Character: Difference between revisions
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A '''character''' is a player-controlled persona in the game with a unique name in the game world. | A '''character''' is a player-controlled persona in the game with a unique name in the game world. | ||
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A character can be created in different [[leagues]]. The game recommends to start in the current standard challenge league. | A character can be created in different [[leagues]]. The game recommends to start in the current standard challenge league. | ||
Once the league has been | Once the league has been chosen, a [[character class]] can be selected. The classes differ by starting location on the [[passive skill tree]], the [[quest rewards]] they're given, by their base [[attributes]] and their general appearance and voice. They also each have different possible [[Ascendancy class]]es. | ||
Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character. | Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character. | ||
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There is also the option to create a [[PvP]]–only character. | There is also the option to create a [[PvP]]–only character. | ||
By default only 24 characters can be created. After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop. | By default only 24 characters can be created. Up to 255 characters can be created by purchasing [[Extra Character Slot]]s.<ref>https://reddit.com/r/pathofexile/comments/wquunv/i_just_found_out_you_can_only_have_255_character/ | ||
</ref> After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop. | |||
==Shared Stats== | ==Shared Stats== | ||
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|format = ul | |format = ul | ||
}} | }} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.9.3| | |||
* Characters now have three blood effects depending on the size of the damage relative to their maximum life. | |||
* Added a new level-up effect and sound. | |||
* Increased default mana regeneration of characters. | |||
}} | |||
{{Version history table row|0.8.3| | |||
* Characters can now not get [[stunned]] if they currently have any remaining [[energy shield]]. | |||
* Reduced starting character [[life]] values. | |||
* New characters now start with five [[Scrolls of Wisdom]] (until we add vendors). | |||
}} | |||
{{Version history table row|0.6.11| | |||
* Added a new level-up effect. | |||
* Increased automatic mana and life gain per level. | |||
}} | |||
{{Version history table row|0.6.10| | |||
* Mana now refills when the character levels up. | |||
}} | |||
{{Version history table row|0.6.7| | |||
* Fixed a rare crash when levelling up. | |||
}} | |||
{{Version history table row|0.5.13| | |||
* Characters now play their "idle relaxed" animations in town rather than "idle combat". | |||
}} | |||
{{Version history table row|0.5.11| | |||
* Improved most character sounds. | |||
* Footstep sound overhaul. | |||
* Level up "ding" sound added. | |||
}} | |||
{{Version history table row|0.5.8| | |||
* Greatly increased starting [[attribute]] values. | |||
}} | |||
{{Version history table row|0.5.5| | |||
* Fixed the "running on the spot" bug. | |||
* Level up effect plays. | |||
}} | |||
{{Version history table row|0.5.4| | |||
* Added some new character animations. | |||
* * Fixed crashes when sending [[player]]s and [[item]]s from distant servers. | |||
}} | |||
{{Version history table row|0.5.3| | |||
* Characters now start with correct [[strength]]/[[dexterity]]/[[intelligence]]. | |||
}} | |||
{{Version history table row|0.5.2| | |||
* Improved various [[monster]] and character animations. | |||
* Allowed character to run through shallow water. | |||
}} | |||
{{Version history table row|0.5.1| | |||
* Reduced collidable size of character. | |||
}} | |||
{{Version history table end}} | |||
==See also== | ==See also== | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Персонаж]] | [[ru:Персонаж]] | ||
[[de:Charakter]] |
Latest revision as of 04:26, 18 July 2023
A character is a player-controlled persona in the game with a unique name in the game world.
Character creation
After logging into Path of Exile a character can be created though the character creation screen.
A character can be created in different leagues. The game recommends to start in the current standard challenge league.
Once the league has been chosen, a character class can be selected. The classes differ by starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice. They also each have different possible Ascendancy classes.
Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character.
There is also the option to create a PvP–only character.
By default only 24 characters can be created. Up to 255 characters can be created by purchasing Extra Character Slots.[1] After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop.
The stats found in the subsections can be found on every character, regardless of the character class.
Base Stats
- +15 to Evasion Rating
- 33.3% of Energy Shield Recharged per second
- Base Critical Strike Multiplier: 150
- Regenerate 1.8% of Mana per second
Dual Wield
- 10% more Attack Speed while Dual Wielding
Charges
- +3 to Maximum Endurance Charges
- +3 to Maximum Frenzy Charges
- +3 to Maximum Power Charges
- +4% to all Elemental Resistances per Endurance Charge
- +5 to Maximum Blood Charges
- 1% increased Movement Speed per 20 Rampage Stacks
- 2% increased Damage per 20 Rampage Stacks
- 4% additional Physical Damage Reduction per Endurance Charge
- 4% increased Attack Speed per Frenzy Charge
- 4% increased Cast Speed per Frenzy Charge
- 4% more Damage per Frenzy Charge
- 50% increased Critical Strike Chance per Power Charge
- 6 additional maximum Blade Flurry stages
- Can have up to 1000 Rampage Stacks
- Can have up to 5 Righteous Charges
Maximums
- +1 to maximum number of Summoned Totems
- +10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech
- +10% of Maximum Life to maximum Recovery per Life Leech
- +10% of Maximum Mana to maximum Recovery per Mana Leech
- +10% to Maximum total Energy Shield Recovery per second from Leech
- +20 to maximum Fortification
- +20% Maximum total Mana Recovery per second from Leech
- +20% to Maximum total Life Recovery per second from Leech
- +50 to Maximum Rage
- +75% to maximum Chance to Block Attack Damage
- +75% to maximum Chance to Block Spell Damage
- 90% to maximum Physical Damage Reduction
- Call of Steel has +12 to maximum Steel Shards
- Can have up to 10 Azurite Stacks
- Can have up to 15 Remote Mines placed at a time
- Can have up to 15 Traps placed at a time
- Can have up to 20 Frost Nova Stacks
- Can have up to 20 Talisman degen Stacks
- Can have up to 4 Viper Strike Orbs
- Can have up to 5 Explosive Arrow Stacks
- Can have up to 5000 Darkness Stacks
- Can have up to 8 Fire Beam Stacks
- Maximum 45 Eaten Souls
PvP
Character level
The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.
The character level can be increased though gaining experience which is obtained by slaying monsters.
Once a certain threshold is reached, the character will level up gaining one passive skill point and the following bonuses:
Version history
Version | Changes |
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0.9.3 |
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0.8.3 |
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0.6.11 |
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0.6.10 |
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0.6.7 |
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0.5.13 |
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0.5.11 |
|
0.5.8 |
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0.5.5 |
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0.5.4 | |
0.5.3 |
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0.5.2 |
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0.5.1 |
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