Character: Difference between revisions

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{{Generic stats
| name = Character
| stat1_id = accuracy_rating_per_level
| stat1_value = 2
| stat1_stat_text = +2 [[Accuracy Rating]] per [[Level]]
| stat2_id = base_attack_speed_+%_per_frenzy_charge
| stat2_value = 4
| stat2_stat_text = 4% increased [[Attack Speed]] per [[Frenzy Charge]]
| stat3_id = base_cast_speed_+%_per_frenzy_charge
| stat3_value = 4
| stat3_stat_text = 4% increased [[Cast Speed]] per [[Frenzy Charge]]
| stat4_id = base_critical_strike_multiplier
| stat4_value = 150
| stat4_stat_text = Base [[Critical Strike Multiplier]]: 150
| stat5_id = base_evasion_rating
| stat5_value = 53
| stat5_stat_text = 53 to [[Evasion Rating]]
| stat6_id = base_maximum_chaos_damage_resistance_%
| stat6_value = 75
| stat6_stat_text = 75% to maximum [[Chaos Resistance]]
| stat7_id = base_maximum_cold_damage_resistance_%
| stat7_value = 75
| stat7_stat_text = 75% to maximum [[Cold Resistance]]
| stat8_id = base_maximum_fire_damage_resistance_%
| stat8_value = 75
| stat8_stat_text = 75% to maximum [[Fire Resistance]]
| stat9_id = base_maximum_lightning_damage_resistance_%
| stat9_value = 75
| stat9_stat_text = 75% to maximum [[Lightning Resistance]]
| stat10_id = base_number_of_remote_mines_allowed
| stat10_value = 15
| stat10_stat_text = Can set up to 15 remote [[mine|mines]]
| stat11_id = base_number_of_totems_allowed
| stat11_value = 1
| stat11_stat_text = Can summon up to 1 [[totem]]
| stat12_id = base_number_of_traps_allowed
| stat12_value = 15
| stat12_stat_text = Can set up to 15 [[trap|traps]]
| stat13_id = block_while_dual_wielding_%
| stat13_value = 15
| stat13_stat_text = 15% additional [[Block]] Chance while [[Dual Wield|Dual Wielding]]
| stat14_id = critical_strike_chance_+%_per_power_charge
| stat14_value = 40
| stat14_stat_text = 40% increased [[Critical Strike Chance]] per [[Power Charge]]
| stat15_id = damage_+%_per_20_rampage_stacks
| stat15_value = 2
| stat15_stat_text = 2% increased Damage per 20 [[Rampage]] Stacks
| stat16_id = damage_+%_per_frenzy_charge_final
| stat16_value = 4
| stat16_stat_text = 4% more Damage per [[Frenzy Charge]]
| stat17_id = dexterity_per_level
| stat17_value = 0
| stat17_stat_text = +0 [[Dexterity]] per [[Level]]
| stat18_id = dual_wield_inherent_attack_speed_+%_final
| stat18_value = 10
| stat18_stat_text = 10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]
| stat19_id = dual_wield_inherent_physical_attack_damage_+%_final
| stat19_value = 20
| stat19_stat_text = 20% more Attack [[Physical Damage]] while [[Dual Wield|Dual Wielding]]
| stat20_id = energy_shield_recharge_rate_per_minute_%
| stat20_value = 1200
| stat20_stat_text = 20.0% of [[Energy Shield]] Recharged per second
| stat21_id = evasion_rating_per_level
| stat21_value = 300
| stat21_stat_text = +3.0 [[Evasion Rating]] per [[Level]]
| stat22_id = intelligence_per_level
| stat22_value = 0
| stat22_stat_text = +0 [[Intelligence]] per [[Level]]
| stat23_id = is_player
| stat23_value = 1
| stat23_stat_text = Is player
| stat24_id = level
| stat24_value = 1
| stat24_stat_text = [[Level]] 1
| stat25_id = life_per_level
| stat25_value = 12
| stat25_stat_text = +12 [[Life]] per [[Level]]
| stat26_id = mana_per_level
| stat26_value = 6
| stat26_stat_text = +6 [[Mana]] per [[Level]]
| stat27_id = mana_regeneration_rate_per_minute_%
| stat27_value = 105
| stat27_stat_text = 1.75% of [[Mana]] Regenerated per second
| stat28_id = max_corrupted_blood_rain_stacks
| stat28_value = 20
| stat28_stat_text = Can have up to 20 [[Corrupted Blood]] Rain Stacks
| stat29_id = max_corrupted_blood_stacks
| stat29_value = 20
| stat29_stat_text = Can have up to 20 [[Corrupted Blood]] Stacks
| stat30_id = max_endurance_charges
| stat30_value = 3
| stat30_stat_text = 3 Maximum [[Endurance Charge|Endurance Charges]]
| stat31_id = max_frenzy_charges
| stat31_value = 3
| stat31_stat_text = 3 Maximum [[Frenzy Charge|Frenzy Charges]]
| stat32_id = max_fuse_arrow_orbs
| stat32_value = 5
| stat32_stat_text = Can have up to 5 [[Explosive Arrow]] Stacks
| stat33_id = max_power_charges
| stat33_value = 3
| stat33_stat_text = 3 Maximum [[Power Charge|Power Charges]]
| stat34_id = max_rampage_stacks
| stat34_value = 1000
| stat34_stat_text = Can have up to 1000 [[Rampage]] Stacks
| stat36_id = maximum_block_%
| stat36_value = 75
| stat36_stat_text = 75% to maximum [[Block]] Chance
| stat37_id = maximum_dodge_chance_%
| stat37_value = 75
| stat37_stat_text = Can have up to 75% [[Dodge]] Chance
| stat38_id = maximum_life_leech_rate_%_per_minute
| stat38_value = 1200
| stat38_stat_text = 20.0% of maximum [[Life]] per second to maximum [[Life]] [[Leech]] rate
| stat39_id = maximum_mana_leech_rate_%_per_minute
| stat39_value = 1200
| stat39_stat_text = 20.0% of maximum [[Mana]] per second to maximum [[Mana]] [[Leech]] rate
| stat40_id = maximum_physical_damage_reduction_%
| stat40_value = 90
| stat40_stat_text = Can have up to 90% maximum [[Physical Damage]] Reduction
| stat41_id = maximum_spell_dodge_chance_%
| stat41_value = 75
| stat41_stat_text = Can have up to 75% [[Spell Dodge]] Chance
| stat42_id = movement_velocity_+%_per_10_rampage_stacks
| stat42_value = 1
| stat42_stat_text = 1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks
| stat43_id = physical_damage_reduction_%_per_endurance_charge
| stat43_value = 4
| stat43_stat_text = 4% [[Physical Damage]] Reduction per [[Endurance Charge]]
| stat44_id = pvp_shield_damage_+%_final
| stat44_value = -15
| stat44_stat_text = 15% less Shield Damage in [[PvP]]
| stat45_id = resist_all_elements_%_per_endurance_charge
| stat45_value = 4
| stat45_stat_text = 4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]
| stat46_id = strength_per_level
| stat46_value = 0
| stat46_stat_text = +0 [[Strength]] per [[Level]]
}}
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A '''character''' is a player-controlled persona in the game with a unique name in the game world.
A '''character''' is a player-controlled persona in the game with a unique name in the game world.
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A character can be created in different [[leagues]]. The game recommends to start in the current standard challenge league.
A character can be created in different [[leagues]]. The game recommends to start in the current standard challenge league.


Once the league has been choose, a [[character class]] can be selected. The classes differ by starting location on the [[passive skill tree]], the [[quest rewards]] they're given, by their base [[attributes]] and their general appearance and voice. They also each have different possible [[Ascendancy class]]es.
Once the league has been chosen, a [[character class]] can be selected. The classes differ by starting location on the [[passive skill tree]], the [[quest rewards]] they're given, by their base [[attributes]] and their general appearance and voice. They also each have different possible [[Ascendancy class]]es.


Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character.
Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character.
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There is also the option to create a [[PvP]]&ndash;only character.
There is also the option to create a [[PvP]]&ndash;only character.


By default only 24 characters can be created. After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop.
By default only 24 characters can be created. Up to 255 characters can be created by purchasing [[Extra Character Slot]]s.<ref>https://reddit.com/r/pathofexile/comments/wquunv/i_just_found_out_you_can_only_have_255_character/
</ref> After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop.


==Shared Stats==
==Shared Stats==
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|format = ul
|format = ul
}}
}}
==Version history==
{{Version history table header}}
{{Version history table row|0.9.3|
* Characters now have three blood effects depending on the size of the damage relative to their maximum life.
* Added a new level-up effect and sound.
* Increased default mana regeneration of characters.
}}
{{Version history table row|0.8.3|
* Characters can now not get [[stunned]] if they currently have any remaining [[energy shield]].
* Reduced starting character [[life]] values.
* New characters now start with five [[Scrolls of Wisdom]] (until we add vendors).
}}
{{Version history table row|0.6.11|
* Added a new level-up effect.
* Increased automatic mana and life gain per level.
}}
{{Version history table row|0.6.10|
* Mana now refills when the character levels up.
}}
{{Version history table row|0.6.7|
* Fixed a rare crash when levelling up.
}}
{{Version history table row|0.5.13|
* Characters now play their "idle relaxed" animations in town rather than "idle combat".
}}
{{Version history table row|0.5.11|
* Improved most character sounds.
* Footstep sound overhaul.
* Level up "ding" sound added.
}}
{{Version history table row|0.5.8|
* Greatly increased starting [[attribute]] values.
}}
{{Version history table row|0.5.5|
* Fixed the "running on the spot" bug.
* Level up effect plays.
}}
{{Version history table row|0.5.4|
* Added some new character animations.
* * Fixed crashes when sending [[player]]s and [[item]]s from distant servers.
}}
{{Version history table row|0.5.3|
* Characters now start with correct [[strength]]/[[dexterity]]/[[intelligence]].
}}
{{Version history table row|0.5.2|
* Improved various [[monster]] and character animations.
* Allowed character to run through shallow water.
}}
{{Version history table row|0.5.1|
* Reduced collidable size of character.
}}
{{Version history table end}}


==See also==
==See also==
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[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[ru:Персонаж]]
[[ru:Персонаж]]
[[de:Charakter]]

Latest revision as of 04:26, 18 July 2023

A character is a player-controlled persona in the game with a unique name in the game world.

Character creation

After logging into Path of Exile a character can be created though the character creation screen.

A character can be created in different leagues. The game recommends to start in the current standard challenge league.

Once the league has been chosen, a character class can be selected. The classes differ by starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice. They also each have different possible Ascendancy classes.

Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character.

There is also the option to create a PvP–only character.

By default only 24 characters can be created. Up to 255 characters can be created by purchasing Extra Character Slots.[1] After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop.

Shared Stats

The stats found in the subsections can be found on every character, regardless of the character class.

Base Stats

Dual Wield

Charges

Maximums

  • +1 to maximum number of Summoned Totems
  • +10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech
  • +10% of Maximum Life to maximum Recovery per Life Leech
  • +10% of Maximum Mana to maximum Recovery per Mana Leech
  • +10% to Maximum total Energy Shield Recovery per second from Leech
  • +20 to maximum Fortification
  • +20% Maximum total Mana Recovery per second from Leech
  • +20% to Maximum total Life Recovery per second from Leech
  • +50 to Maximum Rage
  • +75% to maximum Chance to Block Attack Damage
  • +75% to maximum Chance to Block Spell Damage
  • 90% to maximum Physical Damage Reduction
  • Call of Steel has +12 to maximum Steel Shards
  • Can have up to 10 Azurite Stacks
  • Can have up to 15 Remote Mines placed at a time
  • Can have up to 15 Traps placed at a time
  • Can have up to 20 Frost Nova Stacks
  • Can have up to 20 Talisman degen Stacks
  • Can have up to 4 Viper Strike Orbs
  • Can have up to 5 Explosive Arrow Stacks
  • Can have up to 5000 Darkness Stacks
  • Can have up to 8 Fire Beam Stacks
  • Maximum 45 Eaten Souls

PvP

Character level

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up gaining one passive skill point and the following bonuses:

Version history

Version Changes
0.9.3
  • Characters now have three blood effects depending on the size of the damage relative to their maximum life.
  • Added a new level-up effect and sound.
  • Increased default mana regeneration of characters.
0.8.3
0.6.11
  • Added a new level-up effect.
  • Increased automatic mana and life gain per level.
0.6.10
  • Mana now refills when the character levels up.
0.6.7
  • Fixed a rare crash when levelling up.
0.5.13
  • Characters now play their "idle relaxed" animations in town rather than "idle combat".
0.5.11
  • Improved most character sounds.
  • Footstep sound overhaul.
  • Level up "ding" sound added.
0.5.8
0.5.5
  • Fixed the "running on the spot" bug.
  • Level up effect plays.
0.5.4
  • Added some new character animations.
  • * Fixed crashes when sending players and items from distant servers.
0.5.3
0.5.2
  • Improved various monster and character animations.
  • Allowed character to run through shallow water.
0.5.1
  • Reduced collidable size of character.

See also

References

ru:Персонаж de:Charakter