Puncture: Difference between revisions

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>Thezanman
(removing incorrect information)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 30: Line 30:
|static_stat4_id                        = bleed_duration_is_skill_duration
|static_stat4_id                        = bleed_duration_is_skill_duration
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|stat_text                              = Deals (134.74-164.56)% of Base Attack Damage<br>Base duration is 8 seconds<br>(3-75) to (4-113) Added Attack Physical Damage<br>(30-49)% more Damage with Bleeding<br>Causes Bleeding<br>+(0-2) to Melee range
|stat_text                              = Deals (134.74-164.56)% of Base Attack Damage<br>Base duration is 8 seconds<br>(3-75) to (4-113) Added Attack Physical Damage<br>(30-49)% more Damage with Bleeding<br>Causes Bleeding<br>+(0-2) to Melee Strike Range
|quality_stat_text                      = Bleeding inflicted by this Skill deals Damage 0.5% faster
|quality_stat_text                      = Bleeding inflicted by this Skill deals Damage 0.5% faster
|static_quality_stat1_id                = faster_bleed_%
|static_quality_stat1_id                = faster_bleed_%
Line 104: Line 104:
|level7_damage_effectiveness            = 144
|level7_damage_effectiveness            = 144
|level7_damage_multiplier                = 144.16
|level7_damage_multiplier                = 144.16
|level7_stat_text                        = 11 to 17 Added Attack Physical Damage<br>36% more Damage with Bleeding<br>+1 to Melee range
|level7_stat_text                        = 11 to 17 Added Attack Physical Damage<br>36% more Damage with Bleeding<br>+1 to Melee Strike Range
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 11
|level7_stat1_value                      = 11
Line 117: Line 117:
|level8_damage_effectiveness            = 146
|level8_damage_effectiveness            = 146
|level8_damage_multiplier                = 145.71
|level8_damage_multiplier                = 145.71
|level8_stat_text                        = 14 to 20 Added Attack Physical Damage<br>37% more Damage with Bleeding<br>+1 to Melee range
|level8_stat_text                        = 14 to 20 Added Attack Physical Damage<br>37% more Damage with Bleeding<br>+1 to Melee Strike Range
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 14
|level8_stat1_value                      = 14
Line 130: Line 130:
|level9_damage_effectiveness            = 147
|level9_damage_effectiveness            = 147
|level9_damage_multiplier                = 147.25
|level9_damage_multiplier                = 147.25
|level9_stat_text                        = 16 to 25 Added Attack Physical Damage<br>38% more Damage with Bleeding<br>+1 to Melee range
|level9_stat_text                        = 16 to 25 Added Attack Physical Damage<br>38% more Damage with Bleeding<br>+1 to Melee Strike Range
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 16
|level9_stat1_value                      = 16
Line 143: Line 143:
|level10_damage_effectiveness            = 149
|level10_damage_effectiveness            = 149
|level10_damage_multiplier              = 148.88
|level10_damage_multiplier              = 148.88
|level10_stat_text                      = 20 to 30 Added Attack Physical Damage<br>39% more Damage with Bleeding<br>+1 to Melee range
|level10_stat_text                      = 20 to 30 Added Attack Physical Damage<br>39% more Damage with Bleeding<br>+1 to Melee Strike Range
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 20
|level10_stat1_value                    = 20
Line 156: Line 156:
|level11_damage_effectiveness            = 151
|level11_damage_effectiveness            = 151
|level11_damage_multiplier              = 150.42
|level11_damage_multiplier              = 150.42
|level11_stat_text                      = 24 to 35 Added Attack Physical Damage<br>40% more Damage with Bleeding<br>+1 to Melee range
|level11_stat_text                      = 24 to 35 Added Attack Physical Damage<br>40% more Damage with Bleeding<br>+1 to Melee Strike Range
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 24
|level11_stat1_value                    = 24
Line 169: Line 169:
|level12_damage_effectiveness            = 152
|level12_damage_effectiveness            = 152
|level12_damage_multiplier              = 151.96
|level12_damage_multiplier              = 151.96
|level12_stat_text                      = 28 to 42 Added Attack Physical Damage<br>41% more Damage with Bleeding<br>+1 to Melee range
|level12_stat_text                      = 28 to 42 Added Attack Physical Damage<br>41% more Damage with Bleeding<br>+1 to Melee Strike Range
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 28
|level12_stat1_value                    = 28
Line 182: Line 182:
|level13_damage_effectiveness            = 153
|level13_damage_effectiveness            = 153
|level13_damage_multiplier              = 153.59
|level13_damage_multiplier              = 153.59
|level13_stat_text                      = 33 to 49 Added Attack Physical Damage<br>42% more Damage with Bleeding<br>+1 to Melee range
|level13_stat_text                      = 33 to 49 Added Attack Physical Damage<br>42% more Damage with Bleeding<br>+1 to Melee Strike Range
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 33
|level13_stat1_value                    = 33
Line 195: Line 195:
|level14_damage_effectiveness            = 155
|level14_damage_effectiveness            = 155
|level14_damage_multiplier              = 155.14
|level14_damage_multiplier              = 155.14
|level14_stat_text                      = 39 to 58 Added Attack Physical Damage<br>43% more Damage with Bleeding<br>+2 to Melee range
|level14_stat_text                      = 39 to 58 Added Attack Physical Damage<br>43% more Damage with Bleeding<br>+2 to Melee Strike Range
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 39
|level14_stat1_value                    = 39
Line 208: Line 208:
|level15_damage_effectiveness            = 157
|level15_damage_effectiveness            = 157
|level15_damage_multiplier              = 156.68
|level15_damage_multiplier              = 156.68
|level15_stat_text                      = 43 to 65 Added Attack Physical Damage<br>44% more Damage with Bleeding<br>+2 to Melee range
|level15_stat_text                      = 43 to 65 Added Attack Physical Damage<br>44% more Damage with Bleeding<br>+2 to Melee Strike Range
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 43
|level15_stat1_value                    = 43
Line 221: Line 221:
|level16_damage_effectiveness            = 159
|level16_damage_effectiveness            = 159
|level16_damage_multiplier              = 158.31
|level16_damage_multiplier              = 158.31
|level16_stat_text                      = 49 to 73 Added Attack Physical Damage<br>45% more Damage with Bleeding<br>+2 to Melee range
|level16_stat_text                      = 49 to 73 Added Attack Physical Damage<br>45% more Damage with Bleeding<br>+2 to Melee Strike Range
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 49
|level16_stat1_value                    = 49
Line 234: Line 234:
|level17_damage_effectiveness            = 160
|level17_damage_effectiveness            = 160
|level17_damage_multiplier              = 159.85
|level17_damage_multiplier              = 159.85
|level17_stat_text                      = 54 to 82 Added Attack Physical Damage<br>46% more Damage with Bleeding<br>+2 to Melee range
|level17_stat_text                      = 54 to 82 Added Attack Physical Damage<br>46% more Damage with Bleeding<br>+2 to Melee Strike Range
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 54
|level17_stat1_value                    = 54
Line 247: Line 247:
|level18_damage_effectiveness            = 161
|level18_damage_effectiveness            = 161
|level18_damage_multiplier              = 161.39
|level18_damage_multiplier              = 161.39
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>47% more Damage with Bleeding<br>+2 to Melee range
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>47% more Damage with Bleeding<br>+2 to Melee Strike Range
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 61
|level18_stat1_value                    = 61
Line 260: Line 260:
|level19_damage_effectiveness            = 163
|level19_damage_effectiveness            = 163
|level19_damage_multiplier              = 163.02
|level19_damage_multiplier              = 163.02
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>48% more Damage with Bleeding<br>+2 to Melee range
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>48% more Damage with Bleeding<br>+2 to Melee Strike Range
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 68
|level19_stat1_value                    = 68
Line 273: Line 273:
|level20_damage_effectiveness            = 165
|level20_damage_effectiveness            = 165
|level20_damage_multiplier              = 164.56
|level20_damage_multiplier              = 164.56
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>49% more Damage with Bleeding<br>+2 to Melee range
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>49% more Damage with Bleeding<br>+2 to Melee Strike Range
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 75
|level20_stat1_value                    = 75
Line 286: Line 286:
|level21_damage_effectiveness            = 166
|level21_damage_effectiveness            = 166
|level21_damage_multiplier              = 166.11
|level21_damage_multiplier              = 166.11
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>50% more Damage with Bleeding<br>+3 to Melee range
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>50% more Damage with Bleeding<br>+3 to Melee Strike Range
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 81
|level21_stat1_value                    = 81
Line 299: Line 299:
|level22_damage_effectiveness            = 168
|level22_damage_effectiveness            = 168
|level22_damage_multiplier              = 167.73
|level22_damage_multiplier              = 167.73
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>51% more Damage with Bleeding<br>+3 to Melee range
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>51% more Damage with Bleeding<br>+3 to Melee Strike Range
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 87
|level22_stat1_value                    = 87
Line 312: Line 312:
|level23_damage_effectiveness            = 170
|level23_damage_effectiveness            = 170
|level23_damage_multiplier              = 169.28
|level23_damage_multiplier              = 169.28
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>52% more Damage with Bleeding<br>+3 to Melee range
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>52% more Damage with Bleeding<br>+3 to Melee Strike Range
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 93
|level23_stat1_value                    = 93
Line 325: Line 325:
|level24_damage_effectiveness            = 171
|level24_damage_effectiveness            = 171
|level24_damage_multiplier              = 170.82
|level24_damage_multiplier              = 170.82
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>53% more Damage with Bleeding<br>+3 to Melee range
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>53% more Damage with Bleeding<br>+3 to Melee Strike Range
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 100
|level24_stat1_value                    = 100
Line 338: Line 338:
|level25_damage_effectiveness            = 172
|level25_damage_effectiveness            = 172
|level25_damage_multiplier              = 172.45
|level25_damage_multiplier              = 172.45
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>54% more Damage with Bleeding<br>+3 to Melee range
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>54% more Damage with Bleeding<br>+3 to Melee Strike Range
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 107
|level25_stat1_value                    = 107
Line 351: Line 351:
|level26_damage_effectiveness            = 174
|level26_damage_effectiveness            = 174
|level26_damage_multiplier              = 173.99
|level26_damage_multiplier              = 173.99
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>55% more Damage with Bleeding<br>+3 to Melee range
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>55% more Damage with Bleeding<br>+3 to Melee Strike Range
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 114
|level26_stat1_value                    = 114
Line 364: Line 364:
|level27_damage_effectiveness            = 176
|level27_damage_effectiveness            = 176
|level27_damage_multiplier              = 175.53
|level27_damage_multiplier              = 175.53
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>56% more Damage with Bleeding<br>+3 to Melee range
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>56% more Damage with Bleeding<br>+3 to Melee Strike Range
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 123
|level27_stat1_value                    = 123
Line 377: Line 377:
|level28_damage_effectiveness            = 177
|level28_damage_effectiveness            = 177
|level28_damage_multiplier              = 177.16
|level28_damage_multiplier              = 177.16
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>57% more Damage with Bleeding<br>+4 to Melee range
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>57% more Damage with Bleeding<br>+4 to Melee Strike Range
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 131
|level28_stat1_value                    = 131
Line 390: Line 390:
|level29_damage_effectiveness            = 179
|level29_damage_effectiveness            = 179
|level29_damage_multiplier              = 178.71
|level29_damage_multiplier              = 178.71
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>58% more Damage with Bleeding<br>+4 to Melee range
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>58% more Damage with Bleeding<br>+4 to Melee Strike Range
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 140
|level29_stat1_value                    = 140
Line 403: Line 403:
|level30_damage_effectiveness            = 180
|level30_damage_effectiveness            = 180
|level30_damage_multiplier              = 180.25
|level30_damage_multiplier              = 180.25
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>59% more Damage with Bleeding<br>+4 to Melee range
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>59% more Damage with Bleeding<br>+4 to Melee Strike Range
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 150
|level30_stat1_value                    = 150
Line 416: Line 416:
|level31_damage_effectiveness            = 181
|level31_damage_effectiveness            = 181
|level31_damage_multiplier              = 181.11
|level31_damage_multiplier              = 181.11
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>60% more Damage with Bleeding<br>+4 to Melee range
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>60% more Damage with Bleeding<br>+4 to Melee Strike Range
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 155
|level31_stat1_value                    = 155
Line 429: Line 429:
|level32_damage_effectiveness            = 182
|level32_damage_effectiveness            = 182
|level32_damage_multiplier              = 181.88
|level32_damage_multiplier              = 181.88
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>61% more Damage with Bleeding<br>+4 to Melee range
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>61% more Damage with Bleeding<br>+4 to Melee Strike Range
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 160
|level32_stat1_value                    = 160
Line 442: Line 442:
|level33_damage_effectiveness            = 183
|level33_damage_effectiveness            = 183
|level33_damage_multiplier              = 182.65
|level33_damage_multiplier              = 182.65
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>62% more Damage with Bleeding<br>+4 to Melee range
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>62% more Damage with Bleeding<br>+4 to Melee Strike Range
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 165
|level33_stat1_value                    = 165
Line 455: Line 455:
|level34_damage_effectiveness            = 183
|level34_damage_effectiveness            = 183
|level34_damage_multiplier              = 183.42
|level34_damage_multiplier              = 183.42
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>63% more Damage with Bleeding<br>+4 to Melee range
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>63% more Damage with Bleeding<br>+4 to Melee Strike Range
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 171
|level34_stat1_value                    = 171
Line 468: Line 468:
|level35_damage_effectiveness            = 184
|level35_damage_effectiveness            = 184
|level35_damage_multiplier              = 184.19
|level35_damage_multiplier              = 184.19
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>64% more Damage with Bleeding<br>+5 to Melee range
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>64% more Damage with Bleeding<br>+5 to Melee Strike Range
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 176
|level35_stat1_value                    = 176
Line 481: Line 481:
|level36_damage_effectiveness            = 185
|level36_damage_effectiveness            = 185
|level36_damage_multiplier              = 184.96
|level36_damage_multiplier              = 184.96
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>65% more Damage with Bleeding<br>+5 to Melee range
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>65% more Damage with Bleeding<br>+5 to Melee Strike Range
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 182
|level36_stat1_value                    = 182
Line 494: Line 494:
|level37_damage_effectiveness            = 186
|level37_damage_effectiveness            = 186
|level37_damage_multiplier              = 185.82
|level37_damage_multiplier              = 185.82
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>66% more Damage with Bleeding<br>+5 to Melee range
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>66% more Damage with Bleeding<br>+5 to Melee Strike Range
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 188
|level37_stat1_value                    = 188
Line 507: Line 507:
|level38_damage_effectiveness            = 187
|level38_damage_effectiveness            = 187
|level38_damage_multiplier              = 186.59
|level38_damage_multiplier              = 186.59
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>67% more Damage with Bleeding<br>+5 to Melee range
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>67% more Damage with Bleeding<br>+5 to Melee Strike Range
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 194
|level38_stat1_value                    = 194
Line 520: Line 520:
|level39_damage_effectiveness            = 188
|level39_damage_effectiveness            = 188
|level39_damage_multiplier              = 187.36
|level39_damage_multiplier              = 187.36
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>68% more Damage with Bleeding<br>+5 to Melee range
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>68% more Damage with Bleeding<br>+5 to Melee Strike Range
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 201
|level39_stat1_value                    = 201
Line 533: Line 533:
|level40_damage_effectiveness            = 189
|level40_damage_effectiveness            = 189
|level40_damage_multiplier              = 188.13
|level40_damage_multiplier              = 188.13
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>69% more Damage with Bleeding<br>+5 to Melee range
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>69% more Damage with Bleeding<br>+5 to Melee Strike Range
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 207
|level40_stat1_value                    = 207

Revision as of 18:34, 13 March 2020

PunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Deals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPuncture

Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.

Mechanics

Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
support gem.

For mechanics of the bleed effect itself, see Bleed.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceDamage
Effectiveness
Attack
Damage
Physical DamageBleeding DamageRangeExp.Total Exp.
1400135%134.74%3 to 430%N/A00
2600136%136.28%3 to 531%N/A841841
39170138%137.82%4 to 732%N/A30993940
4122114140%139.45%5 to 833%N/A743311373
5162618141%140.99%7 to 1134%N/A2289534268
6203122142%142.54%9 to 1335%N/A4972583993
7243725144%144.16%11 to 1736%N/A95714179707
8284229146%145.71%14 to 2037%N/A169595349302
9324733147%147.25%16 to 2538%N/A283759633061
10365236149%148.88%20 to 3039%N/A4539961087057
11405840151%150.42%24 to 3540%N/A7031281790185
12446344152%151.96%28 to 4241%N/A10612232851408
13486848153%153.59%33 to 4942%N/A20658704917278
14527451155%155.14%39 to 5843%N/A25071107424388
15557854157%156.68%43 to 6544%N/A25737319998119
16588257159%158.31%49 to 7345%N/A761135117609470
17618660160%159.85%54 to 8246%N/A1343790831047378
18649062161%161.39%61 to 9147%N/A2505214756099525
19679465163%163.02%68 to 10248%N/A4386943699968961
20709868165%164.56%75 to 11349%N/A242081178342050139
217210070166%166.11%81 to 12250%N/AN/AN/A
2274N/AN/A168%167.73%87 to 13051%N/AN/AN/A
2376N/AN/A170%169.28%93 to 14052%N/AN/AN/A
2478N/AN/A171%170.82%100 to 15053%N/AN/AN/A
2580N/AN/A172%172.45%107 to 16054%N/AN/AN/A
2682N/AN/A174%173.99%114 to 17255%N/AN/AN/A
2784N/AN/A176%175.53%123 to 18456%N/AN/AN/A
2886N/AN/A177%177.16%131 to 19757%N/AN/AN/A
2988N/AN/A179%178.71%140 to 21058%N/AN/AN/A
3090N/AN/A180%180.25%150 to 22459%N/AN/AN/A
3191N/AN/A181%181.11%155 to 23260%N/AN/AN/A
3292N/AN/A182%181.88%160 to 24061%N/AN/AN/A
3393N/AN/A183%182.65%165 to 24862%N/AN/AN/A
3494N/AN/A183%183.42%171 to 25663%N/AN/AN/A
3595N/AN/A184%184.19%176 to 26564%N/AN/AN/A
3696N/AN/A185%184.96%182 to 27365%N/AN/AN/A
3797N/AN/A186%185.82%188 to 28266%N/AN/AN/A
3898N/AN/A187%186.59%194 to 29267%N/AN/AN/A
3999N/AN/A188%187.36%201 to 30168%N/AN/AN/A
40100N/AN/A189%188.13%207 to 31169%N/AN/AN/A

Item acquisition

Puncture can drop anywhere.

Recipes

Puncture can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Usage in recipes

Puncture is used in the following recipes:

ResultAmountPartNotesDescriptionMeta
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)
Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
plus any dexterity shield with 20% qualityvendor recipeM

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Puncture.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Puncture Damage 166Merciless Labyrinth25% increased Puncture Damagehelmet 100
Enchantment Puncture Damage 275Eternal Labyrinth40% increased Puncture Damagehelmet 100
Enchantment Puncture Duration 166Merciless Labyrinth30% increased Puncture Durationhelmet 100
Enchantment Puncture Duration 275Eternal Labyrinth45% increased Puncture Durationhelmet 100
Enchantment Puncture Maim On Hit Percent Chance 166Merciless Labyrinth20% Chance for Puncture to Maim on hithelmet 100
Enchantment Puncture Maim On Hit Percent Chance 275Eternal Labyrinth30% Chance for Puncture to Maim on hithelmet 100


(30-49)% more Damage with Bleeding

Version history

Version Changes
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
  • Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
  • Now has an attack speed multiplier of 70%.
  • Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
3.0.0
  • Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
2.0.0
  • Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality).
1.3.0
  • Puncture now bleeds for 10% of hit damage at all levels and 50% of hit damage while moving.
1.2.0
  • Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.
1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.
1.0.0d
  • Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
0.10.8
  • Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
  • May now be used with Two Handed Swords.
0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
0.9.7b
  • Removed the 1% pierce chance.
0.9.7
  • Puncture has been added to the game.

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