Plumed Chimeral: Difference between revisions

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>Qetuth
(redirect to monster type)
>Qetuth
(created separate page for plumed chimerals)
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#REDIRECT [[Chimeral]]
'''Plumed Chimerals''' are a type of [[Chimeral]] monster added in [[Version 1.0.0]]. They are mostly found towards the end of [[Act 3]].
 
They are support artillery monsters with a [[debuff]]-causing ranged attack.
 
==Abilities==
*{{sl|Barrage}} with [[Suppressing Fire]] debuff on hit.
*Resist Cold and Fire
*Energy Shield
 
==Areas==
* [[The Chamber of Sins Level 2]]
* [[The Chamber of Sins Level 3]]
* [[The Solaris Temple Level 2]]
* [[The Imperial Gardens]]
* [[The Sceptre of God]]
* [[The Upper Sceptre of God]]
 
===Other Areas===
*[[Sacred Chambers]] - Corrupted area
 
==Uniques==
* [[Paradisae Venenum]] in [[The Upper Sceptre of God]]
* [[Sallazzang]] in [[Labyrinth Map]]
* [[Twisted Chimeral]] in [[Tora]]'s missions
* [[Alpha Paradisae]] - [[Invasion Boss]]
 
{{Navbox Bestiary}}
[[Category:Chimerals]]
[[Category:Act 3 Monsters]]

Revision as of 08:54, 24 September 2014

Plumed Chimerals are a type of Chimeral monster added in Version 1.0.0. They are mostly found towards the end of Act 3.

They are support artillery monsters with a debuff-causing ranged attack.

Abilities

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Barrage". Please choose only one of the following ids:
    ExileBarrageStrDexMasterAlly - Deals 50% less Damage, Fires Projectiles sequentially, Fires 12 additional Projectiles, 40% less Attack Speed (page)
    ExileBarrageStrDexMasterAlly2 - Deals 50% less Damage, Fires Projectiles sequentially, Fires 45 additional Projectiles, 75% less Attack Speed (page)
    with Suppressing Fire debuff on hit.
  • Resist Cold and Fire
  • Energy Shield

Areas

Other Areas

Uniques