|stat_text = Deals (8-238) Base Chaos Damage per second<br>Base duration is 1 seconds<br>Fires 4 additional Arrows<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>60% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
|stat_text = Deals (8-238) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Fires 5 Arrows<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>60% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
|level1 = True
|level1 = True
|level1_level_requirement = 12
|level1_level_requirement = 12
Line 454:
Line 442:
Increasing the number of [[projectile]]s increases the number of pods you produce, thus increasing your damage.
Increasing the number of [[projectile]]s increases the number of pods you produce, thus increasing your damage.
[[Accuracy]] affects all hit portions of the skill but not the [[damage over time]] of the pods.
[[Accuracy]] affects all hit portions of the skill but does not affect the [[damage over time]] of the pods.
Sources of increased [[area of effect]] allow the [[damage over time]] from each spore to overlap.<ref>https://twitter.com/ZiggyDStarcraft/status/1041179593141436417</ref> However, as of 3.14, this also increases the spread of the pods.
Sources of increased [[area of effect]] allow the [[damage over time]] from each spore to overlap.<ref>https://twitter.com/ZiggyDStarcraft/status/1041179593141436417</ref> This also increases the spread of the pods.
Spore explosions and arrows count as "kill with this weapon" but damage over time component does not.
Spore explosions and arrows count as "kill with this weapon," but the damage over time component does not.
===Optimal Single Target Setup===
===Optimal Single Target Setup===
Due to [[area of effect]] breakpoints, optimal single target damage can be achieved by increasing your AoE at least 37%, but not more than 43%.<ref>https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ ([https://web.archive.org/web/20211020151115/https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ archive.org mirror])</ref><ref>https://www.reddit.com/r/PathOfExileBuilds/comments/18p3b3x/toxic_rain_secondary_radius_scaling/</ref> The easiest way to obtain this include:
Based on user testing, it is actually better for your single target damage to increase your [[area of effect]] by 39%.<ref>https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ ([https://web.archive.org/web/20211020151115/https://www.reddit.com/r/pathofexile/comments/qc1chz/regarding_darkees_21_radius_toxic_rain_overlap/ archive.org mirror])</ref>
* {{c|mod|20% increased Area of Effect while wielding a Bow}} [[Bow Mastery]]
* A small Bow passive behind {{psl|passive_name=Deadly Draw}} grants 12%, and two nearby Mace passives each grant 5%
* {{c|mod|x% increased Area of Effect}} Searing Exarch [[Eldritch implicit modifier|Eldritch implicit mod]] on helmets (7-8% (Lesser) to 11-12% (Grand))
This, however, '''is not''' the best setup for single target. The best setup needs [[Gem#Alternate_Quality|{{c|gem|Anomalous}}]] {{il|concentrated effect support}} and a source of +1 arrow.
==Gem level progression==
==Gem level progression==
Line 478:
Line 463:
|c1_pattern_value = %s
|c1_pattern_value = %s
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
Line 487:
Line 469:
==Related unique items==
==Related unique items==
The following [[unique item]]s are related to Toxic Rain:
The following [[unique item]]s are related to Toxic Rain:
{{Query unique items
{{Drop enabled unique item table
|where=items.stat_text LIKE "%Toxic_Rain%"
|where=items.stat_text LIKE "%Toxic_Rain%"
|large=1
|large=1
Line 499:
Line 481:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.17.0|
{{Version history table row|3.17.0|
* Toxic Rain now deals 7.9 base Chaos Damage per second at gem level 1 (unchanged), up to 238 at gem level 20 (previously 285.1).
* Toxic Rain now deals 7.9 base Chaos Damage per second at gem level 1 (unchanged), up to 238 at gem level 20 (previously 285.1).
Revision as of 17:30, 22 May 2024
Toxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The explosion of the Spore Pods counts as a hit, which allows for rapid application of "on hit" effects such as poison, or life and managain on hit.
Increasing the number of projectiles increases the number of pods you produce, thus increasing your damage.
Accuracy affects all hit portions of the skill but does not affect the damage over time of the pods.
Sources of increased area of effect allow the damage over time from each spore to overlap.[1] This also increases the spread of the pods.
Spore explosions and arrows count as "kill with this weapon," but the damage over time component does not.
Optimal Single Target Setup
Due to area of effect breakpoints, optimal single target damage can be achieved by increasing your AoE at least 37%, but not more than 43%.[2][3] The easiest way to obtain this include:
20% increased Area of Effect while wielding a BowBow Mastery
A small Bow passive behind Deadly Draw grants 12%, and two nearby Mace passives each grant 5%
+1 AoE gem/increased AoE crafted Veiled mod on helmets/gloves (8-10%)
x% increased Area of Effect Searing Exarch Eldritch implicit mod on helmets (7-8% (Lesser) to 11-12% (Grand))
Toxic Rain can be created from the following recipes:
Amount
Part
Description
Meta
3
The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality:+23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater.
Random corruptedlevel 21 Chaos gem with 23% quality
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following unique items are related to Toxic Rain:
Item
Base Item
Stats
Replica Lioneye's PawsReplica Lioneye's Paws Bronzescale BootsArmour: (55-63) Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Toxic Rain when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life"Twelve dead, and the seventh lab cannot be entered for several years. Prototype #12 is a 'success,' if we can ever reach it."
The spread range of spore pods from Toxic Rain is now affected by Area of Effect modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).