Area of effect

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Area of effect (often referred to as AoE) refers to a specified area in which multiple enemies can be affected by a skill. Skill gems with an area of effect have the AoE gem tag.

Mechanics

The simplest examples are skills like Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
, which have circular areas of effect. Skills like Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page)
have cone-shaped effects - effectively cut out of circles. Some skills have irregular shapes, for example Flame Surge or Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Cascade". Please choose only one of the following ids:
MonsterGlacialCascadeTotemBossStrMission - Deals (1-16) to (1-24) Physical Damage, Deals (2-29) to (2-44) Cold Damage, (0-40)% increased Cast Speed, Causes +(6-11) Bursts (page)
MineBatAbyssVomitCascade - Deals (1-53) to (2-82) Physical Damage, Deals (3-98) to (4-150) Cold Damage, Causes +5 Bursts (page)
.

Skills that damage multiple enemies per cast do not necessarily have an area of effect. Piercing projectiles like Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
do not have the AoE tag, nor do chaining skills.

Modifiers that increase or decrease area of effect target the total area of the effect. When modifying the area, all applicable skills will be affected, including skills that do not deal damage such as auras. Almost every passive skills, support gems and items modify the total area.

Some skills gain an increase to the radius of the area of effect as they are leveled. Modifiers to area of effect will stack over increased radius effects. Very few effects change the radius of the area of effect (i.e. Rolling FlamesRolling Flames
Cobalt Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
).

When an item or skill increases the area damage, it will only be applicable to the part of the skill that deal damage in an area of effect. For example, with Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
, that damage bonus will go into effect only when the projectile explodes on last target struck and won't work if the projectile pierced, chained or forked.

Area of effect does not affect the trigger radius of Traps and Mines, but it can apply to effects cast by the trap or mine. Only passive skills and effects specifying "Trap Trigger Radius" or "Mine Detonation Radius" will affect them specifically. However, area of effect modifiers will apply to effects cast by the trap or mine. The same goes for totems that use effects that have an area of effect as well.

Skill gems

A list of non-aura or curse active skill gems with the gem tag AoE is displayed below.
Template:SMW item table/skill gems Template:SMW item table/skill gems Template:SMW item table/skill gems

All Aura gems have an AoE: Template:SMW item table/skill gems

All Curse gems also have an AoE: Template:SMW item table/skill gems

A list of support gems with the gem tag: AoE or quality that increases AoE Template:SMW item table/skill gems

Passive skills

There are passive skills that grant bonuses to skills with an area of effect.

Area of effect

These passive skills grant increased area of effect for skills.

Template:Passive table

Template:Ascendancy passive table

Area of effect for auras

These passive skills grant increased area of effect for auras.

Template:Passive table

Area of effect for curses

These passive skills grant increased area of effect for curses.

Template:Passive table

Area of effect for traps

These passive skills grant increased area of effect for traps.

Template:Ascendancy passive table

Area of effect damage

These passive skills grant increased damage to area of effect skills.

Template:Passive table

Template:Ascendancy passive table

Items that affect Area of Effect

These items modify Area of Effect Globally:

  • Blood of SummerBlood of Summer
    Rusted Sword
    One Handed Sword
    Physical Damage: 6-15
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.55
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
    2% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    20% increased Area of Effect
    33% chance to gain a Frenzy Charge on Kill
    Into darkness, horror, madness...
    So goes the descent.
  • Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptre
    Physical Damage: (147.6-168.1) to (342-389.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
  • Carcass JackCarcass Jack
    Varnished Coat
    Evasion: (851-1085)
    Energy Shield: (173-222)
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
    +(50-70) to maximum Life
    +(9-12)% to all Elemental Resistances
    (40-50)% increased Area of Effect
    (40-50)% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
  • DivinariusDivinarius
    Imperial Skean
    Rune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
    Gain (100-200) Life per Enemy Killed
    Gain (50-100) Mana per Enemy Killed
    30% increased Area of Effect
    (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    Divine intervention feels better
    when you do it yourself.
  • Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
  • Dying SunDying Sun
    Ruby Flask
    Lasts (3.20-4.80) Seconds
    Consumes (45-50) of 50 Charges on use
    +40% to Fire Resistance
    +5% to Maximum Fire Resistance
    Requires Level 68(125-150)% increased Charges per use
    (60-40)% less Duration
    (10-20)% increased Area of Effect during Effect
    Skills fire 2 additional Projectiles during Effect
    All things must die.
    Whether you burn out or explode is up to you.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Hyrri's BiteHyrri's Bite
    Sharktooth Arrow Quiver
    Requires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength
    +(35-45) to Dexterity
    +(15-25) to Intelligence
    Adds 10 to 20 Cold Damage to Attacks
    (7-10)% increased Attack Speed
    Gain (2-3) Life per Enemy Hit with Attacks
    10% increased Area of Effect
    A Karui woman's place was not the
    battlefield, but the hearth.
    Hyrri changed all of that.
  • Lavianga's WisdomLavianga's Wisdom
    War Hammer
    One Handed Mace
    Physical Damage: (33.8-39) to (80.6-93)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage
    +70 to maximum Life
    +70 to maximum Mana
    5% reduced Movement Speed
    (15-25)% increased Area of Effect
    (10-20)% increased Area Damage
    "The painful memories are the easiest to recall."
    - Lavianga, Advisor to Kaom
  • Maligaro's LensMaligaro's Lens
    Compound Spiked Shield
    Chance to Block: 25%
    Evasion: (122-144)
    Energy Shield: (25-30)
    Movement Speed: -3%
    Requires Level 45, 59 Dex, 59 Int+3% chance to Suppress Spell Damage(10-15)% increased Attack Speed
    (10-20)% increased maximum Life
    -50% to all Elemental Resistances
    10% increased Area of Effect
    Nearby allies Recover 1% of your Maximum Life when you Die
    "Look around you. What do you see?
    Corruption, perversion, sin?
    No. It is progress.
    You simply lack the means to see it."
    - Inquisitor Maligaro
  • Martial ArtistryMartial Artistry
    Crimson Jewel
    Limited to: 1
    Radius: Small
    +(0.3-0.4) metres to Melee Strike Range while Unarmed
    Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
    A gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Mutewind PennantMutewind Pennant
    Enameled Buckler
    Chance to Block: 24%
    Evasion: (559-698)
    Movement Speed: -3%
    Requires Level 42, 103 Dex6% increased Movement Speed(80-100)% increased Evasion Rating
    +(20-40)% to Cold Resistance
    10% increased Area of Effect
    Gain Onslaught for 4 seconds when you Warcry
    25% increased Warcry Buff Effect
    Warlord's Call
    Embrace the snow or be buried.
  • Pillar of the Caged GodPillar of the Caged God
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
  • The Beast Fur ShawlThe Beast Fur Shawl
    Vaal Regalia
    Energy Shield: (376-512)
    Movement Speed: -3%
    Requires Level 68, 194 Int40% increased Spell Damage
    (120-160)% increased Energy Shield
    10% increased Area of Effect
    10% increased Damage taken
    (50-100)% increased Energy Shield Recovery rate
    The quickest way to understand
    your own strengths and weaknesses
    is to walk in the skin of another.
  • AllelopathyAllelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Blight Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Blight has (20-30)% increased Hinder Duration
    You cannot be Hindered
    "Nothing is more natural than competition.
    One feasts, another starves.
    One blossoms, another withers.
    And one cannot catch the golden sunlight
    without casting a bitter shadow."
    - Cadiro Perandus
  • Vestige of DivinityVestige of Divinity
    Gnarled Branch
    Staff
    Physical Damage: 11-23
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.5 metres
    +18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
    Adds 2 to 4 Physical Damage
    15% increased Area of Effect
    Reflects 8 to 14 Physical Damage to Attackers on Block
    +0.2 metres to Weapon Range
    Into darkness, horror, madness...
    So goes the descent.
  • Maraketh weapons:
    • Morning StarMorning StarTwo Hand Mace
      Physical Damage: 45-68
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.25
      Weapon Range: 1.3 metres
      Requires Level 34, 118 Str15% increased Area of Effect
    • Solar MaulSolar MaulTwo Hand Mace
      Physical Damage: 75-113
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.25
      Weapon Range: 1.3 metres
      Requires Level 56, 187 Str15% increased Area of Effect
    • Coronal MaulCoronal MaulTwo Hand Mace
      Physical Damage: 91-136
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.20
      Weapon Range: 1.3 metres
      Requires Level 69, 220 Str20% increased Area of Effect
  • Talismans:
    • Monkey Twins TalismanMonkey Twins TalismanTalisman Tier: 3(5-8)% increased Area of EffectCorruptedThe first ones marked their hunting grounds
      with blood and piss.
      We have tried to paint our future in words.
      Now we shall paint with inks of savagery.
      - The Wolven King
    • Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
      In the light of the harvest moon.
      The wolf offered the strength of the wild,
      And the king paid for it in blood.
    • Eyes of the GreatwolfEyes of the Greatwolf
      Greatwolf Talisman
      Talisman Tier: 4
      Requires Level 52
      <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
      It acts through me. Speaks through me.
      Decides what lives and dies through me.
      And will change the world through me.
  • Belts with the (4 to 6)% increased Radius of Area Skills corrupted implicit modifier

These items modify Area of Effect of socketed Skills:

Version history

Version Changes
2.6.0
  • In this update, we are removing the concept of "Increased Radius of Area Skills" and replacing it with "Increased Area of Effect" for all skills, items and passives. The broad impact of this change is that early increases to area of effect will be significant and impactful, while every subsequent point will be less and less noticeable. Previously, each point spent towards increasing the radius of area skills was better than the last, making accumulation of the stat far too desirable.

References