic Rain EffectCelestial Toxic Rain EffectSkill Gem EffectYour Toxic Rain becomes a Celestial Effect.Your Toxic Rain becomes a Celestial Effect.
Night Lotus Toxic Rain EffectNight Lotus Toxic Rain EffectSkill Gem EffectYour Toxic Rain becomes a Night Lotus Effect.Your Toxic Rain becomes a Night Lotus Effect.
Oblivion Toxic Rain EffectOblivion Toxic Rain EffectSkill Gem EffectYour Toxic Rain becomes an Oblivion Effect.Your Toxic Rain becomes an Oblivion Effect.
Suffering Toxic Rain EffectSuffering Toxic Rain EffectSkill Gem EffectYour Toxic Rain becomes a Suffering Effect.Your Toxic Rain becomes a Suffering Effect.
Vulcan Toxic Rain EffectVulcan Toxic Rain EffectSkill Gem EffectYour Toxic Rain becomes a Vulcan Effect.Your Toxic Rain becomes a Vulcan Effect.

Version history

Version Changes
3.23.0
  • Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-10% increased Area of Effect.
3.17.0
  • Toxic Rain now deals 7.9 base Chaos Damage per second at gem level 1 (unchanged), up to 238 at gem level 20 (previously 285.1).
3.14.0
  • The spread range of spore pods from Toxic Rain is now affected by Area of Effect modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
  • Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).
3.13.0
  • Now converts 60% of physical damage to chaos damage (from 50%).
3.12.0
  • Now has alternative gem quality:[4]
Anomalous: 0.5% increased Skill Effect Duration (per 1% quality)
Divergent: 1% of Physical Damage Converted to Chaos Damage (per 1% quality)
Phantasmal: Fires 0.1 additional Arrows and 1% reduced Debuff Effect (both per 1% quality)
3.4.0
  • Toxic Rain has been added to the game.

References

ru:Токсичный дождь