|stat_text = Deals (4-31) to (77-589) base Lightning Damage per Power Charge<br>Deals (29-220) to (43-331) base Fire Damage per Endurance Charge<br>Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge<br>35% less Damage if Triggered
|level1_stat_text = Deals 4 to 77 base Lightning Damage per Power Charge<br>Deals 29 to 43 base Fire Damage per Endurance Charge<br>Deals 24 to 36 base Cold Damage per Frenzy Charge
|stat_text = Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed<br>Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed<br>Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed<br>60% less Damage with Ailments<br>Base radius is 3 metres<br>15% more Area of Effect per Charge removed
|level1_stat_text = Deals 69 to 206 base Lightning Damage per Power Charge removed<br>Deals 110 to 165 base Fire Damage per Endurance Charge removed<br>Deals 110 to 165 base Cold Damage per Frenzy Charge removed
|level2_stat_text = Deals 5 to 92 base Lightning Damage per Power Charge<br>Deals 34 to 51 base Fire Damage per Endurance Charge<br>Deals 28 to 42 base Cold Damage per Frenzy Charge
|level2_stat_text = Deals 82 to 247 base Lightning Damage per Power Charge removed<br>Deals 132 to 197 base Fire Damage per Endurance Charge removed<br>Deals 132 to 197 base Cold Damage per Frenzy Charge removed
|level3_stat_text = Deals 6 to 108 base Lightning Damage per Power Charge<br>Deals 40 to 60 base Fire Damage per Endurance Charge<br>Deals 33 to 49 base Cold Damage per Frenzy Charge
|level3_stat_text = Deals 98 to 295 base Lightning Damage per Power Charge removed<br>Deals 157 to 236 base Fire Damage per Endurance Charge removed<br>Deals 157 to 236 base Cold Damage per Frenzy Charge removed
|level4_stat_text = Deals 7 to 126 base Lightning Damage per Power Charge<br>Deals 47 to 71 base Fire Damage per Endurance Charge<br>Deals 39 to 58 base Cold Damage per Frenzy Charge
|level4_stat_text = Deals 117 to 350 base Lightning Damage per Power Charge removed<br>Deals 187 to 280 base Fire Damage per Endurance Charge removed<br>Deals 187 to 280 base Cold Damage per Frenzy Charge removed
|level5_stat_text = Deals 138 to 414 base Lightning Damage per Power Charge removed<br>Deals 221 to 331 base Fire Damage per Endurance Charge removed<br>Deals 221 to 331 base Cold Damage per Frenzy Charge removed
|level5_stat_text = Deals 8 to 147 base Lightning Damage per Power Charge<br>Deals 55 to 83 base Fire Damage per Endurance Charge<br>Deals 45 to 68 base Cold Damage per Frenzy Charge
|level6_stat_text = Deals 154 to 462 base Lightning Damage per Power Charge removed<br>Deals 247 to 370 base Fire Damage per Endurance Charge removed<br>Deals 247 to 370 base Cold Damage per Frenzy Charge removed
|level6_stat_text = Deals 9 to 163 base Lightning Damage per Power Charge<br>Deals 61 to 91 base Fire Damage per Endurance Charge<br>Deals 50 to 75 base Cold Damage per Frenzy Charge
|level7_stat_text = Deals 172 to 516 base Lightning Damage per Power Charge removed<br>Deals 275 to 412 base Fire Damage per Endurance Charge removed<br>Deals 275 to 412 base Cold Damage per Frenzy Charge removed
|level7_stat_text = Deals 9 to 180 base Lightning Damage per Power Charge<br>Deals 67 to 101 base Fire Damage per Endurance Charge<br>Deals 55 to 82 base Cold Damage per Frenzy Charge
|level8_stat_text = Deals 191 to 574 base Lightning Damage per Power Charge removed<br>Deals 306 to 459 base Fire Damage per Endurance Charge removed<br>Deals 306 to 459 base Cold Damage per Frenzy Charge removed
|level8_stat_text = Deals 10 to 198 base Lightning Damage per Power Charge<br>Deals 74 to 111 base Fire Damage per Endurance Charge<br>Deals 61 to 91 base Cold Damage per Frenzy Charge
|level9_stat_text = Deals 213 to 638 base Lightning Damage per Power Charge removed<br>Deals 340 to 510 base Fire Damage per Endurance Charge removed<br>Deals 340 to 510 base Cold Damage per Frenzy Charge removed
|level9_stat_text = Deals 11 to 218 base Lightning Damage per Power Charge<br>Deals 82 to 122 base Fire Damage per Endurance Charge<br>Deals 67 to 100 base Cold Damage per Frenzy Charge
|level10_stat_text = Deals 236 to 709 base Lightning Damage per Power Charge removed<br>Deals 378 to 567 base Fire Damage per Endurance Charge removed<br>Deals 378 to 567 base Cold Damage per Frenzy Charge removed
|level10_stat_text = Deals 13 to 240 base Lightning Damage per Power Charge<br>Deals 90 to 135 base Fire Damage per Endurance Charge<br>Deals 73 to 110 base Cold Damage per Frenzy Charge
|level11_stat_text = Deals 262 to 786 base Lightning Damage per Power Charge removed<br>Deals 419 to 629 base Fire Damage per Endurance Charge removed<br>Deals 419 to 629 base Cold Damage per Frenzy Charge removed
|level11_stat_text = Deals 14 to 263 base Lightning Damage per Power Charge<br>Deals 99 to 148 base Fire Damage per Endurance Charge<br>Deals 81 to 121 base Cold Damage per Frenzy Charge
|level12_stat_text = Deals 290 to 871 base Lightning Damage per Power Charge removed<br>Deals 464 to 697 base Fire Damage per Endurance Charge removed<br>Deals 464 to 697 base Cold Damage per Frenzy Charge removed
|level12_stat_text = Deals 15 to 289 base Lightning Damage per Power Charge<br>Deals 108 to 162 base Fire Damage per Endurance Charge<br>Deals 88 to 133 base Cold Damage per Frenzy Charge
|level13_stat_text = Deals 321 to 964 base Lightning Damage per Power Charge removed<br>Deals 514 to 771 base Fire Damage per Endurance Charge removed<br>Deals 514 to 771 base Cold Damage per Frenzy Charge removed
|level14_stat_text = Deals 355 to 1066 base Lightning Damage per Power Charge removed<br>Deals 569 to 853 base Fire Damage per Endurance Charge removed<br>Deals 569 to 853 base Cold Damage per Frenzy Charge removed
|level13_stat_text = Deals 17 to 317 base Lightning Damage per Power Charge<br>Deals 119 to 178 base Fire Damage per Endurance Charge<br>Deals 97 to 146 base Cold Damage per Frenzy Charge
|level15_stat_text = Deals 393 to 1178 base Lightning Damage per Power Charge removed<br>Deals 628 to 942 base Fire Damage per Endurance Charge removed<br>Deals 628 to 942 base Cold Damage per Frenzy Charge removed
|level14_stat_text = Deals 18 to 347 base Lightning Damage per Power Charge<br>Deals 130 to 195 base Fire Damage per Endurance Charge<br>Deals 106 to 159 base Cold Damage per Frenzy Charge
|level16_stat_text = Deals 434 to 1301 base Lightning Damage per Power Charge removed<br>Deals 694 to 1040 base Fire Damage per Endurance Charge removed<br>Deals 694 to 1040 base Cold Damage per Frenzy Charge removed
|level15_stat_text = Deals 20 to 380 base Lightning Damage per Power Charge<br>Deals 142 to 213 base Fire Damage per Endurance Charge<br>Deals 116 to 174 base Cold Damage per Frenzy Charge
|level17_stat_text = Deals 478 to 1435 base Lightning Damage per Power Charge removed<br>Deals 765 to 1148 base Fire Damage per Endurance Charge removed<br>Deals 765 to 1148 base Cold Damage per Frenzy Charge removed
|level16_stat_text = Deals 22 to 415 base Lightning Damage per Power Charge<br>Deals 155 to 233 base Fire Damage per Endurance Charge<br>Deals 127 to 191 base Cold Damage per Frenzy Charge
|level18_stat_text = Deals 527 to 1582 base Lightning Damage per Power Charge removed<br>Deals 844 to 1265 base Fire Damage per Endurance Charge removed<br>Deals 844 to 1265 base Cold Damage per Frenzy Charge removed
|level17_stat_text = Deals 24 to 454 base Lightning Damage per Power Charge<br>Deals 170 to 255 base Fire Damage per Endurance Charge<br>Deals 139 to 208 base Cold Damage per Frenzy Charge
|level19_stat_text = Deals 581 to 1742 base Lightning Damage per Power Charge removed<br>Deals 929 to 1394 base Fire Damage per Endurance Charge removed<br>Deals 929 to 1394 base Cold Damage per Frenzy Charge removed
|level18_stat_text = Deals 26 to 495 base Lightning Damage per Power Charge<br>Deals 185 to 278 base Fire Damage per Endurance Charge<br>Deals 152 to 227 base Cold Damage per Frenzy Charge
|level20_stat_text = Deals 639 to 1918 base Lightning Damage per Power Charge removed<br>Deals 1023 to 1535 base Fire Damage per Endurance Charge removed<br>Deals 1023 to 1535 base Cold Damage per Frenzy Charge removed
|level19_stat_text = Deals 28 to 540 base Lightning Damage per Power Charge<br>Deals 202 to 303 base Fire Damage per Endurance Charge<br>Deals 165 to 248 base Cold Damage per Frenzy Charge
|level21_stat_text = Deals 703 to 2110 base Lightning Damage per Power Charge removed<br>Deals 1126 to 1688 base Fire Damage per Endurance Charge removed<br>Deals 1126 to 1688 base Cold Damage per Frenzy Charge removed
|level20_stat_text = Deals 31 to 589 base Lightning Damage per Power Charge<br>Deals 220 to 331 base Fire Damage per Endurance Charge<br>Deals 180 to 271 base Cold Damage per Frenzy Charge
|level22_stat_text = Deals 773 to 2320 base Lightning Damage per Power Charge removed<br>Deals 1238 to 1856 base Fire Damage per Endurance Charge removed<br>Deals 1238 to 1856 base Cold Damage per Frenzy Charge removed
|level23_stat_text = Deals 850 to 2550 base Lightning Damage per Power Charge removed<br>Deals 1360 to 2040 base Fire Damage per Endurance Charge removed<br>Deals 1360 to 2040 base Cold Damage per Frenzy Charge removed
|level21_stat_text = Deals 34 to 642 base Lightning Damage per Power Charge<br>Deals 240 to 360 base Fire Damage per Endurance Charge<br>Deals 197 to 295 base Cold Damage per Frenzy Charge
|level24_stat_text = Deals 934 to 2801 base Lightning Damage per Power Charge removed<br>Deals 1494 to 2241 base Fire Damage per Endurance Charge removed<br>Deals 1494 to 2241 base Cold Damage per Frenzy Charge removed
|level22_stat_text = Deals 37 to 699 base Lightning Damage per Power Charge<br>Deals 262 to 392 base Fire Damage per Endurance Charge<br>Deals 214 to 321 base Cold Damage per Frenzy Charge
|level25_stat_text = Deals 1025 to 3075 base Lightning Damage per Power Charge removed<br>Deals 1640 to 2460 base Fire Damage per Endurance Charge removed<br>Deals 1640 to 2460 base Cold Damage per Frenzy Charge removed
|level23_stat_text = Deals 40 to 761 base Lightning Damage per Power Charge<br>Deals 285 to 427 base Fire Damage per Endurance Charge<br>Deals 233 to 349 base Cold Damage per Frenzy Charge
|level26_stat_text = Deals 1124 to 3373 base Lightning Damage per Power Charge removed<br>Deals 1799 to 2699 base Fire Damage per Endurance Charge removed<br>Deals 1799 to 2699 base Cold Damage per Frenzy Charge removed
|level24_stat_text = Deals 44 to 828 base Lightning Damage per Power Charge<br>Deals 310 to 465 base Fire Damage per Endurance Charge<br>Deals 253 to 380 base Cold Damage per Frenzy Charge
|level27_stat_text = Deals 1233 to 3700 base Lightning Damage per Power Charge removed<br>Deals 1973 to 2960 base Fire Damage per Endurance Charge removed<br>Deals 1973 to 2960 base Cold Damage per Frenzy Charge removed
|level25_stat_text = Deals 47 to 900 base Lightning Damage per Power Charge<br>Deals 337 to 505 base Fire Damage per Endurance Charge<br>Deals 276 to 413 base Cold Damage per Frenzy Charge
|level28_stat_text = Deals 1352 to 4055 base Lightning Damage per Power Charge removed<br>Deals 2163 to 3244 base Fire Damage per Endurance Charge removed<br>Deals 2163 to 3244 base Cold Damage per Frenzy Charge removed
|level26_stat_text = Deals 51 to 978 base Lightning Damage per Power Charge<br>Deals 366 to 549 base Fire Damage per Endurance Charge<br>Deals 299 to 449 base Cold Damage per Frenzy Charge
|level29_stat_text = Deals 1481 to 4443 base Lightning Damage per Power Charge removed<br>Deals 2370 to 3555 base Fire Damage per Endurance Charge removed<br>Deals 2370 to 3555 base Cold Damage per Frenzy Charge removed
|level27_stat_text = Deals 56 to 1062 base Lightning Damage per Power Charge<br>Deals 397 to 596 base Fire Damage per Endurance Charge<br>Deals 325 to 488 base Cold Damage per Frenzy Charge
|level30_stat_text = Deals 1622 to 4867 base Lightning Damage per Power Charge removed<br>Deals 2596 to 3893 base Fire Damage per Endurance Charge removed<br>Deals 2596 to 3893 base Cold Damage per Frenzy Charge removed
|level28_stat_text = Deals 61 to 1153 base Lightning Damage per Power Charge<br>Deals 431 to 647 base Fire Damage per Endurance Charge<br>Deals 353 to 529 base Cold Damage per Frenzy Charge
|level31_stat_text = Deals 1697 to 5092 base Lightning Damage per Power Charge removed<br>Deals 2716 to 4074 base Fire Damage per Endurance Charge removed<br>Deals 2716 to 4074 base Cold Damage per Frenzy Charge removed
|level29_stat_text = Deals 66 to 1251 base Lightning Damage per Power Charge<br>Deals 468 to 702 base Fire Damage per Endurance Charge<br>Deals 383 to 575 base Cold Damage per Frenzy Charge
|level32_stat_text = Deals 1776 to 5328 base Lightning Damage per Power Charge removed<br>Deals 2842 to 4262 base Fire Damage per Endurance Charge removed<br>Deals 2842 to 4262 base Cold Damage per Frenzy Charge removed
|level30_stat_text = Deals 71 to 1357 base Lightning Damage per Power Charge<br>Deals 508 to 762 base Fire Damage per Endurance Charge<br>Deals 416 to 623 base Cold Damage per Frenzy Charge
|level33_stat_text = Deals 1858 to 5574 base Lightning Damage per Power Charge removed<br>Deals 2973 to 4459 base Fire Damage per Endurance Charge removed<br>Deals 2973 to 4459 base Cold Damage per Frenzy Charge removed
|level34_stat_text = Deals 1944 to 5831 base Lightning Damage per Power Charge removed<br>Deals 3110 to 4665 base Fire Damage per Endurance Charge removed<br>Deals 3110 to 4665 base Cold Damage per Frenzy Charge removed
|level35_stat_text = Deals 2033 to 6099 base Lightning Damage per Power Charge removed<br>Deals 3253 to 4879 base Fire Damage per Endurance Charge removed<br>Deals 3253 to 4879 base Cold Damage per Frenzy Charge removed
|level36_stat_text = Deals 2126 to 6379 base Lightning Damage per Power Charge removed<br>Deals 3402 to 5103 base Fire Damage per Endurance Charge removed<br>Deals 3402 to 5103 base Cold Damage per Frenzy Charge removed
|level37_stat_text = Deals 2224 to 6671 base Lightning Damage per Power Charge removed<br>Deals 3558 to 5337 base Fire Damage per Endurance Charge removed<br>Deals 3558 to 5337 base Cold Damage per Frenzy Charge removed
|level38_stat_text = Deals 2325 to 6976 base Lightning Damage per Power Charge removed<br>Deals 3721 to 5581 base Fire Damage per Endurance Charge removed<br>Deals 3721 to 5581 base Cold Damage per Frenzy Charge removed
|level39_stat_text = Deals 2431 to 7294 base Lightning Damage per Power Charge removed<br>Deals 3890 to 5835 base Fire Damage per Endurance Charge removed<br>Deals 3890 to 5835 base Cold Damage per Frenzy Charge removed
|level40_stat_text = Deals 2542 to 7626 base Lightning Damage per Power Charge removed<br>Deals 4067 to 6101 base Fire Damage per Endurance Charge removed<br>Deals 4067 to 6101 base Cold Damage per Frenzy Charge removed
{{quote|Blasting enemies with waves of frost and lightning isn't just a talent reserved for pure weavers of magic. With the Discharge skill, any combatant can channel accumulated charges into a swirling tower of seething energy. The composition of the blast varies depending on the type of charges consumed, dealing cold with Frenzy, fire from Endurance, and lightning from Power Charge. Regardless of the charge type, surrounding foes are blown to bits.|Description on the official Path of Exile website <ref name="Quote"/>}}
'''Discharge''' is a [[spell]] that consumes all of the player's charges (specifically [[frenzy charge]]s, [[power charge]]s and [[endurance charge]]s) to deal [[elemental damage]] per charge consumed in an area around them.
'''Discharge''' is a [[spell]] that unleashes all of the player's charges ([[frenzy charge]]s, [[power charge]]s and [[endurance charge]]s) and deals [[elemental damage]] in an area around him.
==Skill functions and interactions==
* '''Area of effect''': All damage from expended [[charge]]s is dealt simultaneously within an area centered on the caster. This area can be altered with [[area of effect]] modifiers and the number of charges used.
==Skill Functions and Interactions==
* '''Charge bonuses''': Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +150% increased chance to [[Critical strike|critically strike]]. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.
* '''Area of effect''': all damage from expended [[charge]]s is dealt simultaneously within a radius centered around the caster. This radius can be altered with [[area of effect]] modifiers. Discharge has a target cap of 30 targets, meaning that even if Discharge's area of effect covers more than 30 monsters, only 30 of them would be hit.
* '''Charge bonuses''': any bonuses granted from the charges that are being expended will be actively applied to that cast of Discharge. For example, expending three Power Charges and three Frenzy Charges will cause that cast of Discharge to have +150% increased chance to crit, deal 12% more damage, and the cast time will be increased by 12%. Once Discharge is finished casting, charge bonuses will no longer apply.
* '''Charge gain''': This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the {{il|Voll's Protector}} armour will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the {{il|Blood Rage}} buff or {{il|Poacher's Mark}} charge-gaining effects.
: The {{il|Power Charge On Critical}} gem gives a chance to gain '''only one''' power charge after every cast, regardless of the number of monsters hit.
* '''Minimum charges''': Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from [[Disciple of the Unyielding]], don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.
*'''Cooldown''': Discharge has a cooldown of 2 seconds, which can be modified by sources such as {{Item link|item_name=Second Wind Support}}. Before the introduction of {{il|Discharge of Misery}}, the now drop-disabled {{il|Endless Misery}} could be used to drastically lower Discharge cooldown.
* '''Charge-gaining effects''': this skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the {{il|Voll's Protector}} armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap), regardless of whether the previous cast consumed any power charges. The same effect applies to Frenzy charges gained from kills under the {{sl|Blood Rage}} buff or {{sl|Poacher's Mark}} charge-gaining effects.
* '''{{il|Spell Totem Support}}''': Discharge cannot be linked to Spell Totem Support.
The {{sl|Power Charge On Critical}} gem gives a chance to gain '''only one''' power charge after every cast, regardless of the number of monsters hit.
* '''Trigger support''': [[Discharge]] suffers a 35% less damage penalty when triggered. This damage penalty applies to items (such as {{il|Mjölner}} and {{il|Kitava's Thirst }}), as well as ''Cast-On-'''X''''' support gems ({{sl|Cast On Critical Strike Support}}, {{sl|Cast on Death Support}}, {{sl|Cast on Melee Kill Support}}, {{sl|Cast when Damage Taken Support}}, {{sl|Cast when Stunned Support}}).
{{Microtrans|Flare Discharge Effect|110|Replaces the standard effect on a {{sl|Discharge}} skill gem with an explosive flare effect.|gc0wyc0q0DY}}
|}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.4.0}}
{{Version history table row|3.23.0|
*Discharge now deals 35% less damage when triggered.
* Now has 15% more Area of Effect per charge consumed at all gem levels (previously 20% increased).
{{VersionHistoryRow|2.3.0e}}
* The base radius of Discharge is also now described on the gem.
* Quality now provides 0-10% chance to deal Damage without removing Charges, instead of 0-20% increased Elemental Damage.
}}
{{Version history table row|3.17.0|
* Discharge now deals 69 to 206 base Lightning Damage per Power Charge removed at gem level 1 (previously 62 to 185), up to 639 to 1918 at gem level 20 (previously 432 to 1297).
* Now deals 110 to 165 base Fire Damage per Endurance Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
* Now deals 110 to 165 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
* Now has 600% Effectiveness of Added Damage at all gem levels (previously 450%).
* Now has 60% less Damage with Ailments" (previously 55%).
}}
{{Version history table row|3.16.0|
* Now has 55% less Damage with Ailments (previously 30%).
* Because of base Ignite damage changes, Ignite with the skill is now 60.7% higher.
}}
{{Version history table row|3.15.0|
* Now deals 62 to 186 base Lightning Damage per Power Charge removed at gem level 1 (previously 56 to 203), up to 432 to 1297 base Lightning Damage at gem level 20 (previously 394 to 1422).
* Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).
}}
{{Version history table row|3.13.0|
* PvP Changes: No longer has an attack time override. The skill's actual cast time is now used to calculate damage scaling against other players.
}}
{{Version history table row|3.12.0|
:''Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is [[Endless Misery|a Threshold jewel]] which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.''
* Now has a larger base area of effect.
* Now has an added damage effectiveness of 450%.
* Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
* Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
* Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
* Now has 20% increased area of effect per charge consumed.
* Now deals 30% less damage with Ailments.
* The "{{c|craft|increased Discharge Radius}}" Labyrinth Enchantment has been replaced with a new enchantment granting Discharge +3/+5 to Radius. Existing items with this enchantment are unaffected.
}}
{{Version history table row|3.9.0|
*Discharge no longer has a target cap of 30 monsters.
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 13 (was 24).
* Mana Cost at gem level 20 is now 25 (was 47).
* Now has a cast time of 0.75 seconds (from 1 second).
* Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
* Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
* Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
* Discharge can no longer be linked to Spell Totem Support. {{Undocumented}}
}}
{{Version history table row|2.4.0|
* Discharge now deals 35% less damage when triggered.
}}
{{Version history table row|2.3.0e|
* The number of targets that Discharge can hit has been increased from 20 to 30.
* The number of targets that Discharge can hit has been increased from 20 to 30.
{{VersionHistoryRow|2.0.2}}
}}
{{Version history table row|2.0.2|
* The graphical performance of Discharge has been improved - it now only plays the dominant effect if you have multiple charge types.
* The graphical performance of Discharge has been improved - it now only plays the dominant effect if you have multiple charge types.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Damage increased at lower levels.
* Damage increased at lower levels.
* It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
* It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
* Critical Strike Chance has been reduced from 8% to 7%.
* Critical Strike Chance has been reduced from 8% to 7%.
{{VersionHistoryRow|1.0.0}}
}}
{{Version history table row|1.0.0|
* Mana cost increased.
* Mana cost increased.
{{VersionHistoryRow|0.10.8}}
}}
{{Version history table row|0.10.8|
* Damage increased.
* Damage increased.
{{VersionHistoryRow|0.10.0}}
}}
{{Version history table row|0.10.0|
* Early levels improved by around 20%.
* Early levels improved by around 20%.
{{VersionHistoryRow|0.9.12s}}
}}
{{Version history table row|0.9.12s|
* Damage progression increased. By skill level 15, it's doing 29% more damage than before.
* Damage progression increased. By skill level 15, it's doing 29% more damage than before.
{{VersionHistoryRow|0.9.9}}
}}
{{Version history table row|0.9.9|
* Slight buff to damage.
* Slight buff to damage.
{{VersionHistoryRow|0.9.7}}
}}
{{Version history table row|0.9.7|
* Discharge's damage has been nerfed.
* Discharge's damage has been nerfed.
{{VersionHistoryRow|0.9.5g}}
}}
{{Version history table row|0.9.5g|
* Reduced the Critical Strike chance.
* Reduced the Critical Strike chance.
{{VersionHistoryRow|0.9.4}}
}}
{{Version history table row|0.9.4|
* Reduced the damage.
* Reduced the damage.
* Fixed Discharge not granting Charges for hitting/killing enemies.
* Fixed Discharge not granting Charges for hitting/killing enemies.
{{VersionHistoryRow|0.9.3}}
* Discharge has been added to the game.
|}
==References==
{{reflist|refs=
<ref name="Quote">{{cite web|title=Intelligence skills|url=https://www.pathofexile.com/skills/intelligence|publisher=Official Path of Exile website}}</ref>
}}
}}
{{Version history table row|0.9.3|
* Added new skill prototype - Discharge: Discharge all the character’s charges to deal elemental damage to all nearby monsters.
}}
{{Version history table end}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Разряд]]
Latest revision as of 23:54, 13 June 2024
DischargeSpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 600% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments Base radius is 3 metres 15% more Area of Effect per Charge removed
Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.
Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +150% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.
Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's ProtectorVoll's Protector Holy ChainmailArmour: (388-582) Energy Shield: (82-122) Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield 50% reduced maximum Mana Gain a Power Charge for each Enemy you hit with a Critical Strike Inner ConvictionAlthough a great leader during the war, Voll proved disastrous in times of peace. armour will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. buff or Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies
Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. charge-gaining effects.
The Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support Icon: P Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike Supported Skills deal 4% more Damage per Power Charge
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.
Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.
Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as Second Wind SupportSecond Wind SupportSupport Icon: 8 Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 31Supports skills with cooldowns. Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery Rate Supported Non-Instant Skills have +1 Cooldown Use
Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% increased Cooldown Recovery RateThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. Before the introduction of Discharge of MiseryDischarge of MiserySpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 180%Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed Base radius is 2 metres 15% more Area of Effect per Charge removed
Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the now drop-disabled Endless MiseryEndless Misery Cobalt JewelLimited to: 1 Radius: Medium(7-10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of EffectThe sky, the land, the people burned. What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. could be used to drastically lower Discharge cooldown.
Spell Totem SupportSpell Totem SupportSupport, Spell, Totem Icon: T Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8 seconds Supported Skills have 40% less Cast Speed
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Discharge cannot be linked to Spell Totem Support.
Gem level progression
Level
Mana Cost
Lightning Damage per Power Charge
Fire Damage per Endurance Charge
Cold Damage per Frenzy Charge
Exp.
Total Exp.
1
28
67
13
69 to 206
110 to 165
110 to 165
0
0
2
31
73
14
82 to 247
132 to 197
132 to 197
199345
199345
3
34
79
15
98 to 295
157 to 236
157 to 236
285815
485160
4
37
85
16
117 to 350
187 to 280
187 to 280
401344
886504
5
40
92
16
138 to 414
221 to 331
221 to 331
554379
1440883
6
42
96
17
154 to 462
247 to 370
247 to 370
477437
1918320
7
44
100
18
172 to 516
275 to 412
275 to 412
583786
2502106
8
46
104
18
191 to 574
306 to 459
306 to 459
710359
3212465
9
48
109
19
213 to 638
340 to 510
340 to 510
1355511
4567976
10
50
113
19
236 to 709
378 to 567
378 to 567
1138877
5706853
11
52
117
20
262 to 786
419 to 629
419 to 629
1368233
7075086
12
54
121
20
290 to 871
464 to 697
464 to 697
1638338
8713424
13
56
125
21
321 to 964
514 to 771
514 to 771
1956648
10670072
14
58
130
21
355 to 1066
569 to 853
569 to 853
3655184
14325256
15
60
134
22
393 to 1178
628 to 942
628 to 942
3017327
17342583
16
62
138
22
434 to 1301
694 to 1040
694 to 1040
7759995
25102578
17
64
142
23
478 to 1435
765 to 1148
765 to 1148
15138193
40240771
18
66
146
24
527 to 1582
844 to 1265
844 to 1265
26083825
66324596
19
68
151
24
581 to 1742
929 to 1394
929 to 1394
62620247
128944843
20
70
155
25
639 to 1918
1023 to 1535
1023 to 1535
211708088
340652931
21
72
159
25
703 to 2110
1126 to 1688
1126 to 1688
N/A
N/A
22
74
N/A
26
773 to 2320
1238 to 1856
1238 to 1856
N/A
N/A
23
76
N/A
26
850 to 2550
1360 to 2040
1360 to 2040
N/A
N/A
24
78
N/A
27
934 to 2801
1494 to 2241
1494 to 2241
N/A
N/A
25
80
N/A
27
1025 to 3075
1640 to 2460
1640 to 2460
N/A
N/A
26
82
N/A
28
1124 to 3373
1799 to 2699
1799 to 2699
N/A
N/A
27
84
N/A
28
1233 to 3700
1973 to 2960
1973 to 2960
N/A
N/A
28
86
N/A
29
1352 to 4055
2163 to 3244
2163 to 3244
N/A
N/A
29
88
N/A
30
1481 to 4443
2370 to 3555
2370 to 3555
N/A
N/A
30
90
N/A
30
1622 to 4867
2596 to 3893
2596 to 3893
N/A
N/A
31
91
N/A
30
1697 to 5092
2716 to 4074
2716 to 4074
N/A
N/A
32
92
N/A
31
1776 to 5328
2842 to 4262
2842 to 4262
N/A
N/A
33
93
N/A
31
1858 to 5574
2973 to 4459
2973 to 4459
N/A
N/A
34
94
N/A
31
1944 to 5831
3110 to 4665
3110 to 4665
N/A
N/A
35
95
N/A
31
2033 to 6099
3253 to 4879
3253 to 4879
N/A
N/A
36
96
N/A
32
2126 to 6379
3402 to 5103
3402 to 5103
N/A
N/A
37
97
N/A
32
2224 to 6671
3558 to 5337
3558 to 5337
N/A
N/A
38
98
N/A
32
2325 to 6976
3721 to 5581
3721 to 5581
N/A
N/A
39
99
N/A
33
2431 to 7294
3890 to 5835
3890 to 5835
N/A
N/A
40
100
N/A
33
2542 to 7626
4067 to 6101
4067 to 6101
N/A
N/A
Item acquisition
Discharge can drop anywhere.
Recipes
Discharge can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Endless MiseryEndless Misery Cobalt JewelLimited to: 1 Radius: Medium(7-10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of EffectThe sky, the land, the people burned. What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Discharge now deals 69 to 206 base Lightning Damage per Power Charge removed at gem level 1 (previously 62 to 185), up to 639 to 1918 at gem level 20 (previously 432 to 1297).
Now deals 110 to 165 base Fire Damage per Endurance Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
Now deals 110 to 165 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
Now has 600% Effectiveness of Added Damage at all gem levels (previously 450%).
Now has 60% less Damage with Ailments" (previously 55%).
Now deals 62 to 186 base Lightning Damage per Power Charge removed at gem level 1 (previously 56 to 203), up to 432 to 1297 base Lightning Damage at gem level 20 (previously 394 to 1422).
Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).
Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.
Now has a larger base area of effect.
Now has an added damage effectiveness of 450%.
Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
Now has 20% increased area of effect per charge consumed.
Now deals 30% less damage with Ailments.
The "increased Discharge Radius" Labyrinth Enchantment has been replaced with a new enchantment granting Discharge +3/+5 to Radius. Existing items with this enchantment are unaffected.
Now has a cast time of 0.75 seconds (from 1 second).
Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
Discharge can no longer be linked to Spell Totem Support. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]