Splitting Steel: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 12: Line 12:
|dexterity_percent                      = 60
|dexterity_percent                      = 60
|gem_tags                                = Attack, Projectile, AoE, Physical
|gem_tags                                = Attack, Projectile, AoE, Physical
|gem_description                        = Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
|gem_description                        = Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
|active_skill_name                      = Splitting Steel
|active_skill_name                      = Splitting Steel
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
Line 18: Line 18:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 1% increased Impale Effect
|quality_type1_stat_text                = 2% increased Impale Effect
|quality_type1_stat_breakpoint          = 1
|quality_type1_stat_breakpoint          = 1
|quality_type1_stat_per_breakpoint      = 1% increased Impale Effect
|quality_type1_stat_per_breakpoint      = 2% increased Impale Effect
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_value               = 1000
|quality_type1_stat1_value              = 2000
|quality_type2_weight                    = 20
|quality_type2_stat_text                = 0.5% chance to inflict an additional Impale when this Skill inflicts Impale
|quality_type2_stat_breakpoint          = 2
|quality_type2_stat_per_breakpoint      = 1% chance to inflict an additional Impale when this Skill inflicts Impale
|quality_type2_stat1_id                  = chance_to_inflict_additional_impale_%
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 0.5% increased Area of Effect<br>1% increased Projectile Speed
|quality_type3_stat_breakpoint          = 1
|quality_type3_stat_per_breakpoint      = 1% increased Projectile Speed
|quality_type3_stat1_id                  = base_skill_area_of_effect_+%
|quality_type3_stat1_value              = 500
|quality_type3_stat2_id                  = base_projectile_speed_+%
|quality_type3_stat2_value              = 1000
|quality_type4_weight                    = 50
|quality_type4_stat_text                = -2% chance to Impale Enemies on Hit<br>2% increased Damage
|quality_type4_stat_breakpoint          = 1
|quality_type4_stat_per_breakpoint      = -2% chance to Impale Enemies on Hit<br>2% increased Damage
|quality_type4_stat1_id                  = attacks_impale_on_hit_%_chance
|quality_type4_stat1_value              = -2000
|quality_type4_stat2_id                  = damage_+%
|quality_type4_stat2_value               = 2000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 90
|static_stat1_id                        = base_is_projectile
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = 1
|static_stat1_value                      = 1
Line 54: Line 32:
|static_stat3_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat3_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = already_split_if_no_steel_shards
|static_stat4_id                        = active_skill_base_area_of_effect_radius
|static_stat4_value                      = 1
|static_stat4_value                      = 6
|static_stat5_id                        = attacks_impale_on_hit_%_chance
|static_stat5_id                        = attacks_impale_on_hit_%_chance
|static_stat5_value                      = 60
|static_stat5_value                      = 40
|static_stat6_id                        = impacting_steel_secondary_projectile_damage_+%_final
|static_stat6_id                        = projectiles_can_split_at_end_of_range
|static_stat6_value                      = -35
|static_stat6_value                      = 1
|static_stat7_id                        = projectiles_can_split_at_end_of_range
|static_stat7_id                        = projectiles_can_split_from_terrain
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|static_stat8_id                        = projectiles_can_split_from_terrain
|stat_text                              = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>40% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target
|static_stat8_value                      = 1
|static_stat9_id                        = steel_ammo_consumed_per_use
|static_stat9_value                      = 1
|stat_text                              = (1-101) to (2-151) Added Attack Physical Damage<br>+(0-0.4) metres to radius<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>If you have no Steel Shards, Projectile counts as already having Split<br>60% chance to Impale Enemies on Hit<br>Projectiles which have Split deal 35% less Damage<br>Projectiles can Split without hitting a target<br>Consumes up to 1 Steel Shard
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 72: Line 46:
|level1_damage_effectiveness            = 70
|level1_damage_effectiveness            = 70
|level1_damage_multiplier                = 70
|level1_damage_multiplier                = 70
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 1
|level1_stat1_value                      = 1
Line 120: Line 94:
|level5_damage_effectiveness            = 92
|level5_damage_effectiveness            = 92
|level5_damage_multiplier                = 92.2
|level5_damage_multiplier                = 92.2
|level5_stat_text                        = 3 to 5 Added Attack Physical Damage<br>+0.1 metres to radius<br>Projectiles Split towards 2 targets
|level5_stat_text                        = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 3
|level5_stat1_value                      = 3
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 5
|level5_stat2_value                      = 5
|level5_stat3_id                        = active_skill_base_radius_+
|level5_stat3_id                        = projectile_number_to_split
|level5_stat3_value                     = 1
|level5_stat3_value                      = 2
|level5_stat4_id                        = projectile_number_to_split
|level5_stat4_value                     = 2
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
Line 134: Line 106:
|level6_damage_effectiveness            = 96
|level6_damage_effectiveness            = 96
|level6_damage_multiplier                = 96.3
|level6_damage_multiplier                = 96.3
|level6_stat_text                        = 5 to 7 Added Attack Physical Damage<br>+0.1 metres to radius<br>Projectiles Split towards 2 targets
|level6_stat_text                        = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 7
|level6_stat2_value                      = 7
|level6_stat3_id                        = active_skill_base_radius_+
|level6_stat3_id                        = projectile_number_to_split
|level6_stat3_value                     = 1
|level6_stat3_value                      = 2
|level6_stat4_id                        = projectile_number_to_split
|level6_stat4_value                     = 2
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
Line 148: Line 118:
|level7_damage_effectiveness            = 100
|level7_damage_effectiveness            = 100
|level7_damage_multiplier                = 100
|level7_damage_multiplier                = 100
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>+0.1 metres to radius<br>Projectiles Split towards 3 targets
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 7
|level7_stat1_value                      = 7
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 10
|level7_stat2_value                      = 10
|level7_stat3_id                        = active_skill_base_radius_+
|level7_stat3_id                        = projectile_number_to_split
|level7_stat3_value                     = 1
|level7_stat3_value                      = 3
|level7_stat4_id                        = projectile_number_to_split
|level7_stat4_value                     = 3
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
Line 162: Line 130:
|level8_damage_effectiveness            = 104
|level8_damage_effectiveness            = 104
|level8_damage_multiplier                = 104.4
|level8_damage_multiplier                = 104.4
|level8_stat_text                        = 9 to 13 Added Attack Physical Damage<br>+0.1 metres to radius<br>Projectiles Split towards 3 targets
|level8_stat_text                        = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 9
|level8_stat1_value                      = 9
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 13
|level8_stat2_value                      = 13
|level8_stat3_id                        = active_skill_base_radius_+
|level8_stat3_id                        = projectile_number_to_split
|level8_stat3_value                     = 1
|level8_stat3_value                      = 3
|level8_stat4_id                        = projectile_number_to_split
|level8_stat4_value                     = 3
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
Line 176: Line 142:
|level9_damage_effectiveness            = 106
|level9_damage_effectiveness            = 106
|level9_damage_multiplier                = 106.4
|level9_damage_multiplier                = 106.4
|level9_stat_text                        = 11 to 17 Added Attack Physical Damage<br>+0.2 metres to radius<br>Projectiles Split towards 3 targets
|level9_stat_text                        = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 11
|level9_stat1_value                      = 11
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 17
|level9_stat2_value                      = 17
|level9_stat3_id                        = active_skill_base_radius_+
|level9_stat3_id                        = projectile_number_to_split
|level9_stat3_value                     = 2
|level9_stat3_value                      = 3
|level9_stat4_id                        = projectile_number_to_split
|level9_stat4_value                     = 3
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
Line 190: Line 154:
|level10_damage_effectiveness            = 115
|level10_damage_effectiveness            = 115
|level10_damage_multiplier              = 115.4
|level10_damage_multiplier              = 115.4
|level10_stat_text                      = 14 to 21 Added Attack Physical Damage<br>+0.2 metres to radius<br>Projectiles Split towards 3 targets
|level10_stat_text                      = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 14
|level10_stat1_value                    = 14
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 21
|level10_stat2_value                    = 21
|level10_stat3_id                        = active_skill_base_radius_+
|level10_stat3_id                        = projectile_number_to_split
|level10_stat3_value                     = 2
|level10_stat3_value                    = 3
|level10_stat4_id                        = projectile_number_to_split
|level10_stat4_value                     = 3
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
Line 204: Line 166:
|level11_damage_effectiveness            = 124
|level11_damage_effectiveness            = 124
|level11_damage_multiplier              = 124.4
|level11_damage_multiplier              = 124.4
|level11_stat_text                      = 18 to 27 Added Attack Physical Damage<br>+0.2 metres to radius<br>Projectiles Split towards 3 targets
|level11_stat_text                      = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 18
|level11_stat1_value                    = 18
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 27
|level11_stat2_value                    = 27
|level11_stat3_id                        = active_skill_base_radius_+
|level11_stat3_id                        = projectile_number_to_split
|level11_stat3_value                     = 2
|level11_stat3_value                    = 3
|level11_stat4_id                        = projectile_number_to_split
|level11_stat4_value                     = 3
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
Line 218: Line 178:
|level12_damage_effectiveness            = 130
|level12_damage_effectiveness            = 130
|level12_damage_multiplier              = 129.8
|level12_damage_multiplier              = 129.8
|level12_stat_text                      = 22 to 33 Added Attack Physical Damage<br>+0.2 metres to radius<br>Projectiles Split towards 3 targets
|level12_stat_text                      = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 22
|level12_stat1_value                    = 22
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 33
|level12_stat2_value                    = 33
|level12_stat3_id                        = active_skill_base_radius_+
|level12_stat3_id                        = projectile_number_to_split
|level12_stat3_value                     = 2
|level12_stat3_value                    = 3
|level12_stat4_id                        = projectile_number_to_split
|level12_stat4_value                     = 3
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
Line 232: Line 190:
|level13_damage_effectiveness            = 140
|level13_damage_effectiveness            = 140
|level13_damage_multiplier              = 140.1
|level13_damage_multiplier              = 140.1
|level13_stat_text                      = 27 to 41 Added Attack Physical Damage<br>+0.3 metres to radius<br>Projectiles Split towards 3 targets
|level13_stat_text                      = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 27
|level13_stat1_value                    = 27
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 41
|level13_stat2_value                    = 41
|level13_stat3_id                        = active_skill_base_radius_+
|level13_stat3_id                        = projectile_number_to_split
|level13_stat3_value                    = 3
|level13_stat3_value                    = 3
|level13_stat4_id                        = projectile_number_to_split
|level13_stat4_value                    = 3
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
Line 246: Line 202:
|level14_damage_effectiveness            = 156
|level14_damage_effectiveness            = 156
|level14_damage_multiplier              = 155.8
|level14_damage_multiplier              = 155.8
|level14_stat_text                      = 34 to 51 Added Attack Physical Damage<br>+0.3 metres to radius<br>Projectiles Split towards 3 targets
|level14_stat_text                      = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.6 metres
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 34
|level14_stat1_value                    = 34
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 51
|level14_stat2_value                    = 51
|level14_stat3_id                        = active_skill_base_radius_+
|level14_stat3_id                        = projectile_number_to_split
|level14_stat3_value                    = 3
|level14_stat3_value                    = 3
|level14_stat4_id                        = projectile_number_to_split
|level14_stat4_value                    = 3
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
Line 260: Line 214:
|level15_damage_effectiveness            = 163
|level15_damage_effectiveness            = 163
|level15_damage_multiplier              = 163
|level15_damage_multiplier              = 163
|level15_stat_text                      = 42 to 63 Added Attack Physical Damage<br>+0.3 metres to radius<br>Projectiles Split towards 4 targets
|level15_stat_text                      = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.6 metres
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 42
|level15_stat1_value                    = 42
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 63
|level15_stat2_value                    = 63
|level15_stat3_id                        = active_skill_base_radius_+
|level15_stat3_id                        = projectile_number_to_split
|level15_stat3_value                     = 3
|level15_stat3_value                    = 4
|level15_stat4_id                        = projectile_number_to_split
|level15_stat4_value                     = 4
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
Line 274: Line 226:
|level16_damage_effectiveness            = 168
|level16_damage_effectiveness            = 168
|level16_damage_multiplier              = 168.1
|level16_damage_multiplier              = 168.1
|level16_stat_text                      = 51 to 77 Added Attack Physical Damage<br>+0.3 metres to radius<br>Projectiles Split towards 4 targets
|level16_stat_text                      = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.6 metres
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 51
|level16_stat1_value                    = 51
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 77
|level16_stat2_value                    = 77
|level16_stat3_id                        = active_skill_base_radius_+
|level16_stat3_id                        = projectile_number_to_split
|level16_stat3_value                     = 3
|level16_stat3_value                    = 4
|level16_stat4_id                        = projectile_number_to_split
|level16_stat4_value                     = 4
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
Line 288: Line 238:
|level17_damage_effectiveness            = 173
|level17_damage_effectiveness            = 173
|level17_damage_multiplier              = 173.3
|level17_damage_multiplier              = 173.3
|level17_stat_text                      = 62 to 93 Added Attack Physical Damage<br>+0.4 metres to radius<br>Projectiles Split towards 4 targets
|level17_stat_text                      = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.6 metres
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 62
|level17_stat1_value                    = 62
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 93
|level17_stat2_value                    = 93
|level17_stat3_id                        = active_skill_base_radius_+
|level17_stat3_id                        = projectile_number_to_split
|level17_stat3_value                    = 4
|level17_stat3_value                    = 4
|level17_stat4_id                        = projectile_number_to_split
|level17_stat4_value                    = 4
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
Line 302: Line 250:
|level18_damage_effectiveness            = 184
|level18_damage_effectiveness            = 184
|level18_damage_multiplier              = 183.8
|level18_damage_multiplier              = 183.8
|level18_stat_text                      = 76 to 113 Added Attack Physical Damage<br>+0.4 metres to radius<br>Projectiles Split towards 4 targets
|level18_stat_text                      = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.6 metres
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 76
|level18_stat1_value                    = 76
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 113
|level18_stat2_value                    = 113
|level18_stat3_id                        = active_skill_base_radius_+
|level18_stat3_id                        = projectile_number_to_split
|level18_stat3_value                    = 4
|level18_stat3_value                    = 4
|level18_stat4_id                        = projectile_number_to_split
|level18_stat4_value                    = 4
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
Line 316: Line 262:
|level19_damage_effectiveness            = 199
|level19_damage_effectiveness            = 199
|level19_damage_multiplier              = 199.4
|level19_damage_multiplier              = 199.4
|level19_stat_text                      = 87 to 131 Added Attack Physical Damage<br>+0.4 metres to radius<br>Projectiles Split towards 4 targets
|level19_stat_text                      = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.6 metres
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 87
|level19_stat1_value                    = 87
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 131
|level19_stat2_value                    = 131
|level19_stat3_id                        = active_skill_base_radius_+
|level19_stat3_id                        = projectile_number_to_split
|level19_stat3_value                    = 4
|level19_stat3_value                    = 4
|level19_stat4_id                        = projectile_number_to_split
|level19_stat4_value                    = 4
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 330: Line 274:
|level20_damage_effectiveness            = 210
|level20_damage_effectiveness            = 210
|level20_damage_multiplier              = 210
|level20_damage_multiplier              = 210
|level20_stat_text                      = 101 to 151 Added Attack Physical Damage<br>+0.4 metres to radius<br>Projectiles Split towards 5 targets
|level20_stat_text                      = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 101
|level20_stat1_value                    = 101
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 151
|level20_stat2_value                    = 151
|level20_stat3_id                        = active_skill_base_radius_+
|level20_stat3_id                        = projectile_number_to_split
|level20_stat3_value                     = 4
|level20_stat3_value                    = 5
|level20_stat4_id                        = projectile_number_to_split
|level20_stat4_value                     = 5
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 344: Line 286:
|level21_damage_effectiveness            = 216
|level21_damage_effectiveness            = 216
|level21_damage_multiplier              = 215.8
|level21_damage_multiplier              = 215.8
|level21_stat_text                      = 111 to 166 Added Attack Physical Damage<br>+0.5 metres to radius<br>Projectiles Split towards 5 targets
|level21_stat_text                      = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 111
|level21_stat1_value                    = 111
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 166
|level21_stat2_value                    = 166
|level21_stat3_id                        = active_skill_base_radius_+
|level21_stat3_id                        = projectile_number_to_split
|level21_stat3_value                    = 5
|level21_stat3_value                    = 5
|level21_stat4_id                        = projectile_number_to_split
|level21_stat4_value                    = 5
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 358: Line 298:
|level22_damage_effectiveness            = 222
|level22_damage_effectiveness            = 222
|level22_damage_multiplier              = 221.6
|level22_damage_multiplier              = 221.6
|level22_stat_text                      = 122 to 182 Added Attack Physical Damage<br>+0.5 metres to radius<br>Projectiles Split towards 5 targets
|level22_stat_text                      = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 122
|level22_stat1_value                    = 122
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 182
|level22_stat2_value                    = 182
|level22_stat3_id                        = active_skill_base_radius_+
|level22_stat3_id                        = projectile_number_to_split
|level22_stat3_value                    = 5
|level22_stat3_value                    = 5
|level22_stat4_id                        = projectile_number_to_split
|level22_stat4_value                    = 5
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 372: Line 310:
|level23_damage_effectiveness            = 227
|level23_damage_effectiveness            = 227
|level23_damage_multiplier              = 227.4
|level23_damage_multiplier              = 227.4
|level23_stat_text                      = 133 to 200 Added Attack Physical Damage<br>+0.5 metres to radius<br>Projectiles Split towards 5 targets
|level23_stat_text                      = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 133
|level23_stat1_value                    = 133
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 200
|level23_stat2_value                    = 200
|level23_stat3_id                        = active_skill_base_radius_+
|level23_stat3_id                        = projectile_number_to_split
|level23_stat3_value                    = 5
|level23_stat3_value                    = 5
|level23_stat4_id                        = projectile_number_to_split
|level23_stat4_value                    = 5
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 386: Line 322:
|level24_damage_effectiveness            = 233
|level24_damage_effectiveness            = 233
|level24_damage_multiplier              = 233.2
|level24_damage_multiplier              = 233.2
|level24_stat_text                      = 146 to 220 Added Attack Physical Damage<br>+0.5 metres to radius<br>Projectiles Split towards 5 targets
|level24_stat_text                      = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 146
|level24_stat1_value                    = 146
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 220
|level24_stat2_value                    = 220
|level24_stat3_id                        = active_skill_base_radius_+
|level24_stat3_id                        = projectile_number_to_split
|level24_stat3_value                    = 5
|level24_stat3_value                    = 5
|level24_stat4_id                        = projectile_number_to_split
|level24_stat4_value                    = 5
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 400: Line 334:
|level25_damage_effectiveness            = 239
|level25_damage_effectiveness            = 239
|level25_damage_multiplier              = 238.9
|level25_damage_multiplier              = 238.9
|level25_stat_text                      = 161 to 241 Added Attack Physical Damage<br>+0.6 metres to radius<br>Projectiles Split towards 5 targets
|level25_stat_text                      = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 161
|level25_stat1_value                    = 161
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 241
|level25_stat2_value                    = 241
|level25_stat3_id                        = active_skill_base_radius_+
|level25_stat3_id                        = projectile_number_to_split
|level25_stat3_value                     = 6
|level25_stat3_value                    = 5
|level25_stat4_id                        = projectile_number_to_split
|level25_stat4_value                     = 5
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 414: Line 346:
|level26_damage_effectiveness            = 245
|level26_damage_effectiveness            = 245
|level26_damage_multiplier              = 244.7
|level26_damage_multiplier              = 244.7
|level26_stat_text                      = 176 to 264 Added Attack Physical Damage<br>+0.6 metres to radius<br>Projectiles Split towards 5 targets
|level26_stat_text                      = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 176
|level26_stat1_value                    = 176
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 264
|level26_stat2_value                    = 264
|level26_stat3_id                        = active_skill_base_radius_+
|level26_stat3_id                        = projectile_number_to_split
|level26_stat3_value                     = 6
|level26_stat3_value                    = 5
|level26_stat4_id                        = projectile_number_to_split
|level26_stat4_value                     = 5
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 428: Line 358:
|level27_damage_effectiveness            = 251
|level27_damage_effectiveness            = 251
|level27_damage_multiplier              = 250.5
|level27_damage_multiplier              = 250.5
|level27_stat_text                      = 193 to 289 Added Attack Physical Damage<br>+0.6 metres to radius<br>Projectiles Split towards 5 targets
|level27_stat_text                      = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 0.6 metres
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 193
|level27_stat1_value                    = 193
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 289
|level27_stat2_value                    = 289
|level27_stat3_id                        = active_skill_base_radius_+
|level27_stat3_id                        = projectile_number_to_split
|level27_stat3_value                     = 6
|level27_stat3_value                    = 5
|level27_stat4_id                        = projectile_number_to_split
|level27_stat4_value                     = 5
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 442: Line 370:
|level28_damage_effectiveness            = 256
|level28_damage_effectiveness            = 256
|level28_damage_multiplier              = 256.3
|level28_damage_multiplier              = 256.3
|level28_stat_text                      = 211 to 317 Added Attack Physical Damage<br>+0.6 metres to radius<br>Projectiles Split towards 6 targets
|level28_stat_text                      = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 0.6 metres
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 211
|level28_stat1_value                    = 211
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 317
|level28_stat2_value                    = 317
|level28_stat3_id                        = active_skill_base_radius_+
|level28_stat3_id                        = projectile_number_to_split
|level28_stat3_value                    = 6
|level28_stat3_value                    = 6
|level28_stat4_id                        = projectile_number_to_split
|level28_stat4_value                    = 6
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 456: Line 382:
|level29_damage_effectiveness            = 262
|level29_damage_effectiveness            = 262
|level29_damage_multiplier              = 262.1
|level29_damage_multiplier              = 262.1
|level29_stat_text                      = 231 to 346 Added Attack Physical Damage<br>+0.7 metres to radius<br>Projectiles Split towards 6 targets
|level29_stat_text                      = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 0.6 metres
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 231
|level29_stat1_value                    = 231
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 346
|level29_stat2_value                    = 346
|level29_stat3_id                        = active_skill_base_radius_+
|level29_stat3_id                        = projectile_number_to_split
|level29_stat3_value                     = 7
|level29_stat3_value                    = 6
|level29_stat4_id                        = projectile_number_to_split
|level29_stat4_value                     = 6
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 470: Line 394:
|level30_damage_effectiveness            = 268
|level30_damage_effectiveness            = 268
|level30_damage_multiplier              = 267.9
|level30_damage_multiplier              = 267.9
|level30_stat_text                      = 253 to 379 Added Attack Physical Damage<br>+0.7 metres to radius<br>Projectiles Split towards 6 targets
|level30_stat_text                      = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 0.6 metres
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 253
|level30_stat1_value                    = 253
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 379
|level30_stat2_value                    = 379
|level30_stat3_id                        = active_skill_base_radius_+
|level30_stat3_id                        = projectile_number_to_split
|level30_stat3_value                     = 7
|level30_stat3_value                    = 6
|level30_stat4_id                        = projectile_number_to_split
|level30_stat4_value                     = 6
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 484: Line 406:
|level31_damage_effectiveness            = 271
|level31_damage_effectiveness            = 271
|level31_damage_multiplier              = 270.8
|level31_damage_multiplier              = 270.8
|level31_stat_text                      = 264 to 396 Added Attack Physical Damage<br>+0.7 metres to radius<br>Projectiles Split towards 6 targets
|level31_stat_text                      = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 0.6 metres
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 264
|level31_stat1_value                    = 264
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 396
|level31_stat2_value                    = 396
|level31_stat3_id                        = active_skill_base_radius_+
|level31_stat3_id                        = projectile_number_to_split
|level31_stat3_value                     = 7
|level31_stat3_value                    = 6
|level31_stat4_id                        = projectile_number_to_split
|level31_stat4_value                     = 6
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 498: Line 418:
|level32_damage_effectiveness            = 274
|level32_damage_effectiveness            = 274
|level32_damage_multiplier              = 273.7
|level32_damage_multiplier              = 273.7
|level32_stat_text                      = 276 to 414 Added Attack Physical Damage<br>+0.7 metres to radius<br>Projectiles Split towards 6 targets
|level32_stat_text                      = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 0.6 metres
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 276
|level32_stat1_value                    = 276
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 414
|level32_stat2_value                    = 414
|level32_stat3_id                        = active_skill_base_radius_+
|level32_stat3_id                        = projectile_number_to_split
|level32_stat3_value                     = 7
|level32_stat3_value                    = 6
|level32_stat4_id                        = projectile_number_to_split
|level32_stat4_value                     = 6
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 512: Line 430:
|level33_damage_effectiveness            = 277
|level33_damage_effectiveness            = 277
|level33_damage_multiplier              = 276.6
|level33_damage_multiplier              = 276.6
|level33_stat_text                      = 289 to 433 Added Attack Physical Damage<br>+0.7 metres to radius<br>Projectiles Split towards 6 targets
|level33_stat_text                      = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 0.6 metres
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 289
|level33_stat1_value                    = 289
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 433
|level33_stat2_value                    = 433
|level33_stat3_id                        = active_skill_base_radius_+
|level33_stat3_id                        = projectile_number_to_split
|level33_stat3_value                     = 7
|level33_stat3_value                    = 6
|level33_stat4_id                        = projectile_number_to_split
|level33_stat4_value                     = 6
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 526: Line 442:
|level34_damage_effectiveness            = 280
|level34_damage_effectiveness            = 280
|level34_damage_multiplier              = 279.5
|level34_damage_multiplier              = 279.5
|level34_stat_text                      = 302 to 453 Added Attack Physical Damage<br>+0.7 metres to radius<br>Projectiles Split towards 7 targets
|level34_stat_text                      = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 0.6 metres
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 302
|level34_stat1_value                    = 302
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 453
|level34_stat2_value                    = 453
|level34_stat3_id                        = active_skill_base_radius_+
|level34_stat3_id                        = projectile_number_to_split
|level34_stat3_value                    = 7
|level34_stat3_value                    = 7
|level34_stat4_id                        = projectile_number_to_split
|level34_stat4_value                    = 7
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 540: Line 454:
|level35_damage_effectiveness            = 282
|level35_damage_effectiveness            = 282
|level35_damage_multiplier              = 282.4
|level35_damage_multiplier              = 282.4
|level35_stat_text                      = 316 to 474 Added Attack Physical Damage<br>+0.7 metres to radius<br>Projectiles Split towards 7 targets
|level35_stat_text                      = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 0.6 metres
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 316
|level35_stat1_value                    = 316
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 474
|level35_stat2_value                    = 474
|level35_stat3_id                        = active_skill_base_radius_+
|level35_stat3_id                        = projectile_number_to_split
|level35_stat3_value                    = 7
|level35_stat3_value                    = 7
|level35_stat4_id                        = projectile_number_to_split
|level35_stat4_value                    = 7
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 554: Line 466:
|level36_damage_effectiveness            = 285
|level36_damage_effectiveness            = 285
|level36_damage_multiplier              = 285.3
|level36_damage_multiplier              = 285.3
|level36_stat_text                      = 330 to 495 Added Attack Physical Damage<br>+0.8 metres to radius<br>Projectiles Split towards 7 targets
|level36_stat_text                      = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 0.6 metres
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 330
|level36_stat1_value                    = 330
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 495
|level36_stat2_value                    = 495
|level36_stat3_id                        = active_skill_base_radius_+
|level36_stat3_id                        = projectile_number_to_split
|level36_stat3_value                     = 8
|level36_stat3_value                    = 7
|level36_stat4_id                        = projectile_number_to_split
|level36_stat4_value                     = 7
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 568: Line 478:
|level37_damage_effectiveness            = 288
|level37_damage_effectiveness            = 288
|level37_damage_multiplier              = 288.2
|level37_damage_multiplier              = 288.2
|level37_stat_text                      = 345 to 517 Added Attack Physical Damage<br>+0.8 metres to radius<br>Projectiles Split towards 7 targets
|level37_stat_text                      = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 0.6 metres
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 345
|level37_stat1_value                    = 345
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 517
|level37_stat2_value                    = 517
|level37_stat3_id                        = active_skill_base_radius_+
|level37_stat3_id                        = projectile_number_to_split
|level37_stat3_value                     = 8
|level37_stat3_value                    = 7
|level37_stat4_id                        = projectile_number_to_split
|level37_stat4_value                     = 7
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 582: Line 490:
|level38_damage_effectiveness            = 291
|level38_damage_effectiveness            = 291
|level38_damage_multiplier              = 291.1
|level38_damage_multiplier              = 291.1
|level38_stat_text                      = 360 to 541 Added Attack Physical Damage<br>+0.8 metres to radius<br>Projectiles Split towards 7 targets
|level38_stat_text                      = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 0.6 metres
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 360
|level38_stat1_value                    = 360
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 541
|level38_stat2_value                    = 541
|level38_stat3_id                        = active_skill_base_radius_+
|level38_stat3_id                        = projectile_number_to_split
|level38_stat3_value                     = 8
|level38_stat3_value                    = 7
|level38_stat4_id                        = projectile_number_to_split
|level38_stat4_value                     = 7
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 596: Line 502:
|level39_damage_effectiveness            = 294
|level39_damage_effectiveness            = 294
|level39_damage_multiplier              = 293.9
|level39_damage_multiplier              = 293.9
|level39_stat_text                      = 377 to 565 Added Attack Physical Damage<br>+0.8 metres to radius<br>Projectiles Split towards 7 targets
|level39_stat_text                      = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 0.6 metres
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 377
|level39_stat1_value                    = 377
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 565
|level39_stat2_value                    = 565
|level39_stat3_id                        = active_skill_base_radius_+
|level39_stat3_id                        = projectile_number_to_split
|level39_stat3_value                     = 8
|level39_stat3_value                    = 7
|level39_stat4_id                        = projectile_number_to_split
|level39_stat4_value                     = 7
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 610: Line 514:
|level40_damage_effectiveness            = 297
|level40_damage_effectiveness            = 297
|level40_damage_multiplier              = 296.8
|level40_damage_multiplier              = 296.8
|level40_stat_text                      = 394 to 590 Added Attack Physical Damage<br>+0.8 metres to radius<br>Projectiles Split towards 8 targets
|level40_stat_text                      = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 0.6 metres
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 394
|level40_stat1_value                    = 394
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 590
|level40_stat2_value                    = 590
|level40_stat3_id                        = active_skill_base_radius_+
|level40_stat3_id                        = projectile_number_to_split
|level40_stat3_value                    = 8
|level40_stat3_value                    = 8
|level40_stat4_id                        = projectile_number_to_split
|level40_stat4_value                    = 8
|level1_strength_requirement            = 0
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0

Revision as of 08:17, 9 December 2023

Splitting SteelSplitting Steel of Ammunition
Splitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
2% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel

Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. This skill consumes Steel Shards from Call of Steel to cause the projectile to split and hit multiple enemies.

Skill functions and interactions

  • Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 1 Steel Shard to have the projectile split to hit additional nearby enemies.
  • Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
  • Gem Type: Splitting Steel is a Green gem, indicating that it is a dex gem. Splitting Steel is not affected by mods such as +# to Level of Socketed Strength Gems, but is affected by mods such as +# to Level of Socketed Dexterity/AOE/Projectile Gems or +# to Level of all Physical Skill Gems. Splitting Steel is an attack skill thus physical spell mods do not affect this gem.
  • Melee: Splitting Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Splitting Steel does not have melee gem tag.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Projectile
split
Physical DamageRadiusExp.Total Exp.
1100570%70%21 to 2N/A00
2200574%74.1%21 to 2N/A7070
3400578%78.1%22 to 3N/A308378
47140584%84.2%22 to 4N/A15541932
511190592%92.2%23 to 5N/A66678599
6162618696%96.3%25 to 7N/A2604734646
72031226100%100%37 to 10N/A4972584371
82437256104%104.4%39 to 13N/A95714180085
92842296106%106.4%311 to 17N/A169595349680
103247336115%115.4%314 to 21N/A283759633439
113652367124%124.4%318 to 27N/A4539961087435
124058407130%129.8%322 to 33N/A7031281790563
134463447140%140.1%327 to 41N/A10612232851786
144868487156%155.8%334 to 51N/A20658704917656
155274517163%163%442 to 63N/A25071107424766
165679558168%168.1%451 to 77N/A579893613223702
176084598173%173.3%462 to 93N/A1508391928307621
186490628184%183.8%476 to 113N/A2779273556100356
196794658199%199.4%487 to 131N/A4386973999970095
207098688210%210%5101 to 151N/A242081556342051651
2172100709216%215.8%5111 to 166N/AN/AN/A
2274N/AN/A9222%221.6%5122 to 182N/AN/AN/A
2376N/AN/A9227%227.4%5133 to 200N/AN/AN/A
2478N/AN/A9233%233.2%5146 to 220N/AN/AN/A
2580N/AN/A9239%238.9%5161 to 241N/AN/AN/A
2682N/AN/A10245%244.7%5176 to 264N/AN/AN/A
2784N/AN/A10251%250.5%5193 to 289N/AN/AN/A
2886N/AN/A10256%256.3%6211 to 317N/AN/AN/A
2988N/AN/A10262%262.1%6231 to 346N/AN/AN/A
3090N/AN/A10268%267.9%6253 to 379N/AN/AN/A
3191N/AN/A11271%270.8%6264 to 396N/AN/AN/A
3292N/AN/A11274%273.7%6276 to 414N/AN/AN/A
3393N/AN/A11277%276.6%6289 to 433N/AN/AN/A
3494N/AN/A11280%279.5%7302 to 453N/AN/AN/A
3595N/AN/A11282%282.4%7316 to 474N/AN/AN/A
3696N/AN/A11285%285.3%7330 to 495N/AN/AN/A
3797N/AN/A12288%288.2%7345 to 517N/AN/AN/A
3898N/AN/A12291%291.1%7360 to 541N/AN/AN/A
3999N/AN/A12294%293.9%7377 to 565N/AN/AN/A
40100N/AN/A12297%296.8%8394 to 590N/AN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(2-40)% increased Impale Effect1

Item acquisition

Splitting Steel can drop anywhere.

Recipes

Splitting Steel can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Splitting Steel.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Splitting Steel Area 166Merciless LabyrinthSplitting Steel has 16% increased Area of Effecthelmet 100
Enchantment Splitting Steel Area 275Eternal LabyrinthSplitting Steel has 24% increased Area of Effecthelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 166Merciless LabyrinthSplitting Steel has 20% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 275Eternal LabyrinthSplitting Steel has 30% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel 166Merciless LabyrinthSplitting Steel deals 25% increased Damagehelmet 100
Enchantment Splitting Steel 275Eternal LabyrinthSplitting Steel deals 40% increased Damagehelmet 100

Threshold jewels

The following threshold jewels augment Splitting Steel:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Unique items

These unique items are related to Splitting Steel or its secondary skill Call of Steel

ItemBase ItemRequired levelStats
Lord of SteelLord of Steel
Viridian Jewel
Limited to: 110% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel causes (20-25)% increased Reflected Damage
Each blow of the hammer shapes the ingot,
each strike stretching and sharpening;
The sabre's tip reaching out, grasping for life.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel110% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel causes (20-25)% increased Reflected Damage
Lord of SteelLord of Steel
Viridian Jewel
Limited to: 15% increased Impale Effect
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel has (80-100)% increased Use Speed
Her apprentice spends hours working the steel,
and the end result is melted for scrap.
Each one made better than the last.
Each one made more quickly.
She knows the path well.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel15% increased Impale Effect
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel has (80-100)% increased Use Speed
Lord of SteelLord of Steel
Viridian Jewel
Limited to: 1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80-100)% increased Use Speed
Call of Steel causes (20-25)% increased Reflected Damage
Quenched, the blade hardens, becomes brittle.
The edge will not last forever,
But when it breaks, its service will continue.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80-100)% increased Use Speed
Call of Steel causes (20-25)% increased Reflected Damage
SteelwormSteelworm
Broadhead Arrow Quiver
Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
The dance of metal and flesh never ends.
Broadhead Arrow Quiver52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Entropic DevastationEntropic Devastation
Assassin's Mitts
Evasion: (208-307)
Energy Shield: (42-62)
Requires Level 58, 45 Dex, 45 IntGrants Call of Steel
(100-150)% increased Evasion and Energy Shield
(30-50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
A legion of lives claimed
by the shards of obliterated worlds.
Assassin's Mitts58Grants Call of Steel
(100-150)% increased Evasion and Energy Shield
(30-50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale

Version history

Version Changes
3.23.0
  • No longer consumes Steel Shards, or grants Call of Steel.
  • No longer has "Projectile which have Split deal 35% less Damage."
  • It now has 40% chance to Impale Enemies on Hit (previously 60%), and has an Attack Speed multiplier of 90% of Base.
  • Quality now provides 0-40% increased Impale Effect (previously 0-20%).
3.21.0
  • Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged).
  • It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113).
  • Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4).
  • It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles.
  • Splitting Steel projectiles can now only travel 45 units before splitting.
3.15.0
  • Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
3.12.5
  • Fixed an issue where Phantasmal Splitting Steel was missing its "chance to Impale Enemies on Hit" quality effect modifier.
3.12.0
  • Splitting Steel has been added to the game.

References

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