List of Archnemesis modifiers in Archnemesis league: Difference between revisions
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==Historical list== | ==Historical list== | ||
{{historical content|[[Version 3.18.0]] added Archnemesis modifiers to the core game, but without the combining mod elements. The mod text column of this list is using the datamined data so that it may be not relevant to the condition during [[Archnemesis league]]}} | {{historical content|[[Version 3.18.0]] added Archnemesis modifiers to the core game, but without the combining mod elements, nor tie the mod with specific drop. The mod text column of this list is using the datamined data so that it may be not relevant to the condition during [[Archnemesis league]]}} | ||
In this list tier 1 mod means the mod does not require any tier 1 mod to craft and drop naturally in [[Archnemesis league]], while T2 mod means it use two or more T1 mods to craft, while T3 mod means it use at least one T2 mod to craft and so on. | In this list tier 1 mod means the mod does not require any tier 1 mod to craft and drop naturally in [[Archnemesis league]], while T2 mod means it use two or more T1 mods to craft, while T3 mod means it use at least one T2 mod to craft and so on. | ||
===Tier 1 mods=== | ===Tier 1 mods=== |
Revision as of 09:14, 6 May 2022
This article is a stub. Please help improve the article by expanding it.
For the datamined list, see Archnemesis modifiers.
List of Archnemesis modifiers
Historical list
This article describes historical game content.
Version 3.18.0 added Archnemesis modifiers to the core game, but without the combining mod elements, nor tie the mod with specific drop. The mod text column of this list is using the datamined data so that it may be not relevant to the condition during Archnemesis league
In this list tier 1 mod means the mod does not require any tier 1 mod to craft and drop naturally in Archnemesis league, while T2 mod means it use two or more T1 mods to craft, while T3 mod means it use at least one T2 mod to craft and so on.
Tier 1 mods
Name | mod text | in-game mod description | Used in recipe | Remarks |
---|---|---|---|---|
Arcane Buffer | 150% faster start of Energy Shield Recharge (Hidden) Chaos Damage taken does not bypass Energy Shield (Hidden) |
Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks | Heralding Minions, Temporal Bubble | Rewards essence |
Berserker | Module Error: No results found. | Monster Enrages as it loses life | Crystal-skinned, Executioner | Rewards unique item |
Bloodletter | Attacks cause Bleeding (Hidden) 50% increased Damage with Bleeding (Hidden) 25% increased Bleeding Duration (Hidden) 25% reduced Physical Damage taken over time (Hidden) |
Monster has augmented Bleed powers. Monster Maims nearby enemies | Corrupter, Entangler | Rewards jewellery and weapon |
Bombardier | Skills fire 2 additional Projectiles (Hidden) Skills Chain +2 times (Hidden) Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden) Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets (Hidden) |
Monster has augmented Projectile powers and periodically unleashes a barrage of mortars | Necromancer | Rewards armour pieces |
Bonebreaker | Always Stuns Enemies on Hit (Hidden) 25% chance to double Stun Duration (Hidden) 30% reduced Attack and Cast Speed (Hidden) 100% increased Global Accuracy Rating (Hidden) 250% increased Stun Threshold (Hidden) |
Monster has augmented Stun powers. Monster hits are slower and can't be evaded | Magma Barrier, Tukohama-touched | Rewards weapon |
Chaosweaver | Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden) 25% of Physical Damage Converted to Chaos Damage (Hidden) +40% to Chaos Resistance (Hidden) |
Monster is imbued with Chaos Damage and Resistance | Hexer, Corrupter, Empowered Elements | Rewards gems |
Consecrator | Module Error: No results found. | Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments | Invulnerable, Mana Siphoner | Rewards map fragments |
Deadeye | 20% increased Damage (Hidden) | Monster is Accurate and applies Marks | Assassin, Drought Bringer | Rewards armour pieces and jewellery |
Dynamo | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) |
Monster has augmented Shock powers | Heralding Minions, Mana Siphoner | Rewards generic item and jewellery |
Echoist | Module Error: No results found. | Monster repeats skills additional times | Hexer, Mirror Image, Trickster | Rewards generic item and currency |
Flameweaver | Inflict Fire Exposure on Hit (Hidden) 25% of Physical Damage Converted to Fire Damage (Hidden) 50% increased Fire Damage (Hidden) Gain 50% of Physical Damage as Extra Fire Damage (Hidden) +50% to Fire Resistance (Hidden) |
Monster is imbued with Fire Damage and Resistance | Evocationist, Flame Strider | Rewards weapons |
Frenzied | Module Error: No results found. | Monster and allies periodically Enrage | Executioner, Abberath-touched | Rewards generic item and unique |
Frostweaver | Inflict Cold Exposure on Hit (Hidden) 25% of Physical Damage Converted to Cold Damage (Hidden) 50% increased Cold Damage (Hidden) Gain 50% of Physical Damage as Extra Cold Damage (Hidden) +50% to Cold Resistance (Hidden) |
Monster is imbued with Cold Damage and Resistance | Evocationist, Frost Strider | Rewards armour |
Gargantuan | 20% increased Damage (Hidden) 40% increased Character Size (Hidden) 80% increased Area of Effect (Hidden) 40% increased maximum Life (Hidden) |
Monster is massive, granting more Life, Area of Effect, and Damage | Empowering Minions, Rejuvenating, Soul Eater | Rewards currency |
Hasted | 100% increased Evasion Rating (Hidden) | Monster is faster | Flame Strider, Frost Strider, Storm Strider | Rewards generic item |
Incendiary | Hits always Ignite (Hidden) All Damage can Ignite (Hidden) 25% increased Ignite Duration on Enemies (Hidden) |
Monster has augmented Ignite powers | Corpse Detonator, Magma Barrier | Rewards generic item and weapons |
Juggernaut | Cannot be Stunned (Hidden) Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value (Hidden) 15% increased Character Size (Hidden) 30% increased Area of Effect (Hidden) Gain 2 Endurance Charges every second if you've been Hit Recently (Hidden) |
Monster cannot be Slowed or Stunned. Monster gains Endurance Charges | Invulnerable, Temporal Bubble | Rewards harbinger shards |
Malediction | Module Error: No results found. | Monster has a weakening Aura | Drought Bringer, Effigy | Rewards divination card |
Opulent | 10000% increased Quantity of Items Dropped (Hidden) 20000% increased Rarity of Items Dropped (Hidden) |
Monster is fabulously wealthy | N/A | |
Overcharged | Module Error: No results found. | Monster grants Charges to itself and Allies over time | Necromancer, Trickster | Rewards 2x rings |
Permafrost | 35% chance to Freeze (Hidden) All Damage can Freeze (Hidden) 25% increased Freeze Duration on Enemies (Hidden) |
Monster has augmented Freeze and Chill powers | Crystal-Skinned, Ice Prison | Rewards generic item and armours |
Sentinel | 50% Chance to Block Attack Damage (Hidden) 50% Chance to Block Spell Damage (Hidden) You take 20% of Damage from Blocked Hits (Hidden) |
Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit | Ice Prison, Invulnerable, Treant Horde | Rewards 2x armours |
Soul Conduit | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) |
On death, Monster and nearby Allies are revived | Mirror Image, Soul Eater | Rewards map (required monster level that can drop maps) |
Steel-infused | Overwhelm 10% Physical Damage Reduction (Hidden) 40% increased Global Physical Damage (Hidden) 30% additional Physical Damage Reduction (Hidden) 250% increased Stun Threshold (Hidden) |
Monster is imbued with Physical Damage and Physical Damage Reduction | Empowered Elements, Treant Horde | Rewards weapon |
Stormweaver | Inflict Lightning Exposure on Hit (Hidden) 25% of Physical Damage Converted to Lightning Damage (Hidden) 50% increased Lightning Damage (Hidden) Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) +50% to Lightning Resistance (Hidden) |
Monster is imbued with Lightning Damage and Resistance | Evocationist, Storm Strider | Rewards ring |
Toxic | Poison on Hit (Hidden) All Damage from Hits can Poison (Hidden) 30% increased Poison Duration (Hidden) 30% increased Damage with Poison (Hidden) +25% Chaos Resistance against Damage Over Time (Hidden) |
Monster has augmented Poison powers | Entangler, Treant Horde | Rewards generic item and gems. Monster spawn orb on death (similar to Volatile Flameblood) that deals chaos damage. The orb drops Caustic Ground |
Vampiric | 100% of Damage Leeched as Life (Hidden) Life Leech effects are not removed when Unreserved Life is Filled (Hidden) 25% increased Damage while Leeching Life (Hidden) Enemies Cannot Leech Life From you Enemies Cannot Leech Energy Shield From you (Hidden) 200% increased total Recovery per second from Life Leech (Hidden) |
Monster has augmented Life Leech powers. Monster cannot be Leeched from | Assassin, Rejuvenating | Reward fossil |
Tier 2+ mods
Name | mod text | in-game mod description | ingredients | Used in recipe | Remarks |
---|---|---|---|---|---|
Abberath-touched | 50% increased Damage (Hidden) +30% to all Elemental Resistances (Hidden) +20% to Chaos Resistance (Hidden) 10% additional Physical Damage Reduction (Hidden) Dropped Items with Rarity are converted to Maps (Hidden) | ||||
Arakaali-touched | 50% increased Damage (Hidden) +30% to all Elemental Resistances (Hidden) +20% to Chaos Resistance (Hidden) 10% additional Physical Damage Reduction (Hidden) Dropped Items with Rarity are converted to Divination Cards (Hidden) | ||||
Assassin | All hits are Critical Strikes (Hidden) You take 50% reduced Extra Damage from Critical Strikes (Hidden) 100% Global chance to Blind Enemies on hit (Hidden) 100% increased Blind Effect (Hidden) | ||||
Brine King-touched | 50% increased Damage (Hidden) +30% to all Elemental Resistances (Hidden) +20% to Chaos Resistance (Hidden) 10% additional Physical Damage Reduction (Hidden) Dropped Items with Rarity are converted to Divination Cards (Hidden) | ||||
Corpse Detonator | +40% to Fire Resistance (Hidden) | ||||
Corrupter | |||||
Crystal-skinned | +40% to all Elemental Resistances (Hidden) Gain 40% of Physical Damage as Extra Damage of a random Element (Hidden) | ||||
Drought Bringer | Regenerate 1.5% of Life per second (Hidden) | ||||
Effigy | |||||
Empowered Elements | |||||
Empowering Minions | |||||
Entangler | Poison on Hit (Hidden) All Damage from Hits can Poison (Hidden) +25% to Chaos Resistance (Hidden) | ||||
Evocationist | Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | ||||
Executioner | |||||
Flame Strider | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | ||||
Frost Strider | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) | ||||
Heralding Minions | Module Error: No results found. | ||||
Hexer | Hexproof | ||||
Ice Prison | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 20% additional Physical Damage Reduction (Hidden) | ||||
Innocence-touched | 50% increased Damage (Hidden) +40% to all Elemental Resistances (Hidden) +25% to Chaos Resistance (Hidden) 15% additional Physical Damage Reduction (Hidden) Dropped Items with Rarity are converted to Scarabs (Hidden) | ||||
Invulnerable | 30% Chance to Block Attack Damage (Hidden) 30% Chance to Block Spell Damage (Hidden) You take 20% of Damage from Blocked Hits (Hidden) | ||||
Kitava-touched | 50% increased Damage (Hidden) +40% to all Elemental Resistances (Hidden) +25% to Chaos Resistance (Hidden) 15% additional Physical Damage Reduction (Hidden) | ||||
Lunaris-touched | 50% increased Damage (Hidden) +30% to all Elemental Resistances (Hidden) +20% to Chaos Resistance (Hidden) 10% additional Physical Damage Reduction (Hidden) | ||||
Magma Barrier | 25% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) 25% additional Physical Damage Reduction (Hidden) | ||||
Mana Siphoner | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | ||||
Mirror Image | |||||
Necromancer | 30% increased maximum Life (Hidden) Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden) | ||||
Rejuvenating | Regenerate 2% of Life per second (Hidden) 20% increased maximum Life (Hidden) | ||||
Shakari-touched | 50% increased Damage (Hidden) +30% to all Elemental Resistances (Hidden) +20% to Chaos Resistance (Hidden) 10% additional Physical Damage Reduction (Hidden) | ||||
Solaris-touched | 50% increased Damage (Hidden) +30% to all Elemental Resistances (Hidden) +20% to Chaos Resistance (Hidden) 10% additional Physical Damage Reduction (Hidden) | ||||
Soul Eater | |||||
Storm Strider | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | ||||
Temporal Bubble | |||||
Treant Horde | |||||
Trickster | +100% chance to Suppress Spell Damage (Hidden) Prevent +10% of Suppressed Spell Damage (Hidden) Non-Damaging Ailments Reflection (Hidden) Monsters grant 20000% increased Experience (Hidden) | ||||
Tukohama-touched | 50% increased Damage (Hidden) +30% to all Elemental Resistances (Hidden) +20% to Chaos Resistance (Hidden) 10% additional Physical Damage Reduction (Hidden) Dropped Items with Rarity are converted to Maps (Hidden) |