List of Archnemesis modifiers in Archnemesis league: Difference between revisions

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|Hexer
|Hexer
|{{ml|MonsterArchnemesisHexer|display=stat_text}}
|{{ml|MonsterArchnemesisHexer|display=stat_text}}
|{{c|mod|Monster is [[Hexproof]]. Monster is followed by a Hexing Effigy that creates Hexing areas}}
|Chaosweaver (T1), Echoist (T1)
|Effigy, Temporal Bubble
|Rewards 2x [[essence]]s
|-
|-
|Ice Prison
|Ice Prison
|{{ml|MonsterArchnemesisGlacialCage|display=stat_text}}
|{{ml|MonsterArchnemesisGlacialCage|display=stat_text}}
|{{c|mod|Monster periodically entraps players in a cage of ice}}
|Permafrost (T1), Sentinel (T1)
|Brine King-touched
|Rewards 2x armours and {{c|normal|Rewards are rolled 1 additional time, choosing the rarest result}}. Cannot use movement skill inside the cage, there is always a opening instead of completely surrounding the player character, however, it may blocked by terrain
|-
|-
|Innocence-touched
|Innocence-touched
|{{ml|MonsterArchnemesisInnocence_____|display=stat_text}}
|{{ml|MonsterArchnemesisInnocence_____|display=stat_text}}
|{{c|mod|Monster uses the abilities of Innocence}}
|Lunaris-touched (T4), Solaris-touched (T4)
| N/A
|Rewards 3x currencies and {{c|normal|All Reward Types are Currency}} (override the rewards from other archnemesis mods)
|-
|-
|Invulnerable
|Invulnerable
|{{ml|MonsterArchnemesisDivineTouched__|display=stat_text}}
|{{ml|MonsterArchnemesisDivineTouched__|display=stat_text}}
|{{c|mod|Monster and its Minions periodically become immune to all Damage. Minions cannot die while Monster is alive}}
|Consecrator (T1), Juggernaut (T1), Sentinel (T1)
|Lunaris-touched (T4), Solaris-touched (T4)
|Rewards Metamorph and Delirium items (=Catalysts, Delirium Orbs, map with Delirium enchantment)<br/>Similar to Other [[Allies Cannot Die Aura]], but only applies to the monsters' minion; seems there is no range so that the minions will be affected until the monster with this mod died.
|-
|-
|[[Kitava]]-touched
|[[Kitava]]-touched
|{{ml|MonsterArchnemesisKitava|display=stat_text}}
|{{ml|MonsterArchnemesisKitava|display=stat_text}}
|{{c|mod|Monster uses the abilities of Kitava}}
|Tukohama-touched (T3), Abberath-touched (T3), Corrupter (T2), Corpse Detonator (T3)
|N/A
| Rewards generic items and {{c|normal|Rewards are doubled}}
|-
|-
|[[Lunaris]]-touched
|[[Lunaris]]-touched
|{{ml|MonsterArchnemesisLunaris|display=stat_text}}
|{{ml|MonsterArchnemesisLunaris|display=stat_text}}
|{{c|mod|Monster uses the abilities of Lunaris}}
| Invulnerable (T2), Frost Strider (T2), Empowering Minions (T3)
|Innocence-touched
|Rewards unique items and {{c|normal|All Reward Types have an additional reward}}
|-
|-
|Magma Barrier
|Magma Barrier

Revision as of 23:35, 8 May 2022

This article is a stub. Please help improve the article by expanding it.
For the datamined list, see Archnemesis modifiers.

List of Archnemesis modifiers

Historical list

This article describes historical game content.

Version 3.18.0 added Archnemesis modifiers to the core game, but without the combining mod elements, nor tie the mod with specific drop. The mod text column of this list is using the datamined data so that it may be not relevant to the condition during Archnemesis league

In this list tier 1 mod means the mod does not require any tier 1 mod to craft and drop naturally in Archnemesis league, while T2 mod means it use two or more T1 mods to craft, while T3 mod means it use at least one T2 mod to craft and so on.

Tier 1 mods

Name mod text in-game mod description Used in recipe Remarks
Arcane Buffer 150% faster start of Energy Shield Recharge (Hidden)
Chaos Damage taken does not bypass Energy Shield (Hidden)
Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks Heralding Minions, Temporal Bubble Rewards essence
Berserker Module Error: No results found. Monster Enrages as it loses life Crystal-skinned, Executioner Rewards unique item
Bloodletter Attacks cause Bleeding (Hidden)
50% increased Damage with Bleeding (Hidden)
25% increased Bleeding Duration (Hidden)
25% reduced Physical Damage taken over time (Hidden)
Monster has augmented Bleed powers. Monster Maims nearby enemies Corrupter, Entangler Rewards jewellery and weapon
Bombardier Skills fire 2 additional Projectiles (Hidden)
Skills Chain +2 times (Hidden)
Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden)
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets (Hidden)
Monster has augmented Projectile powers and periodically unleashes a barrage of mortars Necromancer Rewards armour pieces
Bonebreaker Always Stuns Enemies on Hit (Hidden)
25% chance to double Stun Duration (Hidden)
30% reduced Attack and Cast Speed (Hidden)
100% increased Global Accuracy Rating (Hidden)
250% increased Stun Threshold (Hidden)
Monster has augmented Stun powers. Monster hits are slower and can't be evaded Magma Barrier, Tukohama-touched Rewards weapon
Chaosweaver Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden)
25% of Physical Damage Converted to Chaos Damage (Hidden)
+40% to Chaos Resistance (Hidden)
Monster is imbued with Chaos Damage and Resistance Hexer, Corrupter, Empowered Elements Rewards gems
Consecrator Module Error: No results found. Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments Invulnerable, Mana Siphoner Rewards map fragments
Deadeye 20% increased Damage (Hidden) Monster is Accurate and applies Marks Assassin, Drought Bringer Rewards armour pieces and jewellery
Dynamo Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
Monster has augmented Shock powers Heralding Minions, Mana Siphoner Rewards generic item and jewellery
Echoist Module Error: No results found. Monster repeats skills additional times Hexer, Mirror Image, Trickster Rewards generic item and currency
Flameweaver Inflict Fire Exposure on Hit (Hidden)
25% of Physical Damage Converted to Fire Damage (Hidden)
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
+50% to Fire Resistance (Hidden)
Monster is imbued with Fire Damage and Resistance Evocationist, Flame Strider Rewards weapons
Frenzied Module Error: No results found. Monster and allies periodically Enrage Executioner, Abberath-touched Rewards generic item and unique
Frostweaver Inflict Cold Exposure on Hit (Hidden)
25% of Physical Damage Converted to Cold Damage (Hidden)
50% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage (Hidden)
+50% to Cold Resistance (Hidden)
Monster is imbued with Cold Damage and Resistance Evocationist, Frost Strider Rewards armour
Gargantuan 20% increased Damage (Hidden)
40% increased Character Size (Hidden)
80% increased Area of Effect (Hidden)
40% increased maximum Life (Hidden)
Monster is massive, granting more Life, Area of Effect, and Damage Empowering Minions, Rejuvenating, Soul Eater Rewards currency
Hasted 100% increased Evasion Rating (Hidden) Monster is faster Flame Strider, Frost Strider, Storm Strider Rewards generic item
Incendiary Hits always Ignite (Hidden)
All Damage can Ignite (Hidden)
25% increased Ignite Duration on Enemies (Hidden)
Monster has augmented Ignite powers Corpse Detonator, Magma Barrier Rewards generic item and weapons
Juggernaut Cannot be Stunned (Hidden)
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value (Hidden)
15% increased Character Size (Hidden)
30% increased Area of Effect (Hidden)
Gain 2 Endurance Charges every second if you've been Hit Recently (Hidden)
Monster cannot be Slowed or Stunned. Monster gains Endurance Charges Invulnerable, Temporal Bubble Rewards harbinger shards
Malediction Module Error: No results found. Monster has a weakening Aura Drought Bringer, Effigy Rewards divination card
Opulent 10000% increased Quantity of Items Dropped (Hidden)
20000% increased Rarity of Items Dropped (Hidden)
Monster is fabulously wealthy N/A
Overcharged Module Error: No results found. Monster grants Charges to itself and Allies over time Necromancer, Trickster Rewards 2x rings
Permafrost 35% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
25% increased Freeze Duration on Enemies (Hidden)
Monster has augmented Freeze and Chill powers Crystal-Skinned, Ice Prison Rewards generic item and armours
Sentinel 50% Chance to Block Attack Damage (Hidden)
50% Chance to Block Spell Damage (Hidden)
You take 20% of Damage from Blocked Hits (Hidden)
Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit Ice Prison, Invulnerable, Treant Horde Rewards 2x armours
Soul Conduit Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
On death, Monster and nearby Allies are revived Mirror Image, Soul Eater Rewards map (required monster level that can drop maps)
Steel-infused Overwhelm 10% Physical Damage Reduction (Hidden)
40% increased Global Physical Damage (Hidden)
30% additional Physical Damage Reduction (Hidden)
250% increased Stun Threshold (Hidden)
Monster is imbued with Physical Damage and Physical Damage Reduction Empowered Elements, Treant Horde Rewards weapon
Stormweaver Inflict Lightning Exposure on Hit (Hidden)
25% of Physical Damage Converted to Lightning Damage (Hidden)
50% increased Lightning Damage (Hidden)
Gain 50% of Physical Damage as Extra Lightning Damage (Hidden)
+50% to Lightning Resistance (Hidden)
Monster is imbued with Lightning Damage and Resistance Evocationist, Storm Strider Rewards ring
Toxic Poison on Hit (Hidden)
All Damage from Hits can Poison (Hidden)
30% increased Poison Duration (Hidden)
30% increased Damage with Poison (Hidden)
+25% Chaos Resistance against Damage Over Time (Hidden)
Monster has augmented Poison powers Entangler, Treant Horde Rewards generic item and gems.
Monster spawn orb on death (similar to Volatile Flameblood) that deals chaos damage. The orb drops Caustic Ground
Vampiric 100% of Damage Leeched as Life (Hidden)
Life Leech effects are not removed when Unreserved Life is Filled (Hidden)
25% increased Damage while Leeching Life (Hidden)
Enemies Cannot Leech Life From you
Enemies Cannot Leech Energy Shield From you (Hidden)
200% increased total Recovery per second from Life Leech (Hidden)
Monster has augmented Life Leech powers. Monster cannot be Leeched from Assassin, Rejuvenating Reward fossil

Tier 2+ mods

Name datamined mod text in-game mod description ingredients Used in recipe Remarks
Abberath-touched 50% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
Dropped Items with Rarity are converted to Maps (Hidden)
Monster uses the abilities of Abberath Frenzied (T1), Flame Strider (T2), Rejuvenating (T2) Kitava-touched Rewards map and 2x rings and rewards are rolled 4 additional times, choosing the rarest result
Arakaali-touched 50% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
Dropped Items with Rarity are converted to Divination Cards (Hidden)
Monster uses the abilities of Arakaali Assassin (T1), Entangler (T2), Corpse Detonator (T3) N/A Override the rewards from other mods. (All Reward Types are Divination Cards)
Assassin All hits are Critical Strikes (Hidden)
You take 50% reduced Extra Damage from Critical Strikes (Hidden)
100% Global chance to Blind Enemies on hit (Hidden)
100% increased Blind Effect (Hidden)
Monster has augmented Critical powers and has Shroud Walker Deadeye (T1), Vampiric (T1) Arakaali-touched, Trickster Rewards 2x currencies
Brine King-touched 50% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
Dropped Items with Rarity are converted to Divination Cards (Hidden)
Monster uses the abilities of the Brine King Heralding Minions (T2), Ice Prison (T2), Storm Strider (T2) N/A Rewards 3x armours; rewards are rolled 6 additional times, choosing the rarest result
Corpse Detonator +40% to Fire Resistance (Hidden) Monster detonates nearby Corpses. Monster periodically creates Corpses Incendiary (T1), Necromancer (T2) Arakaali-touched, Kitava-touched Rewards 2x divination cards
Corrupter Monster inflicts Corrupted Blood on Hit and when Hit. Minions create Corrupted Bubbles on death Bloodletter (T1), Chaosweaver (T1) Effigy, Kitava-touched Rewards 2x Abyss items (=abyss jewel), and Items dropped from the Monster and its Minions are Corrupted
Crystal-skinned +40% to all Elemental Resistances (Hidden)
Gain 40% of Physical Damage as Extra Damage of a random Element (Hidden)
Monster triggers the creation of Crystals when hit. Crystals explode when the Monster dies Berserker (T1), Permafrost (T1), Rejuvenating (T2) N/A Rewards 2x harbinger items (=shards)
Drought Bringer Regenerate 1.5% of Life per second (Hidden) Monster disables Flask effects on hit. Monster has an aura that drains Flask charges and prevents gaining Flask charges Deadeye (T1), Malediction (T1) Shakari-touched Rewards 2x items with Labyrinth enchantment (apparently cannot drop enchanted belts)
Effigy Monster creates an Effigy of the player. Damage dealt to the Effigy is also reflected to the bonded player Malediction (T1), Corrupter (T2), Hexer (T3) N/A Rewards 2x divination cards; rewards are rolled 1 additional time, choosing the rarest result
Empowered Elements Monster cycles between imbued damage of a particular type and immunity to all other damage types Chaosweaver (T1), Steel-infused (T1), Evocationist (T2) N/A Rewards 2x unique items; rewards are rolled 1 additional time, choosing the rarest result
Empowering Minions Monster's minions are empowered. Minions empower the Monster with additional modifiers on death Gargantuan (T1), Executioner (T2), Necromancer (T2) Solaris-touched, Lunaris-touched Rewards Blight and Ritual items
Entangler Poison on Hit (Hidden)
All Damage from Hits can Poison (Hidden)
+25% to Chaos Resistance (Hidden)
Monster creates Thorned Vines that slow and deal Chaos Damage over time. Bloodletter (T1), Toxic (T1) Arakaali-touched, Shakari-touched Rewards 2x fossils
Evocationist Hits always Ignite (Hidden)
Hits always Shock (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
All Damage with Hits can Chill (Hidden)
Monster is imbued with Elemental Damage, Resistances and Ailments Flameweaver (T1), Frostweaver (T1), Stormweaver (T1) Empowered Elements Rewards generic item, weapon, armour and jewellery
Executioner Monster gains Damage based on missing enemy Life. Monster has an aura that prevents enemies recovering Life and Energy Shield above 50% Berserker (T1), Frenzied (T1) Empowering Minions, Tukohama-touched Rewards breach and legion items
Flame Strider 50% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
Hits always Ignite (Hidden)
Monster leaves Burning Ground in its wake. Minions create Flame Bearers on death Flameweaver (T1), Hasted (T1) Abberath-touched Rewards 3x weapons
Frost Strider 50% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
200% increased Effect of Chill (Hidden)
Monster leaves Chilling Ground in its wake. Minions create Frost Bearers on death Frostweaver (T1), Hasted (T1) Lunaris-touched Rewards 3x armours
Heralding Minions Module Error: No results found. Monster's minions summon invulnerable Lightning Totems on death Arcane Buffer (T1), Dynamo (T1) Brine King-touched Rewards 2x map fragments
Hexer Hexproof Monster is Hexproof. Monster is followed by a Hexing Effigy that creates Hexing areas Chaosweaver (T1), Echoist (T1) Effigy, Temporal Bubble Rewards 2x essences
Ice Prison 50% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
20% additional Physical Damage Reduction (Hidden)
Monster periodically entraps players in a cage of ice Permafrost (T1), Sentinel (T1) Brine King-touched Rewards 2x armours and Rewards are rolled 1 additional time, choosing the rarest result. Cannot use movement skill inside the cage, there is always a opening instead of completely surrounding the player character, however, it may blocked by terrain
Innocence-touched 50% increased Damage (Hidden)
+40% to all Elemental Resistances (Hidden)
+25% to Chaos Resistance (Hidden)
15% additional Physical Damage Reduction (Hidden)
Dropped Items with Rarity are converted to Scarabs (Hidden)
Monster uses the abilities of Innocence Lunaris-touched (T4), Solaris-touched (T4) N/A Rewards 3x currencies and All Reward Types are Currency (override the rewards from other archnemesis mods)
Invulnerable 30% Chance to Block Attack Damage (Hidden)
30% Chance to Block Spell Damage (Hidden)
You take 20% of Damage from Blocked Hits (Hidden)
Monster and its Minions periodically become immune to all Damage. Minions cannot die while Monster is alive Consecrator (T1), Juggernaut (T1), Sentinel (T1) Lunaris-touched (T4), Solaris-touched (T4) Rewards Metamorph and Delirium items (=Catalysts, Delirium Orbs, map with Delirium enchantment)
Similar to Other Allies Cannot Die Aura, but only applies to the monsters' minion; seems there is no range so that the minions will be affected until the monster with this mod died.
Kitava-touched 50% increased Damage (Hidden)
+40% to all Elemental Resistances (Hidden)
+25% to Chaos Resistance (Hidden)
15% additional Physical Damage Reduction (Hidden)
Monster uses the abilities of Kitava Tukohama-touched (T3), Abberath-touched (T3), Corrupter (T2), Corpse Detonator (T3) N/A Rewards generic items and Rewards are doubled
Lunaris-touched 50% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
Monster uses the abilities of Lunaris Invulnerable (T2), Frost Strider (T2), Empowering Minions (T3) Innocence-touched Rewards unique items and All Reward Types have an additional reward
Magma Barrier 25% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
25% additional Physical Damage Reduction (Hidden)
Mana Siphoner 50% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
Mirror Image
Necromancer 30% increased maximum Life (Hidden)
Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden)
Rejuvenating Regenerate 2% of Life per second (Hidden)
20% increased maximum Life (Hidden)
Shakari-touched 50% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
Solaris-touched 50% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
Soul Eater
Storm Strider 50% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
Temporal Bubble
Treant Horde
Trickster +100% chance to Suppress Spell Damage (Hidden)
Prevent +10% of Suppressed Spell Damage (Hidden)
Non-Damaging Ailments Reflection (Hidden)
Monsters grant 20000% increased Experience (Hidden)
Tukohama-touched 50% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
Dropped Items with Rarity are converted to Maps (Hidden)