Power charge: Difference between revisions

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>Illviljan
m (→‎Corruption: smw query)
>ThemJohns
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==Skills==
==Source of Power Charges==
There are [[skills]] that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.  
===Skill Gems===
* {{sl|Assassin's Mark}} is a [[curse]] that causes enemies a chance to grant a power charge when killed.
* {{sl|Power Charge On Critical}} grants the linked active gem a chance to generate a power charge on [[critical strike]].
* {{sl|Power Siphon}} and {{sl|Vaal Power Siphon}} grant a power charge on kill.


===Generate Charges===
===Passive Skills===
* {{sl|Assassin's Mark}}
* [[Charge on Kill]] and [[Overcharged]] grants a chance to generate a random type of charge on kill.
* {{sl|Power Charge On Critical}}
* These [[ascendancy class]] skills grant a chance to generate power charges:
* {{sl|Power Siphon}}
** [[Ascendant]]'s [[Assassin (Ascendant passive)|Assassin]] (on hit against enemies at full life)
* {{sl|Vaal Power Siphon}}
** [[Assassin]]'s [[Unstable Infusion]] (on non-critical strike)
** [[Hierophant]]'s [[Conviction of Power]] (when an endurance charge is gained)
** [[Occultist]]'s [[Forbidden Power]] (on critical strike)


===Consume Charges===
===Items===
* {{sl|Cold Snap}}
* The following items grant a chance to generate a power charge on kill:
* {{sl|Discharge}}
** {{il|Skyforth}}
** {{il|Storm Prison}}
** {{il|Victario's Acuity}}
* {{il|Death's Hand}} has a chance to generate a power charge if a hit stuns an enemy.
* {{il|Doedre's Elixir}} grants a power charge when consumed.
* {{il|Hegemony's Era}} has a chance to generate a power charge if a hit knocks back an enemy.
* {{il|Jaws of Agony}} has a chance to generate a power charge when a trap is thrown.
* {{il|Malachai's Loop}} has a chance to generate a power charge on hit.
* {{il|Romira's Banquet}} grant a power charge on a non-critical hit.
* {{il|Surgebinders}} grants a chance to steal a power charge from an enemy on hit.
* {{il|Victario's Charity}} grants a chance to give nearby allies a power charge when you kill an enemy.
* {{il|Voll's Protector}} generates a power charge for each enemy you hit with a critical strike.
* {{il|Winter's Bounty}} grants {{sl|Cold Snap}} a chance to generate a power charge on kill.


==Unique Items==
==Source of maximum Power Charges==
These [[unique items]] provide bonuses to power charges, increase or degree limit of power charges, or gives the possibility of obtaining power charges:
* [[Infused]], [[Instability]], [[Overcharge]] are passive skills that each grant +1 maximum power charge.
* The [[Occultist]]'s notable skill [[Forbidden Power]] grants +1 maximum power charge.
* Aiding [[Alira]] in the quest [[Deal with the Bandits]] on the Merciless difficulty setting rewards you with a permanent +1 maximum Power Charge.
* Corrupting a two-handed weapon with a [[Vaal Orb]] can give the item a {{c|mod|+1 Maximum Power Charges}} as an implicit.
 
These unique items grant increased maximum power charges:
* {{il|The Aylardex}} (+1)
* {{il|Hegemony's Era}} (+1)
* {{il|Malachai's Loop}} (+2)
* {{il|Storm Prison}} (+1, can be dual-wielded)
* {{il|Void Battery}} (+1, can be dual-wielded)
 
The theoretical maximum power charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items<sup>1</sup>, +1 as Occultist).
 
<sup>1</sup> Disregards [[Malachai's Loop]] since it removes power charges at maximum charges.
 
The unique jewel {{il|Powerlessness}} decreases maximum power charges by 1.
 
==Consume Charges==
* {{sl|Cold Snap}} can be used to consume a charge to bypass its cooldown.
* {{sl|Discharge}} consumes power charges to deal additional lightning damage.
* {{il|Malachai's Loop}} removes all power charges and shocks the user if they reach maximum power charges.
 
==Related effects==
These passive skills and unique items have modifiers related of power charges:


{{item table|format= mods
{{item table|format= mods
|Auxium
|Auxium
|Death's Hand
|Doedre's Elixir
|Hegemony's Era
|Jaws of Agony
|Lochtonial Caress
|Lochtonial Caress
|Malachai's Loop
|Malachai's Loop
|Powerlessness
|Rashkaldor's Patience
|Rashkaldor's Patience
|Romira's Banquet
|Skyforth
|Storm Prison
|Surgebinders
|Surgebinders
|The Aylardex
|The Aylardex
|The Restless Ward
|The Restless Ward
|Victario's Acuity
|Victario's Acuity
|Victario's Charity
|Void Battery
|Void Battery
|Voll's Devotion
|Voll's Devotion
|Voll's Protector
|Winter's Bounty
}}
}}
==Corruption==
{{#ask:
[[Concept:Spawnable corrupted mods]]
[[Has mod domain::1]]
[[Has stat text::~*Power Charge*]]
|?Has name=
|?Has level requirement=
|?Has stat text
|?Has spawn weight
|limit=200
|userparam=extra_rows=2, effect_rowid=2
|default=
|sort=Is mod, Has level requirement
|link=none
|format=template
|template=SMW mod table
|introtemplate=SMW mod table/shared/intro with level with weight
|outrotemplate=SMW mod table/outro
}}<noinclude>
==Quest Reward==
On the Merciless difficulty setting you can receive a permanent +1 maximum Power Charge as a quest reward for aiding [[Alira]] in the quest [[Deal with the Bandits]].


==Passives==
==Passives==
There are [[Passive Skills|passive skill]] nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Infused, Overcharge, Instability) or a unique item that grants additional max power charges.
There [[Passive Skills|passive skills]] are related to power charges:


{{passive table
{{passive table
Line 91: Line 98:
|Claws of the Magpie
|Claws of the Magpie
|Overcharged
|Overcharged
|Charge Duration
|Charge on Kill
}}
}}



Revision as of 00:31, 31 May 2016

Power Charge
Charge
Power Charge status icon.png

Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges. Bonuses granted by power charges: {{#ask:

-Has subobject::Character
Has stat id::~*power_charge*
Has stat id::!~*max*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Source of Power Charges

Skill Gems

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Assassin's Mark". Please choose only one of the following ids:
    MonsterAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
    NecromancerAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
    is a curse that causes enemies a chance to grant a power charge when killed.
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical" grants the linked active gem a chance to generate a power charge on critical strike.
  • Power Siphon and Vaal Power Siphon grant a power charge on kill.

Passive Skills

Items

  • The following items grant a chance to generate a power charge on kill:
  • Death's HandDeath's Hand
    Karui Sceptre
    Sceptre
    Physical Damage: (72-83) to (140-183)
    Critical Strike Chance: (7.50-9.00)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
    (25-50)% increased Critical Strike Chance
    30% chance to gain a Power Charge when you Stun
    Gain Unholy Might for 4 seconds on Critical Strike
    "All are welcome in Hinekora's eternal home."
    - Karui Proverb
    has a chance to generate a power charge if a hit stuns an enemy.
  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 120 Mana over 4.00 Seconds
    Consumes (31-36) of 36 Charges on use
    Requires Level 12(250-300)% increased Charges per use
    Removes 80% of your maximum Energy Shield on use
    You take 50% of your maximum Life as Chaos Damage on use
    Gain (1-3) Power Charges on use
    Gain (1-3) Frenzy Charges on use
    Gain (1-3) Endurance Charges on use
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    grants a power charge when consumed.
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Warstaff
    Physical Damage: (208-218) to (296-311)
    Critical Strike Chance: (7.15-7.80)%
    Attacks per Second: (1.46-1.51)
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
    Adds (135-145) to (160-175) Physical Damage
    (12-16)% increased Attack Speed
    (10-20)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    has a chance to generate a power charge if a hit knocks back an enemy.
  • Jaws of AgonyJaws of Agony
    Supreme Spiked Shield
    Chance to Block: 24%
    Evasion: (242-278)
    Energy Shield: (49-57)
    Movement Speed: -3%
    Requires Level 70, 85 Dex, 85 Int+5% chance to Suppress Spell DamageGrants Level 25 Bear Trap Skill
    (18-28)% increased Trap Damage
    (15-25)% increased Global Physical Damage
    +(60-80) to maximum Life
    -(18-14) Physical Damage taken from Attack Hits
    25% chance to gain a Power Charge when you Throw a Trap
    One wrong step triggers destruction.
    Agony slowly dominates the will to live.
    has a chance to generate a power charge when a trap is thrown.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (179-231)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    has a chance to generate a power charge on hit.
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    +(15-25)% to Global Critical Strike Multiplier
    +(40-60) to maximum Mana
    0.4% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on Non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
    grant a power charge on a non-critical hit.
  • SurgebindersSurgebinders
    Dragonscale Gauntlets
    Armour: (229-291)
    Evasion: (229-291)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Elemental Damage per Frenzy Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Spell Damage per Power Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    grants a chance to steal a power charge from an enemy on hit.
  • Victario's CharityVictario's Charity
    Laminated Kite Shield
    Chance to Block: 24%
    Armour: (113-133)
    Energy Shield: (23-27)
    Movement Speed: -3%
    Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    grants a chance to give nearby allies a power charge when you kill an enemy.
  • Voll's ProtectorVoll's Protector
    Holy Chainmail
    Armour: (388-582)
    Energy Shield: (82-122)
    Movement Speed: -5%
    Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Inner Conviction
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    generates a power charge for each enemy you hit with a critical strike.
  • Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    a chance to generate a power charge on kill.

Source of maximum Power Charges

These unique items grant increased maximum power charges:

The theoretical maximum power charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items1, +1 as Occultist).

1 Disregards Malachai's Loop since it removes power charges at maximum charges.

The unique jewel PowerlessnessPowerlessness
Cobalt Jewel
-1 to Maximum Power ChargesCorrupted"Your desires will mislead you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
decreases maximum power charges by 1.

Consume Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    can be used to consume a charge to bypass its cooldown.
  • Discharge consumes power charges to deal additional lightning damage.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (179-231)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    removes all power charges and shocks the user if they reach maximum power charges.

Related effects

These passive skills and unique items have modifiers related of power charges:

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Passives

There passive skills are related to power charges:

Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect power charges.

Template:Ascendancy passive table

See also