Water elemental: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Beyeswhite
>Beyeswhite
(No difference)

Revision as of 11:41, 2 June 2016

This page is about monsters classified as elementals. For the damage type, see elemental damage.

Any who lived in Carian, both before and after the city's fall, have heard the tragic tale of Merveil, the maiden. She was Carian's shining beauty, the envy of women, the conquest of men. Alas, her fate was a dark one. The lady was corrupted by a mysterious gemstone, which drove her insane before it twisted her body as much as her mind. Merveil was married to one of Wraeclast's most famed swordsmen, Daresso, who won her hand with the unwitting present of the jewel that ultimately destroyed her. When his bride had become hopelessly ruined by the cursed stone, and when her growing madness threatened his own life, Daresso abandoned her.

In her grief, that pathetic girl exiled herself to the coast, where she remained for years, growing ever more disfigured and powerful. She hid from the sun by day, but at night she would stand in the surf, weeping and singing to the waves, beseeching her lost husband to return to her. Merveil's tears mixed with the waters of the sea, producing a dark alchemy of rage and magical corruption. The taint of her grief imbues the briny waves with life, filling them with a deadly energy and purpose. Anyone foolhardy enough to venture into Wraeclast's countless swamps and bogs may well find themselves beset by the dreaded Water Elementals, born of Merveil's sorrow. They appear as rippling columns of animated, brackish water that slide over the earth, bent on destruction.

Merveil's tears can manifest as an Elemental in any body of water on Wraeclast. From a small pond, to a waterfall, to the ocean itself, nothing is free from her wrath and corruption. The Elementals appear out of nowhere, bursting up in a violent spray. They attack with makeshift appendages fashioned from the scavenged bodies of dead sea creatures, and they are extremely difficult to defeat.

Abilities

All varieties:

  • Can Burrow
  • Energy shield

Variations

Name Location Special Attributes
Tide Strider The Tidal Island, The Mud Flats, The Submerged Passage Resists Fire - Deal cold damage
Seething Brine The Ship Graveyard, The Ship Graveyard Cave, The Cavern of Anger, The Warehouse Sewers Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
- Resists Fire - Deal cold damage
Boiling Ambusher The Wetlands
Pure Water The Solaris Temple Level 2, Forgotten Conduit Resists Fire - Summoned by The Goddess of Purity and Torrent of Fear
Holy Water The Solaris Temple Level 2 Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
- Resists Fire - Deal cold damage
Blood Elemental The Lunaris Temple Level 2 Resists Fire
Congealing Blood Summoned by monsters with Living Blood Bloodlines mod Resists Fire - Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
- Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
FleshOfferingFairgravesMapBoss - Base duration is 20.00 seconds, Additional 4.00 seconds Base Duration per extra corpse Consumed, Grants Minions 100% increased Attack Speed, Grants Minions 100% increased Cast Speed, Grants Minions 100% increased Movement Speed (page)
BlightNecromancerChampionFleshOffering - Base duration is 3.00 seconds, Additional 1.00 seconds Base Duration per extra corpse Consumed, Grants Minions 25% increased Attack Speed, Grants Minions 25% increased Cast Speed, Grants Minions 25% increased Movement Speed (page)
- Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page)
Blood of Haast Spawn as Beyond Demons Resists Cold, Extra Cold Damage, casts Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
Aggravated Wound The Harvest

Uniques

Version history

Version Changes
2.3.0
  • Some of the Water Elemental packs in Maps now contain ones that use Module Error: Too many skills found with q_where = skill.active_skill_name="Vortex". Please choose only one of the following ids:
    WaterElementalVortexOnDeath - Deals (14-833) to (21-1250) Cold Damage, Base duration is 7.00 seconds, Deals (6.1-1447) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 100% chance to Trigger this Spell on Death, Base radius is 2 metres, Base secondary radius is 2 metres (page)
    FrostBoltNovaRoyale - Deals (3-51) to (5-76) Cold Damage, Base duration is 2.00 seconds, Deals (14.8-228.6) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 20% less Area of Effect when Cast on Frostbolt, Base radius is 2 metres, Base secondary radius is 2 metres, (0-36)% increased Cooldown Recovery Rate, Can explode from up to 5 Frostbolt Projectiles (page)
    .
0.9.12k
  • Reduced the size of packs of Water Elementals and changed them to not spam Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    as much.
0.9.9c
  • Reduced the damage of Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
    BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    for Merveil and Water Elementals.
  • Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals.
  • Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
0.9.9
  • Water Elementals (which now deal mostly cold damage) have been added to the Tidal Island. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some Curses, which they use in correct situations.
0.9.7
  • Many monsters have new skills - [...] and Water Elementals use Ice Nova.
0.9.5b
  • Fixed the volume of the Water Elemental emerge sound.
0.8.5
  • Disable corpse-usability on Water Elementals