Movement speed: Difference between revisions

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Movement speed is beneficial for characters that employ [[evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.  
Movement speed is beneficial for characters that employ [[evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.  
==Passive skills==
The following [[passive skill|Passives]] grant movement speed bonuses:
{{passive table|width=500px
|Attack and Movement Speed
|Bow Damage and Movement Speed
|Movement Speed (passive skill)
|Movement Speed and Evasion
|Armour Mastery
|Art of the Gladiator
|Aspect of the Eagle
|Aspect of the Panther
|Avatar of the Hunt
|Celerity
|Harrier
|Nimbleness
|Quickness (2)
|Quickstep
}}


==Flasks==
==Flasks==
Line 135: Line 115:
* {{il|Wondertrap}} (+10% | legacy: +15%)
* {{il|Wondertrap}} (+10% | legacy: +15%)


==Passive skills==
The following [[passive skill|Passives]] grant movement speed bonuses:
{{passive table|width=500px
|Attack and Movement Speed
|Bow Damage and Movement Speed
|Movement Speed (passive skill)
|Movement Speed and Evasion
|Armour Mastery
|Art of the Gladiator
|Aspect of the Eagle
|Aspect of the Panther
|Avatar of the Hunt
|Celerity
|Harrier
|Nimbleness
|Quickness (2)
|Quickstep
}}





Revision as of 00:19, 15 November 2015

"Movement Speed" redirects here. For the basic passive skill, see Movement Speed (passive skill).

Movement speed is a modifier to the base speed a character can run.

Body armours and shields induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour.

There is no cap on movement speed.

Movement speed is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.

Flasks

There is one flask specifically designed to increase movement speed. Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Item Modifiers

Prefix (Boots only)

Name Level Stat Value
Runner's 1 x% increased Movement Speed 10
Sprinter's 15 x% increased Movement Speed 15
Stallion's 30 x% increased Movement Speed 20
Gazelle's 40 x% increased Movement Speed 25
Cheetah's 55 x% increased Movement Speed 30

Suffix (Flasks only)

Name Level Stat Value
…of Adrenaline 5 x% increased Movement Speed during flask effect 20 to 30

WARNING: Please notice that Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
gained as a quest reward from finishing Mercy Mission quest in Act 1 Normal has iLvl=4 and can not roll "of Adrenaline" suffix.

Unique Items

There are several Unique Items that affect movement speed.

Non-boots:

Boots:

Passive skills

The following Passives grant movement speed bonuses:

Template:Passive table