Vaal Ground Slam: Difference between revisions
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{{ | {{Base item | ||
|name=Vaal Ground Slam | |rarity_id = normal | ||
| | |name = Vaal Ground Slam | ||
| | |class_id = Active Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 1 | ||
| | |tags = up_to_level_8_gem, vaal_gem, gem, default | ||
|cast_time=1. | |metadata_id = Metadata/Items/Gems/SkillGemVaalGroundSlam | ||
|radius= | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |is_vaal_skill_gem = true | ||
| | |strength_percent = 100 | ||
| | |gem_tags = Attack, AoE, Vaal, Slam, Melee | ||
| | |secondary_skill_id = GroundSlam | ||
| | |gem_description = Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | ||
| | |active_skill_name = Vaal Ground Slam | ||
| | |item_class_id_restriction = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, Unarmed, Warstaff | ||
| | |skill_id = VaalGroundSlam | ||
| | |cast_time = 1.0 | ||
| | |required_level = 1 | ||
| | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = Deals up to +(1-20)% more Damage with Hits to closer targets | ||
| | |quality_type1_stat1_id = groundslam_damage_to_close_targets_+%_final | ||
| | |quality_type1_stat1_value = 1000 | ||
| | |static_vaal_souls_requirement = 15 | ||
| | |static_vaal_stored_uses = 4 | ||
|static_vaal_soul_gain_prevention_time = 1 | |||
|static_attack_speed_multiplier = 90 | |||
|static_stat1_id = cannot_cancel_skill_before_contact_point | |||
|static_stat1_value = 1 | |||
|static_stat2_id = is_area_damage | |||
|static_stat2_value = 1 | |||
|static_stat3_id = base_stun_threshold_reduction_+% | |||
|static_stat3_value = 25 | |||
|static_stat4_id = base_stun_duration_+% | |||
|static_stat4_value = 200 | |||
|static_stat5_id = global_always_hit | |||
|static_stat5_value = 1 | |||
|static_stat6_id = vaal_skill_exertable | |||
|static_stat6_value = 1 | |||
|stat_text = 25% reduced Enemy Stun Threshold<br>+(0-0.9) metres to radius<br>200% increased Stun Duration on enemies<br>Can't be Evaded<br>Deals up to (40-49)% more Damage with Hits to closer targets<br>This Attack can be Exerted as though it was not a Vaal Skill | |||
|level1 = True | |||
|level1_level_requirement = 1 | |||
|level1_damage_effectiveness = 190 | |||
|level1_damage_multiplier = 190 | |||
|level1_stat_text = Deals up to 40% more Damage with Hits to closer targets | |||
|level1_stat1_id = groundslam_damage_to_close_targets_+%_final | |||
|level1_stat1_value = 40 | |||
|level1_stat2_id = quality_display_groundslam_is_gem | |||
|level1_stat2_value = 1 | |||
|level2 = True | |||
|level2_level_requirement = 2 | |||
|level2_damage_effectiveness = 200 | |||
|level2_damage_multiplier = 199.7 | |||
|level2_stat_text = Deals up to 40% more Damage with Hits to closer targets | |||
|level2_stat1_id = groundslam_damage_to_close_targets_+%_final | |||
|level2_stat1_value = 40 | |||
|level2_stat2_id = quality_display_groundslam_is_gem | |||
|level2_stat2_value = 1 | |||
|level3 = True | |||
|level3_level_requirement = 4 | |||
|level3_damage_effectiveness = 209 | |||
|level3_damage_multiplier = 209.5 | |||
|level3_stat_text = +0.1 metres to radius<br>Deals up to 41% more Damage with Hits to closer targets | |||
|level3_stat1_id = active_skill_base_radius_+ | |||
|level3_stat1_value = 1 | |||
|level3_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level3_stat2_value = 41 | |||
|level3_stat3_id = quality_display_groundslam_is_gem | |||
|level3_stat3_value = 1 | |||
|level4 = True | |||
|level4_level_requirement = 7 | |||
|level4_damage_effectiveness = 219 | |||
|level4_damage_multiplier = 219.2 | |||
|level4_stat_text = +0.1 metres to radius<br>Deals up to 41% more Damage with Hits to closer targets | |||
|level4_stat1_id = active_skill_base_radius_+ | |||
|level4_stat1_value = 1 | |||
|level4_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level4_stat2_value = 41 | |||
|level4_stat3_id = quality_display_groundslam_is_gem | |||
|level4_stat3_value = 1 | |||
|level5 = True | |||
|level5_level_requirement = 11 | |||
|level5_damage_effectiveness = 229 | |||
|level5_damage_multiplier = 228.9 | |||
|level5_stat_text = +0.2 metres to radius<br>Deals up to 42% more Damage with Hits to closer targets | |||
|level5_stat1_id = active_skill_base_radius_+ | |||
|level5_stat1_value = 2 | |||
|level5_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level5_stat2_value = 42 | |||
|level5_stat3_id = quality_display_groundslam_is_gem | |||
|level5_stat3_value = 1 | |||
|level6 = True | |||
|level6_level_requirement = 16 | |||
|level6_damage_effectiveness = 239 | |||
|level6_damage_multiplier = 238.7 | |||
|level6_stat_text = +0.2 metres to radius<br>Deals up to 42% more Damage with Hits to closer targets | |||
|level6_stat1_id = active_skill_base_radius_+ | |||
|level6_stat1_value = 2 | |||
|level6_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level6_stat2_value = 42 | |||
|level6_stat3_id = quality_display_groundslam_is_gem | |||
|level6_stat3_value = 1 | |||
|level7 = True | |||
|level7_level_requirement = 20 | |||
|level7_damage_effectiveness = 248 | |||
|level7_damage_multiplier = 248.4 | |||
|level7_stat_text = +0.3 metres to radius<br>Deals up to 43% more Damage with Hits to closer targets | |||
|level7_stat1_id = active_skill_base_radius_+ | |||
|level7_stat1_value = 3 | |||
|level7_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level7_stat2_value = 43 | |||
|level7_stat3_id = quality_display_groundslam_is_gem | |||
|level7_stat3_value = 1 | |||
|level8 = True | |||
|level8_level_requirement = 24 | |||
|level8_damage_effectiveness = 258 | |||
|level8_damage_multiplier = 258.2 | |||
|level8_stat_text = +0.3 metres to radius<br>Deals up to 43% more Damage with Hits to closer targets | |||
|level8_stat1_id = active_skill_base_radius_+ | |||
|level8_stat1_value = 3 | |||
|level8_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level8_stat2_value = 43 | |||
|level8_stat3_id = quality_display_groundslam_is_gem | |||
|level8_stat3_value = 1 | |||
|level9 = True | |||
|level9_level_requirement = 28 | |||
|level9_damage_effectiveness = 268 | |||
|level9_damage_multiplier = 267.9 | |||
|level9_stat_text = +0.4 metres to radius<br>Deals up to 44% more Damage with Hits to closer targets | |||
|level9_stat1_id = active_skill_base_radius_+ | |||
|level9_stat1_value = 4 | |||
|level9_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level9_stat2_value = 44 | |||
|level9_stat3_id = quality_display_groundslam_is_gem | |||
|level9_stat3_value = 1 | |||
|level10 = True | |||
|level10_level_requirement = 32 | |||
|level10_damage_effectiveness = 278 | |||
|level10_damage_multiplier = 277.6 | |||
|level10_stat_text = +0.4 metres to radius<br>Deals up to 44% more Damage with Hits to closer targets | |||
|level10_stat1_id = active_skill_base_radius_+ | |||
|level10_stat1_value = 4 | |||
|level10_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level10_stat2_value = 44 | |||
|level10_stat3_id = quality_display_groundslam_is_gem | |||
|level10_stat3_value = 1 | |||
|level11 = True | |||
|level11_level_requirement = 36 | |||
|level11_damage_effectiveness = 287 | |||
|level11_damage_multiplier = 287.4 | |||
|level11_stat_text = +0.5 metres to radius<br>Deals up to 45% more Damage with Hits to closer targets | |||
|level11_stat1_id = active_skill_base_radius_+ | |||
|level11_stat1_value = 5 | |||
|level11_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level11_stat2_value = 45 | |||
|level11_stat3_id = quality_display_groundslam_is_gem | |||
|level11_stat3_value = 1 | |||
|level12 = True | |||
|level12_level_requirement = 40 | |||
|level12_damage_effectiveness = 297 | |||
|level12_damage_multiplier = 297.1 | |||
|level12_stat_text = +0.5 metres to radius<br>Deals up to 45% more Damage with Hits to closer targets | |||
|level12_stat1_id = active_skill_base_radius_+ | |||
|level12_stat1_value = 5 | |||
|level12_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level12_stat2_value = 45 | |||
|level12_stat3_id = quality_display_groundslam_is_gem | |||
|level12_stat3_value = 1 | |||
|level13 = True | |||
|level13_level_requirement = 44 | |||
|level13_damage_effectiveness = 307 | |||
|level13_damage_multiplier = 306.8 | |||
|level13_stat_text = +0.6 metres to radius<br>Deals up to 46% more Damage with Hits to closer targets | |||
|level13_stat1_id = active_skill_base_radius_+ | |||
|level13_stat1_value = 6 | |||
|level13_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level13_stat2_value = 46 | |||
|level13_stat3_id = quality_display_groundslam_is_gem | |||
|level13_stat3_value = 1 | |||
|level14 = True | |||
|level14_level_requirement = 48 | |||
|level14_damage_effectiveness = 317 | |||
|level14_damage_multiplier = 316.6 | |||
|level14_stat_text = +0.6 metres to radius<br>Deals up to 46% more Damage with Hits to closer targets | |||
|level14_stat1_id = active_skill_base_radius_+ | |||
|level14_stat1_value = 6 | |||
|level14_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level14_stat2_value = 46 | |||
|level14_stat3_id = quality_display_groundslam_is_gem | |||
|level14_stat3_value = 1 | |||
|level15 = True | |||
|level15_level_requirement = 52 | |||
|level15_damage_effectiveness = 326 | |||
|level15_damage_multiplier = 326.3 | |||
|level15_stat_text = +0.7 metres to radius<br>Deals up to 47% more Damage with Hits to closer targets | |||
|level15_stat1_id = active_skill_base_radius_+ | |||
|level15_stat1_value = 7 | |||
|level15_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level15_stat2_value = 47 | |||
|level15_stat3_id = quality_display_groundslam_is_gem | |||
|level15_stat3_value = 1 | |||
|level16 = True | |||
|level16_level_requirement = 56 | |||
|level16_damage_effectiveness = 336 | |||
|level16_damage_multiplier = 336.1 | |||
|level16_stat_text = +0.7 metres to radius<br>Deals up to 47% more Damage with Hits to closer targets | |||
|level16_stat1_id = active_skill_base_radius_+ | |||
|level16_stat1_value = 7 | |||
|level16_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level16_stat2_value = 47 | |||
|level16_stat3_id = quality_display_groundslam_is_gem | |||
|level16_stat3_value = 1 | |||
|level17 = True | |||
|level17_level_requirement = 60 | |||
|level17_damage_effectiveness = 346 | |||
|level17_damage_multiplier = 345.8 | |||
|level17_stat_text = +0.8 metres to radius<br>Deals up to 48% more Damage with Hits to closer targets | |||
|level17_stat1_id = active_skill_base_radius_+ | |||
|level17_stat1_value = 8 | |||
|level17_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level17_stat2_value = 48 | |||
|level17_stat3_id = quality_display_groundslam_is_gem | |||
|level17_stat3_value = 1 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_damage_effectiveness = 356 | |||
|level18_damage_multiplier = 355.5 | |||
|level18_stat_text = +0.8 metres to radius<br>Deals up to 48% more Damage with Hits to closer targets | |||
|level18_stat1_id = active_skill_base_radius_+ | |||
|level18_stat1_value = 8 | |||
|level18_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level18_stat2_value = 48 | |||
|level18_stat3_id = quality_display_groundslam_is_gem | |||
|level18_stat3_value = 1 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_damage_effectiveness = 365 | |||
|level19_damage_multiplier = 365.3 | |||
|level19_stat_text = +0.9 metres to radius<br>Deals up to 49% more Damage with Hits to closer targets | |||
|level19_stat1_id = active_skill_base_radius_+ | |||
|level19_stat1_value = 9 | |||
|level19_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level19_stat2_value = 49 | |||
|level19_stat3_id = quality_display_groundslam_is_gem | |||
|level19_stat3_value = 1 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_damage_effectiveness = 375 | |||
|level20_damage_multiplier = 375 | |||
|level20_stat_text = +0.9 metres to radius<br>Deals up to 49% more Damage with Hits to closer targets | |||
|level20_stat1_id = active_skill_base_radius_+ | |||
|level20_stat1_value = 9 | |||
|level20_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level20_stat2_value = 49 | |||
|level20_stat3_id = quality_display_groundslam_is_gem | |||
|level20_stat3_value = 1 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_damage_effectiveness = 385 | |||
|level21_damage_multiplier = 384.7 | |||
|level21_stat_text = +1 metre to radius<br>Deals up to 50% more Damage with Hits to closer targets | |||
|level21_stat1_id = active_skill_base_radius_+ | |||
|level21_stat1_value = 10 | |||
|level21_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level21_stat2_value = 50 | |||
|level21_stat3_id = quality_display_groundslam_is_gem | |||
|level21_stat3_value = 1 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_damage_effectiveness = 394 | |||
|level22_damage_multiplier = 394.5 | |||
|level22_stat_text = +1 metre to radius<br>Deals up to 50% more Damage with Hits to closer targets | |||
|level22_stat1_id = active_skill_base_radius_+ | |||
|level22_stat1_value = 10 | |||
|level22_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level22_stat2_value = 50 | |||
|level22_stat3_id = quality_display_groundslam_is_gem | |||
|level22_stat3_value = 1 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_damage_effectiveness = 404 | |||
|level23_damage_multiplier = 404.2 | |||
|level23_stat_text = +1.1 metres to radius<br>Deals up to 51% more Damage with Hits to closer targets | |||
|level23_stat1_id = active_skill_base_radius_+ | |||
|level23_stat1_value = 11 | |||
|level23_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level23_stat2_value = 51 | |||
|level23_stat3_id = quality_display_groundslam_is_gem | |||
|level23_stat3_value = 1 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_damage_effectiveness = 414 | |||
|level24_damage_multiplier = 413.9 | |||
|level24_stat_text = +1.1 metres to radius<br>Deals up to 51% more Damage with Hits to closer targets | |||
|level24_stat1_id = active_skill_base_radius_+ | |||
|level24_stat1_value = 11 | |||
|level24_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level24_stat2_value = 51 | |||
|level24_stat3_id = quality_display_groundslam_is_gem | |||
|level24_stat3_value = 1 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_damage_effectiveness = 424 | |||
|level25_damage_multiplier = 423.7 | |||
|level25_stat_text = +1.2 metres to radius<br>Deals up to 52% more Damage with Hits to closer targets | |||
|level25_stat1_id = active_skill_base_radius_+ | |||
|level25_stat1_value = 12 | |||
|level25_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level25_stat2_value = 52 | |||
|level25_stat3_id = quality_display_groundslam_is_gem | |||
|level25_stat3_value = 1 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_damage_effectiveness = 433 | |||
|level26_damage_multiplier = 433.4 | |||
|level26_stat_text = +1.2 metres to radius<br>Deals up to 52% more Damage with Hits to closer targets | |||
|level26_stat1_id = active_skill_base_radius_+ | |||
|level26_stat1_value = 12 | |||
|level26_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level26_stat2_value = 52 | |||
|level26_stat3_id = quality_display_groundslam_is_gem | |||
|level26_stat3_value = 1 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_damage_effectiveness = 443 | |||
|level27_damage_multiplier = 443.2 | |||
|level27_stat_text = +1.3 metres to radius<br>Deals up to 53% more Damage with Hits to closer targets | |||
|level27_stat1_id = active_skill_base_radius_+ | |||
|level27_stat1_value = 13 | |||
|level27_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level27_stat2_value = 53 | |||
|level27_stat3_id = quality_display_groundslam_is_gem | |||
|level27_stat3_value = 1 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_damage_effectiveness = 453 | |||
|level28_damage_multiplier = 452.9 | |||
|level28_stat_text = +1.3 metres to radius<br>Deals up to 53% more Damage with Hits to closer targets | |||
|level28_stat1_id = active_skill_base_radius_+ | |||
|level28_stat1_value = 13 | |||
|level28_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level28_stat2_value = 53 | |||
|level28_stat3_id = quality_display_groundslam_is_gem | |||
|level28_stat3_value = 1 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_damage_effectiveness = 463 | |||
|level29_damage_multiplier = 462.6 | |||
|level29_stat_text = +1.4 metres to radius<br>Deals up to 54% more Damage with Hits to closer targets | |||
|level29_stat1_id = active_skill_base_radius_+ | |||
|level29_stat1_value = 14 | |||
|level29_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level29_stat2_value = 54 | |||
|level29_stat3_id = quality_display_groundslam_is_gem | |||
|level29_stat3_value = 1 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_damage_effectiveness = 472 | |||
|level30_damage_multiplier = 472.4 | |||
|level30_stat_text = +1.4 metres to radius<br>Deals up to 54% more Damage with Hits to closer targets | |||
|level30_stat1_id = active_skill_base_radius_+ | |||
|level30_stat1_value = 14 | |||
|level30_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level30_stat2_value = 54 | |||
|level30_stat3_id = quality_display_groundslam_is_gem | |||
|level30_stat3_value = 1 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_damage_effectiveness = 477 | |||
|level31_damage_multiplier = 477.2 | |||
|level31_stat_text = +1.4 metres to radius<br>Deals up to 54% more Damage with Hits to closer targets | |||
|level31_stat1_id = active_skill_base_radius_+ | |||
|level31_stat1_value = 14 | |||
|level31_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level31_stat2_value = 54 | |||
|level31_stat3_id = quality_display_groundslam_is_gem | |||
|level31_stat3_value = 1 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 482 | |||
|level32_damage_multiplier = 482.1 | |||
|level32_stat_text = +1.5 metres to radius<br>Deals up to 55% more Damage with Hits to closer targets | |||
|level32_stat1_id = active_skill_base_radius_+ | |||
|level32_stat1_value = 15 | |||
|level32_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level32_stat2_value = 55 | |||
|level32_stat3_id = quality_display_groundslam_is_gem | |||
|level32_stat3_value = 1 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_damage_effectiveness = 487 | |||
|level33_damage_multiplier = 487 | |||
|level33_stat_text = +1.5 metres to radius<br>Deals up to 55% more Damage with Hits to closer targets | |||
|level33_stat1_id = active_skill_base_radius_+ | |||
|level33_stat1_value = 15 | |||
|level33_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level33_stat2_value = 55 | |||
|level33_stat3_id = quality_display_groundslam_is_gem | |||
|level33_stat3_value = 1 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 492 | |||
|level34_damage_multiplier = 491.8 | |||
|level34_stat_text = +1.5 metres to radius<br>Deals up to 55% more Damage with Hits to closer targets | |||
|level34_stat1_id = active_skill_base_radius_+ | |||
|level34_stat1_value = 15 | |||
|level34_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level34_stat2_value = 55 | |||
|level34_stat3_id = quality_display_groundslam_is_gem | |||
|level34_stat3_value = 1 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 497 | |||
|level35_damage_multiplier = 496.7 | |||
|level35_stat_text = +1.5 metres to radius<br>Deals up to 55% more Damage with Hits to closer targets | |||
|level35_stat1_id = active_skill_base_radius_+ | |||
|level35_stat1_value = 15 | |||
|level35_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level35_stat2_value = 55 | |||
|level35_stat3_id = quality_display_groundslam_is_gem | |||
|level35_stat3_value = 1 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 502 | |||
|level36_damage_multiplier = 501.6 | |||
|level36_stat_text = +1.6 metres to radius<br>Deals up to 56% more Damage with Hits to closer targets | |||
|level36_stat1_id = active_skill_base_radius_+ | |||
|level36_stat1_value = 16 | |||
|level36_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level36_stat2_value = 56 | |||
|level36_stat3_id = quality_display_groundslam_is_gem | |||
|level36_stat3_value = 1 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 506 | |||
|level37_damage_multiplier = 506.4 | |||
|level37_stat_text = +1.6 metres to radius<br>Deals up to 56% more Damage with Hits to closer targets | |||
|level37_stat1_id = active_skill_base_radius_+ | |||
|level37_stat1_value = 16 | |||
|level37_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level37_stat2_value = 56 | |||
|level37_stat3_id = quality_display_groundslam_is_gem | |||
|level37_stat3_value = 1 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 511 | |||
|level38_damage_multiplier = 511.3 | |||
|level38_stat_text = +1.6 metres to radius<br>Deals up to 56% more Damage with Hits to closer targets | |||
|level38_stat1_id = active_skill_base_radius_+ | |||
|level38_stat1_value = 16 | |||
|level38_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level38_stat2_value = 56 | |||
|level38_stat3_id = quality_display_groundslam_is_gem | |||
|level38_stat3_value = 1 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 516 | |||
|level39_damage_multiplier = 516.2 | |||
|level39_stat_text = +1.6 metres to radius<br>Deals up to 56% more Damage with Hits to closer targets | |||
|level39_stat1_id = active_skill_base_radius_+ | |||
|level39_stat1_value = 16 | |||
|level39_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level39_stat2_value = 56 | |||
|level39_stat3_id = quality_display_groundslam_is_gem | |||
|level39_stat3_value = 1 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 521 | |||
|level40_damage_multiplier = 521.1 | |||
|level40_stat_text = +1.7 metres to radius<br>Deals up to 57% more Damage with Hits to closer targets | |||
|level40_stat1_id = active_skill_base_radius_+ | |||
|level40_stat1_value = 17 | |||
|level40_stat2_id = groundslam_damage_to_close_targets_+%_final | |||
|level40_stat2_value = 57 | |||
|level40_stat3_id = quality_display_groundslam_is_gem | |||
|level40_stat3_value = 1 | |||
|level1_strength_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_strength_requirement = 16 | |||
|level3_experience = 378 | |||
|level4_strength_requirement = 22 | |||
|level4_experience = 1932 | |||
|level5_strength_requirement = 31 | |||
|level5_experience = 8599 | |||
|level6_strength_requirement = 41 | |||
|level6_experience = 34646 | |||
|level7_strength_requirement = 50 | |||
|level7_experience = 84371 | |||
|level8_strength_requirement = 58 | |||
|level8_experience = 180085 | |||
|level9_strength_requirement = 67 | |||
|level9_experience = 349680 | |||
|level10_strength_requirement = 75 | |||
|level10_experience = 633439 | |||
|level11_strength_requirement = 83 | |||
|level11_experience = 1087435 | |||
|level12_strength_requirement = 92 | |||
|level12_experience = 1790563 | |||
|level13_strength_requirement = 100 | |||
|level13_experience = 2851786 | |||
|level14_strength_requirement = 109 | |||
|level14_experience = 4917656 | |||
|level15_strength_requirement = 117 | |||
|level15_experience = 7424766 | |||
|level16_strength_requirement = 125 | |||
|level16_experience = 13223702 | |||
|level17_strength_requirement = 134 | |||
|level17_experience = 28307621 | |||
|level18_strength_requirement = 142 | |||
|level18_experience = 56100356 | |||
|level19_strength_requirement = 148 | |||
|level19_experience = 99970095 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 342051651 | |||
|level21_strength_requirement = 159 | |||
|drop_text = Vaal Ground Slam can drop from the Vaal Vessels found in [[Vaal side area]]s. | |||
|is_drop_restricted = true | |||
|is_corrupted = True | |||
|release_version = 1.1.0 | |||
}} | }} | ||
'''Vaal Ground Slam''' is a [[Vaal skill|vaal]] [[melee]] [[attack]] that slams the ground, creating a wave that travels in all directions, [[Knockback|knocking]] enemies back and [[stun]]ning them. | |||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
'''Soul Gain Prevention''' - Vaal Ground Slam has a 1 second soul gain prevention time. Vaal Ground Slam and {{il|Vaal Burning Arrow}} share the lowest soul gain prevention timer for vaal skills. | |||
'''Exerted''' - Vaal Ground Slam is currently the only vaal skill that can be exerted by warcries. | |||
'''Interactions''': | |||
{{il|Southbound}} gloves have the potential to prevent your hits from killing enemies, keeping them alive on 1 life. This allows the character to wait until the soul gain prevention time is over to kill enemies and gain all souls from all kills. The base duration is 1 second and this can be reduced further by {{c|mod| Vaal Skills have % reduced Soul Gain Prevention Duration}}. After the soul gain prevention timer has expired, the enemy can be killed by any non-vaal skill that can do damage over time and the character will gain all souls for all kills if they have room to store those kills. If the kill size outnumbers the souls per use in every situation, this combination can be repeated over and over again. In other words in areas where you regularly kill 15 enemies or more at the same time, vaal ground slam will always have enough souls to be used on every pack of enemies. | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | |||
|c1_header = Deals up to x% more Damage with Hits to closer targets | |||
|c1_abbr = Close Target Damage | |||
|c1_pattern_extract = Deals up to (%d+)%% more Damage with Hits to closer targets | |||
|c1_pattern_value = %d%% | |||
|c2_abbr = Radius | |||
|c2_header = +x metres to radius | |||
|c2_pattern_extract = %+(%d+%.*%d*) metres? to radius | |||
|c2_pattern_value = +%sm | |||
}} | |||
{{Item acquisition}} | |||
==Video Demonstration== | |||
{{#ev:youtube|GBy4akQJvhA|350}} | |||
{{Skill threshold jewel list|stat_id=ground_slam}} | |||
{{Skill enchantment modifier list}} | |||
{{Alternate skill effect list|skill=Ground Slam}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.23.0| | |||
* Quality now causes the skill to deal up +0-20% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect and 0-20% increased Stun Duration on enemies. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 375% of Base Damage, and has 375% Effectiveness of Added Damage at gem level 20 (previously 400%). | |||
* No longer always Stuns Enemies. | |||
* Now has 25% reduced Enemy Stun Threshold. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* The following changes are applied to Vaal Ground Slam | |||
* This Attack can now be Exerted as though it was not a Vaal Skill. | |||
* Now deals 250% of base Attack Damage at gem level 1 (previously 190%) and 400% of base Attack Damage at gem level 20 (previously 300%). | |||
* Now stores up to 4 uses (previously 3). | |||
* Now has a Soul Gain Prevention duration of 1 second (previously 2). | |||
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl. | |||
}} | |||
{{Version history table row|3.11.0| | |||
* No longer has added attack physical damage. | |||
* Now has an added damage effectiveness of 190% at gem level 1 (from 185%), up to 300% at gem level 20 (from 227%). | |||
* Base attack speed is now 90% to match Ground Slam (from 100%). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20. | |||
* Now gains 1% increased area of effect per 2% gem quality. | |||
}} | |||
{{Version history table row|2.1.0| | |||
* Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%. | |||
}} | |||
{{ | {{Version history table row|1.1.0d| | ||
{{ | * Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch). | ||
}} | |||
{{Version history table row|1.1.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Vaal Skill Gems}} | |||
[[ru:Сотрясение ваал]] |
Revision as of 17:31, 22 May 2024
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (190-375)% of base
Effectiveness of Added Damage: (190-375)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-0.9) metres to radius
200% increased Stun Duration on enemies
Can't be Evaded
Deals up to (40-49)% more Damage with Hits to closer targets
This Attack can be Exerted as though it was not a Vaal Skill
Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targetsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 1
Vaal Ground Slam can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalGroundSlam
Vaal Ground Slam is a vaal melee attack that slams the ground, creating a wave that travels in all directions, knocking enemies back and stunning them.
Skill Functions and Interactions
Soul Gain Prevention - Vaal Ground Slam has a 1 second soul gain prevention time. Vaal Ground Slam and Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. share the lowest soul gain prevention timer for vaal skills.
Exerted - Vaal Ground Slam is currently the only vaal skill that can be exerted by warcries.
Interactions:
SouthboundSouthbound
Soldier GlovesArmour: (92-103)
Energy Shield: (19-21)Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen EnemiesFar south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep. gloves have the potential to prevent your hits from killing enemies, keeping them alive on 1 life. This allows the character to wait until the soul gain prevention time is over to kill enemies and gain all souls from all kills. The base duration is 1 second and this can be reduced further by Vaal Skills have % reduced Soul Gain Prevention Duration. After the soul gain prevention timer has expired, the enemy can be killed by any non-vaal skill that can do damage over time and the character will gain all souls for all kills if they have room to store those kills. If the kill size outnumbers the souls per use in every situation, this combination can be repeated over and over again. In other words in areas where you regularly kill 15 enemies or more at the same time, vaal ground slam will always have enough souls to be used on every pack of enemies.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Close Target Damage | Radius | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 190% | 190% | 40% | N/A | 0 | 0 |
2 | 2 | 0 | 200% | 199.7% | 40% | N/A | 70 | 70 |
3 | 4 | 16 | 209% | 209.5% | 41% | +0.1m | 308 | 378 |
4 | 7 | 22 | 219% | 219.2% | 41% | +0.1m | 1554 | 1932 |
5 | 11 | 31 | 229% | 228.9% | 42% | +0.2m | 6667 | 8599 |
6 | 16 | 41 | 239% | 238.7% | 42% | +0.2m | 26047 | 34646 |
7 | 20 | 50 | 248% | 248.4% | 43% | +0.3m | 49725 | 84371 |
8 | 24 | 58 | 258% | 258.2% | 43% | +0.3m | 95714 | 180085 |
9 | 28 | 67 | 268% | 267.9% | 44% | +0.4m | 169595 | 349680 |
10 | 32 | 75 | 278% | 277.6% | 44% | +0.4m | 283759 | 633439 |
11 | 36 | 83 | 287% | 287.4% | 45% | +0.5m | 453996 | 1087435 |
12 | 40 | 92 | 297% | 297.1% | 45% | +0.5m | 703128 | 1790563 |
13 | 44 | 100 | 307% | 306.8% | 46% | +0.6m | 1061223 | 2851786 |
14 | 48 | 109 | 317% | 316.6% | 46% | +0.6m | 2065870 | 4917656 |
15 | 52 | 117 | 326% | 326.3% | 47% | +0.7m | 2507110 | 7424766 |
16 | 56 | 125 | 336% | 336.1% | 47% | +0.7m | 5798936 | 13223702 |
17 | 60 | 134 | 346% | 345.8% | 48% | +0.8m | 15083919 | 28307621 |
18 | 64 | 142 | 356% | 355.5% | 48% | +0.8m | 27792735 | 56100356 |
19 | 67 | 148 | 365% | 365.3% | 49% | +0.9m | 43869739 | 99970095 |
20 | 70 | 155 | 375% | 375% | 49% | +0.9m | 242081556 | 342051651 |
21 | 72 | 159 | 385% | 384.7% | 50% | +1m | N/A | N/A |
22 | 74 | N/A | 394% | 394.5% | 50% | +1m | N/A | N/A |
23 | 76 | N/A | 404% | 404.2% | 51% | +1.1m | N/A | N/A |
24 | 78 | N/A | 414% | 413.9% | 51% | +1.1m | N/A | N/A |
25 | 80 | N/A | 424% | 423.7% | 52% | +1.2m | N/A | N/A |
26 | 82 | N/A | 433% | 433.4% | 52% | +1.2m | N/A | N/A |
27 | 84 | N/A | 443% | 443.2% | 53% | +1.3m | N/A | N/A |
28 | 86 | N/A | 453% | 452.9% | 53% | +1.3m | N/A | N/A |
29 | 88 | N/A | 463% | 462.6% | 54% | +1.4m | N/A | N/A |
30 | 90 | N/A | 472% | 472.4% | 54% | +1.4m | N/A | N/A |
31 | 91 | N/A | 477% | 477.2% | 54% | +1.4m | N/A | N/A |
32 | 92 | N/A | 482% | 482.1% | 55% | +1.5m | N/A | N/A |
33 | 93 | N/A | 487% | 487% | 55% | +1.5m | N/A | N/A |
34 | 94 | N/A | 492% | 491.8% | 55% | +1.5m | N/A | N/A |
35 | 95 | N/A | 497% | 496.7% | 55% | +1.5m | N/A | N/A |
36 | 96 | N/A | 502% | 501.6% | 56% | +1.6m | N/A | N/A |
37 | 97 | N/A | 506% | 506.4% | 56% | +1.6m | N/A | N/A |
38 | 98 | N/A | 511% | 511.3% | 56% | +1.6m | N/A | N/A |
39 | 99 | N/A | 516% | 516.2% | 56% | +1.6m | N/A | N/A |
40 | 100 | N/A | 521% | 521.1% | 57% | +1.7m | N/A | N/A |
Item acquisition
Vaal Ground Slam has restrictions on where or how it can drop. Vaal Ground Slam can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Ground Slam can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
9 | Volatile PowerVolatile Power9Vaal Gem Quality: +20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it. | Random corrupted Vaal gem with 20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Video Demonstration
Threshold jewels
The following threshold jewels augment Vaal Ground Slam:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Rapid ExpansionRapid Expansion Crimson JewelLimited to: 2 Radius: Medium(8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angleChitus began to aggressively expand his empire into neighbouring nations at great human cost. But for absolute power, there is no price that a Perandus won't pay.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle | 0 |
Related helmet enchantments
The following helmet enchantments affect Vaal Ground Slam.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Ground Slam Angle 1 | 66 | Merciless Labyrinth | Ground Slam has a 16% increased angle | helmet 100 |
Enchantment Ground Slam Angle 2 | 75 | Eternal Labyrinth | Ground Slam has a 24% increased angle | helmet 100 |
Enchantment Ground Slam Damage 1 | 66 | Merciless Labyrinth | 25% increased Ground Slam Damage | helmet 100 |
Enchantment Ground Slam Damage 2 | 75 | Eternal Labyrinth | 40% increased Ground Slam Damage | helmet 100 |
Enchantment Ground Slam Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Ground Slam Area of Effect | helmet 100 |
Enchantment Ground Slam Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Ground Slam Area of Effect | helmet 100 |
Alternate skill effects
Vaal Ground Slam has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Ground Slam EffectCelestial Ground Slam EffectSkill Gem EffectYour Ground Slam becomes a Celestial Effect. | Your Ground Slam becomes a Celestial Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.14.0 |
|
3.11.0 |
|
3.7.0 |
|
2.1.0 |
|
1.1.0d |
|
1.1.0 |
|