New Vastir: Difference between revisions
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{{historical content|New Vastir is removed from the game in [[version 3.16.0]]}} | |||
[[File:New Vastir icon.png]] '''New Vastir''' is a [[Atlas region]] located in the outside bottom left of the [[Atlas of Worlds]]. | [[File:New Vastir icon.png]] '''New Vastir''' is a [[Atlas region]] located in the outside bottom left of the [[Atlas of Worlds]]. | ||
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'''[[Abyss]] Skilltree:''' | '''[[Abyss]] Skilltree:''' | ||
#Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% more Monsters | #[[Abyssal Army]]: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% more Monsters | ||
#Votive Hoard: Abyssal Troves in Areas have | #[[Votive Hoard]]: Abyssal Troves in Areas have 20% chance to drop a Rare Item with an Abyssal Socket. Abyssal Troves in Areas have 200% increased Item Quantity | ||
'''[[Delve]] Skilltree:''' | '''[[Delve]] Skilltree:''' | ||
#Mad Devotion: Completing Niko Missions in Areas grants 100% increased Favour. Areas have 10% chance to grant an additional Niko Mission on Completion | #Mad Devotion: Completing Niko Missions in Areas grants 100% increased Favour. Areas have 10% chance to grant an additional Niko Mission on Completion | ||
#Out of the Blue: Sulphite Veins and Chests in Areas have | #Out of the Blue: Sulphite Veins and Chests in Areas have 20% chance to also contain an equal amount of Azurite | ||
#Sulphite Sentinels: Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters | #Sulphite Sentinels: Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters (more dangerous but more rewarding monsters) | ||
'''[[Legion]] Skilltree | '''[[Legion]] Skilltree:''' | ||
#War Supplies: Each Legion in Areas contains an additional War Hoard | #War Supplies: Each Legion in Areas contains an additional War Hoard | ||
#Emblematic: Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead | #Emblematic: Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead | ||
#Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis | |||
'''[[Anarchy]] Skilltree:''' | '''[[Anarchy]] Skilltree:''' | ||
#Total Anarchy: Areas contain | #Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles | ||
#Rogue Trader: Wild Rogue Exiles in Areas have | #Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have Rewards. It also causes them to have 200% increased Maximum Life. (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area) | ||
==Atlas base item types== | ==Atlas base item types== | ||
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{{Query atlas maps | {{Query atlas maps | ||
}} | }} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.14.0| | |||
* Atlas passive skill tree changes: | |||
**High Value Targets has been moved to Glennach Cairns. | |||
**Protracted Battle has been added (previously in Glennach Cairns). | |||
**Votive Hoard now has a 20% chance for Abyssal Troves in Areas to drop a Rare Item with an Abyssal Socket (previously 10%). It no longer increases the Level of Abyssal Troves. | |||
**Sulphite-hoarding Monsters spawned by Sulphite Sentinels are now more dangerous but more rewarding. | |||
**Out of the Blue now has a 20% chance for Sulphite Veins and Chests in Areas to also contain an equal amount of Azurite (previously 5%). | |||
**Total Anarchy now causes Areas to have a 10% chance to contain 20 additional Rogue Exiles (previously added 1 Rogue Exile per 2 additional content types applied to Areas). | |||
**Rogue Trader now has a 50% chance for Wild Rogue Exiles to have additional rewards (previously 15%). However, it now causes them to have 200% increased Maximum Life. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Added [[Atlas passive skill]] tree to this region. | |||
}} | |||
{{Version history table row|3.9.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Atlas of Worlds}} | {{Navbox Atlas of Worlds}} | ||
[[Category:Atlas regions]] | [[Category:Atlas regions]] | ||
[[ru:Новый Вастир]] | [[ru:Новый Вастир]] |
Latest revision as of 03:39, 22 January 2023
This article describes historical game content.
New Vastir is removed from the game in version 3.16.0
New Vastir is a Atlas region located in the outside bottom left of the Atlas of Worlds.
Atlas passive skills
The New Vastir Atlas Passive Skill Tree allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing The Maven's challenges, and skill tree allocations can be refunded with an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it..
Abyss Skilltree:
- Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% more Monsters
- Votive Hoard: Abyssal Troves in Areas have 20% chance to drop a Rare Item with an Abyssal Socket. Abyssal Troves in Areas have 200% increased Item Quantity
Delve Skilltree:
- Mad Devotion: Completing Niko Missions in Areas grants 100% increased Favour. Areas have 10% chance to grant an additional Niko Mission on Completion
- Out of the Blue: Sulphite Veins and Chests in Areas have 20% chance to also contain an equal amount of Azurite
- Sulphite Sentinels: Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters (more dangerous but more rewarding monsters)
Legion Skilltree:
- War Supplies: Each Legion in Areas contains an additional War Hoard
- Emblematic: Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead
- Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis
Anarchy Skilltree:
- Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles
- Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have Rewards. It also causes them to have 200% increased Maximum Life. (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area)
Atlas base item types
The following base item types can be found in this region:
Atlas Region | White maps (T1-T5) | Yellow Maps (T6-T10) | Red maps (T11+) |
---|---|---|---|
Haewark Hamlet | Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second Two-Toned BootsTwo-Toned BootsEvasion: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances |
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second Two-Toned BootsTwo-Toned BootsEvasion: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield |
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second Two-Toned BootsTwo-Toned BootsEvasion: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage |
Valdo's Rest | Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed Convoking WandConvoking WandWand Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40Requires Level 72, 242 IntMinions deal (26-30)% increased Damage Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage Two-Toned BootsTwo-Toned BootsArmour: (126-145) Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances |
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed Convoking WandConvoking WandWand Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40Requires Level 72, 242 IntMinions deal (26-30)% increased Damage Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage Two-Toned BootsTwo-Toned BootsArmour: (126-145) Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances |
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed Convoking WandConvoking WandWand Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40Requires Level 72, 242 IntMinions deal (26-30)% increased Damage Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage Two-Toned BootsTwo-Toned BootsArmour: (126-145) Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances Iolite RingIolite RingRequires Level 80(17-23)% increased Chaos Damage |
Lira Arthain | Bone HelmetBone HelmetArmour: (197-227) Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage Fugitive BootsFugitive BootsEvasion: (112-129) Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge |
Bone HelmetBone HelmetArmour: (197-227) Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage Fugitive BootsFugitive BootsEvasion: (112-129) Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge |
Bone HelmetBone HelmetArmour: (197-227) Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage Fugitive BootsFugitive BootsEvasion: (112-129) Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks |
Glennach Cairns | Apothecary's GlovesApothecary's GlovesArmour: (108-124) Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate Two-Toned BootsTwo-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances |
Apothecary's GlovesApothecary's GlovesArmour: (108-124) Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate Two-Toned BootsTwo-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating |
Apothecary's GlovesApothecary's GlovesArmour: (108-124) Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate Two-Toned BootsTwo-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life |
Maps located within this region
Item | Map Tier | Atlas map tier based on region | Atlas map level based on region |
---|
Version history
Version | Changes |
---|---|
3.14.0 |
|
3.13.0 |
|
3.9.0 |
|