Trickster: Difference between revisions
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{{Ascendancy Class | {{Ascendancy Class | ||
|name = Trickster | |name = Trickster | ||
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{{about|the Ascendancy class|the [[Ascendant]] passive|Trickster (Ascendant passive)}} | {{about|the Ascendancy class|the [[Ascendant]] passive|Trickster (Ascendant passive)}} | ||
{{for|the "Trickster" monster modifier|Archnemesis modifiers}} | |||
The '''Trickster''' is an [[Ascendancy class]] for [[Shadow]]s. | The '''Trickster''' is an [[Ascendancy class]] for [[Shadow]]s. | ||
==Overview== | ==Overview== | ||
The Trickster is a versatile defensive class focused around [[evasion]] and [[energy shield]]-related defenses. The Trickster | The Trickster is a versatile defensive class focused around [[evasion]] and [[energy shield]]-related defenses, strong recovery, and generic damage bonuses. The Trickster gains added layers of defence to his [[evasion]] and [[energy shield]] from [[Escape Artist]], which they can further augment with [[leech]] with [[Soul Drinker]], or [[spell suppression]] and energy shield recharge with [[Spellbreaker]]. Other layers of defense he can acquire include [[Heartstopper]] for alternating defenses against hits or damage over time and [[One Step Ahead]] to become unaffected to [[action speed]] reduction while slowing nearby enemies down. Finally, [[Swift Killer]] grants major [[frenzy charge]] bonuses and [[Polymath]] grants more damage and resource recovery based on how many unique Masteries he allocates on the passive tree. His generic scaling make him a jack-of-all-trades, and can easily build around [[traps]] and [[mines]] as well due to synergy with charges and action speed. | ||
==Passive skills== | ==Passive skills== | ||
[[Image:Ascendancy skill tree Trickster 3. | [[Image:Ascendancy skill tree Trickster 3.19.png|500px|thumb|right|Trickster skill tree]] | ||
===Minor skills=== | ===Minor skills=== | ||
This class has the following minor passive skills: | This class has the following minor passive skills: | ||
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AND passive_skills.is_notable=0 | AND passive_skills.is_notable=0 | ||
AND passive_skills.name NOT LIKE "%Trickster%" | AND passive_skills.name NOT LIKE "%Trickster%" | ||
AND passive_skills.name NOT LIKE "%Attack and Cast Speed, Damage Over Time%" | |||
}} | }} | ||
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{{psl|id=AscendancyTrickster12|format=tablerow}} | {{psl|id=AscendancyTrickster12|format=tablerow}} | ||
| | | | ||
| [[Attack and Cast Speed | | [[Evasion and Energy Shield, Attack and Cast Speed]] | ||
|- | |- | ||
{{psl|id=AscendancyTrickster2|format=tablerow}} | {{psl|id=AscendancyTrickster2|format=tablerow}} | ||
| | | | ||
| [[ | | [[Evasion and Energy Shield, Frenzy Charge Duration]] | ||
|- | |- | ||
{{psl|id=AscendancyTrickster4|format=tablerow}} | {{psl|id=AscendancyTrickster4|format=tablerow}} | ||
| | | | ||
| [[ | | [[Evasion and Energy Shield, Damage]] | ||
|- | |- | ||
{{psl|id= | {{psl|id=AscendancyTrickster6|format=tablerow}} | ||
| | |||
| [[Evasion and Energy Shield, Movement Speed]] | |||
|- | |||
{{psl|id=AscendancyTrickster8|format=tablerow}} | |||
| | | | ||
| [[ | | [[Evasion and Energy Shield, Movement Speed]] | ||
|- | |- | ||
{{psl|id=AscendancyTrickster10|format=tablerow}} | {{psl|id=AscendancyTrickster10|format=tablerow}} | ||
| [[ | | [[Escape Artist]] | ||
| [[ | | [[Evasion and Energy Shield, Energy Shield Recharge]] | ||
|- | |- | ||
{{psl|id= | {{psl|id=AscendancySpecialEldritch6|format=tablerow}} | ||
| [[Escape Artist]] | |||
| [[ | | [[Evasion and Energy Shield, Energy Shield Leech]] | ||
| [[ | |||
|} | |} | ||
Latest revision as of 05:00, 13 October 2022
The Trickster is an Ascendancy class for Shadows.
Overview
The Trickster is a versatile defensive class focused around evasion and energy shield-related defenses, strong recovery, and generic damage bonuses. The Trickster gains added layers of defence to his evasion and energy shield from Escape Artist, which they can further augment with leech with Soul Drinker, or spell suppression and energy shield recharge with Spellbreaker. Other layers of defense he can acquire include Heartstopper for alternating defenses against hits or damage over time and One Step Ahead to become unaffected to action speed reduction while slowing nearby enemies down. Finally, Swift Killer grants major frenzy charge bonuses and Polymath grants more damage and resource recovery based on how many unique Masteries he allocates on the passive tree. His generic scaling make him a jack-of-all-trades, and can easily build around traps and mines as well due to synergy with charges and action speed.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Evasion and Energy Shield, Attack and Cast Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Attack and Cast Speed [1] |
Evasion and Energy Shield, Damage | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Damage [1] |
Evasion and Energy Shield, Energy Shield Leech | 14% increased Evasion Rating 5% increased maximum Energy Shield 40% increased total Recovery per second from Energy Shield Leech [1] |
Evasion and Energy Shield, Energy Shield Recharge | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Evasion and Energy Shield, Frenzy Charge Duration | 14% increased Evasion Rating 5% increased maximum Energy Shield 15% increased Frenzy Charge Duration [1] |
Evasion and Energy Shield, Movement Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Movement Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
One Step Ahead | Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value |
Evasion and Energy Shield, Attack and Cast Speed | |
Swift Killer | +2 to Maximum Frenzy Charges 200% increased Charge Duration |
Evasion and Energy Shield, Frenzy Charge Duration | |
Polymath | 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated |
Evasion and Energy Shield, Damage | |
Heartstopper | Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds |
Evasion and Energy Shield, Movement Speed | |
Escape Artist | +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour |
Evasion and Energy Shield, Movement Speed | |
Spellbreaker | +20% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage while on Full Energy Shield 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage |
Escape Artist | Evasion and Energy Shield, Energy Shield Recharge |
Soul Drinker | Energy Shield Leech effects are not removed when Energy Shield is Filled 2% of Damage Leeched as Energy Shield 20% increased Attack and Cast Speed while Leeching Energy Shield |
Escape Artist | Evasion and Energy Shield, Energy Shield Leech |
Version history
Version | Changes |
---|---|
3.19.0 |
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3.16.0 |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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