Haewark Hamlet: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Wonderfl
(→‎Atlas passive skills: 3.14 changes are complete)
>Wonderfl
(→‎Atlas passive skills: 3.14 changes are complete)
Line 6: Line 6:


'''[[Harvest]] Skilltree:'''
'''[[Harvest]] Skilltree:'''
#The Grove's Call: Areas have +5% chance to contain The Sacred Grove
#The Grove's Call: Areas have +10% chance to contain The Sacred Grove
#Nature's Favour: Plants Harvested in Areas give the rarest 2 chosen Crafting Options
#Nature's Favour: Plants Harvested in Areas give the rarest 2 chosen Crafting Options
#Wild Fruit: Harvest Plots in Areas have 100% increased chance to grow a Tier 4 Plant
#Wild Fruit: Harvest Plots in Areas have 100% increased chance to grow a Tier 4 Plant
Line 20: Line 20:
'''[[Syndicate]] Skilltree:'''
'''[[Syndicate]] Skilltree:'''
#Focused Investigation: Jun Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Jun Mission on Completion
#Focused Investigation: Jun Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Jun Mission on Completion
#Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 2 additional Items when Bargained with for Items
#Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more items (2 additional Items) when Bargained with for Items
#Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected)
#Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected)



Revision as of 14:33, 14 April 2021

Haewark Hamlet is a Atlas region located in the outside top left of the Atlas of Worlds.

Atlas passive skills

Haewark Hamlet Full Tree

The Haewark Hamlet Atlas Passive Skill Tree allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing The Maven's challenges, and skill tree allocations can be refunded with an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it..

Harvest Skilltree:

  1. The Grove's Call: Areas have +10% chance to contain The Sacred Grove
  2. Nature's Favour: Plants Harvested in Areas give the rarest 2 chosen Crafting Options
  3. Wild Fruit: Harvest Plots in Areas have 100% increased chance to grow a Tier 4 Plant

Essence Skilltree:

  1. Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence
  2. Amplified: Essences found in Areas are a tier higher

Ritual Skilltree:

  1. Sacred Lands: +10% chance for Areas to contain Ritual Altars.
  2. Paid in Blood: Reroll Favours in Areas 2 additional times, while also granting 100% increased chance of Ritual Altars with Special Rewards

Syndicate Skilltree:

  1. Focused Investigation: Jun Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Jun Mission on Completion
  2. Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more items (2 additional Items) when Bargained with for Items
  3. Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected)

Atlas base item types

The following base item types can be found in this region:

Atlas Region White maps (T1-T5) Yellow Maps (T6-T10) Red maps (T11+)
Haewark Hamlet Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances

Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances

Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Valdo's Rest Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Iolite RingIolite RingRequires Level 80(17-23)% increased Chaos Damage
Lira Arthain Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
Glennach Cairns Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life

Maps located within this region

ItemMap
Tier
Atlas map tier
based on region
Atlas map level
based on region

Version history

Version Changes
3.14.0
  • Atlas passive skill tree changes:
    • Power Hungry has been removed.
    • Per Diemon has been moved to Glennach Cairns.
    • Added two small nodes, which cause Monsters Sacrificed at Ritual Altars in Areas to grant 10% increased Tribute.
    • Added Sacred Lands, which grants +10% chance for Areas to contain Ritual Altars.
    • Added Paid in Blood, which allows you to reroll Favours in Areas 2 additional times, while also granting 100% increased chance of Ritual Altars with Special Rewards.
    • The Grove's Call now grants +10% chance for Areas to contain The Sacred Grove (previously +5%).
    • Clarified that the Bribery Atlas Passive causes 200% more items to drop instead of 2 additional items. This is purely a description change.
3.13.0
3.9.0
  • Introduced to the game.

ru:Деревня Хейварк