It That Fled: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.14.0 | {{Version history table row|3.14.0| | ||
* Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier. | * Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier. | ||
* We have improved the Betrayal reward system so that slaying the Mastermind is more worthwhile. Now, if the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. This change introduces a fourth tier of reward from each member, and gives more reason to use a larger variety of Syndicate targets and safehouse leaders. Some of the best existing rewards have been moved to the fourth tier. We've also improved some of the less-interesting or less-valuable rewards. | * We have improved the Betrayal reward system so that slaying the Mastermind is more worthwhile. Now, if the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. This change introduces a fourth tier of reward from each member, and gives more reason to use a larger variety of Syndicate targets and safehouse leaders. Some of the best existing rewards have been moved to the fourth tier. We've also improved some of the less-interesting or less-valuable rewards. | ||
{{Version history table row|3.9.0 | }} | ||
{{Version history table row|3.9.0| | |||
* Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters. | * Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters. | ||
{{Version history table row|3.6.0 | }} | ||
{{Version history table row|3.6.0| | |||
* Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, '''Betrayal targets''', Breachlords, Shaper, Elder and others. | * Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, '''Betrayal targets''', Breachlords, Shaper, Elder and others. | ||
* In 3.6.0, Jun is introduced in Highgate in Act 9.<ref name=Jun/> Thus, Tora now can be encountered from Act 9 onwards only. | * In 3.6.0, Jun is introduced in Highgate in Act 9.<ref name=Jun/> Thus, Tora now can be encountered from Act 9 onwards only. | ||
* It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels. | * It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels. | ||
* Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier. | * Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier. | ||
{{Version history table row|3.5.0 | }} | ||
{{Version history table row|3.5.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
Revision as of 09:09, 25 July 2022
It That Fled | |||
Level(s) | 1 - 82 | ||
Resistance(s) | 30% Fire 30% Cold 30% Lightning 15% Chaos | ||
Modifier(s) | 60% Less Curse Effectiveness Cannot Be Fully Slowed Immune To Knockback Unwavering[citation needed] |
It That Fled is one of the 18 Immortal Syndicate members.
Lore
It That Fled's dialogue and name indicated it is a Breach monster. There are Breach monsters known as It That Reaches, It That Waits, It That Watches, It That Whispers, It of Tul, etc.
It That Fled also has Breach-related reward in Safehouse.
Abilities
Note: The flat damage values for the abilities are for Level 82 and vary by Level.
Projectile Spell 1
- Deals 1073 to 1609 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
- Varies in number of projectiles
Projectile Spell 2
- Deals 922.7 to 1384 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
Geometry Spell
- Deals 2219 to 3329 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
Hand Slam
- Deals 2188 to 3281 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
Safehouse Rewards
This list may be incomplete. Feel free to improve.
Tier | Transportation | Fortification | Research | Intervention |
---|---|---|---|---|
in-game text | Transporting Breach Splinters | Mapping Breaches (Go home, freak!) | Enriching Breachstones | Looting Breach Scarabs |
Sergeant | Breach Splinters | Maps with an "Area contains 2 additional breaches" enchantment | Upgrade a Breachstone to its empowered version (charged) | Module Error: No results found for item using search term "item_name = Rusted Breach Scarab" |
Lieutenant | Breach Splinters | Maps with an "Area contains 3 additional breaches" enchantment | Upgrade a Breachstone to its empowered version (enriched) | Module Error: No results found for item using search term "item_name = Polished Breach Scarab" |
Captain | Breach Splinters | Maps with an "Area contains 4 additional breaches" enchantment | Upgrade a Breachstone to its empowered version (pure) | Module Error: No results found for item using search term "item_name = Gilded Breach Scarab" |
Mastermind's Lair (requires Captain) | Breach Splinters | Maps with an "Area contains 5 additional breaches" enchantment | Upgrade two Breachstones to their empowered version (pure) | Module Error: No results found for item using search term "item_name = Winged Breach Scarab" |
Signature mod
Items with It That Fled's signature veiled modifiers are dropped from It That Fled itself. Unveiling the modifiers would also unlock the modifiers as a craftable modifiers by using the Crafting Bench.
unveil only
- one-handed weapon and shield
- It's - Gain (9-10)% of Physical Damage as Extra Chaos Damage (Prefix)
- It's - Gain (9-10)% of Lightning Damage as Extra Chaos Damage (Prefix)
- It's - Gain (9-10)% of Cold Damage as Extra Chaos Damage (Prefix)
- It's - Gain (9-10)% of Fire Damage as Extra Chaos Damage (Prefix)
- two-handed weapon
- It's - Gain (18-20)% of Physical Damage as Extra Chaos Damage (Prefix)
- It's - Gain (18-20)% of Lightning Damage as Extra Chaos Damage (Prefix)
- It's - Gain (18-20)% of Cold Damage as Extra Chaos Damage (Prefix)
- It's - Gain (18-20)% of Fire Damage as Extra Chaos Damage (Prefix)
Craftable version
Cost | Affix type | Stats | Item Classes Categories | Unveils |
---|---|---|---|---|
6x Vaal Orb | Prefix | Gain (11-13)% of Fire Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Fire Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Fire Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Fire Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
6x Vaal Orb | Prefix | Gain (11-13)% of Cold Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Cold Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Cold Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Cold Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
6x Vaal Orb | Prefix | Gain (11-13)% of Lightning Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Lightning Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Lightning Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Lightning Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
6x Vaal Orb | Prefix | Gain (11-13)% of Physical Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Physical Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Physical Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Physical Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
Legacy mods
Since version 3.6.0, It That Fled's signature mods have been re-tiered, from 4 tiers to 3, and each mod split into 4 mods (Physical/Lightning/Cold/Fire). These generation 1 legacy crafted mods can only be found in items in permanent leagues: No results found
The lowest tier of the craftable mod that introduced in 3.6.0, is retired since version 3.14.0
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
It's | Prefix | 60 | Gain 4% of Cold Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 60 | Gain 4% of Fire Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 60 | Gain 4% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 60 | Gain 4% of Physical Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 0 |
Version history
Version | Changes |
---|---|
3.14.0 |
|
3.9.0 |
|
3.6.0 |
|
3.5.0 |
|
References
- ↑ Qarl (February 22, 2019). "Betrayal as a Core Game Mechanic". Official Path of Exiles Forums. Retrieved January 29, 2020.