|gem_description = Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
|gem_description = Performs a main-hand melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.
|skill_id = RainOfSpores
|active_skill_name = Smite
|item_class_restriction = One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Unarmed
|stat_text = Deals (135-165.8)% of Base Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Base duration is 4 seconds<br>Aura grants (1-12) to (4-220) added Lightning Damage<br>(30-20)% less Area Damage<br>Aura grants (0-19)% chance to Shock<br>+(0-6) to radius<br>+(0-2) to Melee range
|static_attack_speed_multiplier = 100
|quality_stat_text = 0.5% increased Area of Effect
|stat_text = Deals (8-238) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Fires 5 Arrows<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>60% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 12
|level1_damage_effectiveness = 135
|level1_cost_amounts = 7
|level1_damage_multiplier = 135
|level1_damage_effectiveness = 50
|level1_stat_text = Aura grants 1 to 4 added Lightning Damage<br>30% less Area Damage
|level7_stat_text = Aura grants 1 to 21 added Lightning Damage<br>27% less Area Damage<br>Aura grants 6% chance to Shock<br>+2 to radius<br>+1 to Melee range
|level8_stat_text = Aura grants 1 to 26 added Lightning Damage<br>26% less Area Damage<br>Aura grants 7% chance to Shock<br>+2 to radius<br>+1 to Melee range
|level9_stat_text = Aura grants 2 to 33 added Lightning Damage<br>26% less Area Damage<br>Aura grants 8% chance to Shock<br>+2 to radius<br>+1 to Melee range
|level10_stat_text = Aura grants 2 to 40 added Lightning Damage<br>25% less Area Damage<br>Aura grants 9% chance to Shock<br>+3 to radius<br>+1 to Melee range
|level11_stat_text = Aura grants 3 to 49 added Lightning Damage<br>25% less Area Damage<br>Aura grants 10% chance to Shock<br>+3 to radius<br>+1 to Melee range
|level12_stat_text = Aura grants 3 to 60 added Lightning Damage<br>24% less Area Damage<br>Aura grants 11% chance to Shock<br>+3 to radius<br>+1 to Melee range
|level13_stat_text = Aura grants 4 to 72 added Lightning Damage<br>24% less Area Damage<br>Aura grants 12% chance to Shock<br>+4 to radius<br>+1 to Melee range
|level14_stat_text = Aura grants 5 to 87 added Lightning Damage<br>23% less Area Damage<br>Aura grants 13% chance to Shock<br>+4 to radius<br>+2 to Melee range
|level15_stat_text = Aura grants 5 to 104 added Lightning Damage<br>23% less Area Damage<br>Aura grants 14% chance to Shock<br>+4 to radius<br>+2 to Melee range
|level16_stat_text = Aura grants 6 to 123 added Lightning Damage<br>22% less Area Damage<br>Aura grants 15% chance to Shock<br>+5 to radius<br>+2 to Melee range
|level17_stat_text = Aura grants 8 to 146 added Lightning Damage<br>22% less Area Damage<br>Aura grants 16% chance to Shock<br>+5 to radius<br>+2 to Melee range
|level18_stat_text = Aura grants 9 to 173 added Lightning Damage<br>21% less Area Damage<br>Aura grants 17% chance to Shock<br>+5 to radius<br>+2 to Melee range
|level19_stat_text = Aura grants 10 to 195 added Lightning Damage<br>21% less Area Damage<br>Aura grants 18% chance to Shock<br>+6 to radius<br>+2 to Melee range
|level20_stat_text = Aura grants 12 to 220 added Lightning Damage<br>20% less Area Damage<br>Aura grants 19% chance to Shock<br>+6 to radius<br>+2 to Melee range
|level21_stat_text = Aura grants 13 to 239 added Lightning Damage<br>20% less Area Damage<br>Aura grants 20% chance to Shock<br>+6 to radius<br>+3 to Melee range
|level22_stat_text = Aura grants 14 to 258 added Lightning Damage<br>19% less Area Damage<br>Aura grants 21% chance to Shock<br>+7 to radius<br>+3 to Melee range
|level23_stat_text = Aura grants 15 to 280 added Lightning Damage<br>19% less Area Damage<br>Aura grants 22% chance to Shock<br>+7 to radius<br>+3 to Melee range
|level24_stat_text = Aura grants 16 to 302 added Lightning Damage<br>18% less Area Damage<br>Aura grants 23% chance to Shock<br>+7 to radius<br>+3 to Melee range
|level25_stat_text = Aura grants 17 to 327 added Lightning Damage<br>18% less Area Damage<br>Aura grants 24% chance to Shock<br>+8 to radius<br>+3 to Melee range
|level26_stat_text = Aura grants 19 to 353 added Lightning Damage<br>17% less Area Damage<br>Aura grants 25% chance to Shock<br>+8 to radius<br>+3 to Melee range
|level27_stat_text = Aura grants 20 to 381 added Lightning Damage<br>17% less Area Damage<br>Aura grants 26% chance to Shock<br>+8 to radius<br>+3 to Melee range
|level28_stat_text = Aura grants 22 to 411 added Lightning Damage<br>16% less Area Damage<br>Aura grants 27% chance to Shock<br>+9 to radius<br>+4 to Melee range
|level29_stat_text = Aura grants 23 to 444 added Lightning Damage<br>16% less Area Damage<br>Aura grants 28% chance to Shock<br>+9 to radius<br>+4 to Melee range
|level30_stat_text = Aura grants 25 to 479 added Lightning Damage<br>15% less Area Damage<br>Aura grants 29% chance to Shock<br>+9 to radius<br>+4 to Melee range
|level31_stat_text = Aura grants 26 to 497 added Lightning Damage<br>15% less Area Damage<br>Aura grants 30% chance to Shock<br>+10 to radius<br>+4 to Melee range
|level32_stat_text = Aura grants 27 to 516 added Lightning Damage<br>15% less Area Damage<br>Aura grants 30% chance to Shock<br>+10 to radius<br>+4 to Melee range
|level33_stat_text = Aura grants 28 to 536 added Lightning Damage<br>15% less Area Damage<br>Aura grants 31% chance to Shock<br>+10 to radius<br>+4 to Melee range
|level34_stat_text = Aura grants 29 to 556 added Lightning Damage<br>14% less Area Damage<br>Aura grants 31% chance to Shock<br>+11 to radius<br>+4 to Melee range
|level35_stat_text = Aura grants 30 to 577 added Lightning Damage<br>14% less Area Damage<br>Aura grants 32% chance to Shock<br>+11 to radius<br>+5 to Melee range
|level36_stat_text = Aura grants 32 to 599 added Lightning Damage<br>14% less Area Damage<br>Aura grants 32% chance to Shock<br>+11 to radius<br>+5 to Melee range
|level37_stat_text = Aura grants 33 to 621 added Lightning Damage<br>14% less Area Damage<br>Aura grants 33% chance to Shock<br>+12 to radius<br>+5 to Melee range
|level38_stat_text = Aura grants 34 to 645 added Lightning Damage<br>13% less Area Damage<br>Aura grants 33% chance to Shock<br>+12 to radius<br>+5 to Melee range
|level39_stat_text = Aura grants 35 to 669 added Lightning Damage<br>13% less Area Damage<br>Aura grants 34% chance to Shock<br>+12 to radius<br>+5 to Melee range
|level40_stat_text = Aura grants 37 to 694 added Lightning Damage<br>13% less Area Damage<br>Aura grants 34% chance to Shock<br>+13 to radius<br>+5 to Melee range
'''Toxic Rain''' is a [[bow]] [[attack]] [[active skill|skill]] where the user fires multiple arrows in the air, which land and drop spore pods, dealing chaos [[damage over time]] and slowing enemy [[movement speed]] for their [[duration]]. The spore pods explode after a delay, dealing [[chaos damage]].
==Skill functions and interactions==
==Skill functions and interactions==
The explosion of the Spore Pods counts as a [[hit]], which allows for rapid application of "on hit" effects such as [[poison]], or [[life]] and [[mana]] [[gain on hit]].
Increasing the number of [[projectile]]s increases the number of pods you produce, thus increasing your damage.
[[Accuracy]] affects all hit portions of the skill but does not affect the [[damage over time]] of the pods.
Sources of increased [[area of effect]] allow the [[damage over time]] from each spore to overlap.<ref>https://twitter.com/ZiggyDStarcraft/status/1041179593141436417</ref> This also increases the spread of the pods.
Spore explosions and arrows count as "kill with this weapon," but the damage over time component does not.
===Optimal Single Target Setup===
Due to [[area of effect]] breakpoints, optimal single target damage can be achieved by increasing your AoE at least 37%, but not more than 43%.<ref>https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ ([https://web.archive.org/web/20211020151115/https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ archive.org mirror])</ref><ref>https://www.reddit.com/r/PathOfExileBuilds/comments/18p3b3x/toxic_rain_secondary_radius_scaling/</ref> The easiest way to obtain this include:
* {{c|mod|20% increased Area of Effect while wielding a Bow}} [[Bow Mastery]]
* A small Bow passive behind {{psl|passive_name=Deadly Draw}} grants 12%, and two nearby Mace passives each grant 5%
* {{c|mod|x% increased Area of Effect}} Searing Exarch [[Eldritch implicit modifier|Eldritch implicit mod]] on helmets (7-8% (Lesser) to 11-12% (Grand))
|c1_pattern_extract = Deals (%d+%.*%d*) Base Chaos Damage per second
|c1_pattern_value = %s
}}
}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
==Related unique items==
The following [[unique item]]s are related to Toxic Rain:
{{Drop enabled unique item table
|where=items.stat_text LIKE "%Toxic_Rain%"
|large=1
|base_item=1
|level=1
|stat=1
}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.4.0}}
{{Version history table row|3.23.0|
* {{PAGENAME}} has been added to the game.
* Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-10% increased Area of Effect.
|}
}}
{{Version history table row|3.17.0|
* Toxic Rain now deals 7.9 base Chaos Damage per second at gem level 1 (unchanged), up to 238 at gem level 20 (previously 285.1).
}}
{{Version history table row|3.14.0|
* The spread range of spore pods from Toxic Rain is now affected by [[Area of Effect]] modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
* Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).
}}
{{Version history table row|3.13.0|
* Now converts 60% of physical damage to chaos damage (from 50%).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality:<ref name="altgem"/>
:Divergent: {{c|mod|1% of Physical Damage Converted to Chaos Damage}} (per 1% quality)
:Phantasmal: {{c|mod|Fires 0.1 additional Arrows}} and {{c|mod|1% reduced Debuff Effect}} (both per 1% quality)
}}
{{Version history table row|3.4.0|
* Toxic Rain has been added to the game.
}}
{{Version history table end}}
==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="altgem">{{cite web|url=https://www.pathofexile.com/forum/view-thread/2936122|title= Alternate Quality Gems in Path of Exile: Heist |date=September 17, 2020|accessdate=April 20, 2021|publisher=Official Path of Exile Forums|author=Bex_GGG}}</ref>
}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Токсичный дождь]]
Revision as of 17:30, 22 May 2024
Toxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The explosion of the Spore Pods counts as a hit, which allows for rapid application of "on hit" effects such as poison, or life and managain on hit.
Increasing the number of projectiles increases the number of pods you produce, thus increasing your damage.
Accuracy affects all hit portions of the skill but does not affect the damage over time of the pods.
Sources of increased area of effect allow the damage over time from each spore to overlap.[1] This also increases the spread of the pods.
Spore explosions and arrows count as "kill with this weapon," but the damage over time component does not.
Optimal Single Target Setup
Due to area of effect breakpoints, optimal single target damage can be achieved by increasing your AoE at least 37%, but not more than 43%.[2][3] The easiest way to obtain this include:
20% increased Area of Effect while wielding a BowBow Mastery
A small Bow passive behind Deadly Draw grants 12%, and two nearby Mace passives each grant 5%
+1 AoE gem/increased AoE crafted Veiled mod on helmets/gloves (8-10%)
x% increased Area of Effect Searing Exarch Eldritch implicit mod on helmets (7-8% (Lesser) to 11-12% (Grand))
Toxic Rain can be created from the following recipes:
Amount
Part
Description
Meta
3
The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality:+23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater.
Random corruptedlevel 21 Chaos gem with 23% quality
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following unique items are related to Toxic Rain:
Item
Base Item
Stats
Replica Lioneye's PawsReplica Lioneye's Paws Bronzescale BootsArmour: (55-63) Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Toxic Rain when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life"Twelve dead, and the seventh lab cannot be entered for several years. Prototype #12 is a 'success,' if we can ever reach it."
The spread range of spore pods from Toxic Rain is now affected by Area of Effect modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).