Berserker

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Revision as of 01:59, 26 February 2018 by >ThemJohns (→‎Minor skills)
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Berserker
The savage path is always swift and sure
This page is about the Ascendancy class. For the Ascendant passive, see Berserker (Ascendant passive).

The Berserker is an Ascendancy class for Marauders.

Overview

The Berserker is geared towards being in the heat of combat, with many of their skills requiring killing or being hit recently. These bonuses include damage, life leech, and warcry enhancements. They also have access to Rage. The more Rage built up, the more damage and speed bonuses they gain, but also the more damage over time the take. This class aims for attack-oriented character builds.

Passive skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

The class has the following notable passive skills:

Defy Pain
Ascendancy Notable Passive Skill
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]

Defy Pain is a notable Ascendancy passive skill for the Berserker. It grants the user the ability to gain Defiance when hit. Each defiance charge increases the Armour by 25% and while you have any defiance you have 50% increased Maximum total Life Recovery from life leech. Upon reaching 10 Defiance, you take reflected physical damage equal to your maximum Life.

The Reflect Damage you take can be modified by Damage Taken modifiers (e.g. Shock) or Reflect Damage reduction

Ruthless mode

Defy Pain (Ruthless)
Ascendancy Notable Passive Skill
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
10% of Life Leech is Instant per Defiance

Defy Pain in Ruthless mode does not grant armour or maximum life leech recovery based on Defiance. Instead, it causes a portion of life leech to be instant based on Defiance.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "25% increased Armour per Defiance" or "50% increased Maximum total Life Recovery per second from Leech while you have Defiance" in Ruthless. It now provides "10% of Life Leech is Instant per Defiance."
3.14.0
  • Pain Reaver has been replaced with Defy Pain.
    • Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds.
    • 25% increased Armour per Defiance.
    • 50% increased Maximum total Life recovery per second from Leech while you have Defiance.
    • At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance.
3.13.0
  • Now grants 30% increased Attack Speed if you've been Hit Recently (from 25%).
3.7.0
  • Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.
3.2.0
  • Leech effects now only apply to Attack Damage.
2.3.0
  • Added 1% of Damage Leeched as Life and 1% of Damage Leeched as Mana.
2.2.0
  • Added to the game.

Physical Attack Damage, Life Leeched per Second Cloaked in Savagery is a notable Ascendancy passive skill for the Berserker. When the player has recently received a savage hit, this passive skill grants bonuses to life leech, damage and attack speed.

Version history

Version Changes
2.3.0
  • Increased damage from taking a Savage Hit increased from 20% to 50%.
  • Increased attack speed from taking a Savage Hit increased from 20 to 25%.
2.2.0
  • Added to the game.

Pain Reaver Physical Attack Damage, Life Leeched per Second

War Bringer
Ascendancy Notable Passive Skill
Warcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently [1]

War Bringer is a notable Ascendancy passive skill for the Berserker. It grants Rage based on the amount of power of a warcry. If you have at least 25 Rage, it sacrifices that much Rage to make your exerted attacks deal more damage for 4 seconds.

Warcries are enhanced proportionate to the power of nearby enemies, calculated at the time they are cast. Normal monsters are counted as 1, magic monsters as 2, rare as 10, unique as 20, and players as 5.

Ruthless mode

War Bringer (Ruthless)
Ascendancy Notable Passive Skill
Nearby corpses Explode when you Warcry, dealing 10% of their Life as Physical Damage
Warcries Exert 1 additional Attack

War Bringer in Ruthless mode does not grant or sacrifice rage or increase the damage of exerted attacks. Instead, it causes corpses to explode dealing physical damage and causes warcries to exert an additional attack.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Warcries grant 10 Rage per 5 Power if you have less than 25 Rage", "Warcries Sacrifice 10 Rage if you have at least 25 Rage" or "Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently" in Ruthless. It now provides "Nearby corpses Explode when you Warcry, dealing 10% of their Life as Physical Damage" and "Warcries Exert 1 additional Attack."
3.11.0
  • War Bringer has been redesigned. It now causes Warcries to grant 10 Rage per 5 Power if you have less than 25 Rage, and causes them to sacrifice 10 Rage if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.
  • Old mods listed below:
    • Recover 25% of Life and Mana when you use a Warcry
    • 100% increased Warcry Cooldown Recovery Speed
    • 100% increased Warcry Duration
    • If you've Warcried Recently, you and nearby allies have 20% increased Attack Speed
    • 15% chance to deal Double Damage if you've Warcried in the past 8 seconds
3.8.0
  • Now grants you and nearby allies 20% increased attack speed if you've warcried recently (from 10%). Now grants 15% chance to deal double damage if you've warcried in the past 8 seconds. No longer causes you and nearby allies to deal increased damage if you've warcried recently.
3.7.0
  • No longer causes you to gain 5 rage when you use a warcry. Instead now grants you and nearby allies 10% increased attack speed and 30% increased damage if you've used a warcry recently.
3.2.0
  • Added Gain 5 Rage when you use a Warcry.
2.3.0
  • Life and Mana recovery from using a Warcry increased from 10% to 25%.
  • Added 100% increased Warcry duration.
2.2.0
  • Added to the game.

Physical Attack Damage, Warcry Duration

Crave the Slaughter
Ascendancy Notable Passive Skill
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage [1]

Crave the Slaughter is a notable Ascendancy passive skill for the Berserker. It grants the user Rage when hitting an enemy, with a small cooldown between gaining Rage. It grants also +10 to maximum Rage.

Ruthless mode

Crave the Slaughter (Ruthless)
Ascendancy Notable Passive Skill
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds

Crave the Slaughter in Ruthless mode does not grant additional maximum rage.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+10 to Maximum Rage" in Ruthless.
3.13.0
  • Now grants +10 to Maximum Rage.
3.8.0
  • No longer grants 1% chance to deal double damage per 4 Rage.
3.7.0
  • Now grants 1 rage on hit with attack, no more that once every 0.3 seconds (rather than on kill or a chance on hitting a rare or unique enemy).
  • Now also grants 1% chance to deal double damage per 4 rage.
3.2.0
  • Reworked. Old values listed below:
    • 25% increased Attack Speed if you've been Hit Recently
    • 15% increased Movement Speed if you haven't been Hit Recently
2.2.0
  • Added to the game.

Physical Attack Damage, Attack Speed

Rite of Ruin
Ascendancy Notable Passive Skill
Inherent effects from having Rage are Tripled
Lose 0.1% of Life per second per Rage while you are not losing Rage
Cannot be Stunned while you have at least 25 Rage [1]

Rite of Ruin is a notable Ascendancy passive skill for the Berserker. It triples the effects granted from Rage and grants stun immunity while having at least 25 Rage, but causes Rage to degen Life per second while not losing Rage.

Rage will now grant the following effects:

  • 3% Increased Attack Damage per 1 Rage
  • 3% Increased Attack Speed per 2 Rage
  • 3% Increased Movement Speed per 5 Rage

Rite of Ruin only enhances the Rage effect and doesn't affect any other effect that scales based off Rage, such as the life degen from this skill and the extra fire damage from Kaom's PrimacyKaom's Primacy
Karui Chopper
Two Handed Axe
Physical Damage: (242-290.4) to (378-453.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
.

The loss of life over time from having rage is not considered damage and it cannot be mitigated.

Ruthless mode

Rite of Ruin (Ruthless)
Ascendancy Notable Passive Skill
Inherent effects from having Rage are Tripled
Lose 0.1% of Life per second per Rage while you are not losing Rage

Rite of Ruin in Ruthless mode does not grant stun immunity after reaching a rage threshold.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Cannot be Stunned while you have at least 25 Rage" in Ruthless.
3.8.0
  • Clarified that only the inherent effects from having Rage are tripled.
3.7.0
  • Now causes effects granted for having rage to be tripled (rather than doubled). Also causes you to lose 0.1% of maximum life per second per rage while you are not losing rage.
3.2.0
  • Reworked. Old mods listed below:
    • 6% reduced Damage taken if you've Killed Recently
    • Cannot be Stunned if you've Killed Recently
    • 25% increased Attack Speed if you haven't Killed Recently
2.3.0
  • Added 25% increased Attack Speed if you haven't Killed Recently
2.2.0
  • Added to the game.

Crave the Slaughter Physical Attack Damage, Armour

Aspect of Carnage
Ascendancy Notable Passive Skill
10% increased Damage taken
40% more Damage [1]

Aspect of Carnage is a notable Ascendancy passive skill for the Berserker. It greatly boosts the player's damage output, in return for increased damage taken.

Ruthless mode

Aspect of Carnage (Ruthless)
Ascendancy Notable Passive Skill
10% increased Damage taken
25% more Damage

Aspect of Carnage in Ruthless mode grants a smaller more damage multiplier.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "25% more Damage" in Ruthless (40% in non-Ruthless).
2.2.0
  • Added to the game.

Physical Attack Damage, Attack Speed

Version History

Version Changes
3.2.0