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  • 100% chance to deal their respective ailments. Brittle, scorched, and sapped are the respective alternate ailments. Ignite, chill, freeze, shock, scorch...
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  • Physical Damage Group: MapMonstersChanceToInflictStatusAilments Monsters have a #% chance to Ignite, Freeze and Shock on Hit Group: HeistContractMonsterPatrolDamage...
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  • found in this Area 5% increased Pack size Monsters have a 15% chance to Ignite, Freeze and Shock on Hit Group: MapTotems 10% increased Quantity of Items found...
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  • found in this Area 5% increased Pack size Monsters have a 20% chance to Ignite, Freeze and Shock on Hit Group: MapTotems 10% increased Quantity of Items found...
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  • memories during synthesis league or currently on unique synthesis maps, due to the mod Map has # additional random Modifiers. The mod domain of these mod...
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  • weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, hits will have 9% chance to crit. Effects...
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  • Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20%...
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  • strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree...
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  • hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire...
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  • low-tier maps, mid-tier maps and top-tier maps. The different tiers unlocks new or more difficult combinations of map mods. Changes to Map Mods for The Awakening...
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  • effect when hitting enemies affected by ailments, and has only 20% chance to cause Ignite, Freeze, and Shock. It also does not deal flat elemental damage;...
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  • effect when hitting enemies affected by ailments, and has only 20% chance to cause Ignite, Freeze, and Shock. It also does not deal flat elemental damage;...
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  • damage in an area and has a chance to poison. Can consume charges from a Life Flask to add further damage. Requires an empty main hand, and no off-hand weapon...
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  • mid-tier maps and high-tier maps. The different tiers unlocks new or more difficult combinations of map mods. Main page: List of map mods Changes to Map Mods...
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  • sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil...
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  • elemental. Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20%...
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  • has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison by default. Unlike Freeze, Ignite, and...
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  • Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies...
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  • of different bonuses when equipped. They are categorised as jewellery. Up to two rings can be equipped simultaneously. Like most jewellery items, rings...
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  • nothing until it is taken to Jun, Veiled Master to unveil it. Unveiling the mod presents three random mods, and allows the player to choose which one the veiled...
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  • AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict...
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  • Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies PraxisPraxis...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • Unique jewellery listed in this wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit...
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  • Dex, 40 Int+(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning...
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  • right colour to gain this skill. Right click to remove from a socket. and the Searing Exarch implicit modifier, recover that many charges to all your equipped...
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  • SkillWhat drives us to kill, to carve and to shred? What drives us to drink the seething souls of the dead? What drives us to love and to hold, but still go...
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  • strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill...
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  • Right click to remove from the Socket. keystone passive skills are related to spells: The following keystone passive skills are related to spells: The...
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  • the core game and have a default non-zero chance to spawn, while others are not and require either atlas passives, scarabs, or map crafts to spawn. Some...
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  • Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances Acquisition Drop restricted Drop level: 30 Aside from unique variants, Prismatic Ring...
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  • by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60)...
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  • Deals up to (0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from...
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  • require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical...
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  • Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)%...
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  • grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (16-109) to (23-155) additional...
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  • Spell's Cast Time is added to its Cooldown if Triggered Base radius is 2.8 metres All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted...
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  • encounter is considered Extra Content and has a chance to appear in any map area. The specific chance for tormented spirits to spawn has never been officially...
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  • damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these...
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  • deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of...
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  • Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must...
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  • Strike Chance +(40-50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge"The trick is to give nothingness, and to receive...
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  • (2-3) to (22-26) Physical Damage to Attacks (100-150)% increased Armour (20-30)% chance to inflict Corrosion on Hit with Attacks (20-30)% chance to gain...
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  • Distance (category Articles that appear to use guesswork)
    Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20%...
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  • Chill on you during Effect #% reduced Freeze Duration on you during Effect #% chance to Freeze, Shock and Ignite during Effect #% reduced Effect of Curses...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • are collectively referred to as "siren spawn" in the Menagerie Depths. Sea witches typically resist cold damage. According to Necropolis league's league...
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  • Curse1 Mastery Effect +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies Curse1 is the internal id for the a Mastery Effect....
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  • be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem sockets...
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  • Cursed enemies have a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed...
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  • deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7)...
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  • -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased...
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  • Support Gem - Ice Bite: Supported skills are more likely to freeze enemies and have a large chance to grant a Frenzy Charge when killing a frozen enemy. Added...
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  • referred to as "support gems" by passive skills and item mods, such as Catarina's +# to Level of Socketed Support Gems, item filters refer to them as Support...
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  • 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Buff Grants 20% chance to Shock enemies...
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  • Chill on you during Effect #% reduced Freeze Duration on you during Effect #% chance to Freeze, Shock and Ignite during Effect #% reduced Effect of Curses...
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  • less common than its counterparts, mostly limited to Mana Siphoner, Shock and Horror's beam skill, and some environmental hazards. Chaos damage - Considered...
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  • the players to kill City Stalkers, effectively giving them access to previously inaccessible areas. However, unfairness to hardcore players and various practical...
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  • Element: The relevant elemental ailments are ignite and scorch (Fire); chill, freeze, and brittle (Cold); and shock and sap (Lightning). 10% more Damage per Elemental...
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  • duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects...
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  • Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the...
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  • class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier...
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  • Damage Penetrates #% Cold Resistance Group: ChanceToFreeze #% chance to Freeze #% chance to Freeze #% chance to Freeze Group: PhysicalDamageTakenAsElement #%...
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  • remains hidden. Adversity reveals old flaws and new strengths.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential...
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  • Damage Penetrates #% Cold Resistance Group: ChanceToFreeze #% chance to Freeze #% chance to Freeze #% chance to Freeze Group: PhysicalDamageTakenAsElement #%...
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  • Damage Penetrates #% Cold Resistance Group: ChanceToFreeze #% chance to Freeze #% chance to Freeze #% chance to Freeze Group: PhysicalDamageTakenAsElement #%...
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  • (10-11)% chance to Freeze (current value: 18-20% chance to Freeze) (42-50)% increased Cold Damage, (8-9)% chance to Freeze (current value: 16-17% chance to Freeze)...
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  • [1] Chance to Ignite, Freeze and Shock 15% chance to Freeze, Shock and Ignite [1] Chance to Poison with Spells 10% chance to Poison on Hit with Spell Damage...
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  • Damage Penetrates #% Cold Resistance Group: ChanceToFreeze #% chance to Freeze #% chance to Freeze #% chance to Freeze Group: PhysicalDamageTakenAsElement #%...
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  • Damage Penetrates #% Cold Resistance Group: ChanceToFreeze #% chance to Freeze #% chance to Freeze #% chance to Freeze Group: PhysicalDamageTakenAsElement #%...
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  • Damage Penetrates #% Cold Resistance Group: ChanceToFreeze #% chance to Freeze #% chance to Freeze #% chance to Freeze Group: PhysicalDamageTakenAsElement #%...
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  • duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects...
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  • Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental...
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  • Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20%...
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  • increased Accuracy Rating or +x to Accuracy Rating implicit modifier. Maraketh weapons with this item class have a x% chance to Maim on Hit implicit instead...
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  • can be rolled on belts provide strictly defensive bonuses such as increases to resistances or defences. They can also roll modifiers that modify flasks....
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  • Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius You and nearby allies have +15% chance to Evade Attack...
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  • (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental...
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  • Right click to remove from the Socket.. "3 Random notable mods" - All non-unique notables from any size cluster jewels have a chance to roll. Megalomaniac...
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  • increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning...
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  • colour to gain this skill. Right click to remove from a socket.: Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby...
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  • chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies...
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  • the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for...
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  • have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of...
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  • Skills, formerly referred to as active skills, are abilities actively used by players and monsters, unlike passive skills. Skills are typically gained...
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  • 50% reduced Ignite Duration on Enemies (10-15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does...
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  • Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item...
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  • hits converted to each element, always inflicting Ignite/Shock/Freeze, and bypasses all Block or Dodge chance. Used only in Maven Phase 2 and 3. Volatile...
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  • special modifiers can appear during delves. Level requirement here refers to the depth of the delve, not the area level....
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  • Blocking (redirect from Block Chance) (section Chance to block)
    grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill...
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  • (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells and Attacks Adds (1-3) to (68-72) Lightning Damage to Spells...
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  • Prismatic is a gem tag. This tag applies to skills which choose a random element between Fire, Cold, and Lightning to deal damage with. This behaviour can...
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  • 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain...
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  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on...
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