The Constrictor: Difference between revisions

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== Zones ==  
== Zones ==  
[[Ruins of Despair]] <br>
:[[Ruins of Despair]]
[[Island of Devastation]] <br>
* Stage 1: Pools of poison spawn on the ground, dealing poison damage.
[[Sea of Isolation]]<br>
:[[Island of Devastation]]
* Stage 1:
:[[Sea of Isolation]]
* Stage 1: Multiple frostbolts slowly chase the player, dealing cold damage over time while touching the player.
* Stage 2: Pillars of water shoot from the ground, dealing cold damage.


== Fighting Sequence ==
== Fighting Sequence ==
'''-Island of Devastation-'''<br />
Each Elder Guardians is fought in one of three stages, each with different hazards. At higher tiers, the boss will change phases, teleporting you to a new area with different stage hazards. On yellow maps, this occurs at 1/2 health, and in red maps, this occurs at 2/3 and 1/3 health.
Stage 1:


Arena is an open area. The Constrictor has several attacks and spells that deal cold/poison/and physical damage.
The Constrictor uses the following attacks:
* A Frost Bomb effect in the shape of a flower that will explode after one pulse cycle of cold damage.
* Melee attack
* A short charging cycle that follows with a barrage with a fanning spread until they converge on a single spot.
* Dash attack: Dashes forward while dealing damage.
* A shield Charge effect.
* Strafe shot: Dashes sideways while firing multiple arrows.
* A short period of invulnerability where the Constrictor will go into a flower pod, then after a second create 6 flower pods that then release mimics of the Constrictor that deal damage with a less hitpoint pool.
* Charged shot: Charges up an shot from his bow and fires.
* A short charging cycle for a poison arrow that will pierce through all things.
* Arrow volley: Fires multiple arrows several times, firing in varied patterns. This attack covers a large area in front of him.
Upon taking The Constrictor down to 60% health the Elder comes in and takes you and him to a new arena.
* Combo rush: Performs a melee attack twice, then jumps backwards and fires multiple lines of arrows at the ground.
 
* Sundering shot: Goes airborne and fires an arrow straight down, which split into eight projectiles that travel across the ground.
<br />
* Mirror arrow: Disappears and fires multiple mirror arrows. The clones can be killed for flask charges.
Stage 2: Identical arena to stage 1. The Constrictor also gains two new skills alongside bringing everything from stage 1:
* While not moving, you will receive a stacking Crippling Vines debuff which slows movement speed. Vines are removed gradually while moving.
* The Constrictor will jump into the air and fire a wall of arrows down onto a location that will proceed outward three times.
* The Constrictor slams onto a single location with gore glacial cascades shooting outwards to the edge of the arena in a 6-point star pattern.
Fight until you kill the Constrictor.


==Exclusive drops==
==Exclusive drops==
 
* {{il|Grelwood Shank}}
{{il|Grelwood Shank}}
* {{il|Beltimber Blade}}
 
{{il|Beltimber Blade}}


==Version history==
==Version history==

Revision as of 00:23, 24 July 2018

The Constrictor
The Constrictor
The Constrictor

The Constrictor is one of the four Elder Guardians.

Zones

Ruins of Despair
  • Stage 1: Pools of poison spawn on the ground, dealing poison damage.
Island of Devastation
  • Stage 1:
Sea of Isolation
  • Stage 1: Multiple frostbolts slowly chase the player, dealing cold damage over time while touching the player.
  • Stage 2: Pillars of water shoot from the ground, dealing cold damage.

Fighting Sequence

Each Elder Guardians is fought in one of three stages, each with different hazards. At higher tiers, the boss will change phases, teleporting you to a new area with different stage hazards. On yellow maps, this occurs at 1/2 health, and in red maps, this occurs at 2/3 and 1/3 health.

The Constrictor uses the following attacks:

  • Melee attack
  • Dash attack: Dashes forward while dealing damage.
  • Strafe shot: Dashes sideways while firing multiple arrows.
  • Charged shot: Charges up an shot from his bow and fires.
  • Arrow volley: Fires multiple arrows several times, firing in varied patterns. This attack covers a large area in front of him.
  • Combo rush: Performs a melee attack twice, then jumps backwards and fires multiple lines of arrows at the ground.
  • Sundering shot: Goes airborne and fires an arrow straight down, which split into eight projectiles that travel across the ground.
  • Mirror arrow: Disappears and fires multiple mirror arrows. The clones can be killed for flask charges.
  • While not moving, you will receive a stacking Crippling Vines debuff which slows movement speed. Vines are removed gradually while moving.

Exclusive drops

  • Grelwood ShankGrelwood Shank
    Eternal Sword
    One Handed Sword
    Physical Damage: (116.85-129.15) to (193.8-214.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 1.1 metres
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    Through countless seasons they stand, stoic,
    Each season leaving its mark;
    a memory written in fibrous flesh.
  • Beltimber BladeBeltimber Blade
    Eternal Sword
    One Handed Sword
    Physical Damage: (116.85-129.15) to (193.8-214.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 1.1 metres
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Evasion Rating while moving
    Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
    Far Shot
    By wind and wing they are carried,
    Their fates not theirs to control,
    Yet the fates of others dragged in their wake.

Version history

Version Changes
3.2.0
  • No longer immune to Taunt, though they may not retarget based on being taunted.
3.1.0
  • Introduced to the game.

References