Archnemesis modifier

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This article describes historical game content.

Archnemesis was replaced by a simpler system in version 3.20.0.

For the current rare monster modifier system, see Monster modifiers.

The following modifiers are found on Magic and Rare monsters throughout the game in all areas since 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers.

Rare monsters are more likely to have additional Archnemesis modifiers as the character reaches higher tier content.

  • During the acts, Rare Monsters you encounter will only have one or two modifiers.
  • In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers.

Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters. This list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. More of the modifiers that can spawn on magic monsters are stat-based bonuses. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.[1] Many of the rarer modifiers (e.g. the "Touched" modifiers) do not appear on magic monsters. There are also three mods that only appear on magic monsters, based on old Bloodlines modifiers: Voidspawn of Abaxoth, Spirit Walkers and Union of Souls.

Each modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. Metamorphs do not inherit the increased Life modifiers.[2] A higher number of modifiers directly correlates to increased drop bonuses. Additionally, certain powerful Archnemesis modifiers in the third and fourth mod slot use a new reward conversion system that stacks with other drop bonuses and with player item rarity and quantity.

Curated list

Name Lvl. Effect(s) Reward Conversion
Steel-infused 1 Overwhelm 10% Physical Damage Reduction
40% increased Physical Damage
30% additional Physical Damage Reduction
250% increased Stun Threshold
Flameweaver 1 25% of Physical Damage Converted to Fire Damage
50% of Physical Damage as Extra Fire Damage
50% increased Fire Damage
+50% to Fire Resistance
50% reduced effect of Scorch
Inflicts Fire Exposure on Hit (10%)
Stormweaver 1 25% of Physical Damage Converted to Lightning Damage
50% of Physical Damage as Extra Lightning Damage
50% increased Lightning Damage
+50% to Lightning Resistance
50% reduced effect of Lightning Ailments
Inflicts Lightning Exposure on Hit (10%)
Frostweaver 1 25% of Physical Damage Converted to Cold Damage
50% of Physical Damage as Extra Cold Damage
50% increased Cold Damage
+50% to Cold Resistance
50% reduced effect of Cold Ailments
Inflicts Cold Exposure on Hit (10%)
Gargantuan 1 20% increased Damage
40% increased maximum Life
80% increased Area of Effect
40% increased Character Size
Hasted (magic) 6[3] 40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit
Hasted (rare) 6[3] 40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit
Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura)
Nearby Allies have 40% increased Movement Speed (Speed Aura)
Chaosweaver 6 25% of Physical Damage Converted to Chaos Damage
15% of Non-Chaos Damage as extra Chaos Damage
+40% to Chaos Resistance
60% reduced Wither Duration on Self
Arcane Buffer (magic) 6[3] 50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
Arcane Buffer (rare) 6[3] 150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
Echoist 6 Skills Repeat two additional times
200% increased Attack and Cast Speed
Stunned for 1.5 seconds after using a Skill
Travel skills repeat in the same direction[4]
Sentinel 6 50% chance to Block Attack Damage
50% chance to Block Spell Damage
Monsters take 20% of damage from blocked hits
Sentinel (rare) 6 50% chance to Block Attack Damage
50% chance to Block Spell Damage
Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
Monsters take 20% of damage from blocked hits
Splinterer 6 Skills fire 4 additional Projectiles
30% increased Projectile Damage
30% chance to Avoid Projectiles
Deadeye (magic) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)
20% increased Damage
100% increased Accuracy Rating
Deadeye (rare) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)
20% increased Damage
100% increased Accuracy Rating
100% increased Critical Strike Chance
Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura)
Electrocuting 13 Hits always Shock
All Damage can Shock
25% increased effect of Shock
50% increased Shock Duration on Enemies
80% reduced effect of Lightning Ailments
Creates shocked ground on death lasting 10 seconds
Vampiric 13 100% of Damage Leeched as Life
Life Leech effects are not removed on Full Life
200% increased total Recovery per second from Life Leech
25% increased Damage while Leeching
Enemies Cannot Leech Life or Energy Shield From you
Overcharged 13 Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
Flame Strider (magic) 13 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
50% reduced effect of Scorch
Ignite on Hit
200% increased Ignite Damage
Leaves a Trail of Burning Ground
Rare Minions create Flame Beacons on Death
Flame Strider (rare) 13 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
50% reduced effect of Scorch
Ignite on Hit
200% increased Ignite Damage
Leaves a Trail of Burning Ground
Trigger Inferno Bolt when Hit (0.5s global cooldown)
Rare Minions create Flame Beacons on Death
Frost Strider (magic) 13 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
200% increased Chill Effect
50% reduced effect of Cold Ailments
Leaves a Trail of Chilled Ground
Rare Minions create Frost Beacons on Death
Frost Strider (rare) 13 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
200% increased Chill Effect
50% reduced effect of Cold Ailments
Leaves a Trail of Chilled Ground
Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
Rare Minions create Frost Beacons on Death
Storm Strider (magic) 13 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Leaves a Trail of Shocked Ground
Rare Minions create Lightning Beacons on Death
Storm Strider (rare) 13 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Leaves a Trail of Shocked Ground
Rare Minions create Lightning Beacons on Death
Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown)
Ice Prison 18 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
50% reduced effect of Cold Ailments
20% additional Physical Damage Reduction
Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown)
Entangler 18 Poison on Hit
All damage from Hits can Poison
+25% to Chaos Resistance
Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving will break the Vines over time
Travel Skills will break all Vines instantly
Dropped items are converted to jewels
Toxic (magic) 18 Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+25% to Chaos Resistance against Damage over Time
Toxic (rare) 18 Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+25% to Chaos Resistance against Damage over Time
Creates Toxic Volatiles on death that chases the player, accelerating over time
Toxic Volatiles create Caustic Ground after exploding
Treant Horde 18 Rare pack minions are replaced with Powerful Spriggans
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster
"Sapling" Minions each drop a Rare item of the same base type (similar to Keepers of the Trove) (Hidden)
Each minion drops a rare item of the same base type
Bloodletter (magic) 18 Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Bloodletter (rare) 24 Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Nearby Enemies are Maimed with 30% reduced Movement Speed
Bonebreaker (magic) 24 50% reduced Enemy Stun Threshold
25% chance to Double Stun Duration
40% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
250% increased Stun Threshold
60% increased Global Physical Damage
Extra gore
Bonebreaker (rare) 24 Always Stuns Enemies on Hit
25% chance to Double Stun Duration
30% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
250% increased Stun Threshold
40% increased Global Physical Damage
Nearby Allies have 40% increased Global Physical Damage
Extra gore
Juggernaut 24 20% increased Damage
Gain 2 Endurance Charges every second if you've been Hit Recently
30% increased Area of Effect
15% increased Character Size
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Cannot be Stunned
(note: cannot be found on Blighted Monsters)[5]
Soul Conduit 24 Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed
Cannot be Dominated
(note: cannot appear on Ritual Monsters)[2]
Consecrator 24 Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
Frenzied 24 Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied
Assassin (magic) 24 All hits are Critical Strikes
Blind on Hit
100% increased Blind Effect
50% reduced Extra Damage from Critical Strikes
Assassin (rare) 24 All hits are Critical Strikes
Blind on Hit
100% increased Blind Effect
50% reduced Extra Damage from Critical Strikes
Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) (Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant

Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill and Faster Run buff)
Necromancer 24 Rare Minions have 40% increased Damage
Rare Minions have 150% increased maximum Life
30% increased maximum Life
10% of Non-Chaos Damage as extra Chaos Damage
Summons Skeletons and Zombies
Dropped Quality items converted to 20x Quality Currency
Hexer 24 Hexproof
Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
Hexing Effigy can apply 5 additional Curses
Hexing Effigy has 100% more Effect of Curses
For a full list of Hexer's override Curse stats, see Hexer
Mirror Image (rare) 24 Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster
(note: cannot appear on Ritual Monsters)[2]
Dropped items are duplicated
Spirit Walkers (magic) 24 Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)
350% reduced Quantity of Items dropped by this Monster
Union of Souls (magic) 24 30% increased maximum Life
20% increased Area of Effect
15% increased Character Size
Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on death
Storm Herald 24 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Casts Lightning Storms targeting Enemies
Prismatic (magic) 24 Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a random Element
Bombardier 34 Skills fire 2 additional Projectiles
Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
Periodically Fires a Nova of Fire Mortars (6 second cooldown)
Malediction 34 Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed
Rejuvenating 34 Regenerate 2% of Life per second
20% increased maximum Life
Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
(note: Verdant Spores do not affect Player minions)[6]
Executioner 34 15% increased Damage with Hits per 10% missing Enemy Life
Immune to Culling Strike
Nearby Enemies cannot Recover Life or Energy Shield to above 50%
(note: Executioner aura does not affect Player minions)[6]
Temporal Bubble 34 Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
Dropped items are fully linked
Soul Eater 34 Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
Each Soul grants 1% increased Character Size
Summons a Shackled Phantasm monster every 4 seconds
Dropped items are fully linked
Corpse Detonator (rare) 34 +40% to Fire Resistance
Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses, detonating them after a short duration
Dropped items are converted to Rings
Magma Barrier 34 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
25% additional Physical Damage Reduction
Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after exploding
Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player[4], accelerating over time (9 second cooldown)
Dropped items have maximum sockets
Incendiary (magic) 34 Hits always Ignite
All Damage can Ignite
25% increased Ignite Duration
100% increased Ignite Damage
+50% to Fire Resistance against Damage over Time
Incendiary (rare) 34 Hits always Ignite
All Damage can Ignite
25% increased Ignite Duration
100% increased Ignite Damage
+50% to Fire Resistance against Damage over Time
Creates areas of burning ground on death lasting 3 seconds
Crystal Skinned 34 +30% to all Elemental Resistances
40% of Physical Damage as Extra Damage of a random Element
Fires crystals under Players when they hit you (0.2 second cooldown)
Crystals deal no damage and despawn after 12 seconds
Crystals charge up and explode on death, dealing Fire, Cold, and Lightning damage
Dropped items are converted to Gems
Mana Siphoner 34 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Surrounded by a Mana Siphoning Ring Aura
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the Aura
Dropped items are converted to Amulets
Heralding Minions (rare) 34 Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell[4]
Totems can use Lightning Warp
Totems despawn on death
(note: cannot appear on Delve Monsters)[6]
Heralding Minions (magic)
(seems incorrectly displayed as "Heralds of the Obelisk" in-game)
34 Minions spawn Invulnerable Totems on death that cast various Lightning spells
Totems despawn on death
(note: cannot appear on Delve Monsters)[6]
Benevolent Guardian 34 Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
30% chance to Block Attack Damage
30% chance to Block Spell Damage
Monsters take 20% of damage from blocked hits
Final Gasp 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominated
(note: cannot appear on Ritual Monsters)[2]
Berserker 39 Gains Increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero life
Immune to Culling Strike
Prismatic (rare) 46 Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a random Element
Nearby allies have +50% to all Elemental Resistances
Drought Bringer 46 Regenerate 1.5% of Life per second
Removes a Power, Frenzy or Endurance charges on Hit
Nearby Enemies' Flasks lose 6 Charges every 3 seconds
Nearby Enemies cannot gain Flask Charges
Dropped items are converted to Utility Flasks
Corruptor 46 Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corrupted Blood lasts for 4 seconds
Dropped items are corrupted
Empowered Elements 46 Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
Physical Affinity grants 60% increased Physical Damage
Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage
Dropped items are Fractured
Effigy 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the player[5]
Dropped items have all White Sockets
Empowering Minions 60 Rare Minions have 30% increased Damage
Rare Minions have 100% increased maximum Life
Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)
Dropped items have maximum sockets
Permafrost 68 35% chance to Freeze on Hit
All damage can Freeze
25% increased Freeze Duration
80% reduced effect of Cold Ailments
Creates areas of chilled ground
Trickster 68 +100% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage
50% less Damage Over Time Taken
Non-Damaging Ailments Reflection
Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over time
(note: cannot be found on Magic or Rare Monsters in the Azurite Mine[5], Essence monsters[4][7], or Legion monsters[7])
Opulent 68 10000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped
Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds
Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)
(note: cannot appear on Ritual Monsters)[2]
(Opulent could not naturally generate on monsters)
10000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped
Lunaris-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Lunaris which use their skills
Dropped items are converted to currency based on Rarity
Solaris-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Solaris which use their skills
Dropped items are converted to currency based on Rarity
Arakaali-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Arakaali which use their skills
Dropped items are converted to divination cards
Brine King-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of the Brine King which use their skills
Dropped items are converted to divination cards
Tukohama-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tukohama which use their skills
Dropped items are converted to maps
Abberath-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use their skills
Dropped items are converted to maps
Shakari-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Shakari which use their skills
Dropped items are converted to currency based on Rarity
Innocence-touched 77 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Innocence which use their skills
Dropped items are converted to scarabs based on Rarity
Kitava-touched 77 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Kitava which use their skills
Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc)

The most recent (as of 3.18.0) officially published list can be found here. This may be out of date due to more recent changes.

Datamined list

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Abberath6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
magic 0
default 60
Arakaali6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
magic 0
default 60
Arcane6150% faster start of Energy Shield Recharge (Hidden)
Chaos Damage taken does not bypass Energy Shield (Hidden)
no_common_monster_mods 0
not_int 0
ward_armour 0
magic 0
default 4000
Arcane6Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden)
50% faster start of Energy Shield Recharge (Hidden)
Chaos Damage taken does not bypass Energy Shield (Hidden)
no_common_monster_mods 0
not_int 0
ward_armour 0
rare 0
default 4000
Benevolent3430% Chance to Block Attack Damage (Hidden)
30% Chance to Block Spell Damage (Hidden)
You take 20% of Damage from Blocked Hits (Hidden)
no_common_monster_mods 0
no_cannot_die_aura 0
abyssal 0
immobile 0
breach_commander 0
legion_monster 0
rare 300
Berserk39N/Ano_common_monster_mods 0
default 1500
Brine King6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
magic 0
default 60
Charged13N/Ano_common_monster_mods 0
default 2500
Consecrating24N/Ano_common_monster_mods 0
immobile 0
magic 0
default 1000
Consecrating24N/Ano_common_monster_mods 0
immobile 0
not_part_of_pack 0
rare 0
default 1000
Crystalline34+40% to all Elemental Resistances (Hidden)
Gain 40% of Physical Damage as Extra Damage of a random Element (Hidden)
magic 0
default 200
Deadly24All hits are Critical Strikes (Hidden)
You take 50% reduced Extra Damage from Critical Strikes (Hidden)
100% Global chance to Blind Enemies on hit (Hidden)
100% increased Blind Effect (Hidden)
no_common_monster_mods 0
immobile 0
no_shroud_walker 0
default 800
Elemental46Hits always Ignite (Hidden)
Hits always Shock (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
All Damage with Hits can Chill (Hidden)
no_common_monster_mods 0
magic 0
default 800
Elemental24+50% to all Elemental Resistances (Hidden)
Hits always Ignite (Hidden)
Hits always Shock (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
All Damage with Hits can Chill (Hidden)
rare 0
default 800
Empowering68N/Anot_part_of_pack 0
magic 0
default 200
Empowering2415% increased Character Size (Hidden)
20% increased Area of Effect (Hidden)
30% increased maximum Life (Hidden)
Grants 10% increased Character Size to Pack Members on death (Hidden)
Grants 40% increased Maximum Life to Pack Members on death (Hidden)
not_part_of_pack 0
rare 0
default 1000
Entangling18Poison on Hit (Hidden)
All Damage from Hits can Poison (Hidden)
+25% to Chaos Resistance (Hidden)
magic 0
default 200
Flamewoven1Inflict Fire Exposure on Hit (Hidden)
25% of Physical Damage Converted to Fire Damage (Hidden)
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
+50% to Fire Resistance (Hidden)
no_common_monster_mods 0
default 5000
Freezing6820% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
no_common_monster_mods 0
rare 0
default 2500
Freezing6835% chance to Freeze (Hidden)
All Damage can Freeze (Hidden)
25% increased Freeze Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
Frostwoven1Inflict Cold Exposure on Hit (Hidden)
25% of Physical Damage Converted to Cold Damage (Hidden)
50% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage (Hidden)
+50% to Cold Resistance (Hidden)
no_common_monster_mods 0
default 5000
Gargantuan120% increased Damage (Hidden)
40% increased Character Size (Hidden)
80% increased Area of Effect (Hidden)
40% increased maximum Life (Hidden)
no_common_monster_mods 0
default 8000
Hexing24Hexproofno_common_monster_mods 0
default 1000
Hungering34N/Amagic 0
default 200
Igniting34Hits always Ignite (Hidden)
All Damage can Ignite (Hidden)
25% increased Ignite Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
Igniting34Hits always Ignite (Hidden)
All Damage can Ignite (Hidden)
25% increased Ignite Duration on Enemies (Hidden)
no_common_monster_mods 0
rare 0
default 2500
Imprisoning1850% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
20% additional Physical Damage Reduction (Hidden)
no_common_monster_mods 0
magic 0
default 800
Innocence6850% increased Damage (Hidden)
+40% to all Elemental Resistances (Hidden)
+25% to Chaos Resistance (Hidden)
15% additional Physical Damage Reduction (Hidden)
magic 0
default 30
Kitava6850% increased Damage (Hidden)
+40% to all Elemental Resistances (Hidden)
+25% to Chaos Resistance (Hidden)
15% additional Physical Damage Reduction (Hidden)
magic 0
default 30
Lunaris6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
magic 0
default 60
Opulent6810000% increased Quantity of Items dropped by this Monster (Hidden)
20000% increased Rarity of Items dropped by this Monster (Hidden)
no_common_monster_mods 0
magic 0
default 60
Rejuvenating34Regenerate 2% of Life per second (Hidden)
20% increased maximum Life (Hidden)
no_common_monster_mods 0
default 500
Sentinel650% Chance to Block Attack Damage (Hidden)
50% Chance to Block Spell Damage (Hidden)
You take 20% of Damage from Blocked Hits (Hidden)
no_common_monster_mods 0
magic 0
default 3000
Sentinel650% Chance to Block Attack Damage (Hidden)
50% Chance to Block Spell Damage (Hidden)
You take 10% of Damage from Blocked Hits (Hidden)
no_common_monster_mods 0
rare 0
default 3000
Shakari6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
magic 0
default 60
Shocking13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
rare 0
default 2500
Shocking13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
Solaris6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
magic 0
default 60
Soul Conduit24Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
no_common_monster_mods 0
no_soul_conduit 0
incursion_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 1000
Spectral24Monsters grant 175% reduced Experience (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)
not_part_of_pack 0
rare 0
no_spirit_walkers_archnemesis 0
default 1000
Splitting68N/Amagic 0
Stormwoven1Inflict Lightning Exposure on Hit (Hidden)
25% of Physical Damage Converted to Lightning Damage (Hidden)
50% increased Lightning Damage (Hidden)
Gain 50% of Physical Damage as Extra Lightning Damage (Hidden)
+50% to Lightning Resistance (Hidden)
no_common_monster_mods 0
default 5000
Swift630% increased Attack Speed (Hidden)
30% increased Cast Speed (Hidden)
40% increased Movement Speed (Hidden)
100% increased Evasion Rating (Hidden)
no_common_monster_mods 0
rare 0
default 8000
Swift6100% increased Evasion Rating (Hidden)no_common_monster_mods 0
magic 0
default 8000
Temporal34N/Amagic 0
default 200
Toxic18Poison on Hit (Hidden)
All Damage from Hits can Poison (Hidden)
30% increased Poison Duration (Hidden)
30% increased Damage with Poison (Hidden)
+25% Chaos Resistance against Damage Over Time (Hidden)
no_common_monster_mods 0
rare 0
default 1500
Toxic18Poison on Hit (Hidden)
All Damage from Hits can Poison (Hidden)
30% increased Poison Duration (Hidden)
30% increased Damage with Poison (Hidden)
+25% Chaos Resistance against Damage Over Time (Hidden)
no_common_monster_mods 0
magic 0
default 1500
Tukohama6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
magic 0
default 60
Vampiric13100% of Damage Leeched as Life (Hidden)
Life Leech effects are not removed when Unreserved Life is Filled (Hidden)
25% increased Damage while Leeching Life (Hidden)
Enemies Cannot Leech Life From you
Enemies Cannot Leech Energy Shield From you (Hidden)
200% increased total Recovery per second from Life Leech (Hidden)
no_common_monster_mods 0
default 3000
Woodland18N/Anot_part_of_pack 0
magic 0
default 200

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Accuracy1320% increased Damage (Hidden)no_common_monster_mods 0
caster 0
magic 0
default 3000
of Accuracy13100% increased Global Accuracy Rating (Hidden)
30% increased Damage (Hidden)
100% increased Global Critical Strike Chance (Hidden)
no_common_monster_mods 0
caster 0
rare 0
default 3000
of Beyond6850% increased Damage (Hidden)
+50% to all Elemental Resistances (Hidden)
40% additional Physical Damage Reduction (Hidden)
+35% to Chaos Resistance (Hidden)
not_part_of_pack 0
rare 0
of Bloodletting18Attacks cause Bleeding (Hidden)
50% increased Damage with Bleeding (Hidden)
25% increased Bleeding Duration (Hidden)
25% reduced Physical Damage taken over time (Hidden)
no_common_monster_mods 0
caster 0
rare 0
default 1500
of Bloodletting24Attacks cause Bleeding (Hidden)
50% increased Damage with Bleeding (Hidden)
25% increased Bleeding Duration (Hidden)
25% reduced Physical Damage taken over time (Hidden)
no_common_monster_mods 0
caster 0
magic 0
default 1500
of Bombardment34Skills fire 2 additional Projectiles (Hidden)
Skills Chain +2 times (Hidden)
Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden)
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets (Hidden)
no_common_monster_mods 0
magic 0
ranged 800
of Chaos6Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden)
25% of Physical Damage Converted to Chaos Damage (Hidden)
+40% to Chaos Resistance (Hidden)
no_common_monster_mods 0
default 3000
of Clones24N/Ano_mirror_image 0
bestiary_beast_boss 0
magic 0
default 200
of Corruption46N/Arare 0
default 800
of Corruption46N/Amagic 0
default 200
of Detonation34+40% to Fire Resistance (Hidden)magic 0
default 200
of Drought46Regenerate 1.5% of Life per second (Hidden)magic 0
default 200
of Dying Breath34Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
no_common_monster_mods 0
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 800
of Echoes6N/Ano_common_monster_mods 0
caster 5000
of Effigies46N/Aimmobile 0
magic 0
default 200
of Elemental Attunement46N/Amagic 0
default 200
of Endurance24Cannot be Stunned (Hidden)
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value (Hidden)
15% increased Character Size (Hidden)
30% increased Area of Effect (Hidden)
Gain 2 Endurance Charges every second if you've been Hit Recently (Hidden)
no_common_monster_mods 0
blight_monster 0
default 2000
of Execution34N/Ano_common_monster_mods 0
caster 0
magic 0
default 800
of Flame-striding1350% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
Hits always Ignite (Hidden)
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
of Flame-striding1350% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
Hits always Ignite (Hidden)
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Frenzy24N/Ano_common_monster_mods 0
default 1000
of Frost-striding1350% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
200% increased Effect of Chill (Hidden)
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Frost-striding1350% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
200% increased Effect of Chill (Hidden)
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
of Heralding34Summons Bloodlines Totem 1 on death (Hidden)not_part_of_pack 0
delve_monster 0
rare 0
default 800
of Heralding34N/Ano_common_monster_mods 0
not_part_of_pack 0
delve_monster 0
magic 0
default 800
of Magma3425% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
25% additional Physical Damage Reduction (Hidden)
magic 0
default 200
of Malediction34N/Ano_common_monster_mods 0
magic 0
default 1000
of Necromancy2430% increased maximum Life (Hidden)
Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden)
not_part_of_pack 0
magic 0
default 200
of Siphoning3450% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
magic 0
default 200
of Splitting6Skills fire 4 additional Projectiles (Hidden)
30% increased Projectile Damage (Hidden)
30% chance to avoid Projectiles (Hidden)
no_common_monster_mods 0
ranged 5000
of Steel1Overwhelm 10% Physical Damage Reduction (Hidden)
40% increased Global Physical Damage (Hidden)
30% additional Physical Damage Reduction (Hidden)
250% increased Stun Threshold (Hidden)
no_common_monster_mods 0
default 5000
of Storm-striding1350% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
of Storm-striding1350% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Storms2450% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
no_common_monster_mods 0
magic 0
default 800
of Stunning2450% reduced Enemy Stun Threshold (Hidden)
25% chance to double Stun Duration (Hidden)
60% increased Global Physical Damage (Hidden)
40% reduced Attack and Cast Speed (Hidden)
100% increased Global Accuracy Rating (Hidden)
250% increased Stun Threshold (Hidden)
no_common_monster_mods 0
caster 0
rare 0
default 3000
of Stunning24Always Stuns Enemies on Hit (Hidden)
25% chance to double Stun Duration (Hidden)
30% reduced Attack and Cast Speed (Hidden)
100% increased Global Accuracy Rating (Hidden)
250% increased Stun Threshold (Hidden)
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Trickery68+100% chance to Suppress Spell Damage (Hidden)
Prevent +10% of Suppressed Spell Damage (Hidden)
Non-Damaging Ailments Reflection (Hidden)
Monsters grant 20000% increased Experience (Hidden)
no_common_monster_mods 0
legion_monster 0
essence_monster 0
delve_monster 0
abyss_monster 0
breach_commander 0
immobile 0
blight_monster 0
magic 0
default 50

Version history

Version Changes
3.20.0
  • Monster mods are overhauled so that Archnemesis modifiers are replaced with mod that now only do one specific thing. Here's an example: The Magma Barrier Archnemesis mod did a whole lot of stuff. It started by putting a magma barrier around the monster, but it didn't stop there. It converted some of the monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction for good measure. It also spawned volatile flamebloods to follow you. The new equivalent modifier just puts a magma barrier around the monster and does nothing else.
3.19.1c
  • Increased the cooldown of the Ice Prison Archnemesis modifier from 5 seconds to 10 seconds, and the duration of the Ice Prison has been increased from 3 seconds to 5 seconds. This results in 50% prison uptime rather than 60%, and fewer overall prisons.
  • Lowered the duration of the shocked ground on death from the Electrocuting Archnemesis modifier from 25 seconds to 10 seconds.
  • Removed the damage from the Permafrost Archnemesis modifiers cold-damaging ground area. The area now only applies chill.
  • Lowered the duration of the Incendiary Archnemesis modifiers fire-damaging ground area from 4 seconds to around 3 seconds.
  • Disabled the on-death ground effects for the Incendiary Archnemesis modifier for Magic monsters.
  • Disabled Volatiles from spawning on death when a Magic monster with the Toxic Archnemesis modifier is slain.
Before 3.19.1c
  • Opulent was buffed to grant 10000% increased item quantity (from 5000%). Note that Opulent cannot generate randomly on monsters and therefore had no impact in-game. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.19.1b
3.19.1
  • The Heralding Minions Archnemesis modifier can no longer be found on Delve monsters in the Azurite Mine. Monsters spawned at Legion, Breach or Beyond encounters in the Azurite Mine can still be found with this modifier.
  • Rare monsters spawned during Boss fights are now limited to 2 Archnemesis modifiers.
  • Rare monsters that do not drop loot are now limited to 2 Archnemesis modifiers.
  • The Aura from the Executioner Archnemesis modifier and Verdant Spores inflicted by the Healing Nova from the Rejuvenating Archnemesis modifier no longer affect Player minions.
3.19.0g
  • Lightning Mirages spawned by monsters with the Storm Strider modifier now spawn a short distance away from the player, instead of right on top of them. Monsters with this modifier now have a 2 second global cooldown for Triggering a Lightning Mirage when Hit (previously 0.75 second), and Lightning Mirages now have a 1 second cooldown until they can use their explosive skill (previously 2 seconds).
3.19.0f
  • Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%).
  • Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self.
  • Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%).
  • Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%).
  • Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Assassin: Now has 50% reduced Extra Damage from Critical Strikes (previously 70%).
  • Deadeye: No longer has 60% less Damage taken if you have not been Hit Recently, or 200% increased Evasion Rating if you have been Hit Recently.
  • Incendiary: No longer has +50% to Fire Resistance, or 60% less Duration of Ignites on Self. Instead, it now has +30% to Fire Resistance against Damage over Time.
  • Sentinel: No longer has +10% to maximum Chance to Block Attack Damage, or +10% to maximum Chance to Block Spell Damage.
  • Juggernaut: No longer has +2 to Maximum Endurance Charges.
  • Steel-infused: Now has 30% additional Physical Damage Reduction (previously 50%).
  • Overcharged: No longer has +1 to Maximum Frenzy, Power and Endurance Charges.
  • Consecrator: No longer has take 30% reduced Elemental Damage while on Consecrated Ground.
  • Flame Strider: Now has 50% reduced effect of Scorch (previously 80%).
  • Frost Strider: Now has 50% reduced effect of Cold Ailments (previously 80%).
  • Storm Strider: Now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Ice Prison: Now has 20% additional Physical Damage Reduction (previously 25%).
  • Storm Herald: Now has +40% to Lightning Resistance (previously 60%).
  • Splinterer: Now has 30% chance to Avoid Projectiles (previously 50%).
  • Crystal-skinned: Now has +40% to all Elemental Resistances (previously 50%). The crystal explosions now deal damage of equal parts Fire, Cold and Lightning damage, instead of just Cold, though the damage of the skill is unchanged.
  • Entangler: Now has +25% to Chaos Resistance (previously 30%).
  • Vampiric: No longer has Enemies Cannot Leech Mana from you.
  • Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched no longer grant large individual bonuses to a specific damage type. They instead all now grant +30% to all Elemental Resistances, +20% to Chaos Resistance and 10% additional Physical Damage Reduction. Innocence-touched and Kitava-touched grant +40% to all Elemental Resistances, +25% to Chaos Resistance and 15% additional Physical Damage Reduction.
3.19.0d
  • Increased the item rarity for monsters with two Archnemesis modifiers, and substantially increased the item rarity for monsters with three and four Archnemesis modifiers. With the item drop conversion system, this results in a lot more powerful drops when hitting certain combinations of modifiers. This also results in a lot more Unique items from monsters with three or four modifiers.
3.19.0c
  • Lowered the incremental life bonus that Rare and Magic monsters receive from having additional Archnemesis modifiers, and increased the base life bonus that Rare and Magic monsters receive.
  • The overall result of this change is that rare and magic monsters with one Archnemesis modifier have unchanged life on average. Rare monsters with two or three modifiers have 15% less life on average, and Rare monsters with four modifiers have unchanged life on average.
  • Monsters can no longer be found with three Archnemesis modifiers during the campaign, and the likelihood of encountering a monster with two modifiers during the campaign has been reduced.
  • Monsters can no longer be found with the Empowering Minions modifier during the campaign.
3.19.0
  • Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
  • During the campaign, Rare Monsters you encounter will only have one or two modifiers.
  • In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
  • Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster and causes them to stack together. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
  • The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers.
  • Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
    • We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
  • The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
  • Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
  • Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
  • Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
  • Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
  • Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.
  • Evocationist has been renamed to Prismatic.
  • Dynamo has been renamed to Electrocuting.
  • Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
  • Chilled ground from the Permafrost Archnemesis modifier now counts as Vortex ground, and can no longer stack with other sources of Vortex ground.
  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
3.18.1d
  • The Soul Conduit monster modifier now raises a maximum of 30 nearby monsters to fight again on death.
3.18.1c
  • Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
3.18.1b
  • The nova that knocks back and briefly stuns enemies from the Arcane Buffer modifier now has a 2.5 seconds cooldown when gained by players. This fixes an issue where it could be repeatedly triggered if degenerating and regenerating Energy Shield at the same time.
3.18.1
  • Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
  • The Thorned Vines debuff applied by monsters with the Entangler modifier no longer causes you to take 10% of your Maximum Life and Energy Shield as Chaos Damage if you use a travel skill while vined.
  • Monsters with the Magma Barrier modifier now only spawn Fire Volatiles when a player is within 70 units of them.
  • The Trickster Monster modifier can no longer be found on Monsters imprisoned in Essence Monoliths.
  • The number of Totems spawned from Rare Monster Packs with the Heralding Minions modifier is now limited to 5.
  • Essence Monoliths now display the modifiers and Tormented Spirits that are affecting or possessing the imprisoned Essence Monster.
3.18.0d
3.18.0c
  • The Invulnerable monster modifier has been replaced with the Benevolent Guardian modifier previously found as a Nemesis modifier. This causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff.
  • Toxic Volatiles have had their base speed reduced, and now accelerate over time. They also now explode after 10 seconds at their location if they have not exploded already.
  • Reduced the size and improved the visuals of the Ring from the Mana Siphoner monster modifier.
  • The Hasted and Arcane Buffer monster modifiers will now be first encountered on level 6 monsters.
3.18.0b
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Rare monsters will be found with two Archnemesis modifiers by default. From Act 6 onwards, there is a chance to find monsters with three modifiers, and in Maps, a chance for finding monsters with four modifiers.
  • Magic monsters will be found with one Archnemesis modifier by default.
  • The life, experience, increased item quantity and rarity of Magic and Rare monsters are no longer primarily determined by the monster's rarity, these are now primarily determined by the type of modifiers on the monster itself. A monster with more, or rarer, modifiers will have more life, increased item quantity and rarity, and grant more experience.
  • Archnemesis modifiers are able to be gained by characters through sources such as Headhunter and Inspired Learning, though you are only able to have one instance of each modifier at any given time.
  • The Union of Souls, Voidspawn of Abaxoth, Spirit Walkers and Heralds of the Obelisk Bloodlines modifiers have been incorporated into the Archnemesis modifier system, and can be found on Magic monsters.
3.17.2
  • The Incendiary Archnemesis modifier now gives the monster less duration of Ignites on self, rather than reduced duration of Ignites on self. This change is to primarily address an issue where characters with the BlackflameBlackflame
    Amethyst Ring
    Requires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
    50% reduced Ignite Duration on Enemies
    (10-15)% chance to Ignite
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
    Withered does not expire on Enemies Ignited by you
    +(20-25)% to Fire and Chaos Resistances
    Beyond the veil of death, there burns a fire
    by whose light night is borne.
    Unique Ring equipped were unable to Ignite monsters with this Archnemesis modifier.
3.17.0
  • Added to the game.

References

  1. Community_Team (Aug 12, 2022). "Content Update 3.19.0 -- Path of Exile: Lake of Kalandra". Official Path of Exile Forums. Retrieved Aug 15, 2022.
  2. 2.0 2.1 2.2 2.3 2.4 Kieren_GGG (May 16, 2022). "3.18.0b Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
  3. 3.0 3.1 3.2 3.3 Kieren_GGG (May 19, 2022). "3.18.0c Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
  4. 4.0 4.1 4.2 4.3 Kieren_GGG (June 14, 2022). "3.18.1 Patch Notes". Official Path of Exile Forums. Retrieved June 15, 2022.
  5. 5.0 5.1 5.2 Community_Team (May 25, 2022). "3.18.0d Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
  6. 6.0 6.1 6.2 6.3 Kieren_GGG (September 7, 2022). "3.19.1 Patch Notes". Official Path of Exile Forums. Retrieved September 7, 2022.
  7. 7.0 7.1 Kieren_GGG (September 13 2022). "3.19.1b Patch Notes". Official Path of Exile Forums. Retrieved September 14, 2022.