Drop-restricted item

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Revision as of 19:09, 29 August 2019 by >Neokowloon (→‎League-specific unique items)
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Certain items were only available for a certain period of time, then were either modified or removed from the drop pool. Others were only available through specific leagues or race seasons. These items are now only obtainable from players who possess existing copies.

Legacy

Legacy items

Legacy items are discontinued versions of items that have been subjected to balance changes which do not affect existing copies of the item. Due to their limited availability, their prices can be high.

Most legacy items can be updated to their newest stats by using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. or Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on it. Note that this will not work on unique items that had modifiers added or severely changed, like Kaom's HeartKaom's Heart
Glorious Plate
Armour: (776-892)Requires Level 68, 191 StrHas no Sockets
(20-40)% increased Fire Damage
+500 to maximum Life
The warrior who
fears will fall.
. In that case, a Divine Orb will only change the present mods to the new value, and not add additional ones. These orbs won't work when the base item was changed, either.

Legacy names

Certain unique items have had their names changed. Those items that were obtained before the name change was implemented will forever retain the old name.

Item Old Name Version Changed
Asenath's MarkAsenath's Mark
Iron Circlet
Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10-15)% increased Attack Speed
+(30-50) to maximum Energy Shield
30% increased Mana Regeneration Rate
(30-60)% increased Spell Damage
Asenath's mind was as quick and nimble
as the fingers that drew her bowstring.
Hyrri's Mark 0.10.0
AstramentisAstramentis
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+(80-100) to all Attributes
-4 Physical Damage taken from Attack Hits
Mindless rage will shake the world,
Cunning lies will bend it.
Reckless haste will break the world,
And into darkness send it.
Astramentus ?
Meginord's ViseMeginord's Vise
Steel Gauntlets
Armour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150-200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
Ride with pride,
strike with vengeance,
live with honour.
Deshret's Vise 1.1.0
Geofri's BaptismGeofri's Baptism
Brass Maul
Two Hand Mace
Physical Damage: 120-180
Elemental Damage: 11-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"One quick tap is all the persuasion you'll need."
- Archbishop Geofri of Phrecia Cathedral
Voll's Baptism ?
The Goddess BoundThe Goddess Bound
Whalebone Rapier
One Handed Sword
Physical Damage: (14-16) to (59.5-68)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 1.4 metres
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
Tipua Kaikohuru 0.11.1c
Victario's FlightVictario's Flight
Goathide Boots
Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
(10-20)% increased Movement Speed
(10-20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
Alive but not unscathed, Victario fled
as slaughter blossomed at the gates.
Ondar's Flight 2.0.0
Titucius' SpanTitucius' Span
Reinforced Tower Shield
Chance to Block: 23%
Armour: (379-468)
Movement Speed: -3%
Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
A mighty bulwark, curved and strong
A dauntless wall, against the throng
All lance and arrow, knocked aside
For rout of foe, for turn of tide.
Titucus Span ?
VoidbringerVoidbringer
Conjurer Gloves
Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
(125-150)% increased Critical Strike Chance for Spells
(180-250)% increased Energy Shield
Lose (40-80) Mana when you use a Skill
Gain (15-20) Energy Shield per Enemy Killed
Absolute corruption empowers absolutely.
Hellbringer 0.11.1c
To DustTo Dust
Cobalt Jewel
(20-10)% reduced Skeleton Duration
Minions deal (8-12)% increased Damage
(7-10)% increased Skeleton Attack Speed
(7-10)% increased Skeleton Cast Speed
(3-5)% increased Skeleton Movement Speed
CorruptedIn the end, time comes for all of us.
It just comes for some much sooner.
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Army of Bones 3.0.0

Legacy affixes

Some item affixes were changed or removed from the drop pool altogether for balance reasons.

Affix Name Affix Mod Version Changed Change
Hummingbird's +(51-56)% increased Evasion Rating, (16-17)% increased Stun and Block Recovery 3.0.0 Range changed to +(39-42)% increased Evasion Rating, (16-17)% increased Stun and Block Recovery.
Dragonfly's +(42-50)% increased Evasion Rating, (14-15)% increased Stun and Block Recovery 3.0.0 Range changed to +(33-38)% increased Evasion Rating, (14-15)% increased Stun and Block Recovery.
Wasp's +(33-41)% increased Evasion Rating, (12-13)% increased Stun and Block Recovery 3.0.0 Range changed to +(27-32)% increased Evasion Rating, (12-13)% increased Stun and Block Recovery.
Butterfly's +(24-32)% increased Evasion Rating, (10-11)% increased Stun and Block Recovery 3.0.0 Range changed to +(21-26)% increased Evasion Rating, (10-11)% increased Stun and Block Recovery.
Moth's +(15-23)% increased Evasion Rating, (8-9)% increased Stun and Block Recovery 3.0.0 Range changed to +(14-20)% increased Evasion Rating, (8-9)% increased Stun and Block Recovery.
Mosquito's +(6-14)% increased Evasion Rating, (6-7)% increased Stun and Block Recovery 3.0.0 Range changed to +(6-13)% increased Evasion Rating, (6-7)% increased Stun and Block Recovery.
Mirage's +(121-132)% increased Evasion Rating 3.0.0 Range changed to +(92-100)% increased Evasion Rating.
Nightmare's +(101-120)% increased Evasion Rating 3.0.0 Range changed to +(80-91)% increased Evasion Rating.
Phantasm's +(83-100)% increased Evasion Rating 3.0.0 Range changed to +(68-79)% increased Evasion Rating.
Wraith's +(65-82)% increased Evasion Rating 3.0.0 Range changed to +(56-67)% increased Evasion Rating.
Spectre's +(47-64)% increased Evasion Rating 3.0.0 Range changed to +(43-55)% increased Evasion Rating.
Ghost's +(29-46)% increased Evasion Rating 3.0.0 Range changed to +(27-42)% increased Evasion Rating.
Shade's +(11-28)% increased Evasion Rating 3.0.0 Range changed to +(15-26)% increased Evasion Rating.
Mammoth's +(51-56)% increased Armour, (16-17)% increased Stun and Block Recovery 3.0.0 Range changed to +(39-42)% increased Armour, (16-17)% increased Stun and Block Recovery.
Elephant's +(42-50)% increased Armour, (14-15)% increased Stun and Block Recovery 3.0.0 Range changed to +(33-38)% increased Armour, (14-15)% increased Stun and Block Recovery.
Rhino's +(33-41)% increased Armour, (12-13)% increased Stun and Block Recovery 3.0.0 Range changed to +(27-32)% increased Armour, (12-13)% increased Stun and Block Recovery.
Armadillo's +(24-32)% increased Armour, (10-11)% increased Stun and Block Recovery 3.0.0 Range changed to +(21-26)% increased Armour, (10-11)% increased Stun and Block Recovery.
Crab's +(15-23)% increased Armour, (8-9)% increased Stun and Block Recovery 3.0.0 Range changed to +(14-20)% increased Armour, (8-9)% increased Stun and Block Recovery.
Beetle's +(6-14)% increased Armour, (6-7)% increased Stun and Block Recovery 3.0.0 Range changed to +(6-13)% increased Armour, (6-7)% increased Stun and Block Recovery.
Impregnable +(121-132)% increased Armour 3.0.0 Range changed to +(92-100)% increased Armour.
Girded +(101-120)% increased Armour 3.0.0 Range changed to +(80-91)% increased Armour.
Thickened +(83-100)% increased Armour 3.0.0 Range changed to +(68-79)% increased Armour.
Buttressed +(65-82)% increased Armour 3.0.0 Range changed to +(56-67)% increased Armour.
Lobstered +(47-64)% increased Armour 3.0.0 Range changed to +(43-55)% increased Armour.
Layered +(29-46)% increased Armour 3.0.0 Range changed to +(27-42)% increased Armour.
Reinforced +(11-28)% increased Armour 3.0.0 Range changed to +(15-26)% increased Armour.
Seraphim's +(51-56)% increased Energy Shield, (16-17)% increased Stun and Block Recovery 3.0.0 Range changed to +(39-42)% increased Energy Shield, (16-17)% increased Stun and Block Recovery.
Djinn's +(42-50)% increased Energy Shield, (14-15)% increased Stun and Block Recovery 3.0.0 Range changed to +(33-38)% increased Energy Shield, (14-15)% increased Stun and Block Recovery.
Naga's +(33-41)% increased Energy Shield, (12-13)% increased Stun and Block Recovery 3.0.0 Range changed to +(27-32)% increased Energy Shield, (12-13)% increased Stun and Block Recovery.
Boggart's +(24-32)% increased Energy Shield, (10-11)% increased Stun and Block Recovery 3.0.0 Range changed to +(21-26)% increased Energy Shield, (10-11)% increased Stun and Block Recovery.
Gremlin's +(15-23)% increased Energy Shield, (8-9)% increased Stun and Block Recovery 3.0.0 Range changed to +(14-20)% increased Energy Shield, (8-9)% increased Stun and Block Recovery.
Pixie's +(6-14)% increased Energy Shield, (6-7)% increased Stun and Block Recovery 3.0.0 Range changed to +(6-13)% increased Energy Shield, (6-7)% increased Stun and Block Recovery.
Unassailable +(121-132)% increased Energy Shield 3.0.0 Range changed to +(92-100)% increased Energy Shield.
Indomitable +(101-120)% increased Energy Shield 3.0.0 Range changed to +(80-91)% increased Energy Shield.
Dauntless +(83-100)% increased Energy Shield 3.0.0 Range changed to +(68-79)% increased Energy Shield.
Fearless +(65-82)% increased Energy Shield 3.0.0 Range changed to +(56-67)% increased Energy Shield.
Resolute +(47-64)% increased Energy Shield 3.0.0 Range changed to +(43-55)% increased Energy Shield.
Strong-Willed +(29-46)% increased Energy Shield 3.0.0 Range changed to +(27-42)% increased Energy Shield.
Resplendent +(136-145) to maximum Energy Shield 3.0.0 Range changed to +(91-100) to maximum Energy Shield.
Incandescent +(107-135) to maximum Energy Shield 3.0.0 Range changed to +(77-90) to maximum Energy Shield.
Scintillating +(73-106) to maximum Energy Shield 3.0.0 Range changed to +(62-76) to maximum Energy Shield.
Blazing +(49-72) to maximum Energy Shield 3.0.0 Range changed to +(50-61) to maximum Energy Shield.
Seething +(30-48) to maximum Energy Shield 3.0.0 Range changed to +(39-49) to maximum Energy Shield.
Pulsing +(20-29) to maximum Energy Shield 3.0.0 Range changed to +(31-38) to maximum Energy Shield.
Radiating +(16-19) to maximum Energy Shield 3.0.0 Range changed to +(24-30) to maximum Energy Shield.
Glowing +(13-15) to maximum Energy Shield 3.0.0 Range changed to +(17-23) to maximum Energy Shield.
Glittering +(9-12) to maximum Energy Shield 3.0.0 Range changed to +(12-16) to maximum Energy Shield.
Glimmering +(6-8) to maximum Energy Shield 3.0.0 Range changed to +(6-11) to maximum Energy Shield.
Flaring Adds (19-25) to (38-45) Physical Damage 2.6.0 Range changed to (20-27) to (41-49).
Tempered Adds (16-22) to (33-38) Physical Damage 2.6.0 Range changed to (17-24) to (36-41).
Razor Sharp Adds (13-18) to (27-32) Physical Damage 2.6.0 Range changed to (14-19) to (29-35).
Annealed Adds (12-16) to (24-28) Physical Damage 2.6.0 Range changed to (13-17) to (26-30).
Gleaming Adds (9-12) to (19-22) Physical Damage 2.6.0 Range changed to (9-13) to (20-24).
Honed Adds (7-10) to (15-18) Physical Damage 2.6.0 Range changed to (7-11) to (16-19).
Polished Adds (6-8) to (12-14) Physical Damage 2.6.0 Range changed to (6-8) to (13-15).
of Collecting (4-8)% increased Quantity of Items found 1.1.0 Affix removed.
of Gathering (9-12)% increased Quantity of Items found 1.1.0 Affix removed.
of Hoarding (13-16)% increased Quantity of Items found 1.1.0 Affix removed.
of Amassment (17-20)% increased Quantity of Items found 1.1.0 Affix removed.
of Ire (12-14)% increased Global Critical Strike Multiplier 1.1.0 Range changed to (10-14%).
of Anger (13-26)% increased Global Critical Strike Multiplier 1.1.0 Range changed to (15-19%).
of Rage (27-39)% increased Global Critical Strike Multiplier 1.1.0 Range changed to (20-24%).
of Fury (40-53%) increased Global Critical Strike Multiplier 1.1.0 Range changed to (25-39%).
of Ferocity (54-65%) increased Global Critical Strike Multiplier 1.1.0 Range changed to (30-34%).
of Destruction (66-70%) increased Global Critical Strike Multiplier 1.1.0 Range changed to (35-38%).
Resplendent +(136-145) to maximum Energy Shield 1.0.0 No longer appears on shields.
Sapping 60% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
1.2.0 Life recovery reduced to (40%).
Surgeon's Recharges 1 Charge when you deal a Critical Strike 2.1.0 Now has a 20% chance to recharge a charge.

Legacy sextant mods

The following Sextant mods can no longer be rolled:

Atlas Mod Version Changed Change
Items dropped by Unique Bosses are Corrupted 2.4.1 Replaced with:
Unique Monsters drop Corrupted Items
Players and Monsters have 20% increased Damage per Curse on them 2.4.1 Sextant mod removed.
Players and Monsters have 100% increased Critical Strike Chance 2.4.1 Sextant mod removed.
Maps have 1 additional random Property 2.4.1 Sextant mod removed.
Areas contain Forsaken Masters 2.4.1 Replaced with:
Areas contain Zana
Randomly dropped Items are Normal instead of Magic
10% increased Quantity of Items found in Areas
2.4.1 Sextant mod removed.
Living Weapons 2.4.1 Sextant mod removed.
Players and Monsters take 10% increased Damage while stationary 2.4.1 Replaced with:
Players deal 100% increased Damage while Stationary
Players take 10% increased Damage while Stationary
While on Elemental Ground, Players have 30% increased Damage of the associated Damage Type 2.4.1 Sextant mod removed.
Strongbox contents are Mirrored 2.4.1 Sextant mod removed.

League-specific items

League-specific items can only be obtained when the corresponding league flag is active (i.e. during the league, from zana mods, or during events).

League-specific base items

In some challenge leagues, base items are created which do not drop in permanent leagues. One way of acquiring them is to corrupt unique items and gain corrupted rare items then use vendor recipes to gain back a unidentified rare item.

Talismans can be obtained in the permanent leagues as Safehouse rewards that linked to Thane Jorgin the Banished. Certain divination cards also granted random talismans, as well as some Delve rewards chest.

Also, the synthesis base of Synthesis league is restricted to that league and not yet introduced to the core game. List of league-specific base items

League-specific unique items

In most challenge leagues, unique items are created which do not drop in permanent leagues. These items can sometimes be found in maps by using Zana's Map Device. Also the following methods may allow league-specific unique items as random drops (except that some items may only drop from a specific league-boss):

  • Beastcrafting.
  • Divination cards as listed on the item's page.
  • Shaper's Stronghold map bosses.
  • Cameria's Transportation Safehouse chests.
  • Level 2-3 Altar of Sacrifice at Hall of Offerings/Apex of Ascension incursion rooms.
  • ChancingOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. or using Ancient OrbAncient OrbStack Size: 20Reforges a unique equipment as another of the same item classRight click this item then left click a unique item to apply it. in a map crafted with the corresponding map mod using Zana's Map Device. For example, HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    in a map crafted with Zana's Nemesis mod.
  • Time-Lost IncubatorTime-Lost IncubatorStack Size: 10Adds an incubated League-specific Unique item to an equippable item
    Item drops after killing {0} monsters
    Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    .
  • A rare monster possessed by a Tormented Graverobber.
  • Cadiro Perandus can offer a league-specific unique item in exchange for Perandus CoinsPerandus CoinStack Size: 5000Trade coins to Cadiro Perandus..
  • "Drop a Unique item" bargain option in an encounter with the Immortal Syndicate.

Note: For league-mechanics that have been introduced to core, the unique may be either enabled as world drop or boss drop. For example, killing boss of Warbands-themed map; killing Abyss/Delve/Synthesis bosses, Mastermind, The Pale Council; finishing Beachhead maps, Breachlords' domains and Safehouses; doing Prophecy, etc.

Removed items

Certain items have been removed from the drop table, usually because they were replaced with another item. These items can only be obtained by trading with other players in a permanent league.

#invoke: Item table

Event Items

Event Rewards

Each race and player-versus-player season offers rewards of existing items with alternate art for reaching certain point breakpoints within the season. Event-specific rewards (and alternate art counterparts of these) are also offered for placing well in the race or the season. All rewards are placed into remove-only tabs that can be viewed from any league, but once removed, they remain in the league they were taken into and cannot be transferred to other leagues. These rewards cannot be viewed or removed from the stash in temporary leagues until four weeks have passed since the beginning of the league.

Event Prizes

Main page: Event prize

At the end of each event and at the end of the season, unique trophy items are distributed among the best race and pvp participants. They follow the same rules as Event Rewards.