Guide:Currency creation and trading: Difference between revisions

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== Trading ==
== Trading ==
[[Trading]] is a core Path of Exile feature, helping players exchange items. Currency is the term used as a universal term using in the context of trading. It can be differentiated into two broad categories: Raw currency and items with a trade value.  
[[Trading]] is a core Path of Exile feature, helping players exchange items. Currency is used as a universal term using in the context of trading. It can be differentiated into two broad categories: Raw currency and items with a trade value.  
Raw currencies are items like the {{il|Chaos Orb|Chaos Orbs}} and {{il|Exalted Orb|Exalted Orbs}}, historically they have been considered the equivalent of what we call in the real world money.
Most popular currencies are {{il|Chaos Orb|Chaos Orbs}} and {{il|Divine Orb|Divine Orbs}}.
Every item in the game has a trade "value" their "price" changes non-stop every minute, based on supply, demand, popularity, and game updates.
For example, a player that uses swords for their build finds a good staff. This item has no direct use for them, but might be very good for another player. They can trade the staff in exchange for some currency and then use the currency to buy a better sword for themselves. Trades that exchange an item for another item are obscenely rare and offers to do so are rarely in good faith of some party. Be sure to know exactly what every item in the trade is worth before accepting anything else than raw currency.


Most players sell their items through [[Premium Stash Tab]]s and trade-index sites like the official [https://www.pathofexile.com/trade Path of Exile Trade website]. This microtransaction allows you to set the price you want for item as a note on them. This note will be indexed by the trade sites and then appear as a result when other players search for it.
For example, a player that uses swords for their build finds a good staff. This item has no direct use for them but might be very good for another player. They can trade the staff in exchange for some currency and then use the currency to buy a better sword for themselves.


== How much currency is needed ==
Trades that exchange an item for another item are obscenely rare and very risky. Suppose someone offsets you an item in exchange for an item you're selling. In that case, it is unlikely that their offer is worth as much as your item (even if their item seems to be worth as much on trade sites, there is a good chance it is being price-fixed).  
Path of Exile is a flexible game with a ton of features. Players do not need to trade at all to beat the game. In fact, there is the "Solo Self-Found" game mode or SSF, where trading items with other players is disabled. When creating a character, you can click a box at the bottom of the league banner.
Be sure to know exactly what every item in the trade is worth before accepting anything other than standard trade currencies.


However, trading allows you to use items, you did not find by yourself and help other players with items they may want. Some players create “build guides” for other players which include a list of gear items, they are supposed to have or to buy on market in order for the showcased playstyle to be working as advertised.
Most players sell their items through [[Premium Stash Tab]]s and trade-index sites like the official [https://www.pathofexile.com/trade Path of Exile Trade website]. This microtransaction allows you to set the price you want to sell an item for. This listing will be indexed by the trade sites and then appear as a result when other players search for it.


Some players consider trading a fun meta-game by itself. They spend their time looking for bargain deals and list them for the value they expect them to fetch or buy items and improve them, so they are easier found by players looking for a specific item from a guide.
== Do I need to trade? ==
Path of Exile is a flexible game with a ton of features. Players do not need to trade at all to beat the game. In fact, there is the '''Solo Self-Found''' game mode or '''SSF''', where trading items with other players is disabled.


Many players like to buy six-linked items or fusing orbs, needed to create six-linked items, in order to better deal with the challenge of the game. Most players buy rare items, suitable for their builds. Some build guides require using one or several specific unique items for them to work.
Trading allows you to use items you did not find by yourself and help other players with items they may want. Many players like to buy six-linked items or {{il|Orb of Fusing}}s to create them, to better deal with the game's challenge. Most players buy rare and unique items suitable for their builds, which can be hard to craft or find by yourself.


For example, energy-shield-based character builds require you to either find items with high energy-shield or buy from other players.
Some players consider trading a fun meta-game by itself. They spend their time looking for bargain deals and list them for the value they expect them to fetch or buy items and improve them, so they are easier found by players looking for a specific item from a guide.
 
Again, players do not need to be involved in trading. It is just a popular game feature, you can have fun with and achieve goals quicker.


== Efficiency ==
== Efficiency ==
The basic idea of making currency is money made compared to the time spent. Players are always creating value. Every action in the game takes time: killing monsters, picking loot, movement, porting to map and back, trading with vendors and other players, putting items in the stash.
The basic idea of making currency is: money made compared to the time spent. Every action in the game takes time: killing monsters, picking loot, putting items in the stash.
So many players try to focus on making more currency in a limited time: hour, evening, weekend.
So many players try to focus on making more currency in a limited time: hour, evening, weekend.
As a new player, you should not worry about this too much. It's more important to have fun than checking how much chaos/hour you are getting by playing.
As a new player, you should not worry about this too much. It's more important to have fun than checking how much chaos/hour you are getting by playing.


The most basic ways of improving your “currency per time” rely on increasing the value of the content you are playing. Here is a run down of a few simple tricks.
The most basic ways of improving your “currency per time” rely on increasing the value of the [[map]] content you are playing. Here is a rundown of a few simple tricks.


Increasing map value:
Increasing map value:
* Crafting maps to increase pack size, item quantity, and item quality with {{il|Cartographer's Chisel}}, {{il|Orb of Transmutation}} or {{il|Orb of Alchemy}}.
* Crafting maps to increase pack size, item quantity, and item quality with {{il|Cartographer's Chisel}}, {{il|Orb of Transmutation}} or {{il|Orb of Alchemy}}.
* Using [[Prophecy]] to add more monsters.
* Using [[Scarab]]s to add or enhance monsters and [[Extra Content]] of maps.
* Using [[Sextant]]s to add monsters to maps.
* Doing [[Master]] missions to add monsters to maps and progress their content.
* Doing [[Master]] missions to add monsters to maps.
* Activating an [[Eldritch Horrors]] or [[The Maven|Maven]] beacon to add monster and [[Eldritch Altar]]s or Witnessing bosses.
* Using [[Delirium Orb]]s to add a map-wide [[Delirium]] effect to maps.


Improving map clear time:
Improving map clear time:
* Increasing character AOE and single target damage.
* Increasing character AoE and single target damage.
* Using movement skills.
* Using movement skills.
* Increasing movement speed.
* Increasing movement speed.
* Reducing time spent on collecting loot, interacting with map objects, backtracking with the help of an [[Item Filter]].
* Using an [[Item Filter]] to show only valuable items you want to pick up.
* Reducing the number of teleports to hideout or town.
* Reducing the number of teleports and time spent in hideout or town.
* Reducing time spent in hideout or town.
 
== Generating raw currency ==
A lucky player can get more exalted orbs from trading than from killing monsters, but where this currency came from at the very beginning?
Almost all currency is created by killing monsters and opening reward boxes. Players kill a lot of monsters every day. Some players have a goal to reach a certain character level by killing enough monsters. Other players kill a lot of monsters to get rewards after achieving a certain goal with their actions.
 
A popular method to improve the value of collecting currency from monster kills is using a [[Item Filter]] to highlight currency items, highlight high-value items, and completely hide low-value drops. Picking fewer items is spending less time to get currency.
[[Arcanist's Strongbox]]es drop raw currency when opened. Some players take their time to craft them before opening, to increase item quantity with {{il|Engineer's Orb|Engineer's Orbs}} and rarity changing currencies like {{il|Orb of Transmutation}},  {{il|Orb of Chance}} or {{il|Orb of Alchemy}}. There is a discussion in the community if this is worth the effort later on, but for getting some chaos if you really need them, it is definitely worth it.  


== Vendor recipes ==
== Vendor recipes ==
The [[Vendor recipe system]] can be used to make currency. Here are some examples:
The [[Vendor recipe system]] can be used to make currency. Here are some examples:
* A set of rare items above iLvL 61 sales for a {{il|Chaos Orb}}.
* A set of rare items between iLvL 60 and 74 sells for a {{il|Chaos Orb}}.
* A set of rare items between iLvL 75 and 100 sells for a {{il|Regal Orb}}.
* A set of rare items all with the same influence sells for 2x {{il|Exalted Shard}}
* Six socketed items for 7x {{il|Jeweller's Orb|Jeweller's Orbs}}.
* Six socketed items for 7x {{il|Jeweller's Orb|Jeweller's Orbs}}.
* Six linked items for a {{il|Divine Orb}}.
* Six linked items for 20x {{il|Orb of Fusing|Orbs of Fusing}}.
* An item with linked red, green, and blue sockets item for a {{il|Chromatic Orb}}.
* An item with linked red, green, and blue sockets item for a {{il|Chromatic Orb}}.
* Any number of gems totaling 40% or more total quality for a {{il|Gemcutter's Prism}}.
* Any number of gems totaling 40% or more total quality for a {{il|Gemcutter's Prism}}.
It is personal preference whether collecting and vendor trading items for the currency worth spending time in terms of efficiency and currency per hour.


== Loreweave ==
It is personal preference whether collecting and vendor trading items for the currency is worth spending time in terms of efficiency.
<!--
=== Loreweave ===
[[Loreweave]] is another vendor recipe.
[[Loreweave]] is another vendor recipe.
Consider saving or buying 60 unneeded unique rings to vendor trade them for Loreweave and then selling it to other players.
Consider saving or buying 60 unneeded unique rings to vendor trade them for Loreweave and then selling it to other players.
Perform trade search to find Loreweave price. Is it worth the time to collect or buy 60 rings? If there is a big gap between the ring prices and the value of a Loreweave, you might want to invest your time and currency into this exchange.
Perform trade search to find Loreweave price. Is it worth the time to collect or buy 60 rings? If there is a big gap between the ring prices and the value of a Loreweave, you might want to invest your time and currency into this exchange.-->


== Divination cards ==
== Divination cards ==
Some [[Divination card]]s are used for direct currency generation without trading with other players.
A full stack of [[Divination card]]s can be traded with [[Tasuni]] or [[Lilly Roth]] to gain the listed item. Many divination cards have set locations for where they can drop, therefore they can be farmed by running the same maps where the card drops from. Unlocking Favoured Map slots and favouring the same map on multiple spots will increase the number of copies of the map base you can find.
Collect full stack of the divination card and trade it for currency with [[Tasuni]] or [[Navali]].
 
There are several divination cards that give raw currency without needing to trade with other players. See [[List of divination cards granting currency]].


[[List of divination cards granting currency]]
Extremely valuable cards like {{il|The Apothecary}} can be gambled for more copies using [[Harvest]] crafting.


== Six socketed and six linked items ==
== Six-linked items ==
Six-linked items can be sold to a vendor for a {{il|Divine Orb}}. So the value of a divine is the minimum price for any six-linked item on the market.
Six-linked items can be sold to a vendor for 20x {{il|Orb of Fusing|Orbs of Fusing}}.  
Most of the time six-linked items have a higher value to players, because it can be crafted to or already good stats. Six-linked items provide the opportunity to increase active skill power with up to five support gems.
Closer to the start of a league regular six-linked items are worth much more than later in a league when they are abundant.
The most famous six-link item is [[Tabula Rasa]]. You can get it as a unique item drop, divination cards like [[Humility]] and [[Vanity]], or the prophecy [[Cleanser of Sins]].
 
Humility is an uncommon drop in the Act 9 Zone [The Blood Aqueduct] and endgame maps like [[Waterways]] and [[Channel]].
The most famous early six-link item is [[Tabula Rasa]]. You can get it as a unique item drop, divination cards like [[Humility]] and [[Vanity]].
Humility is an uncommon drop in the Act 9 Zone [[The Blood Aqueduct]] and endgame maps like [[Waterways]] and [[Channel]].
 
== Gems ==
Players often level extra [[gems]] in weapon swap to sell on the market. The most valuable are usually awakened gems but they are hard to find for most beginner players.
 
Once a support gem reaches level 20, vendor it with one {{il|Gemcutter's Prism}} to get a level 1 gem with 20% quality. Level them again to get a level 20 gem with 20% quality. Vendoring for quality does not work with skill gems.
 
You now have three options:
* sell the gem as is to other players if you don't feel like gambling.
* use a {{il|Vaal Orb}} trying to get a lvl 21 gem or 23% quality, this might work but corrupted 20/20 gems are worth less.
* use [[Doryani's Institute]] to try for a double corruption, a 21/23 gem.


== Delve ==
== Delve ==
[[Delve]] means exploring Azurite Mine.
[[Delve]] or delving means exploring the Azurite Mine.


Finding loot in delve requires sulphite. It is reward for Niko map missions. Players get one Niko mission for free every day. Killing map bosses has a chance to reward another Niko mission. Using sulphite scarabs adds Niko mission to maps. And there is a chance for random Niko mission spawn on map, when a player opens it without scarabs or master mission choice.
Finding loot in delve requires sulphite. It is a reward from [[Niko, Master of the Depths|Niko]] map missions.
 
How to get more sulphite:
* Using [[Sulphite Scarab]]s adds Niko mission to maps.  
* There is a chance for Niko mission spawn on maps, scaled by nodes on the Atlas passive tree.
Once enough sulphite is accumulated, players can start delving.
Once enough sulphite is accumulated, players can start delving.


There are several ways to get currency from delve, ether by direct drop or trading valuable items with other players. Direct method and farming azurite is good for beginners, because they can do it on any comfortable depth level without much skill and risk.
There are several ways to get currency from delve, either by direct drop or trading valuable items with other players. The direct method and azurite farming are good for beginners because they can do it on any comfortable depth level and without much skill and risk.
 
===Direct currency===
===Direct currency===
There are currency nodes with currency icons and description. Just travel there and collect reward. Also any node has a chance to reward currency for clearing all monsters, just like on maps. Special nodes, like Vaal Outpost, have currency chests. So it may be worth to check as well.
There are currency nodes with currency icons and descriptions. Just travel there and collect the reward. Also, reaching any node has will reward drops for clearing all monsters, just like on maps. Special nodes, like Vaal Outposts, have currency chests. So it might be worth checking them out as well.
 
===Items with Delve mods===
Certain nodes in delve drop items that have special delve mods. They can rarely drop fractured, which increases their possible value.
 
===Azurite===
===Azurite===
Players need to farm azurite to improve their character’s stats in delve, like darkness resistance.
Players need to farm azurite to improve their character’s stats in delve, like darkness resistance.
However, it is possible to trade azurite for resonators with Niko.
However, it is possible to trade azurite for [[Resonator]]s with Niko.
Check resonators price on market. Players may wish to buy them in packs for crafting. If it is profitable enough, target farm azurite nodes in delve, convert it to resonators and sell it on market
Check resonator prices on the market and pick the one with the most value per azurite. Players may wish to buy them in larger packs for crafting. If it is profitable enough, target farm azurite nodes in delve, convert it to resonators and sell it on market.
 
===Fossils===
===Fossils===
It is advanced and usually more profitable method. Players tend to buy many fossils on the market in large packs. So it is worth farming them in delve. There are nodes with fossils explicitly visible on delve map, but they are rare. More common way to find fossils is to explore darkness in side passages. Use flares to avoid darkness and blow walls with dynamite. Such side passages with fossils behind walls is common in long delve corridors.
Players tend to buy fossils on the market in large packs. So it is worth farming them in delve. There are nodes with fossils explicitly visible on delve map, but they are rare. A more common way to find fossils is to explore darkness in side-passages or behind breakable walls. Use flares to avoid the darkness damage on the way and blow up walls with dynamite. Such side passages with fossils behind walls are common in long delve corridors and sometimes visible from the path of the crawler.


This method is advanced and require practice with understanding delve layouts. Azurite mine map is a grid. All grid points contains something, ether marked on the map, or not. If the map has empty space in place of supposed node, and there is long corridor next to it, there must be hidden something there behind a wall.
This method is a bit more advanced and requires practice with understanding delve layouts. The Azurite mine map is a grid. All grid points contain something, either marked on the map or not. If the map has empty space in place of the supposed node, it means there will be a long corridor next to it, in turn, meaning must be hidden something there behind a wall.


== Immortal Syndicate ==
== Immortal Syndicate ==
Players interact with [[Immortal Syndicate]] members by doing Jun missions. One mission is offered daily. There is a change to get another Jun mission as reward for killing map bosses. And there is a chance for random Jun mission spawn on map, if there are no other master missions in it.
Players interact with [[Immortal Syndicate]] members by doing [[Jun, Veiled Master|Jun]] missions.  
There are several different approaches to organize Jun’s syndicate “map”. They all have pros and cons. Learning them, understanding, and implementing them requires advanced game experience and separate guides.


If a player wants to specifically find master missions on maps, he can run many maps with only fast boss kills. There is a good chance master mission will spawn for map opening or boss killing.
Beginner players do not have to involve with all syndicate manipulating details. Here are the basics.
Choose several members with good rewards. Try to increase their ranks by executing them and promote them to lead their safehouse. Run safehouse for rewards when they are ready, as this type of encounter will not spawn while the safehouse intel is full. Sell rewards to other players or use them. Choosing members is based on rewards.  


There are several different approaches to organize Jun’s syndicate “map”. They all have pro’s and con’s. Learning them, understanding and implementing then requires advanced game experience and separate guides.
Refer to Immortal Syndicate page for details.


Beginner players do not have to involve with all syndicate manipulating details. Here is basics.
== Bestiary ==
Choose several members with good rewards. Try to increase their ranks and promote to branch leadership. Run safehouse for rewards. Sell rewards to other players. Choosing members is based on rewards. Refer to Immortal Syndicate page. Here is some high market demand ones:
[[Bestiary]] is [[Einhar]]s master mission mechanic. It rewards players with beasts in the [[menagerie]]. You can itemize them with {{il|Bestiary Orb|Bestiary Orbs}} and sell to other players.
* It That Fled in Research provides craft to upgrade breachstones.
* Tora in Research provides craft to level up gems.
* Cameria in Intervention provides chests with sulphite scarabs.
* Vagan in Intervention provides chests with legion scarabs.
Also many other syndicate members provide chests with different scarabs. Check scarab prices on Trade.


== Bestiary ==
Einhar’s mission can spawn randomly, and its chance to spawn can be improved with the Atlas passive tree.
[[Bestiary]] is another master mission mechanics. It rewards players with beasts in menagerie. You can itemize them with Bestiary Orbs and sell to other players. Beast master is [[Einhar]].


There are several different ways to get Einhar’s mission: daily mission, killing map boss, opening a map with no other missions, and using a bestiary scarab.
Players help Einar to capture beasts by reducing enemy HP to a minimum. Then you can visit Menagerie, buy {{il|Bestiary Orb}}, find your beast in the menu (default H)>Bestiary>Captured Beasts, itemize it, and sell to other players.


Players help Einar to capture beasts by reducing enemy HP to minimum. Then you can visit Menagerie, buy bestiary orb, find your beast, itemize it, and sell to other players. Also some beast generate currency buy killing in arena directly.
Actual market prices are based on popularity and change with time and game updates. Usually, players like to buy beasts for crafting and for opening portals to bestiary bosses. Here are some examples of popular beasts:
* [[Craicic Chimeral]] - Create an {{il|Imprint}} of a [[magic]] Item.
* [[Fenumal Plagued Arachnid]] - Split an Item Into Two, With Half the Mods on Each Item
* [[Farric Lynx Alpha]] - Add a Suffix, Remove a Random Prefix
* [[Farric Wolf Alpha]] - Add a Prefix, Remove a Random Suffix
* [[Farric Tiger Alpha]] - Open a Portal to [[Farrul's Den]]
* [[Saqawine Rhex]] - Open a Portal to [[Saqawal's Roost]]
* [[Fenumal Hybrid Arachnid]] - Open a Portal to [[Fenumus' Lair]]
* [[Craicic Spider Crab]] - Opens a Portal to [[Craiceann's Cove]]


Actual market prices are based on popularity and change with time and game updates. Usually players like to buy beasts for crafting and for opening portals to bestiary bosses. Here is some examples to check prices:
==Alva temples==
* Farric Ape - unique belt
[[The Temple of Atzoatl]] is a map with many rooms with different rewards depending on how it is build.
* Craicic Squid - unique jewel
* Farric Taurus - unique map
* Craicic Chimeral - imprint
* Farric Pit Hound - level 21 gem
* Saqawine Vulture - six linked rare armour
* Farric Lynx Alpha - Add a Suffix, Remove a Prefix
* Farric Wolf Alpha - Add a Prefix, Remove a Suffix
* Farric Tiger Alpha - Farrul's Den Portal
* Saqawine Rhex - Saqawal's Roost Portal
* Fenumal Hybrid Arachnid - Fenumus' Lair Portal
* Craicic Spider Crab - Craiceann's Cove Portal


==Atzoatl==
[[Alva]] will open a portal to it after player completes enough missions for her. Minimum is 4 missions, 3 incursions each, 12 incursions total. The same room can not occur twice in the same map, so some players prefer to delay Alva quests to manipulate room incursion probabilities.
[[The Temple of Atzoatl]] is a temple with many rooms.


[[Alva]] will open portals to it after a player completes enough missions for her. Minimum is 4 missions, 3 incursions each, 12 incursions total. Same room does not have second incursion on the same map, so some players prefer to delay Alva quests to manipulate room incursion probabilities. Alva missions are generated every day, and randomly by killing map bosses or opening maps without missions.
If nothing else, Alva provides a lot of additional monsters on each map. It increased the total quantity of item drops, including currency. Atzoatl itself is a free map after full cycle of incursions is finished.


If nothing else, Alva provides a lot of additional monsters on each map, which has Alva mission. It increased total quantity of item drops, including currency. Atzoatl itself is a free map.
Direct currency rooms are:
* Vault, Treasury, and [[Wealth of the Vaal]].


Direct currency rooms are: Vault, Treasure and Wealth of Vaal. Some players prefer target farm other room for a small chance of very valuable reward.
Some players prefer to target farm other room for chance of other valuable rewards:
* [[Apex of Ascension]] - upgrading specific unique items with [[Vial]]s
* [[Locus of Corruption]] - double-corrupt items
* [[Doryani's Institute]] - double-corrupt gems
* [[Atlas of Worlds]] - maps


* Hall of Offerings and Apex of Ascension - old league unique items
When a temple is complete you have to option to either open the temple for yourselves, or itemize it into a [[Chronicle of Atzoatl]] which can be traded with other players. On the trade site, you can select the major room you have in your chronicle and see how much they are getting sold for.
* Locus of Corruption - double-corrupted items
* Doryani's Institute - double-corrupted gems
* Museum of Artifacts - old league unique items
* Throne of Atziri - Atziri (endgame boss)
* Atlas of Worlds - maps
* Court of Sealed Death - strongboxes
* Hall of Mettle, Hall of Heroes, Hall of Legends - legion encounter


== Legion ==
== Legion ==
[[Legion]] is league mechanics included in core Path of Exile. Sometimes players meet black obelisks. Those are Timeless Monoliths. After activating they start Legion encounter. There are several ways to generate a timeless monolith:
[[Legion]] is league mechanic. Occasionally players encounter Timeless Monoliths. After activating they start Legion encounter. There are several ways to generate a timeless monolith:
* They have a 10% chance to spawn in a [[map]]
 
* As a Delve node in the [[Azurite Mine]]
* They have a chance to spawn in a [[map]], increased by certain nodes on the Atlas passive tree.
* As a room in [[The Temple of Atzoatl]] (the [[Hall of Mettle]] room and its upgraded versions).
* As a room in [[The Temple of Atzoatl]] (the [[Hall of Mettle]] room and its upgraded versions).
* As a [[sextant]] affix
* With the use of a [[Legion Scarab]].
* As a Legion [[scarab]]


Some legion monsters and chests with currency icons drop currency directly. Common reward for each legion encounter is timeless splinters. Collect 100 splinters to assemble an timeless emblem. This emblems usually are in high demand on market.
Some legion monsters and chests with {{il|Chaos Orb}} icons drop currency directly. A common reward for each legion encounter are timeless splinters. Collect 100 splinters to assemble a timeless emblem. These emblems usually are in high demand on the market.


Legion generals from rare legion encounters can drop unique legion items, some of which sell well on market. Check prices of unique items of [[Legion league]].
Legion generals are special mini-bosses at the very edge of the encounter. You know that one of them spawned when a beam indicates their position from the monolith. They drop a bigger stack of splinters when defeated.


Legion encounters can randomly reward players with incubators. They can be sold well to other players. Check market prices. Fine incubators and Ornate incubators generate currency directly. Other popular incubators are:
Legion encounters can randomly reward players with [[incubator|incubators]]. Popular incubators are:
* Geomancer's Incubator - six linked item (can be traded for divine orb value).
* [[Ornate Incubator]] - currency items
* Thaumaturge's Incubator - high level gem
* [[Geomancer's Incubator]] - six-linked item
* Time-Lost Incubator - old league unique item
* [[Thaumaturge's Incubator]] - high level gem
* Foreboding Incubator - valuable currency shards
* [[Skittering Incubator]] - scarabs
* Skittering Incubator - scarab
* [[Foreboding Incubator]] - currency shards


== Blight ==
== Blight ==
You will meet [[Blight (game mechanic)|Blight]] encounters on maps. After successful completing blight encounter players are rewarded with chests of items. Common blight rewards are oils and blighted maps. Blighted maps are just a giant blight encounters. You can sell blighted maps for other players. They usually have a relative high cost. If player are capable of doing blighted map successfully, they reward with very many blight chests. Some blight reward chests drop currency directly.
You will find [[Blight (game mechanic)|Blight]] encounters in maps. After successfully completing a blight encounter players are rewarded with chests of items. Common blight rewards are [[oils]] and blighted maps. Blighted maps are just a giant blight encounter. You can sell blighted maps and oils to other players. High-tier blighted maps usually have a relatively high value. If the player is capable of doing a blighted map successfully, they are rewarded with many blight chests.
 
Upgrade oils with the 3-to-1 vendor recipe until you get good enough oil, worth spending time trading. Oils are used in anointing amulets, rings, and blighted maps. Check prices of the following oils:
Upgrade oils with 3-to-1 vendor recipe until you get good enough oil, worth spending time trading. Oils are used in augmenting amulets, rings and blighted maps. Check prices of the following oils:
* {{il|Opalescent Oil}}
* [[Opalescent Oil]]
* {{il|Silver Oil}}
* [[Silver Oil]]
* {{il|Golden Oil}}
* [[Golden Oil]]
* {{il|Tainted Oil}}
* [[Tainted Oil]]
 
== Metamorph ==
 
Players find [[Metamorph league|metamorph]] encounters on maps. It involves collecting monster organs and assembling metamorphs, boss-like enemies. Different organs have different rewards. There are direct currency reward options and rewards from other leagues: oils, incubators, scarabs, fossils.
 
Metamorphs, killed in maps, while having full difficulty bar, drops unique organs of map bosses. Assembly 5 different [[Metamorph organ]]s to fight metamorph boss in Tane Lab. Those have the same metamorph rewards with more chances to be more valuable. Some players just stack all 5 organs with several currency reward mods.
 
[[Catalyst]]s are the special metamorth legue rewards, used to increase jewelry quality. Players can sell catalysts to other players.


== Delirium ==
== Delirium ==
Players find [[Delirium]] mirrors at the beginning of maps with a small chance. After going through the mirror, delirium empowers existing and add new monsters to the map. Kill as many as possible. The reward type is shown during the encounter. There is direct currency reward, looking as chaos orb sign. Previous league rewards is also possible to find in delirium: oils, incubators, scarabs, fossils.
Players can encounter [[Delirium]] mirrors after defeating Innocence ([[High Templar Avarius]]) in all areas after [[The Torched Courts (Act 5)]].  
After going through the mirror, delirium empowers existing and adds new monsters to the map. Kill as many as possible while in the fog and go further away from the mirror as the fog slowly dissipates. The reward type is shown during the encounter at the bottom of the screen. There is a direct currency reward, looking like a {{il|Chaos Orb}}. Other league rewards are also found in delirium: oils, incubators, scarabs, fossils.


== Harvest ==
== Harvest ==
[[Harvest]] is a mechanic, allowing players to grow plants in the personal groves. Those plants have a valuable craft-like rewards. Seeds to plant are found in seed caches on maps. Some players may want to purchase specific seeds in large packs on market. So it may be worth collecting seeds on your maps for trading.
[[Harvest]] is a mechanic that allows players to harvest plants in the groves spawning in maps. Groves contain at least three plots of two fields right next to each other. You choose one by clicking on it, causing the other to wilt. Clicking again starts the encounter. [[Lifeforce]] dropped by the monsters is easy to sell for currency and is useful for crafting.
 
Tier 2 - tier 4 seeds are collected from plants in grove and could be traded as well.
 
== Leveling Gems ==
Some players level gems in weapon switch to sell on market. The rarest and the most valuable are awakened gems. But they are hard to find for most beginner players. Drop-only gems may be easier option to start with.
 
[[List of drop-only gems]]
 
Check the price of level 3 Enlighten Support and Empower Support on Trade site, for example.
 
To improve leveling process increase quality of drop-only gems with [[Gemcutter's Prism]] and use [[Tora]] reward in immortal syndicate research.


== Labyrinth ==
== Labyrinth ==
Players must complete [[The Lord's Labyrinth]] to progress in ascendancy tree of their characters.
[[Izaro's Treasure]] at the end has a chance to give multiple currency items. Also, some assorted chests in the labyrinth itself can drop valuable items as well: Labyrinth Trove, Emperor's Trove, Emperor's Treasury, Emperor's Vault. When farming the Labyrinth end chests, you want to get as many [[Treasure Key|Treasure Keys]] as possible.
 
[[Izaro's Treasure]] at the end has a chance to give multiple currency items. Also some assorted chests in labyrinth itself drops currency as well: Labyrinth Trove, Emperor's Trove, Emperor's Treasury, Emperor's Vault.  


The endgame Eternal Labyrinth was reported for giving better currency rewards.
[[Divine Font]] also has many valuable crafting options, including creation of [[Transfigured skill gem|transfigured gems]].


== Endgame bosses ==
== Endgame bosses ==
Killing bosses for loot is a natural popular concept of all RPG games, including Path of Exile.
Killing bosses for loot is a natural popular concept of all RPG games, including Path of Exile. This requires some decent gear investment and is not easy for the most part.


Refer to endgame part of [[List of unique monsters]].
Refer to endgame part of [[List of unique monsters]].


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 09:17, 27 March 2024

This is a guide on the subject of accumulating currency for the purpose of trading.

Last updated on July 10, 2020‎.

This article needs cleanup to meet quality standards.

Please help improve this article if you can.

Trading

Trading is a core Path of Exile feature, helping players exchange items. Currency is used as a universal term using in the context of trading. It can be differentiated into two broad categories: Raw currency and items with a trade value. Most popular currencies are Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. and Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..

For example, a player that uses swords for their build finds a good staff. This item has no direct use for them but might be very good for another player. They can trade the staff in exchange for some currency and then use the currency to buy a better sword for themselves.

Trades that exchange an item for another item are obscenely rare and very risky. Suppose someone offsets you an item in exchange for an item you're selling. In that case, it is unlikely that their offer is worth as much as your item (even if their item seems to be worth as much on trade sites, there is a good chance it is being price-fixed). Be sure to know exactly what every item in the trade is worth before accepting anything other than standard trade currencies.

Most players sell their items through Premium Stash Tabs and trade-index sites like the official Path of Exile Trade website. This microtransaction allows you to set the price you want to sell an item for. This listing will be indexed by the trade sites and then appear as a result when other players search for it.

Do I need to trade?

Path of Exile is a flexible game with a ton of features. Players do not need to trade at all to beat the game. In fact, there is the Solo Self-Found game mode or SSF, where trading items with other players is disabled.

Trading allows you to use items you did not find by yourself and help other players with items they may want. Many players like to buy six-linked items or Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.s to create them, to better deal with the game's challenge. Most players buy rare and unique items suitable for their builds, which can be hard to craft or find by yourself.

Some players consider trading a fun meta-game by itself. They spend their time looking for bargain deals and list them for the value they expect them to fetch or buy items and improve them, so they are easier found by players looking for a specific item from a guide.

Efficiency

The basic idea of making currency is: money made compared to the time spent. Every action in the game takes time: killing monsters, picking loot, putting items in the stash. So many players try to focus on making more currency in a limited time: hour, evening, weekend. As a new player, you should not worry about this too much. It's more important to have fun than checking how much chaos/hour you are getting by playing.

The most basic ways of improving your “currency per time” rely on increasing the value of the map content you are playing. Here is a rundown of a few simple tricks.

Increasing map value:

  • Crafting maps to increase pack size, item quantity, and item quality with Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%., Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. or Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it..
  • Using Scarabs to add or enhance monsters and Extra Content of maps.
  • Doing Master missions to add monsters to maps and progress their content.
  • Activating an Eldritch Horrors or Maven beacon to add monster and Eldritch Altars or Witnessing bosses.
  • Using Delirium Orbs to add a map-wide Delirium effect to maps.

Improving map clear time:

  • Increasing character AoE and single target damage.
  • Using movement skills.
  • Increasing movement speed.
  • Using an Item Filter to show only valuable items you want to pick up.
  • Reducing the number of teleports and time spent in hideout or town.

Vendor recipes

The Vendor recipe system can be used to make currency. Here are some examples:

  • A set of rare items between iLvL 60 and 74 sells for a Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it..
  • A set of rare items between iLvL 75 and 100 sells for a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added..
  • A set of rare items all with the same influence sells for 2x Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
  • Six socketed items for 7x Jeweller's OrbsJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets..
  • Six linked items for 20x Orbs of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links..
  • An item with linked red, green, and blue sockets item for a Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it..
  • Any number of gems totaling 40% or more total quality for a Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%..

It is personal preference whether collecting and vendor trading items for the currency is worth spending time in terms of efficiency.

Divination cards

A full stack of Divination cards can be traded with Tasuni or Lilly Roth to gain the listed item. Many divination cards have set locations for where they can drop, therefore they can be farmed by running the same maps where the card drops from. Unlocking Favoured Map slots and favouring the same map on multiple spots will increase the number of copies of the map base you can find.

There are several divination cards that give raw currency without needing to trade with other players. See List of divination cards granting currency.

Extremely valuable cards like The ApothecaryThe Apothecary5Mageblood"You seek the power of my strongest potions, but the price will be far higher than you can imagine." can be gambled for more copies using Harvest crafting.

Six-linked items

Six-linked items can be sold to a vendor for 20x Orbs of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.. Closer to the start of a league regular six-linked items are worth much more than later in a league when they are abundant.

The most famous early six-link item is Tabula Rasa. You can get it as a unique item drop, divination cards like Humility and Vanity. Humility is an uncommon drop in the Act 9 Zone The Blood Aqueduct and endgame maps like Waterways and Channel.

Gems

Players often level extra gems in weapon swap to sell on the market. The most valuable are usually awakened gems but they are hard to find for most beginner players.

Once a support gem reaches level 20, vendor it with one Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%. to get a level 1 gem with 20% quality. Level them again to get a level 20 gem with 20% quality. Vendoring for quality does not work with skill gems.

You now have three options:

  • sell the gem as is to other players if you don't feel like gambling.
  • use a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. trying to get a lvl 21 gem or 23% quality, this might work but corrupted 20/20 gems are worth less.
  • use Doryani's Institute to try for a double corruption, a 21/23 gem.

Delve

Delve or delving means exploring the Azurite Mine.

Finding loot in delve requires sulphite. It is a reward from Niko map missions.

How to get more sulphite:

  • Using Sulphite Scarabs adds Niko mission to maps.
  • There is a chance for Niko mission spawn on maps, scaled by nodes on the Atlas passive tree.

Once enough sulphite is accumulated, players can start delving.

There are several ways to get currency from delve, either by direct drop or trading valuable items with other players. The direct method and azurite farming are good for beginners because they can do it on any comfortable depth level and without much skill and risk.

Direct currency

There are currency nodes with currency icons and descriptions. Just travel there and collect the reward. Also, reaching any node has will reward drops for clearing all monsters, just like on maps. Special nodes, like Vaal Outposts, have currency chests. So it might be worth checking them out as well.

Items with Delve mods

Certain nodes in delve drop items that have special delve mods. They can rarely drop fractured, which increases their possible value.

Azurite

Players need to farm azurite to improve their character’s stats in delve, like darkness resistance. However, it is possible to trade azurite for Resonators with Niko. Check resonator prices on the market and pick the one with the most value per azurite. Players may wish to buy them in larger packs for crafting. If it is profitable enough, target farm azurite nodes in delve, convert it to resonators and sell it on market.

Fossils

Players tend to buy fossils on the market in large packs. So it is worth farming them in delve. There are nodes with fossils explicitly visible on delve map, but they are rare. A more common way to find fossils is to explore darkness in side-passages or behind breakable walls. Use flares to avoid the darkness damage on the way and blow up walls with dynamite. Such side passages with fossils behind walls are common in long delve corridors and sometimes visible from the path of the crawler.

This method is a bit more advanced and requires practice with understanding delve layouts. The Azurite mine map is a grid. All grid points contain something, either marked on the map or not. If the map has empty space in place of the supposed node, it means there will be a long corridor next to it, in turn, meaning must be hidden something there behind a wall.

Immortal Syndicate

Players interact with Immortal Syndicate members by doing Jun missions. There are several different approaches to organize Jun’s syndicate “map”. They all have pros and cons. Learning them, understanding, and implementing them requires advanced game experience and separate guides.

Beginner players do not have to involve with all syndicate manipulating details. Here are the basics. Choose several members with good rewards. Try to increase their ranks by executing them and promote them to lead their safehouse. Run safehouse for rewards when they are ready, as this type of encounter will not spawn while the safehouse intel is full. Sell rewards to other players or use them. Choosing members is based on rewards.

Refer to Immortal Syndicate page for details.

Bestiary

Bestiary is Einhars master mission mechanic. It rewards players with beasts in the menagerie. You can itemize them with Bestiary OrbsBestiary OrbStack Size: 10Stores a Beast in an itemRight click on this item then left click on a Beast in your Menagerie to itemise the Beast. and sell to other players.

Einhar’s mission can spawn randomly, and its chance to spawn can be improved with the Atlas passive tree.

Players help Einar to capture beasts by reducing enemy HP to a minimum. Then you can visit Menagerie, buy Bestiary OrbBestiary OrbStack Size: 10Stores a Beast in an itemRight click on this item then left click on a Beast in your Menagerie to itemise the Beast., find your beast in the menu (default H)>Bestiary>Captured Beasts, itemize it, and sell to other players.

Actual market prices are based on popularity and change with time and game updates. Usually, players like to buy beasts for crafting and for opening portals to bestiary bosses. Here are some examples of popular beasts:

Alva temples

The Temple of Atzoatl is a map with many rooms with different rewards depending on how it is build.

Alva will open a portal to it after player completes enough missions for her. Minimum is 4 missions, 3 incursions each, 12 incursions total. The same room can not occur twice in the same map, so some players prefer to delay Alva quests to manipulate room incursion probabilities.

If nothing else, Alva provides a lot of additional monsters on each map. It increased the total quantity of item drops, including currency. Atzoatl itself is a free map after full cycle of incursions is finished.

Direct currency rooms are:

Some players prefer to target farm other room for chance of other valuable rewards:

When a temple is complete you have to option to either open the temple for yourselves, or itemize it into a Chronicle of Atzoatl which can be traded with other players. On the trade site, you can select the major room you have in your chronicle and see how much they are getting sold for.

Legion

Legion is league mechanic. Occasionally players encounter Timeless Monoliths. After activating they start Legion encounter. There are several ways to generate a timeless monolith:

Some legion monsters and chests with Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. icons drop currency directly. A common reward for each legion encounter are timeless splinters. Collect 100 splinters to assemble a timeless emblem. These emblems usually are in high demand on the market.

Legion generals are special mini-bosses at the very edge of the encounter. You know that one of them spawned when a beam indicates their position from the monolith. They drop a bigger stack of splinters when defeated.

Legion encounters can randomly reward players with incubators. Popular incubators are:

Blight

You will find Blight encounters in maps. After successfully completing a blight encounter players are rewarded with chests of items. Common blight rewards are oils and blighted maps. Blighted maps are just a giant blight encounter. You can sell blighted maps and oils to other players. High-tier blighted maps usually have a relatively high value. If the player is capable of doing a blighted map successfully, they are rewarded with many blight chests. Upgrade oils with the 3-to-1 vendor recipe until you get good enough oil, worth spending time trading. Oils are used in anointing amulets, rings, and blighted maps. Check prices of the following oils:

  • Opalescent OilOpalescent OilStack Size: 10
    Oil Tier: 11
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
  • Silver OilSilver OilStack Size: 10
    Oil Tier: 12
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
  • Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
  • Tainted OilTainted OilStack Size: 10
    Oil Tier: 0
    Can be combined with other oils at Cassia to enchant corrupted rings, amulets or blighted maps.

Delirium

Players can encounter Delirium mirrors after defeating Innocence (High Templar Avarius) in all areas after The Torched Courts (Act 5). After going through the mirror, delirium empowers existing and adds new monsters to the map. Kill as many as possible while in the fog and go further away from the mirror as the fog slowly dissipates. The reward type is shown during the encounter at the bottom of the screen. There is a direct currency reward, looking like a Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.. Other league rewards are also found in delirium: oils, incubators, scarabs, fossils.

Harvest

Harvest is a mechanic that allows players to harvest plants in the groves spawning in maps. Groves contain at least three plots of two fields right next to each other. You choose one by clicking on it, causing the other to wilt. Clicking again starts the encounter. Lifeforce dropped by the monsters is easy to sell for currency and is useful for crafting.

Labyrinth

Izaro's Treasure at the end has a chance to give multiple currency items. Also, some assorted chests in the labyrinth itself can drop valuable items as well: Labyrinth Trove, Emperor's Trove, Emperor's Treasury, Emperor's Vault. When farming the Labyrinth end chests, you want to get as many Treasure Keys as possible.

Divine Font also has many valuable crafting options, including creation of transfigured gems.

Endgame bosses

Killing bosses for loot is a natural popular concept of all RPG games, including Path of Exile. This requires some decent gear investment and is not easy for the most part.

Refer to endgame part of List of unique monsters.