The Constrictor: Difference between revisions

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The Constrictor
The Constrictor
The Constrictor

The Constrictor is one of the four Elder Guardians.

Zones

Ruins of Despair
  • Stage 1: Pools of poison spawn on the ground at one corner, dealing poison damage.
  • Stage 2: Summons frogs that chase the player and detonate for cold damage when touched.
  • Stage 3: Summons Giant Gladiator Statues to the arena. They can be killed and do not respawn but have high damage and health.
Island of Devastation
  • Stage 1:
Sea of Isolation
  • Stage 1: Multiple frostbolts slowly chase the player, dealing cold damage over time while touching the player.
  • Stage 2: Pillars of water shoot from the ground, dealing cold damage.
  • Stage 3: Waves of water jump across the stage.

Fighting Sequence

Each Elder Guardians is fought in one of three stages, each with different hazards. At higher tiers, the boss will change phases, teleporting you to a new area with different stage hazards. On yellow maps, this occurs at 1/2 health, and in red maps, this occurs at 2/3 and 1/3 health.

The Constrictor uses the following attacks:

  • Melee attack
  • Dash attack: Dashes forward while dealing damage.
  • Strafe shot: Dashes sideways while firing multiple arrows.
  • Charged shot: Charges up an shot from his bow and fires.
  • Arrow volley: Fires multiple arrows several times, firing in varied patterns. This attack covers a large area in front of him.
  • Combo rush: Performs a melee attack twice, then jumps backwards and fires multiple lines of arrows at the ground.
  • Sundering shot: Goes airborne and fires an arrow straight down, which split into eight projectiles that travel across the ground.
  • Mirror arrow: Disappears and fires multiple mirror arrows. The clones can be killed for flask charges.
  • While not moving, you will receive a stacking Crippling Vines debuff which slows movement speed. Vines are removed gradually while moving.

Exclusive drops

  • Grelwood ShankGrelwood Shank
    Eternal Sword
    One Handed Sword
    Physical Damage: (116.85-129.15) to (193.8-214.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 1.1 metres
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    Through countless seasons they stand, stoic,
    Each season leaving its mark;
    a memory written in fibrous flesh.
  • Beltimber BladeBeltimber Blade
    Eternal Sword
    One Handed Sword
    Physical Damage: (116.85-129.15) to (193.8-214.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 1.1 metres
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Evasion Rating while moving
    Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
    Far Shot
    By wind and wing they are carried,
    Their fates not theirs to control,
    Yet the fates of others dragged in their wake.

Version history

Version Changes
3.2.0
  • No longer immune to Taunt, though they may not retarget based on being taunted.
3.1.0
  • Introduced to the game.

References