List of synthesis area modifiers

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List of modifiers that can spawn on memories during synthesis league or currently on unique synthesis maps, due to the mod Map has # additional random Modifiers.

The mod domain of these mod is 18.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MapBeyondLeagueRolledSynthesis68Slaying Enemies close together can attract monsters from Beyond this realmdefault 250
MapBeyondLeagueRolledSynthesis2_68Slaying Enemies close together can attract monsters from Beyond this realmdefault 125
MapBeyondLeagueRolledSynthesis3__68Slaying Enemies close together can attract monsters from Beyond this realmdefault 62
MapBloodlinesModOnMagicsSynthesis_1(20-30)% more Magic Monstersdefault 1000
MapBurningGroundSynthesis50Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
MapBurningGroundSynthesis268Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapBurningGroundSynthesis379Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
MapChilledGroundSynthesis50Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
MapChilledGroundSynthesis268Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapChilledGroundSynthesis379Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
MapDesecratedGroundSynthesis50Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
MapDesecratedGroundSynthesis268Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapDesecratedGroundSynthesis3_79Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
MapShockedGroundSynthesis_50Area has patches of Shocked Ground which increase Damage taken by 20%
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
MapShockedGroundSynthesis2__68Area has patches of Shocked Ground which increase Damage taken by 35%
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapShockedGroundSynthesis379Area has patches of Shocked Ground which increase Damage taken by 50%
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
MapHexproofSynthesis1Monsters are Hexproofdefault 250
MapMonstersCurseEffectOnSelfFinalSynthesis_120% less effect of Curses on Monstersdefault 1000
MapMonstersCurseEffectOnSelfFinalSynthesis2_6830% less effect of Curses on Monstersdefault 1000
MapMonstersCurseEffectOnSelfFinalSynthesis37940% less effect of Curses on Monstersdefault 1000
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis49Monsters have (20-25)% increased Accuracy Ratingdefault 1000
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis268Monsters have (26-30)% increased Accuracy Ratingdefault 1000
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis373Monsters have (31-40)% increased Accuracy Ratingdefault 1000
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis479Monsters have (41-50)% increased Accuracy Ratingdefault 1000
MapMonsterAreaOfEffectSynthesis1Monsters have 30% increased Area of Effectdefault 1000
MapMonsterAreaOfEffectSynthesis249Monsters have 45% increased Area of Effectdefault 1000
MapMonsterAreaOfEffectSynthesis3__68Monsters have 60% increased Area of Effectdefault 1000
MapMonsterAreaOfEffectSynthesis473Monsters have 75% increased Area of Effectdefault 1000
MapMonsterAreaOfEffectSynthesis579Monsters have 100% increased Area of Effectdefault 1000
MapMonsterCannotBeStunnedSynthesis_1Monsters cannot be Stunneddefault 1000
MapMonsterChainSynthesis1Monsters' skills Chain 1 additional timesdefault 1000
MapMonsterChainSynthesis2_68Monsters' skills Chain 2 additional timesdefault 1000
MapMonsterChainSynthesis379Monsters' skills Chain 3 additional timesdefault 1000
MapMonsterColdDamageSynthesis1Monsters deal (10-19)% extra Physical Damage as Colddefault 1000
MapMonsterColdDamageSynthesis2_49Monsters deal (20-49)% extra Physical Damage as Colddefault 1000
MapMonsterColdDamageSynthesis3_68Monsters deal (50-69)% extra Physical Damage as Colddefault 1000
MapMonsterColdDamageSynthesis473Monsters deal (70-89)% extra Physical Damage as Colddefault 1000
MapMonsterColdDamageSynthesis5__79Monsters deal (90-110)% extra Physical Damage as Colddefault 1000
MapMonsterCriticalStrikesAndDamageSynthesis_1Monsters have (100-150)% increased Critical Strike Chance
+(20-25)% to Monster Critical Strike Multiplier
default 1000
MapMonsterCriticalStrikesAndDamageSynthesis249Monsters have (151-200)% increased Critical Strike Chance
+(26-30)% to Monster Critical Strike Multiplier
default 1000
MapMonsterCriticalStrikesAndDamageSynthesis368Monsters have (201-250)% increased Critical Strike Chance
+(31-35)% to Monster Critical Strike Multiplier
default 1000
MapMonsterCriticalStrikesAndDamageSynthesis473Monsters have (251-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
default 1000
MapMonsterCriticalStrikesAndDamageSynthesis579Monsters have (301-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
default 1000
MapMonsterDamageSynthesis1(10-14)% increased Monster Damagedefault 1000
MapMonsterDamageSynthesis249(15-18)% increased Monster Damagedefault 1000
MapMonsterDamageSynthesis3_68(19-22)% increased Monster Damagedefault 1000
MapMonsterDamageSynthesis4_73(23-26)% increased Monster Damagedefault 1000
MapMonsterDamageSynthesis579(27-30)% increased Monster Damagedefault 1000
MapMonsterFastSynthesis1(10-15)% increased Monster Movement Speed
(10-15)% increased Monster Attack Speed
(10-15)% increased Monster Cast Speed
default 1000
MapMonsterFastSynthesis2__49(16-20)% increased Monster Movement Speed
(16-20)% increased Monster Attack Speed
(16-20)% increased Monster Cast Speed
default 1000
MapMonsterFastSynthesis368(21-25)% increased Monster Movement Speed
(21-25)% increased Monster Attack Speed
(21-25)% increased Monster Cast Speed
default 1000
MapMonsterFastSynthesis473(26-30)% increased Monster Movement Speed
(26-30)% increased Monster Attack Speed
(26-30)% increased Monster Cast Speed
default 1000
MapMonsterFastSynthesis579(31-35)% increased Monster Movement Speed
(31-35)% increased Monster Attack Speed
(31-35)% increased Monster Cast Speed
default 1000
MapMonsterFireDamageSynthesis1Monsters deal (10-19)% extra Physical Damage as Firedefault 1000
MapMonsterFireDamageSynthesis2_49Monsters deal (20-49)% extra Physical Damage as Firedefault 1000
MapMonsterFireDamageSynthesis3_68Monsters deal (50-69)% extra Physical Damage as Firedefault 1000
MapMonsterFireDamageSynthesis473Monsters deal (70-89)% extra Physical Damage as Firedefault 1000
MapMonsterFireDamageSynthesis579Monsters deal (90-110)% extra Physical Damage as Firedefault 1000
MapMonsterLifeSynthesis__1(20-30)% more Monster Lifedefault 1000
MapMonsterLifeSynthesis2_49(31-40)% more Monster Lifedefault 1000
MapMonsterLifeSynthesis368(41-50)% more Monster Lifedefault 1000
MapMonsterLifeSynthesis473(51-60)% more Monster Lifedefault 1000
MapMonsterLifeSynthesis579(61-70)% more Monster Lifedefault 1000
MapMonsterLightningDamageSynthesis_1Monsters deal (10-19)% extra Physical Damage as Lightningdefault 1000
MapMonsterLightningDamageSynthesis249Monsters deal (20-49)% extra Physical Damage as Lightningdefault 1000
MapMonsterLightningDamageSynthesis3_68Monsters deal (50-69)% extra Physical Damage as Lightningdefault 1000
MapMonsterLightningDamageSynthesis473Monsters deal (70-89)% extra Physical Damage as Lightningdefault 1000
MapMonsterLightningDamageSynthesis5_79Monsters deal (90-110)% extra Physical Damage as Lightningdefault 1000
MapMonsterMultipleProjectilesSynthesis1Monsters fire 2 additional Projectilesdefault 1000
MapMonsterPhysicalResistanceSynthesis_1+20% Monster Physical Damage Reductiondefault 1000
MapMonsterPhysicalResistanceSynthesis2_68+30% Monster Physical Damage Reductiondefault 1000
MapMonsterPhysicalResistanceSynthesis379+40% Monster Physical Damage Reductiondefault 1000
MapMonstersAllDamageAlwaysIgnitesSynthesis___73All Monster Damage from Hits always Ignitesdefault 1000
MapMonstersAllResistancesSynthesis1+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
default 1000
MapMonstersAllResistancesSynthesis268+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
default 1000
MapMonstersAllResistancesSynthesis379+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
default 1000
MapMonstersAvoidPoisonBleedBlindSynthesis1Monsters have a 20% chance to avoid Poison, Impale, and Bleedingdefault 1000
MapMonstersAvoidPoisonBleedBlindSynthesis268Monsters have a 30% chance to avoid Poison, Impale, and Bleedingdefault 1000
MapMonstersAvoidPoisonBleedBlindSynthesis379Monsters have a 40% chance to avoid Poison, Impale, and Bleedingdefault 1000
MapMonstersBaseSelfCriticalMultiplierSynthesis1Monsters take (15-20)% reduced Extra Damage from Critical Strikesdefault 1000
MapMonstersBaseSelfCriticalMultiplierSynthesis249Monsters take (21-25)% reduced Extra Damage from Critical Strikesdefault 1000
MapMonstersBaseSelfCriticalMultiplierSynthesis3_68Monsters take (26-30)% reduced Extra Damage from Critical Strikesdefault 1000
MapMonstersBaseSelfCriticalMultiplierSynthesis473Monsters take (31-35)% reduced Extra Damage from Critical Strikesdefault 1000
MapMonstersBaseSelfCriticalMultiplierSynthesis5_79Monsters take (36-40)% reduced Extra Damage from Critical Strikesdefault 1000
MapMonstersCantBeSlowedOrTauntedSynthesis1Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
Monsters cannot be Taunted
default 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis1Monsters have a (10-15)% chance to Ignite, Freeze and Shock on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis2_68Monsters have a (16-25)% chance to Ignite, Freeze and Shock on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis3__79Monsters have a (26-35)% chance to Ignite, Freeze and Shock on Hitdefault 1000
MapMonstersDropsItemLevelSynthesis68Monsters drop items (1-3) Levels higherdefault 500
MapMonstersEnduranceChargeOnHitSynthesis_1Monsters have (30-60)% chance to gain an Endurance Charge on Hitdefault 1000
MapMonstersEnduranceChargeOnHitSynthesis2__68Monsters gain an Endurance Charge on Hitdefault 1000
MapMonstersFrenzyChargeOnHitSynthesis1Monsters have (30-60)% chance to gain a Frenzy Charge on Hitdefault 1000
MapMonstersFrenzyChargeOnHitSynthesis268Monsters gain a Frenzy Charge on Hitdefault 1000
MapMonstersOnslaughtSynthesis1Monsters have Onslaughtdefault 1000
MapMonstersPowerChargeOnHitSynthesis_1Monsters have (30-60)% chance to gain a Power Charge on Hitdefault 1000
MapMonstersPowerChargeOnHitSynthesis268Monsters gain a Power Charge on Hitdefault 1000
MapMonstersRemoveChargesOnHitSynthesis1Monsters have 10% chance to steal Power, Frenzy and Endurance charges on Hitdefault 250
MapMonstersRemoveChargesOnHitSynthesis2__68Monsters have 20% chance to steal Power, Frenzy and Endurance charges on Hitdefault 250
MapMonstersRemoveChargesOnHitSynthesis3_79Monsters have 30% chance to steal Power, Frenzy and Endurance charges on Hitdefault 250
MapMonstersPenetrateResistancesSynthesis1Monster Damage Penetrates 6% Elemental Resistancesdefault 1000
MapMonstersPenetrateResistancesSynthesis2_68Monster Damage Penetrates 9% Elemental Resistancesdefault 1000
MapMonstersPenetrateResistancesSynthesis3___79Monster Damage Penetrates 12% Elemental Resistancesdefault 1000
MapMonsterStatusAilmentImmunitySynthesis__1Monsters have 20% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis268Monsters have 30% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis379Monsters have 40% chance to Avoid Elemental Ailmentsdefault 1000
MapNemesisModOnRaresSynthesis1(40-50)% increased number of Rare Monstersdefault 1000
MapPoisoningSynthesis_1Monsters Poison on Hitdefault 1000

Version history

Version Changes
3.13.1c
  • The values of the "x% less effect of Curses on Monsters" and "Monsters have x% chance to Avoid Elemental Ailments" map modifiers on Synthesis maps have been lowered, so that it's no longer possible to reach 100% on these modifiers with the Vivid Memories Atlas Passive node allocated.
3.6.0
  • Introduced to the game