Cast when Damage Taken Support

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Revision as of 04:19, 13 December 2021 by JJonny (talk | contribs) (→‎Strategy: As of 3.16, Tempest Shield is a Reservation Skill and cannot be triggered anymore)
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Cast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directly

Additional Effects From 1-20% Quality:
Supported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to Trigger
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Acquisition
Drop level: 38
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gems/SupportGemCastOnDamageTaken

Cast when Damage Taken is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage.

Skill functions and interactions

Trigger gem: Like all trigger gems, Cast when Damage Taken only "casts" spells. Attack gems such as Double Strike are not considered spells. Multiple spells can be linked to a single trigger gem, and will all be triggered if so. Multiple copies of Cast when Damage Taken will also function independently.

Damage counter and cooldown: Each linked spell gains an internal damage counter that tracks the total accumulated damage taken from hits, though not from damage over time or the Blood Magic passive[1] (e.g. you cannot use Module Error: No results found for item using search term "item_name = Righteous Fire" to trigger Cast when Damage Taken). All damage counters will be reset to 0 upon entering a new area. When a linked spell is cast, it is put on cooldown for 250 ms and will not track damage during that time.

Multiple copies of the same gem share cooldowns, meaning that if two copies of the same spell are triggered within 250 ms of each other, the first will trigger and the second will fail to do so as it is on cooldown. This mostly prevents using multiple copies of the same spell with Cast when Damage Taken, though the use of Cast when Damage Taken gems of different levels can avoid cooldown overlap in some circumstances due to the differing amounts of damage required to trigger the spells.

The Cast when Damage Taken gem itself does not have its own counter or cooldown.[2]

Maximum level of supported skills: Cast when Damage Taken cannot support skills with a higher player level requirement than that of Cast when Damage Taken itself. Note that this restriction only applies to active skills; any level of other support gems may be used.

Trigger order: Trigger gems and their linked skills are cast in a certain order that depends both on which item it is equipped on and which socket the skills are in. If there are trigger gems in each equipped item, the order of operation will be:

Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots

The linked sockets also follow a specific order, as follows:

1 2
4 3
5 6

Damage effectiveness: The damage effectiveness increases with level, but so does the damage taken per cast; overall, the amount of damage that needs to be taken per damage effectiveness goes up at higher gem levels. The optimum is a level 2 gem, which requires 1442 damage taken per 100% damage effectiveness. In comparison, a level 20 gem requires 3057 damage taken per 100% damage effectiveness.

This does not, however, take into account the increase in damage from being able to use a higher level gem; for instance, a level 4 BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6.00 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From 1-20% Quality:
+(0.05-1) Volleys
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
gem deals an average of 91.5 damage, while a level 20 gem deals an average of 475. On a strict damage-in-per-damage-out basis, Cast when Damage Taken roughly triples in power between level 1 and level 20, depending on the skill used. Any flat added damage will affect this ratio—the more damage added, the less effective it is to level up the Cast when Damage Taken gem.

Targeting: Targeted spells will cast towards the enemy that caused the last damage. Reflected damage is considered to come from the enemy originally damaged. If the damage was self-caused, it will target a random enemy (if there are no enemies, it will be cast at the player, if it is a projectile, it will be fired in a random direction).[3]

Totems: Cast when Damage Taken can't be used with totems.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceDamage
Threshold
less/more
Damage
Maximum Level of
Supported Skill Gems
Exp.Total Exp.
1384027N/A65% less3800
2404129N/A63% less40388734388734
3424330N/A61% less42477437866171
4444531N/A59% less445837861449957
5464733N/A57% less467103592160316
6484934N/A55% less4813555113515827
7505135N/A53% less5011388774654704
8525337N/A51% less5213682336022937
9545538N/A49% less5416383387661275
10565739N/A47% less5619566489617923
11585841N/A45% less58365518413273107
12606042N/A43% less60301732716290434
13626243N/A41% less62357623219866666
14646444N/A39% less64423166724098333
15656545N/A37% less65239507826493411
16666646N/A35% less66842106334914474
17676746N/A33% less671615998351074457
18686847N/A31% less684117036792244824
19696948N/A29% less6986794448179039272
20707048N/A27% less70157405063336444335
21727250N/A25% less72N/AN/A
2274N/AN/AN/A23% less74N/AN/A
2376N/AN/AN/A21% less76N/AN/A
2478N/AN/AN/A19% less78N/AN/A
2580N/AN/AN/A17% less80N/AN/A
2682N/AN/AN/A15% less82N/AN/A
2784N/AN/AN/A13% less84N/AN/A
2886N/AN/AN/A11% less86N/AN/A
2988N/AN/AN/A9% less88N/AN/A
3090N/AN/AN/A7% less90N/AN/A
3191N/AN/AN/A6% less91N/AN/A
3292N/AN/AN/A5% less92N/AN/A
3393N/AN/AN/A4% less93N/AN/A
3494N/AN/AN/A3% less94N/AN/A
3595N/AN/AN/A2% less95N/AN/A
3696N/AN/AN/A1% less96N/AN/A
3797N/AN/AN/AN/A97N/AN/A
3898N/AN/AN/A1% more98N/AN/A
3999N/AN/AN/A2% more99N/AN/A
40100N/AN/AN/A3% more100N/AN/A

Lua error in Module:Item_acquisition at line 628: table index is nil.

Related unique items

The following unique items are related to Cast when Damage Taken Support:

ItemBase ItemRequired levelStats

Strategy

Due to the large amount of damage taken needed per damage effectiveness and the rapid scaling of damage taken required per level, it is advisable to use spells for purposes other than damage that do not depend heavily on the active skill level. Possible choices include:

Offensive:

  • Module Error: No results found for item using search term "item_name = Wave of Conviction" for applying Exposure
  • Module Error: No results found for item using search term "item_name = Frost Bomb" for applying Cold Exposure and reducing enemies' Life/Energy Shield regen
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    for Frenzy Charge generation
  • Offensive curses such as Module Error: No results found for item using search term "item_name = Frostbite", Module Error: No results found for item using search term "item_name = Flammability", ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed enemies have -(17-36)% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock

    Additional Effects From 1-20% Quality:
    Shocks on Cursed enemies have (1-20)% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Elemental Weakness", Module Error: No results found for item using search term "item_name = Despair", Module Error: No results found for item using search term "item_name = Vulnerability", etc.
  • Offensive golems such as Module Error: No results found for item using search term "item_name = Summon Ice Golem", Module Error: No results found for item using search term "item_name = Summon Flame Golem", Module Error: No results found for item using search term "item_name = Summon Lightning Golem"

Defensive:

  • Guard skills such as Module Error: No results found for item using search term "item_name = Immortal Call", Module Error: No results found for item using search term "item_name = Steelskin", Module Error: No results found for item using search term "item_name = Molten Shell", Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
    Level: (1-20)
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    Spends (45-64)% of current Mana
    75% of Damage from Hits is taken from Buff before your Life or Energy Shield
    Buff can take Damage equal to Mana Spent by this Skill's effect
    Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
    This Skill's Cooldown does not recover during its effect

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Frost Shield"
    • Only one guard skill should be used in all CWDT setups, as they share their cooldown
    • Module Error: No results found for item using search term "item_name = Increased Duration Support" can be used to increase the duration
  • Module Error: No results found for item using search term "item_name = Withering Step" for Elusive and Phasing.
  • Module Error: No results found for item using search term "item_name = Phase Run" for increased movement speed, reduced visibility and Phasing
    • Useful for builds that often run past packs such as minion or DOT builds
    • Make sure Phase Run is the last skill to be triggered in all CWDT setups
  • Module Error: No results found for item using search term "item_name = Frost Wall" to block enemies.
  • Module Error: No results found for item using search term "item_name = Void Sphere" to Hinder enemies.
  • Module Error: No results found for item using search term "item_name = Vortex", Module Error: No results found for item using search term "item_name = Arctic Breath" or Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to chill enemies.
    • Can be linked with Bonechill SupportBonechill SupportCold, Support
      Icon: B
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 38Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported Skills
      Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect
      Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect
      Supported Skills deal (5-14)% more Cold Damage

      Additional Effects From 1-20% Quality:
      Supported Skills deal (0.5-10)% increased Cold Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      for increased chill effect
  • Module Error: No results found for item using search term "item_name = Purifying Flame" to create Consecrated Ground
  • Module Error: No results found for item using search term "item_name = Detonate Dead", Module Error: No results found for item using search term "item_name = Flesh Offering", or Bone OfferingBone OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds
    Additional 1.00 seconds Base Duration per extra corpse Consumed
    Grants Minions +(25-35)% Chance to Block Attack Damage
    Grants Minions +(25-34)% Chance to Block Spell Damage
    Grants Minions 4% of Life Regenerated per Second if they have Blocked recently

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Offering
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    for passive corpse disposal and minion buffing
  • Module Error: No results found for item using search term "item_name = Lightning Warp" to escape melee range (could backfire).
  • Defensive curses such as Module Error: No results found for item using search term "item_name = Enfeeble", Module Error: No results found for item using search term "item_name = Temporal Chains"
  • Defensive golems such as Module Error: No results found for item using search term "item_name = Summon Stone Golem", Module Error: No results found for item using search term "item_name = Summon Chaos Golem".
    • Can be linked with Module Error: No results found for item using search term "item_name = Meat Shield Support"

Other:

  • Module Error: No results found for item using search term "item_name = Portal" for builds that die often.
  • Module Error: No results found for item using search term "item_name = Lightning Warp" is often used in AFK boss kill attempts such as Uber Elder or Sirus.

Some supports also potentially combine well, especially with a persistent rapid-firing skill such as Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22
Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
Base radius is 1.8 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
:

  • Blind SupportBlind SupportSupport
    Icon: x
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Blind Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Chance to Flee SupportChance to Flee SupportSupport
    Icon: z
    Level: (1-20)
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (25-44)% chance to Cause Monsters to Flee

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% chance to Cause Monsters to Flee
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Passive IIR culling via Module Error: No results found for item using search term "item_name = Culling Strike Support", Module Error: No results found for item using search term "item_name = Item Rarity Support", and a skill that causes many hits.
  • Module Error: No results found for item using search term "item_name = Hextouch Support" (As of Version 1.2.2 CWDT will only trigger Ball Lightning in this example, Ball Lightning will then only trigger Hextouch if the supported curse is above the CWDT level threshold.)
  • Module Error: No results found for item using search term "item_name = Knockback Support"
  • Module Error: No results found for item using search term "item_name = Power Charge On Critical Support"

With self-damaging mechanics, it is possible to cause spells created from CWDT to proc CWDT again, creating a loop. Some possibilities are:

  • Module Error: No results found for item using search term "item_name = Scold's Bridle"
    • Pros: stable output; you can tune proc rate by changing mana cost; only one item required
    • Cons: requires fast recovery to mitigate damage taken. Otherwise, you can kill yourself in your hideout just by testing skills. Usually Agnostic Pathfinder with mana flask, Clarity watcher's eye mod, Battle Rouse
  • Module Error: No results found for item using search term "item_name = Heartbound Loop"
    • Pros: stable output
    • Cons: same as Scold's + huge waste of jewel sockets
  • Eye of InnocenceEye of Innocence
    Citrine Amulet
    Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
    (50-70)% increased Damage while Ignited
    Take 100 Fire Damage when you Ignite an Enemy
    2% of Fire Damage Leeched as Life while Ignited
    "...and so He said: 'Let only the good meet my gaze'
    and no eye met His. So He called down the cleansing flames
    and let black smoke sweep the Sinners away."
    - Book of Innocence
    • Pros: great recovery (at worst you take damage as frequently as you gain HP back); many recovery options: Vitality mod, Discipline mod, Ngamahu's Sign, Razor of the Seventh Sun, Shaper rings
    • Cons: 100% chance to ignite forces passive tree/ascendancy choices; easier to get best proc rates against packs than against single targets
  • Module Error: No results found for item using search term "item_name = Replica Tulfall"
    • Pros: stable recovery, you can adapt to bad map mods by changing a number of socketed Powerlessness jewels
    • Cons: Pathfinder mana or tons of unique items to get HP recovery, better proc rates against packs than single target
  • Module Error: No results found for item using search term "item_name = Gluttony" or Module Error: No results found for item using search term "item_name = Hiltless"
    • Pros: one item
    • Cons: requires external life recovery, low trigger rate (enough to proc Vengeance)
  • Module Error: No results found for item using search term "item_name = Storm Secret"
  • Module Error: No results found for item using search term "item_name = Doedre's Elixir"
  • Module Error: No results found for item using search term "item_name = Forbidden Rite"

Quick reference chart of commonly used spell gems and their maximum allowed level to be supported by each level of CWDT:

Level Damage Threshold Damage Modifier Max level of spell gems Module Error: No results found for item using search term "item_name = Immortal Call"

(Endurance charge bonus)

Module Error: No results found for item using search term "item_name = Molten Shell"

(additional armour)

Module Error: No results found for item using search term "item_name = Arctic Breath" Module Error: No results found for item using search term "item_name = Enfeeble" Module Error: No results found for item using search term "item_name = Frost Wall" Module Error: No results found for item using search term "item_name = Tempest Shield" Module Error: No results found for item using search term "item_name = Vortex" Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Module Error: No results found for item using search term "item_name = Phase Run" Module Error: No results found for item using search term "item_name = Temporal Chains" Golem (any)
1 528 -70% 38 3 (106%) 10 (282) 4 5 10 7 4 7 3 5 3
2 583 -66% 40 4 (109%) 11 (328) 5 6 11 8 5 8 4 6 4
3 661 -62% 42 5 (112%) 11 (328) 6 7 11 8 6 8 5 7 5
4 725 -58% 44 6 (115%) 12 (378) 7 7 12 9 7 9 6 7 6
5 812 -54% 46 7 (118%) 12 (378) 8 8 12 10 8 10 7 8 7
6 897 -50% 48 8 (121%) 13 (433) 9 9 13 10 9 10 8 9 8
7 1003 -46% 50 9 (124%) 13 (433) 10 10 13 11 10 11 9 10 9
8 1107 -42% 52 10 (127%) 14 (495) 11 11 14 12 11 12 10 11 10
9 1221 -38% 54 11 (130%) 14 (495) 12 12 14 12 12 12 11 12 11
10 1354 -34% 56 12 (133%) 15 (545) 13 13 15 13 13 13 12 13 12
11 1485 -30% 58 13 (136%) 16 (599) 14 14 16 14 14 14 13 14 13
12 1635 -26% 60 14 (139%) 16 (599) 15 15 16 15 15 15 14 15 14
13 1804 -22% 62 15 (142%) 17 (657) 16 16 17 16 16 16 15 16 15
14 1980 -18% 64 16 (145%) 18 (719) 17 17 18 17 17 17 16 17 16
15 2184 -14% 65 16 (145%) 18 (719) 17 17 18 17 17 17 16 17 16
16 2394 -10% 66 17 (148%) 18 (719) 18 18 18 18 18 18 17 18 17
17 2621 -6% 67 17 (148%) 19 (786) 18 18 19 18 18 18 17 18 17
18 2874 -2% 68 18 (151%) 19 (786) 19 19 19 19 19 19 18 19 18
19 3142 +2% 69 19 (154%) 19 (786) 19 19 19 19 19 19 19 19 19
20 3272 +6% 70 20 (157%) 20 (858) 20 20 20 20 20 20 20 20 20
21 3580 +10% 72 21 (160%) 21 (909) 21 21 21 21 21 21 21 21 21
22 3950 +14% 74 22 (163%) 22 (962) 22 22 22 22 22 22 22 22 22
23 4350 +18% 76 23 (166%) 23 (1018) 23 23 23 23 23 23 23 23 23

Cats when Damage Taken

Cats spawned by Cats when Damage Taken

Cats when Damage Taken was a trigger gem available only on April 1, 2015 as an April Fool's joke.[4] Like Cast when Damage Taken, it caused a linked spell to activate when the player accumulated damage taken, but besides casting the spell, it also summoned black cats. Other properties were identical to the Cast when Damage Taken skill.

Version history

Version Changes
3.15.0
  • Trigger skill gems now cost mana.
  • Now has a 250% Cost and Reservation Multiplier.
Unknown
  • (Not documented in patch notes) the Divergent alternate gem quality has changed to Supported Skills require 1% reduced amount of Damage taken to Trigger
3.12.0
  • Now has alternative gem quality:[5]
Anomalous: Supported Skills have 1% increased Skill Effect Duration (per 1% quality)
Divergent: 1% more Damage required to Trigger (per 1% quality)
2.0.0
  • Enduring Cry is now a Warcry instead of a spell, therefore it can't be cast anymore.
1.3.1g
  • Fixed a bug with the trigger gems that cause spells to automatically cats on various conditions.
1.3.1
  • Spells triggered by Cast on Damage Taken have had their damage reduced by 25%.
1.3.0
  • Trigger gems are now classified as Trigger.
1.2.2
  • Gems may now only be supported by a single trigger gem, gems supported by multiple trigger gems will be disabled.
1.0.1
  • The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem.
1.0.0f
  • Cooldown of 250ms added.
1.0.0
  • Cast when Damage Taken has been added to the game.

See also

  • Cast on Death SupportCast on Death SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 0%
    Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(0-152)% more Damage while Dead
    100% chance to Trigger Supported Non-Minion Spells on Death
    Supported Skills Cost nothing

    Additional Effects From 1-20% Quality:
    Supported Skills have (3-60)% increased Area of Effect while Dead
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (19-10)% less Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Attack Critical Strike Chance
    Supported Skills have (1-20)% increased Spell Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Melee Attacks will Trigger a Supported Spell on Kill
    Supported Spells have (20-39)% more Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Attack Damage
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

References

  1. Mark_GGG (9 October 2013). "Path of Exile Forum". Retrieved 2 July 2015.
  2. Mark_GGG (May 20, 2014). "Path of Exile Forum".
  3. Some experimentation with Heartbound Loop
  4. Chris (April 1, 2015). "Incident Report for April 1 Catastrophe". Retrieved April 1, 2015.
  5. Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Official Path of Exile Forums. Retrieved May 7, 2021.

ru:Сотворение чар при получении урона