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  • possible to dual-wield two wands; it is not possible to dual-wield a wand and a melee weapon. If a player was able to somehow equip a wand and melee weapon...
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  • they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres...
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  • grant increased accuracy rating or additional base accuracy rating. These passive skills grant increased accuracy rating while dual wielding. These passive...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical...
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  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased...
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  • Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • life, and can only be used while dual wielding melee weapons. Dual Strike requires a weapon on both hands and can't be used while unarmed. Dual Wielding:...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    affected by accuracy or evasion. Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless...
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  • both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike...
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  • one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike...
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  • average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any)...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less...
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  • base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands...
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  • Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Critical...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • is an item class of one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier....
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding...
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  • Range (section Dual Wielding)
    Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Mana per second +15% Chance to Block Attack Damage while Dual Wielding 10% more Attack Speed while Dual Wielding +3 to Maximum Endurance Charges +3 to Maximum...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Hand Maces and Staves (2) only for sharp weapons (Claws, Daggers, One Hand Swords, One Hand Axes, Thrusting One Hand Swords, Two Hand Swords and Two Hand...
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  • to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Counts as Dual Wielding +(8-10)% to Off...
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  • walked among the accursed, and they welcomed him. and dual wielding Midnight BargainMidnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike...
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  • weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased...
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  • Physical Damage: 55-128 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • (14-29) to (42-47) Cold Damage to Spells and Attacks (and its inferior variants) has cold and Demon's HornDemon's HornWand Physical Damage: 38-71 Critical Strike...
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  • RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro...
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  • Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)% of Cold Damage as Extra Chaos Damage Group: IncreaseSpecificSocketedGemLevel...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)% of Cold Damage as Extra Chaos Damage Group: IncreaseSpecificSocketedGemLevel...
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  • Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)% of Cold Damage as Extra Chaos Damage Group: IncreaseSpecificSocketedGemLevel...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a...
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  • increased Spell Damage while wielding a Staff (14-16)% increased Spell Damage while Dual Wielding Group: FormSpellBlock +1% Chance to Block Spell Damage while holding...
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  • take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) Uses goddess...
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  • Spell Damage while holding a Shield +1% Chance to Block Spell Damage while Dual Wielding Group: FireDamagePercentage (14-16)% increased Fire Damage Group:...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • Ledge. Players progress through narrow and linear levels that become increasingly difficult. Like the Descent and Descent: Champions race types, there is...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Spell Damage while holding a Shield +1% Chance to Block Spell Damage while wielding a Staff +1% Chance to Block Spell Damage while Dual Wielding Group:...
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  • feather design to any equipped headdress Weapon: Dual wields SabresSabreOne Handed Sword Physical Damage: 5-22 Critical Strike Chance: 5.00% Attacks per...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • Stats Accuracy 6% increased Global Accuracy Rating +20 to Accuracy Rating [1] [2] 12% increased Global Accuracy Rating [5] [6] [7] [8] Accuracy and Attack...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Recouped as Mana Group: DamageOverTimeWhileDualWielding #% increased Damage over Time while Dual Wielding Group: AbyssJewelMana +# to maximum Mana Group:...
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  • theoretical maximum of 12 golems as an Elementalist, 11 Golems as an Ascendant and 10 Golems as every other remaining class. When the player has multiple of...
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