Damage over time: Difference between revisions

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Revision as of 20:41, 1 April 2024

"Damage Over Time" redirects here. For the passive skill, see Damage Over Time (passive skill).

Damage over time (often referred to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[1]

Mechanics

All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.

For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Module Error: No results found for item using search term "item_name = Righteous Fire", ignite and burning ground).

On kill effects

In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.[2]

Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.[3]

Damage scaling

The following modifiers will directly affect the damage over time;[4][5] note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Damage
  • [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
  • [Effect] Damage (e.g. Poison Damage or Ignite Damage)
  • Trap Damage if applied by a trap
  • Mine Damage if applied by a mine
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Native modifiers to attack damage (i.e. weapon damage, damage with weapons, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Module Error: No results found for item using search term "item_name = Contagion", Module Error: No results found for item using search term "item_name = Essence Drain" or Module Error: No results found for item using search term "item_name = Vortex".

Damage conversion does not apply to damage over time.[6] However, inflicting damaging ailments with base damage of a different type is treated similar to conversion. For example, lightning damage that poisons with Module Error: No results found for item using search term "page = Volkuur's Guidance (Lightning)"'s Your Lightning Damage can Poison will scale its dps with the attacker's elemental damage modifiers.[7].

Flat damage from things like Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
does not apply to damage over time.

Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Module Error: No results found for item using search term "item_name = Righteous Fire", as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.

Duration

Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Module Error: No results found for item using search term "item_name = Dyadian Dawn" and Module Error: No results found for item using search term "item_name = The Goddess Scorned"), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.

Conditional modifiers

There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else's properties.[8][9]

Some examples:

  • more Damage against Chilled Enemies from Module Error: No results found for item using search term "item_name = Hypothermia Support"
  • increased Damage against Hindered Enemies from Module Error: No results found for item using search term "item_name = Singularity"

Graphic Clarification

Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.

https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050

Math

  • Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do not include the word "multiplier".[10]

Interactions

  • "% Chance to deal double damage" will not affect damage over time, because it does not hit.
  • Most damage over time snapshots.
  • Recovery and loss are independent and happen consecutively.[11]
    • Players count as Full Life if they recovered to full at the start of a frame. A 1000 life player with 1000 over-time recovery and 800 over-time life loss (in one server frame) will count as full life, despite effectively starting each frame with 200 life remaining. If loss per frame exceeds maximum life, the player will die, regardless of recovery.[12]
    • Players using Module Error: No results found for item using search term "item_name = Petrified Blood" do not count as leaving Low Life as long as their over-time life loss is greater than over-time life recovery from flasks.[13]

DoT DPS limit

There is presently a limit to how much total damage any enemy can take from damage over time, of approximately 35.8 million damage per second.[14] The exact number is 35,791,394, or (231 - 1) / 60, or the damage cap divided by 60 seconds in a minute (as damage over time is internally calculated per minute instead of per second). This limit applies jointly to all sources of damage over time, and after all modifiers to damage taken by the enemy, such as the damage reduction provided by Delirium or inherent to Uber bosses[15].

Comparison of common damage over time effects

Name Inflicting hit damage as DPS Default duration Total bonus damage per stack Max. stacks DPS at max. stacks Total bonus damage from max. stacks Default DoT damage type
Bleed 70% of Physical 5 s 350% 1 70% 350% Physical
Bleed, target moving 210% of Physical 5 s 1050% 1 210% 1050% Physical
Bleed, with Crimson Dance 35% of Physical 5 s 175% 8 280% 1400% Physical
Ignite 125% of Fire 4 s 500% 1 125% 500% Fire
Poison 30% of (Physical + Chaos) 2 s 60% Chaos
Poison from Module Error: No results found for item using search term "item_name = Viper Strike" 30% of (Physical + Chaos) 4 s 120% Chaos

Skill gems

Related base stats

The following skill gems have stats related to damage over time:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
Deals (45.6-895.6) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is (2.1-2.4) metres
(28-42)% more Damage per Curse applied
50% increased Debuff Duration per Curse applied
Applied Curses have 25% less Effect
This Gem can only Support Skill Gems requiring Level (24-70) or lower
You cannot Cast Supported Curse Spells
25% less Effect of Supported Curses

Additional Effects From 1-20% Quality:
Applied Curses have (1-20)% increased Effect
(1-20)% increased Effect of Supported Curses
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
BlightBlightSpell, Chaos, AoE, Channelling, Duration
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.30 sec
AoE Radius: 26
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
Base duration is 2.00 seconds
Base secondary duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage

Additional Effects From 1-20% Quality:
Base duration is (0.04-0.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AN/Ayes

Related quality stats

The following skill gems have stats from quality related to damage over time:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
Deals (45.6-895.6) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is (2.1-2.4) metres
(28-42)% more Damage per Curse applied
50% increased Debuff Duration per Curse applied
Applied Curses have 25% less Effect
This Gem can only Support Skill Gems requiring Level (24-70) or lower
You cannot Cast Supported Curse Spells
25% less Effect of Supported Curses

Additional Effects From 1-20% Quality:
Applied Curses have (1-20)% increased Effect
(1-20)% increased Effect of Supported Curses
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
BlightBlightSpell, Chaos, AoE, Channelling, Duration
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.30 sec
AoE Radius: 26
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
Base duration is 2.00 seconds
Base secondary duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage

Additional Effects From 1-20% Quality:
Base duration is (0.04-0.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AN/Ayes

Other skills

  • Module Error: No results found for item using search term "item_name = Summon Chaos Golem" can cast an aura that deals damage over time as well.

In addition, many skills are capable of applying damage over time effects through ignite, poison and bleed:

  • ignite - requires fire damage (e.x. through damage conversion or Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
    Icon: F
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    ) as well as chance to ignite (e.x. Module Error: No results found for item using search term "item_name = Combustion Support") or a critical strike
  • poison - requires physical damage and/or chaos damage as well as chance to poison (e.x. Module Error: No results found for item using search term "item_name = Poison")
  • bleed - requires physical damage and a chance to bleed (e.x. Module Error: No results found for item using search term "item_name = Puncture")

Attacks made with weapons crafted with an Module Error: No results found for item using search term "item_name = Essence of Delirium" will inflict decay, dealing chaos damage over time.

Support gems

Related base stats

The following support gems have stats related to damage over time:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration
Icon: r
Level: (1-5)
Cost & Reservation Multiplier: 140%
Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (40-49)% more Damage over Time
25% less Duration of Supported Skills and Damaging Ailments they inflict

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
72N/AyesN/A
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time
Supported Skills deal (50-59)% more Physical Damage over Time
Supported Skills deal (50-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
72N/AyesN/A

Related quality stats

The following support gems have stats from quality related to damage over time:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration
Icon: r
Level: (1-5)
Cost & Reservation Multiplier: 140%
Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (40-49)% more Damage over Time
25% less Duration of Supported Skills and Damaging Ailments they inflict

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
72N/AyesN/A
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time
Supported Skills deal (50-59)% more Physical Damage over Time
Supported Skills deal (50-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
72N/AyesN/A


Base items

The following base items are related to damage over time:

ItemRequired levelStats
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time
70(14-18)% increased Damage over Time

Unique items

ItemBase ItemRequired levelStats
Amanamu's GazeAmanamu's Gaze
Ghastly Eye Jewel
AbyssRequires Level 40+(5-10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
The Liege of the Lightless seeks dominion over the surface dwellers.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Ghastly Eye Jewel40+(5-10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%

Passive skills

Damage over Time

The following passive skills are related to damage over time:

NameStats
Bleed Damage Multiplier
+6% to Damage over Time Multiplier for Bleeding [1] [2]
Bow Damage
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills [1] [2] [3]

16% increased Damage Over Time with Bow Skills [2]
20% increased Damage Over Time with Bow Skills [3]
Bow Damage and Accuracy
10% increased Damage with Bows
10% increased Damage Over Time with Bow Skills
8% increased Accuracy Rating with Bows [1]
Bow Damage and Attack Speed
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
3% increased Attack Speed with Bows [1]
Bow Damage and Critical Strike Chance
15% increased Damage with Bows
15% increased Damage Over Time with Bow Skills
20% increased Critical Strike Chance with Bows [1] [2]
Bow Damage and Evasion
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
15% increased Evasion Rating [1] [2]
Bow Damage Over Time
20% increased Damage Over Time with Bow Skills [1]
Burning Damage Multiplier
+6% to Fire Damage over Time Multiplier [1]
+4% to Fire Damage over Time Multiplier [3] [4]
+5% to Fire Damage over Time Multiplier [5] [6]
Burning Damage Multiplier with Attacks
+6% to Fire Damage over Time Multiplier with Attack Skills [1] [2] [3]
Chaos Damage Over Time Multiplier
+5% to Chaos Damage over Time Multiplier [1] [2]
+6% to Chaos Damage over Time Multiplier [3] [4]
Cold Damage Over Time Multiplier
+5% to Cold Damage over Time Multiplier [1] [2]
+6% to Cold Damage over Time Multiplier [2]
+4% to Cold Damage over Time Multiplier [3]
Critical Ailment Damage Over Time Multiplier
+14% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Damage Over Time
10% increased Damage over Time [1] [2]
Damage Over Time and Chaos Damage Over Time Multiplier
10% increased Chaos Damage
+3% to Chaos Damage over Time Multiplier [1]
Damage Over Time Multiplier
+5% to Damage over Time Multiplier [1] [2]
+6% to Damage over Time Multiplier [3] [4]
Damage Over Time Multiplier and Life Regeneration
Regenerate 0.4% of Life per second
+3% to Damage over Time Multiplier [1]
Physical Bow Damage
14% increased Physical Damage with Bows
14% increased Damage Over Time with Bow Skills [1]
Physical Bow Damage and Stun Threshold
10% increased Physical Damage with Bows
10% increased Damage Over Time with Bow Skills
10% reduced Enemy Stun Threshold with Bows [1]
Physical Damage Over Time Multiplier
+6% to Physical Damage over Time Multiplier [1] [2]
+5% to Physical Damage over Time Multiplier [2]
Poison Chance and Damage
10% chance to Poison on Hit with Attacks
+4% to Damage over Time Multiplier for Poison [1] [2]
Poison Damage and Chance
10% chance to Poison on Hit with Attacks
+4% to Damage over Time Multiplier for Poison [1]
Poison Damage Multiplier
+6% to Damage over Time Multiplier for Poison [1] [2] [3] [4]
Acrimony
+15% to Damage over Time Multiplier [1]
Adder's Touch
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes [1]
Arsonist
Regenerate 1.2% of Life per second
+10% to Fire Damage over Time Multiplier [1]
Aspect of the Eagle
20% increased Damage with Bows
20% increased Damage Over Time with Bow Skills
6% increased Attack Speed with Bows
10% increased Accuracy Rating with Bows [1]
Avatar of the Hunt
30% increased Damage with Bows
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
+200 to Evasion Rating [1]
Bloodletting
40% increased Attack Damage against Bleeding Enemies
+15% to Damage over Time Multiplier for Bleeding [1]
Breath of Flames
30% increased Fire Damage
+10% to Fire Damage over Time Multiplier [1]
Burning Brutality
+12% to Fire Damage over Time Multiplier with Attack Skills
6% increased Attack Speed [1]
Deadly Draw
Damaging Ailments deal damage 10% faster
30% increased Damage Over Time with Bow Skills [1]
Dire Torment
40% increased Critical Strike Chance
+25% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Entropy
23% increased Damage over Time
10% increased Skill Effect Duration [1]
Farsight
24% increased Damage with Bows
24% increased Damage Over Time with Bow Skills
16% increased Accuracy Rating with Bows
6% increased Attack Speed with Bows [1]
Fatal Toxins
30% increased Damage with Poison
+10% to Chaos Resistance
+10% to Damage over Time Multiplier for Poison [1]
Growth and Decay
Regenerate 1% of Life per second
+12% to Damage over Time Multiplier [1]
Heavy Draw
30% increased Physical Damage with Bows
30% increased Damage Over Time with Bow Skills
50% increased Stun Duration with Bows on Enemies [1]
Holy Fire
+12% to Fire Damage over Time Multiplier
+24% to Fire Resistance [1]
Hunter's Gambit
25% increased Damage Over Time with Bow Skills
10% increased Skill Effect Duration
+10% to Chaos Damage over Time Multiplier [1]
Invigorating Blaze
+10% to Fire Damage over Time Multiplier with Attack Skills
Recover 2% of Life when you Ignite a non-Ignited Enemy [1]
Poisonous Fangs
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws [1]
Season of Ice
+12% to Cold Damage over Time Multiplier
20% increased Effect of Chill [1]
Serpentine Spellslinger
Spell Skills have +12% to Damage over Time Multiplier for Poison
Enemies Poisoned by you have -5% to Chaos Resistance [1]
Swift Venoms
10% increased Attack Speed
+14% to Damage over Time Multiplier for Poison [1]
Toxic Strikes
15% chance to Poison on Hit
+15% to Damage over Time Multiplier for Poison [1]
Veteran Soldier
+15% to Physical Damage over Time Multiplier
+25 to maximum Life [1]
Wasting
+10% to Chaos Damage over Time Multiplier
+17% to Chaos Resistance [1]

Masteries

The following Masteries are related to damage over time:

Mastery Effects
Bleeding Mastery
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Damage Over Time Mastery
  • +10% to Damage over Time Multiplier if you've Killed Recently
  • 10% less Damage Taken from Damage over Time
Fortify Mastery
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification
Physical Mastery
  • +6% to Damage over Time Multiplier for Bleeding per Impale on Enemy
Poison Mastery
  • +12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies


Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Gladiator
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]
Assassin
Critical Strike Chance, Damage Over Time
15% increased Critical Strike Chance
10% increased Damage over Time [1] [2]
Gladiator
Gratuitous Violence
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time [1]
Occultist
Withering Presence
15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time [1]
Trickster
Attack and Cast Speed, Damage Over Time
4% increased Attack and Cast Speed
10% increased Damage over Time [1]
Trickster
Heartstopper
Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
[1]

Cluster jewel passives

The following cluster jewel-only passives are related to damage over time:

NameStats
Chaos Damage over Time
12% increased Chaos Damage over Time [1]
Cold Damage over Time
12% increased Cold Damage over Time [1]
Damage over Time
10% increased Damage over Time [1]
Physical Damage over Time
12% increased Physical Damage over Time [1]
Blood Artist
+20 to Strength
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1]
Brewed for Potency
24% increased Damage over Time
20% increased Life and Mana Recovery from Flasks
10% increased Flask Charges gained [1]
Brush with Death
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill [1]
Circling Oblivion
25% increased Damage over Time
15% increased Duration of Ailments on Enemies [1]
Cold-Blooded Killer
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy [1]
Deep Chill
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments [1]
Disease Vector
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Enemies Poisoned by you cannot Regenerate Life [1]
Eye of the Storm
40% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Flow of Life
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second [1]
Haemorrhage
30% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Phlebotomist
20% increased Critical Strike Chance
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently [1]
Rend
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration [1]
Septic Spells
20% chance to Poison on Hit with Spell Damage
Spell Skills have +5% to Damage over Time Multiplier for Poison
5% increased Cast Speed [1]
Steady Torment
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
15% increased Bleeding Duration
15% increased Poison Duration [1]
Tempered Arrowheads
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Wound Aggravation
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Bow Damage
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills [1]
Exposure Therapy
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time [1]
Lasting Impression
Herald Skills deal 50% increased Damage over Time
30% increased Damage over Time while affected by a Herald [1]
Student of Decay
+13% to Chaos Resistance
25% increased Damage over Time [1]
Vile Reinvigoration
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1]
Lone Messenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled [1]

Version history

Version Changes
3.15.0
  • Damage over Time Multiplier Prefix modifiers on Weapons are now Suffix modifiers, and can no longer roll as Prefixes. This includes Veiled and Crafted modifiers.
3.0.0
1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
Before 0.10.0
  • Introduced to the game


References

  1. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
  2. Mark_GGG (February 18, 2014). "Multiple DoTs and IIR/IIQ gems". Official Path of Exile Forums. Retrieved December 27, 2015.
  3. Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 19, 2021.
  4. Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved December 27, 2015.
  5. Bex_GGG (May 4, 2017). "Damage over Time changes: More Information". Official Path of Exile Forums. Retrieved April 23, 2018.
  6. Qarl (November 29, 2013). "1.0.2 Patch Notes". Official Path of Exile Forums. Retrieved December 27, 2015.
  7. https://www.reddit.com/r/pathofexile/comments/6aghcq/forum_announcements_damage_over_time_changes_more/dhg928v/?context=1
  8. Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
  9. Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 5, 2016.
  10. Scscorpin (January 17, 2019). "Are the new damage over time multipliers considered as "increased," "more," or something else entirely?". Reddit. Retrieved February 25, 2020.
  11. https://www.reddit.com/r/pathofexile/comments/8gts4s/bug_why_does_rf_reduce_my_effective_max_life_by_a/dyepyhb/
  12. https://www.youtube.com/watch?v=D2hJ1E6RfZo
  13. https://www.youtube.com/watch?v=ozjvdsT3r80
  14. RhysGGG (January 20, 2020). "3.9.2b EA - How to do more damage with a 4 Link than a 6". Reddit. Retrieved January 10, 2023.
  15. GhazzyTV (August 14, 2022). "ANIMATE WEAPON POISON = BACK ON THE MENU! (pinned comment)". YouTube. Retrieved January 10, 2023.

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