Sunder: Difference between revisions

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Line 17: Line 17:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat_text                = Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_breakpoints               = 20.0
|quality_type1_stat1_value              = 500
|quality_type1_stat1_id                 = sunder_wave_radius_+_per_step
|quality_type2_weight                    = 100
|quality_type1_stat1_value               = 50
|quality_type2_stat_text                = Wave has 0.5% reduced delay between Areas
|quality_type2_stat1_id                  = sunder_wave_delay_+%
|quality_type2_stat1_value              = -500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% increased Physical Damage
|quality_type3_stat1_id                  = physical_damage_+%
|quality_type3_stat1_value              = 1000
|quality_type4_weight                    = 50
|quality_type4_stat_text                = Shockwaves have 1% reduced Area of Effect<br>Wave has 1% increased Area of Effect
|quality_type4_stat1_id                  = sunder_shockwave_area_of_effect_+%
|quality_type4_stat1_value               = -1000
|quality_type4_stat2_id                 = sunder_wave_area_of_effect_+%
|quality_type4_stat2_value               = 1000
|static_cost_amounts                    = 8
|static_cost_amounts                    = 8
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|static_stat1_id                        = shockwave_slam_explosion_damage_+%_final
|static_stat1_id                        = base_sunder_wave_delay_ms
|static_stat1_value                      = -40
|static_stat1_value                      = 400
|static_stat2_id                        = sunder_wave_radius_+_per_step
|static_stat2_id                        = console_skill_dont_chase
|static_stat2_value                      = 2
|static_stat2_value                      = 1
|static_stat3_id                        = sunder_wave_max_steps
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 5
|static_stat3_value                      = 1
|static_stat4_id                        = sunder_wave_min_steps
|static_stat4_id                        = shockwave_slam_explosion_damage_+%_final
|static_stat4_value                      = 2
|static_stat4_value                      = -40
|static_stat5_id                        = sunder_shockwave_limit_per_cascade
|static_stat5_id                        = sunder_shockwave_limit_per_cascade
|static_stat5_value                      = 5
|static_stat5_value                      = 5
|static_stat6_id                        = base_sunder_wave_delay_ms
|static_stat6_id                        = sunder_wave_max_steps
|static_stat6_value                      = 400
|static_stat6_value                      = 5
|static_stat7_id                        = is_area_damage
|static_stat7_id                        = sunder_wave_min_steps
|static_stat7_value                      = 1
|static_stat7_value                      = 2
|static_stat8_id                        = console_skill_dont_chase
|static_stat8_id                        = sunder_wave_radius_+_per_step
|static_stat8_value                      = 1
|static_stat8_value                      = 2
|stat_text                              = Shockwaves deal 40% less Damage<br>Wave gains +2 to radius with each Area in the Sequence<br>Wave Damages 5 Areas<br>Wave cannot stop before Damaging 2 Areas<br>Wave causes Shockwaves from up to 5 Enemies in each Area<br>(0-19)% more Area of Effect<br>Wave has (0-25)% reduced delay between Areas
|stat_text                              = (0-19)% more Area of Effect<br>Shockwaves deal 40% less Damage<br>Wave causes Shockwaves from up to 5 Enemies in each Area<br>Wave has (0-25)% reduced delay between Areas<br>Wave Damages 5 Areas<br>Wave cannot stop before Damaging 2 Areas<br>Wave gains +0.2 metres to radius with each Area in the Sequence
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
|level1_damage_effectiveness            = 175
|level1_damage_effectiveness            = 220
|level1_damage_multiplier                = 175
|level1_damage_multiplier                = 220
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 15
|level2_level_requirement                = 15
|level2_damage_effectiveness            = 180
|level2_damage_effectiveness            = 225.5
|level2_damage_multiplier                = 180.3
|level2_damage_multiplier                = 225.5
|level2_stat_text                        = 1% more Area of Effect<br>Wave has 1% reduced delay between Areas
|level2_stat_text                        = 1% more Area of Effect<br>Wave has 1% reduced delay between Areas
|level2_stat1_id                        = active_skill_area_of_effect_+%_final
|level2_stat1_id                        = active_skill_area_of_effect_+%_final
Line 70: Line 57:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 19
|level3_level_requirement                = 19
|level3_damage_effectiveness            = 186
|level3_damage_effectiveness            = 231.1
|level3_damage_multiplier                = 185.5
|level3_damage_multiplier                = 231.1
|level3_stat_text                        = 2% more Area of Effect<br>Wave has 3% reduced delay between Areas
|level3_stat_text                        = 2% more Area of Effect<br>Wave has 3% reduced delay between Areas
|level3_stat1_id                        = active_skill_area_of_effect_+%_final
|level3_stat1_id                        = active_skill_area_of_effect_+%_final
Line 79: Line 66:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 23
|level4_level_requirement                = 23
|level4_damage_effectiveness            = 191
|level4_damage_effectiveness            = 236.6
|level4_damage_multiplier                = 190.8
|level4_damage_multiplier                = 236.6
|level4_stat_text                        = 3% more Area of Effect<br>Wave has 4% reduced delay between Areas
|level4_stat_text                        = 3% more Area of Effect<br>Wave has 4% reduced delay between Areas
|level4_stat1_id                        = active_skill_area_of_effect_+%_final
|level4_stat1_id                        = active_skill_area_of_effect_+%_final
Line 88: Line 75:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 27
|level5_level_requirement                = 27
|level5_damage_effectiveness            = 196
|level5_damage_effectiveness            = 242.1
|level5_damage_multiplier                = 196.1
|level5_damage_multiplier                = 242.1
|level5_stat_text                        = 4% more Area of Effect<br>Wave has 5% reduced delay between Areas
|level5_stat_text                        = 4% more Area of Effect<br>Wave has 5% reduced delay between Areas
|level5_stat1_id                        = active_skill_area_of_effect_+%_final
|level5_stat1_id                        = active_skill_area_of_effect_+%_final
Line 97: Line 84:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 31
|level6_level_requirement                = 31
|level6_damage_effectiveness            = 201
|level6_damage_effectiveness            = 247.6
|level6_damage_multiplier                = 201.3
|level6_damage_multiplier                = 247.6
|level6_stat_text                        = 5% more Area of Effect<br>Wave has 7% reduced delay between Areas
|level6_stat_text                        = 5% more Area of Effect<br>Wave has 7% reduced delay between Areas
|level6_stat1_id                        = active_skill_area_of_effect_+%_final
|level6_stat1_id                        = active_skill_area_of_effect_+%_final
Line 106: Line 93:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 35
|level7_level_requirement                = 35
|level7_damage_effectiveness            = 207
|level7_damage_effectiveness            = 253.2
|level7_damage_multiplier                = 206.6
|level7_damage_multiplier                = 253.2
|level7_stat_text                        = 6% more Area of Effect<br>Wave has 8% reduced delay between Areas
|level7_stat_text                        = 6% more Area of Effect<br>Wave has 8% reduced delay between Areas
|level7_stat1_id                        = active_skill_area_of_effect_+%_final
|level7_stat1_id                        = active_skill_area_of_effect_+%_final
Line 115: Line 102:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 38
|level8_level_requirement                = 38
|level8_damage_effectiveness            = 212
|level8_damage_effectiveness            = 258.7
|level8_damage_multiplier                = 211.8
|level8_damage_multiplier                = 258.7
|level8_stat_text                        = 7% more Area of Effect<br>Wave has 9% reduced delay between Areas
|level8_stat_text                        = 7% more Area of Effect<br>Wave has 9% reduced delay between Areas
|level8_stat1_id                        = active_skill_area_of_effect_+%_final
|level8_stat1_id                        = active_skill_area_of_effect_+%_final
Line 124: Line 111:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 41
|level9_level_requirement                = 41
|level9_damage_effectiveness            = 217
|level9_damage_effectiveness            = 264.2
|level9_damage_multiplier                = 217.1
|level9_damage_multiplier                = 264.2
|level9_stat_text                        = 8% more Area of Effect<br>Wave has 11% reduced delay between Areas
|level9_stat_text                        = 8% more Area of Effect<br>Wave has 11% reduced delay between Areas
|level9_stat1_id                        = active_skill_area_of_effect_+%_final
|level9_stat1_id                        = active_skill_area_of_effect_+%_final
Line 133: Line 120:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 44
|level10_level_requirement              = 44
|level10_damage_effectiveness            = 222
|level10_damage_effectiveness            = 269.7
|level10_damage_multiplier              = 222.4
|level10_damage_multiplier              = 269.7
|level10_stat_text                      = 9% more Area of Effect<br>Wave has 12% reduced delay between Areas
|level10_stat_text                      = 9% more Area of Effect<br>Wave has 12% reduced delay between Areas
|level10_stat1_id                        = active_skill_area_of_effect_+%_final
|level10_stat1_id                        = active_skill_area_of_effect_+%_final
Line 142: Line 129:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 47
|level11_level_requirement              = 47
|level11_damage_effectiveness            = 228
|level11_damage_effectiveness            = 275.3
|level11_damage_multiplier              = 227.6
|level11_damage_multiplier              = 275.3
|level11_stat_text                      = 10% more Area of Effect<br>Wave has 13% reduced delay between Areas
|level11_stat_text                      = 10% more Area of Effect<br>Wave has 13% reduced delay between Areas
|level11_stat1_id                        = active_skill_area_of_effect_+%_final
|level11_stat1_id                        = active_skill_area_of_effect_+%_final
Line 151: Line 138:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 50
|level12_level_requirement              = 50
|level12_damage_effectiveness            = 233
|level12_damage_effectiveness            = 280.8
|level12_damage_multiplier              = 232.9
|level12_damage_multiplier              = 280.8
|level12_stat_text                      = 11% more Area of Effect<br>Wave has 14% reduced delay between Areas
|level12_stat_text                      = 11% more Area of Effect<br>Wave has 14% reduced delay between Areas
|level12_stat1_id                        = active_skill_area_of_effect_+%_final
|level12_stat1_id                        = active_skill_area_of_effect_+%_final
Line 160: Line 147:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 53
|level13_level_requirement              = 53
|level13_damage_effectiveness            = 238
|level13_damage_effectiveness            = 286.3
|level13_damage_multiplier              = 238.2
|level13_damage_multiplier              = 286.3
|level13_stat_text                      = 12% more Area of Effect<br>Wave has 16% reduced delay between Areas
|level13_stat_text                      = 12% more Area of Effect<br>Wave has 16% reduced delay between Areas
|level13_stat1_id                        = active_skill_area_of_effect_+%_final
|level13_stat1_id                        = active_skill_area_of_effect_+%_final
Line 169: Line 156:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 56
|level14_level_requirement              = 56
|level14_damage_effectiveness            = 243
|level14_damage_effectiveness            = 291.8
|level14_damage_multiplier              = 243.4
|level14_damage_multiplier              = 291.8
|level14_stat_text                      = 13% more Area of Effect<br>Wave has 17% reduced delay between Areas
|level14_stat_text                      = 13% more Area of Effect<br>Wave has 17% reduced delay between Areas
|level14_stat1_id                        = active_skill_area_of_effect_+%_final
|level14_stat1_id                        = active_skill_area_of_effect_+%_final
Line 178: Line 165:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 59
|level15_level_requirement              = 59
|level15_damage_effectiveness            = 249
|level15_damage_effectiveness            = 297.4
|level15_damage_multiplier              = 248.7
|level15_damage_multiplier              = 297.4
|level15_stat_text                      = 14% more Area of Effect<br>Wave has 18% reduced delay between Areas
|level15_stat_text                      = 14% more Area of Effect<br>Wave has 18% reduced delay between Areas
|level15_stat1_id                        = active_skill_area_of_effect_+%_final
|level15_stat1_id                        = active_skill_area_of_effect_+%_final
Line 187: Line 174:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_damage_effectiveness            = 254
|level16_damage_effectiveness            = 302.9
|level16_damage_multiplier              = 253.9
|level16_damage_multiplier              = 302.9
|level16_stat_text                      = 15% more Area of Effect<br>Wave has 20% reduced delay between Areas
|level16_stat_text                      = 15% more Area of Effect<br>Wave has 20% reduced delay between Areas
|level16_stat1_id                        = active_skill_area_of_effect_+%_final
|level16_stat1_id                        = active_skill_area_of_effect_+%_final
Line 196: Line 183:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_damage_effectiveness            = 259
|level17_damage_effectiveness            = 308.4
|level17_damage_multiplier              = 259.2
|level17_damage_multiplier              = 308.4
|level17_stat_text                      = 16% more Area of Effect<br>Wave has 21% reduced delay between Areas
|level17_stat_text                      = 16% more Area of Effect<br>Wave has 21% reduced delay between Areas
|level17_stat1_id                        = active_skill_area_of_effect_+%_final
|level17_stat1_id                        = active_skill_area_of_effect_+%_final
Line 205: Line 192:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 264
|level18_damage_effectiveness            = 313.9
|level18_damage_multiplier              = 264.5
|level18_damage_multiplier              = 313.9
|level18_stat_text                      = 17% more Area of Effect<br>Wave has 22% reduced delay between Areas
|level18_stat_text                      = 17% more Area of Effect<br>Wave has 22% reduced delay between Areas
|level18_stat1_id                        = active_skill_area_of_effect_+%_final
|level18_stat1_id                        = active_skill_area_of_effect_+%_final
Line 214: Line 201:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 270
|level19_damage_effectiveness            = 319.5
|level19_damage_multiplier              = 269.7
|level19_damage_multiplier              = 319.5
|level19_stat_text                      = 18% more Area of Effect<br>Wave has 24% reduced delay between Areas
|level19_stat_text                      = 18% more Area of Effect<br>Wave has 24% reduced delay between Areas
|level19_stat1_id                        = active_skill_area_of_effect_+%_final
|level19_stat1_id                        = active_skill_area_of_effect_+%_final
Line 223: Line 210:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 275
|level20_damage_effectiveness            = 325
|level20_damage_multiplier              = 275
|level20_damage_multiplier              = 325
|level20_stat_text                      = 19% more Area of Effect<br>Wave has 25% reduced delay between Areas
|level20_stat_text                      = 19% more Area of Effect<br>Wave has 25% reduced delay between Areas
|level20_stat1_id                        = active_skill_area_of_effect_+%_final
|level20_stat1_id                        = active_skill_area_of_effect_+%_final
Line 232: Line 219:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 280
|level21_damage_effectiveness            = 330.5
|level21_damage_multiplier              = 280.3
|level21_damage_multiplier              = 330.5
|level21_stat_text                      = 20% more Area of Effect<br>Wave has 26% reduced delay between Areas
|level21_stat_text                      = 20% more Area of Effect<br>Wave has 26% reduced delay between Areas
|level21_stat1_id                        = active_skill_area_of_effect_+%_final
|level21_stat1_id                        = active_skill_area_of_effect_+%_final
Line 241: Line 228:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 286
|level22_damage_effectiveness            = 336.1
|level22_damage_multiplier              = 285.5
|level22_damage_multiplier              = 336.1
|level22_stat_text                      = 21% more Area of Effect<br>Wave has 28% reduced delay between Areas
|level22_stat_text                      = 21% more Area of Effect<br>Wave has 28% reduced delay between Areas
|level22_stat1_id                        = active_skill_area_of_effect_+%_final
|level22_stat1_id                        = active_skill_area_of_effect_+%_final
Line 250: Line 237:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 291
|level23_damage_effectiveness            = 341.6
|level23_damage_multiplier              = 290.8
|level23_damage_multiplier              = 341.6
|level23_stat_text                      = 22% more Area of Effect<br>Wave has 29% reduced delay between Areas
|level23_stat_text                      = 22% more Area of Effect<br>Wave has 29% reduced delay between Areas
|level23_stat1_id                        = active_skill_area_of_effect_+%_final
|level23_stat1_id                        = active_skill_area_of_effect_+%_final
Line 259: Line 246:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 296
|level24_damage_effectiveness            = 347.1
|level24_damage_multiplier              = 296.1
|level24_damage_multiplier              = 347.1
|level24_stat_text                      = 23% more Area of Effect<br>Wave has 30% reduced delay between Areas
|level24_stat_text                      = 23% more Area of Effect<br>Wave has 30% reduced delay between Areas
|level24_stat1_id                        = active_skill_area_of_effect_+%_final
|level24_stat1_id                        = active_skill_area_of_effect_+%_final
Line 268: Line 255:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 301
|level25_damage_effectiveness            = 352.6
|level25_damage_multiplier              = 301.3
|level25_damage_multiplier              = 352.6
|level25_stat_text                      = 24% more Area of Effect<br>Wave has 32% reduced delay between Areas
|level25_stat_text                      = 24% more Area of Effect<br>Wave has 32% reduced delay between Areas
|level25_stat1_id                        = active_skill_area_of_effect_+%_final
|level25_stat1_id                        = active_skill_area_of_effect_+%_final
Line 277: Line 264:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 307
|level26_damage_effectiveness            = 358.2
|level26_damage_multiplier              = 306.6
|level26_damage_multiplier              = 358.2
|level26_stat_text                      = 25% more Area of Effect<br>Wave has 33% reduced delay between Areas
|level26_stat_text                      = 25% more Area of Effect<br>Wave has 33% reduced delay between Areas
|level26_stat1_id                        = active_skill_area_of_effect_+%_final
|level26_stat1_id                        = active_skill_area_of_effect_+%_final
Line 286: Line 273:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 312
|level27_damage_effectiveness            = 363.7
|level27_damage_multiplier              = 311.8
|level27_damage_multiplier              = 363.7
|level27_stat_text                      = 26% more Area of Effect<br>Wave has 34% reduced delay between Areas
|level27_stat_text                      = 26% more Area of Effect<br>Wave has 34% reduced delay between Areas
|level27_stat1_id                        = active_skill_area_of_effect_+%_final
|level27_stat1_id                        = active_skill_area_of_effect_+%_final
Line 295: Line 282:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 317
|level28_damage_effectiveness            = 369.2
|level28_damage_multiplier              = 317.1
|level28_damage_multiplier              = 369.2
|level28_stat_text                      = 27% more Area of Effect<br>Wave has 36% reduced delay between Areas
|level28_stat_text                      = 27% more Area of Effect<br>Wave has 36% reduced delay between Areas
|level28_stat1_id                        = active_skill_area_of_effect_+%_final
|level28_stat1_id                        = active_skill_area_of_effect_+%_final
Line 304: Line 291:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 322
|level29_damage_effectiveness            = 374.7
|level29_damage_multiplier              = 322.4
|level29_damage_multiplier              = 374.7
|level29_stat_text                      = 28% more Area of Effect<br>Wave has 37% reduced delay between Areas
|level29_stat_text                      = 28% more Area of Effect<br>Wave has 37% reduced delay between Areas
|level29_stat1_id                        = active_skill_area_of_effect_+%_final
|level29_stat1_id                        = active_skill_area_of_effect_+%_final
Line 313: Line 300:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 328
|level30_damage_effectiveness            = 380.3
|level30_damage_multiplier              = 327.6
|level30_damage_multiplier              = 380.3
|level30_stat_text                      = 29% more Area of Effect<br>Wave has 38% reduced delay between Areas
|level30_stat_text                      = 29% more Area of Effect<br>Wave has 38% reduced delay between Areas
|level30_stat1_id                        = active_skill_area_of_effect_+%_final
|level30_stat1_id                        = active_skill_area_of_effect_+%_final
Line 322: Line 309:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 330
|level31_damage_effectiveness            = 383
|level31_damage_multiplier              = 330.3
|level31_damage_multiplier              = 383
|level31_stat_text                      = 29% more Area of Effect<br>Wave has 39% reduced delay between Areas
|level31_stat_text                      = 29% more Area of Effect<br>Wave has 39% reduced delay between Areas
|level31_stat1_id                        = active_skill_area_of_effect_+%_final
|level31_stat1_id                        = active_skill_area_of_effect_+%_final
Line 331: Line 318:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 333
|level32_damage_effectiveness            = 385.8
|level32_damage_multiplier              = 332.9
|level32_damage_multiplier              = 385.8
|level32_stat_text                      = 30% more Area of Effect<br>Wave has 39% reduced delay between Areas
|level32_stat_text                      = 30% more Area of Effect<br>Wave has 39% reduced delay between Areas
|level32_stat1_id                        = active_skill_area_of_effect_+%_final
|level32_stat1_id                        = active_skill_area_of_effect_+%_final
Line 340: Line 327:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 336
|level33_damage_effectiveness            = 388.6
|level33_damage_multiplier              = 335.5
|level33_damage_multiplier              = 388.6
|level33_stat_text                      = 30% more Area of Effect<br>Wave has 40% reduced delay between Areas
|level33_stat_text                      = 30% more Area of Effect<br>Wave has 40% reduced delay between Areas
|level33_stat1_id                        = active_skill_area_of_effect_+%_final
|level33_stat1_id                        = active_skill_area_of_effect_+%_final
Line 349: Line 336:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 338
|level34_damage_effectiveness            = 391.3
|level34_damage_multiplier              = 338.2
|level34_damage_multiplier              = 391.3
|level34_stat_text                      = 31% more Area of Effect<br>Wave has 41% reduced delay between Areas
|level34_stat_text                      = 31% more Area of Effect<br>Wave has 41% reduced delay between Areas
|level34_stat1_id                        = active_skill_area_of_effect_+%_final
|level34_stat1_id                        = active_skill_area_of_effect_+%_final
Line 358: Line 345:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 341
|level35_damage_effectiveness            = 394.1
|level35_damage_multiplier              = 340.8
|level35_damage_multiplier              = 394.1
|level35_stat_text                      = 31% more Area of Effect<br>Wave has 41% reduced delay between Areas
|level35_stat_text                      = 31% more Area of Effect<br>Wave has 41% reduced delay between Areas
|level35_stat1_id                        = active_skill_area_of_effect_+%_final
|level35_stat1_id                        = active_skill_area_of_effect_+%_final
Line 367: Line 354:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 343
|level36_damage_effectiveness            = 396.8
|level36_damage_multiplier              = 343.4
|level36_damage_multiplier              = 396.8
|level36_stat_text                      = 32% more Area of Effect<br>Wave has 42% reduced delay between Areas
|level36_stat_text                      = 32% more Area of Effect<br>Wave has 42% reduced delay between Areas
|level36_stat1_id                        = active_skill_area_of_effect_+%_final
|level36_stat1_id                        = active_skill_area_of_effect_+%_final
Line 376: Line 363:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 346
|level37_damage_effectiveness            = 399.6
|level37_damage_multiplier              = 346.1
|level37_damage_multiplier              = 399.6
|level37_stat_text                      = 32% more Area of Effect<br>Wave has 43% reduced delay between Areas
|level37_stat_text                      = 32% more Area of Effect<br>Wave has 43% reduced delay between Areas
|level37_stat1_id                        = active_skill_area_of_effect_+%_final
|level37_stat1_id                        = active_skill_area_of_effect_+%_final
Line 385: Line 372:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 349
|level38_damage_effectiveness            = 402.4
|level38_damage_multiplier              = 348.7
|level38_damage_multiplier              = 402.4
|level38_stat_text                      = 33% more Area of Effect<br>Wave has 43% reduced delay between Areas
|level38_stat_text                      = 33% more Area of Effect<br>Wave has 43% reduced delay between Areas
|level38_stat1_id                        = active_skill_area_of_effect_+%_final
|level38_stat1_id                        = active_skill_area_of_effect_+%_final
Line 394: Line 381:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 351
|level39_damage_effectiveness            = 405.1
|level39_damage_multiplier              = 351.3
|level39_damage_multiplier              = 405.1
|level39_stat_text                      = 33% more Area of Effect<br>Wave has 44% reduced delay between Areas
|level39_stat_text                      = 33% more Area of Effect<br>Wave has 44% reduced delay between Areas
|level39_stat1_id                        = active_skill_area_of_effect_+%_final
|level39_stat1_id                        = active_skill_area_of_effect_+%_final
Line 403: Line 390:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 354
|level40_damage_effectiveness            = 407.9
|level40_damage_multiplier              = 353.9
|level40_damage_multiplier              = 407.9
|level40_stat_text                      = 34% more Area of Effect<br>Wave has 45% reduced delay between Areas
|level40_stat_text                      = 34% more Area of Effect<br>Wave has 45% reduced delay between Areas
|level40_stat1_id                        = active_skill_area_of_effect_+%_final
|level40_stat1_id                        = active_skill_area_of_effect_+%_final
Line 492: Line 479:
|c2_pattern_value  = %d%%
|c2_pattern_value  = %d%%
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 501: Line 491:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.23.0|
* Quality now provides "Wave gains +0-0.1 metres to radius with each Area in the Sequence", instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.19.0|
* Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%).
* Its damaging wave now travels 60% faster.
}}
{{Version history table row|3.15.0|
* Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
* Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
{{Version history table row|3.13.0}}
}}
{{Version history table row|3.13.0|
* The first wave now has a base radius of 9 (from 7).
* The first wave now has a base radius of 9 (from 7).
* Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
* Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
* Now has alternative quality  
* Now has alternative quality  
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
* The visual effects have been improved.
* Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
* Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Line 517: Line 517:
* Shockwaves now deal 40% less Damage (from 60%).  
* Shockwaves now deal 40% less Damage (from 60%).  
* Now gains more area of effect as the gem levels, up to 19% at gem level 20.
* Now gains more area of effect as the gem levels, up to 19% at gem level 20.
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
* Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
* Now has an effective length of 60 units (from 48).
* Now has an effective length of 60 units (from 48).
* Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
* Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
* Base range reduced by 20% at all levels.
* Base range reduced by 20% at all levels.
* Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously
* Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
* Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
* Secondary shockwave effects now deal 40% of base damage (down from 70%).
* Secondary shockwave effects now deal 40% of base damage (down from 70%).
* Sunder gains 1 additional unit of radius every 3 levels.
* Sunder gains 1 additional unit of radius every 3 levels.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* 9% more damage at gem level 20.
* 9% more damage at gem level 20.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game
* Added to the game
|}
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 12:37, 15 December 2023

SunderSunder of Earthbreaking
SunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (220-325)% of base
Effectiveness of Added Damage: (220-325)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects From 1-20% Quality:
Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSunder

Sunder is a melee slam attack skill that creates a slow-moving area of effect wave forward. Enemies hit by the wave release circular shock waves that further damage nearby enemies. The wave continues to move past its minimum distance until a new wave is created. Requires an axe, mace, scepter, staff, or unarmed.

Skill functions and interactions

  • Accuracy: Sunder only needs to pass an evasion check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.[1]
  • Area of Effect: Increases to area of effect will increase both the area of the wave and that of the shockwave created.[2] Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
AoEReduced
Delay
Exp.Total Exp.
11233220%220%N/AN/A00
21539225.5%225.5%1%1%1524915249
31948231.1%231.1%2%3%4151756766
42356236.6%236.6%3%4%81983138749
52764242.1%242.1%4%5%147968286717
63173247.6%247.6%5%7%250557537274
73581253.2%253.2%6%8%405086942360
83888258.7%258.7%7%9%4477181390078
94194264.2%264.2%8%11%6153182005396
1044100269.7%269.7%9%12%8346392840035
1147106275.3%275.3%10%13%15707604410795
1250113280.8%280.8%11%14%16339876044782
1353119286.3%286.3%12%16%21510308195812
1456125291.8%291.8%13%17%281218911008001
1559132297.4%297.4%14%18%509936016107361
1662138302.9%302.9%15%20%940073125508092
1764142308.4%308.4%16%21%1527336640781458
1866146313.9%313.9%17%22%2628658267068040
1968151319.5%319.5%18%24%62890590129958630
2070155325%325%19%25%212046017342004647
2172159330.5%330.5%20%26%N/AN/A
2274N/A336.1%336.1%21%28%N/AN/A
2376N/A341.6%341.6%22%29%N/AN/A
2478N/A347.1%347.1%23%30%N/AN/A
2580N/A352.6%352.6%24%32%N/AN/A
2682N/A358.2%358.2%25%33%N/AN/A
2784N/A363.7%363.7%26%34%N/AN/A
2886N/A369.2%369.2%27%36%N/AN/A
2988N/A374.7%374.7%28%37%N/AN/A
3090N/A380.3%380.3%29%38%N/AN/A
3191N/A383%383%29%39%N/AN/A
3292N/A385.8%385.8%30%39%N/AN/A
3393N/A388.6%388.6%30%40%N/AN/A
3494N/A391.3%391.3%31%41%N/AN/A
3595N/A394.1%394.1%31%41%N/AN/A
3696N/A396.8%396.8%32%42%N/AN/A
3797N/A399.6%399.6%32%43%N/AN/A
3898N/A402.4%402.4%33%43%N/AN/A
3999N/A405.1%405.1%33%44%N/AN/A
40100N/A407.9%407.9%34%45%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorWave gains +(0.005-0.1) metres to radius with each Area in the Sequence1

Item acquisition

Sunder can drop anywhere.

Recipes

Sunder can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Sunder.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Sunder Attack Speed 166Merciless LabyrinthSunder has 10% increased Attack Speedhelmet 0
Enchantment Sunder Attack Speed 275Eternal LabyrinthSunder has 15% increased Attack Speedhelmet 0
Enchantment Sunder Damage 166Merciless LabyrinthSunder has 25% increased Damagehelmet 100
Enchantment Sunder Damage 275Eternal LabyrinthSunder has 40% increased Damagehelmet 100
Enchantment Sunder Radius 166Merciless LabyrinthSunder has 16% increased Area of Effecthelmet 100
Enchantment Sunder Radius 275Eternal LabyrinthSunder has 24% increased Area of Effecthelmet 100
Enchantment Sunder Wave Speed 166Merciless LabyrinthSunder has 15% reduced delay between Areas in the Wavehelmet 100
Enchantment Sunder Wave Speed 275Eternal LabyrinthSunder has 20% reduced delay between Areas in the Wavehelmet 100

Alternate skill effects

Sunder has the following alternate skill effects:

ItemEffect(s)
Glimmerwood Sunder EffectGlimmerwood Sunder EffectSkill Gem EffectYour Sunder becomes a Glimmerwood Effect.Your Sunder becomes a Glimmerwood Effect.
Gore Sunder EffectGore Sunder EffectSkill Gem EffectYour Sunder becomes a gory effect.Your Sunder becomes a gory effect.

Version history

Version Changes
3.23.0
  • Quality now provides "Wave gains +0-0.1 metres to radius with each Area in the Sequence", instead of 0-10% increased Area of Effect.
3.19.0
  • Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%).
  • Its damaging wave now travels 60% faster.
3.15.0
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
3.13.0
  • The first wave now has a base radius of 9 (from 7).
  • Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
3.12.0
  • Now has alternative quality
3.11.0
  • The visual effects have been improved.
  • Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
  • The wave creates 5 areas, and cannot stop before creating 2 areas.
  • There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
  • The wave can cause a shockwave from up to 5 enemies.
  • The wave gains +2 to the radius of each area in the sequence.
  • Shockwaves now deal 40% less Damage (from 60%).
  • Now gains more area of effect as the gem levels, up to 19% at gem level 20.
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
  • Now has an effective length of 60 units (from 48).
  • Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
3.4.0
  • Base range reduced by 20% at all levels.
  • Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously
2.6.0
  • Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
  • Secondary shockwave effects now deal 40% of base damage (down from 70%).
  • Sunder gains 1 additional unit of radius every 3 levels.
2.4.0
  • 9% more damage at gem level 20.
2.2.0
  • Added to the game

References

  1. Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.
  2. Mark_GGG (February 25, 2016). "Skill Reveal: Sunder". Official Path of Exile subreddit. Retrieved January 21, 2017.

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