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For the support gem, see Stun Support.

Template:SMW rework needed

Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Neither damage over time nor reflect can cause stun.[1]

Mechanics

"Stun Duration" redirects here. For the passive skill, see Stun Duration (passive skill).
"Stun Recovery" redirects here. For the passive skill, see Stun Recovery (passive skill).

The chance to stun is based off the damage done in a single hit compared to the target's maximum life. The default length of stuns is 350ms.[2] A significantly long stun duration (700+ ms) will also display a swirling circle above the player or monster. [3]

The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.

Stun duration can be calculated using the following formula:[citation needed]

Whether or not a stun occurs can be calculated using the following formula:[2]

Where in equation 2 is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect . For a player with Chaos Inoculation, their is whatever their maximum life would be if they did not have Chaos Inoculation.[2]

If the chance to stun would be less than or equal to 20%, it is ignored,[4] so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.

Stun threshold

Reduced stun threshold modifiers reduce the value of . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.[2]

When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:

The net effect on the mean number of stuns during a monster's lifetime is as follows:

  • Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
  • Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
[Expand]

If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation 3 that gets used would be: = 89.6 reduced Enemy Stun Threshold


Reduced threshold Eff. reduced threshold Min life for stun Min life for 100% stun
0% 0% 10% 50%
5% 5% 9.5% 47.5%
10% 10% 9% 45%
15% 15% 8.5% 42.5%
20% 20% 8% 40%
25% 25% 7.5% 37.5%
30% 30% 7% 35%
35% 35% 6.5% 32.5%
40% 40% 6% 30%
45% 45% 5.5% 27.5%
50% 50% 5% 25%
55% 55% 4.5% 22.5%
60% 60% 4% 20%
65% 65% 3.5% 17.5%
70% 70% 3% 15%
75% 75% 2.5% 12.5%
80% 79.2% 2.08% 10.4%
85% 82.1% 1.79% 9%
90% 84.4% 1.56% 7.8%
95% 86.1% 1.39% 7%
100% 87.5% 1.25% 6.25%
105% 88.6% 1.14% 5.7%
110% 89.6% 1.04% 5.2%
115% 90.4% 0.96% 4.8%
120% 91.1% 0.89% 4.5%
125% 91.7% 0.83% 4.2%
130% 92.2% 0.78% 3.9%
135% 92.6% 0.74% 3.7%
140% 93.1% 0.69% 3.5%
145% 93.4% 0.66% 3.3%
150% 93.8% 0.62% 3.1%

Avoiding stun

There are passive skills and item modifiers that grants a chance to avoid becoming stunned:

  • As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun.[5] This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.[6]
  • The modifier +#% chance to Avoid being Stunned.
  • The modifier +#% chance to Avoid interruption from Stuns while Casting.

The above modifiers are not doing the same thing, and apply at different times. They are not, and cannot be, additive with each other.[7][8]

[Expand]

A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:

  • +38% chance to Avoid being Stunned
  • +25% chance to Avoid interruption from Stuns while Casting

When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:

Stun immunity

  • Unwavering Stance
  • Unbreakable (Juggernaut only)
  • Juggernaut (Ascendant passive)
  • Eye of ChayulaEye of Chayula
    Onyx Amulet
    Requires Level 20+(10-16) to all Attributes20% reduced maximum Life
    30% increased Rarity of Items found
    Cannot be Stunned
    Never blinking, always watching.

    This item can be transformed with a Blessing of Chayula
  • Ezomyte HoldEzomyte Hold
    Iron Hat
    Armour: (84-113)20% increased Global Physical Damage
    +(75-100) to Armour
    +(25-50) to maximum Life
    Cannot Evade Enemy Attacks
    Cannot be Stunned
    A moment of victory may last an eternity in memory.
  • Kaom's RootsKaom's Roots
    Titan Greaves
    Armour: (241-278)Requires Level 68, 120 StrHas no Sockets
    Cannot be Knocked Back
    +(150-200) to maximum Life
    Action Speed cannot be modified to below Base Value
    Unwavering Stance
    Don't flinch. It's a waste of good hitting time.
  • Lioneye's PawsLioneye's Paws
    Bronzescale Boots
    Armour: (55-63)
    Evasion: (55-63)
    Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow
    +(40-60) to Strength
    +(40-60) to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    Stand and lead the righteous pride,
    Fight till death, never hide.
    (on low life)
  • Presence of ChayulaPresence of Chayula
    Onyx Amulet
    Requires Level 60+(10-16) to all Attributes30% increased Rarity of Items found
    +60% to Chaos Resistance
    Cannot be Stunned
    20% of Maximum Life Converted to Energy Shield
    The dreamer stirs, the world trembles.
  • Spire of StoneSpire of Stone
    Crimson Jewel
    Limited to: 1
    Radius: Large
    3% increased Totem Life per 10 Strength Allocated in Radius
    Totems cannot be Stunned
    The strongest Karui tribes left the longest impressions on the land.
    Their symbols served as guidance many generations
    after their creators had been buried deep beneath the earth.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    (for totems)
  • Kiara's DeterminationKiara's Determination
    Silver Flask
    Lasts (1.20-2.40) Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect
    (80-60)% reduced Duration
    Travelers of the deep wood speak of a witch
    whose ale provides a different kind
    of liquid courage.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Active skill gems

Related base stats

The following skill gems have stats related to stun:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 sec
Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/AyesN/A
Explosive Trap of MagnitudeExplosive Trap of MagnitudeTrap, Spell, AoE, Physical
Level: (1-20)
Cost: (8-28) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.Deals (13-1478) to (19-2216) Physical Damage
Trap lasts 4 seconds
50% increased Stun Duration on enemies
Base explosion radius is (1.8-2.4) metres
30% less Trap Throwing Speed

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/Ayesyes
Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-170)% of base
Effectiveness of Added Damage: (110-170)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
50% reduced Enemy Stun Threshold
Modifiers to number of Projectiles do not apply to this Skill
Arrows fire Beams every 0.20 seconds
Maximum 2 Arrows in the ground
Each Arrow can fire 14 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.1-2) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AyesN/A
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (125-275)% of base
Effectiveness of Added Damage: (125-275)%
Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to double Stun Duration
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Boneshatter of Complex TraumaBoneshatter of Complex TraumaAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Lose all Trauma on reaching 10 Trauma
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (18-582) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(8-15)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Ground Slam of EarthshakingGround Slam of EarthshakingAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (210-340)% of base
Effectiveness of Added Damage: (210-340)%
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
100% increased angle

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-313)% of base
Effectiveness of Added Damage: (195-313)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to deal Double Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: (210-320)% of base
Effectiveness of Added Damage: (210-320)%
Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
Base radius is 2.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Seismic CrySeismic CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.200% increased Knockback Distance
Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerts the next 4 Melee Slam Attacks you perform
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/AN/A
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (190-375)% of base
Effectiveness of Added Damage: (190-375)%
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-0.9) metres to radius
200% increased Stun Duration on enemies
Can't be Evaded
Deals up to (40-49)% more Damage with Hits to closer targets
This Attack can be Exerted as though it was not a Vaal Skill

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
Warlord's MarkWarlord's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesyesN/A

Related quality stats

The following skill gems have stats from quality related to stun:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (125-275)% of base
Effectiveness of Added Damage: (125-275)%
Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to double Stun Duration
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: (210-320)% of base
Effectiveness of Added Damage: (210-320)%
Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
Base radius is 2.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10yesN/AN/A

Support skill gems

Related base stats

The following support gems have stats related to stun:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38N/Ayesyes
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge
Supported Skills have (0-19)% reduced Enemy Stun Threshold
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Stun Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18yesN/AN/A
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
Ruthless Blows with Supported Skills deal (70-98)% more Damage with
Ailments caused by Melee Hits
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1yesN/AN/A
Stun SupportStun SupportSupport
Icon: t
Level: (1-20)
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supported Skills have (30-49)% reduced Enemy Stun Threshold

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to double Stun Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8yesN/AN/A
Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38yesN/AN/A

Related quality stats

The following support gems have stats from quality related to stun:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.10 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38N/Ayesyes
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge
Supported Skills have (0-19)% reduced Enemy Stun Threshold
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Stun Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18yesN/AN/A
Stun SupportStun SupportSupport
Icon: t
Level: (1-20)
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supported Skills have (30-49)% reduced Enemy Stun Threshold

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to double Stun Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8yesN/AN/A
Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38yesN/AN/A

Related items

The following items are related to stun.

Base items

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Unique items

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Passive skills

Stun Recovery

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Increased Stun Threshold

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Chance to avoid being Stunned

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Chance to avoid interruptions from Stuns while Casting

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Reduced Enemy Stun Threshold

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Template:Ascendancy passive table

Stun Duration on Enemies

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Template:Ascendancy passive table

Stun immunity

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Template:Ascendancy passive table

Miscellany

These passive skills are related to stun, but do not fit in any other category: Template:Ascendancy passive table

References

  1. Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forums. Retrieved November 26, 2014.
  2. 2.0 2.1 2.2 2.3 Malice (November 13, 2011). "Mechanics Thread". Path of Exile Forum. Retrieved October 20, 2013.
  3. milesmeloro (July 13, 2017). "Stun Buff - Any chance for that?". Path of Exile subreddit. Retrieved July 13, 2017.
  4. Mark_GGG (August 21, 2013 5:23 AM). "Vulnerability's additional chance to stun not applying". Path of Exile Forum. Retrieved August 21, 2013.
  5. Mark_GGG (October 25, 2012). "Stun and Reduced Stun Threshold: the quick and dirty way". Path of Exile Forum. Retrieved October 20, 2013.
  6. Rory (April 18, 2015). "A potential change I'm keen to hear your thoughts on". Path of Exile Forum. Retrieved March 14, 2016.
  7. Mark_GGG (July 16, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile forum. Retrieved February 03, 2016.
  8. milesmeloro (July 17, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile subforum. Retrieved February 03, 2016.