Chill
Chill is an elemental status ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays by 30%.[1][2]
Mechanics
Any hit of cold damage, even non-criticals, has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.
When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life. Base chill duration is 60 milliseconds for every 1% of the target's maximum life (before party scaling) dealt by Cold damage, up to a maximum of 50%. If the duration would be below 300 milliseconds, the chill effect is not applied.[3] Furthermore, when a target is frozen, it is also chilled for the freeze duration plus an additional 300 milliseconds.
Related items
Effect vs. enemies
- These items grant increased chill duration on enemies:
- Asphyxia's WrathAsphyxia's Wrath
Feathered Arrow QuiverRequires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy diesMist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland. - DyadusDyadus
Infernal AxeOne Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever. (on off-hand) - Hyrri's IreHyrri's Ire
Zodiac LeatherEvasion: (2049-3142)
Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell DamageHyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment. - IcetombIcetomb
Latticed RingmailArmour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye
At the end of time,
the world will perish in ice.
- Asphyxia's WrathAsphyxia's Wrath
Effect on player
- WinterweaveWinterweave
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance. reduces chill effect on the player. - Tasalio's SignTasalio's Sign
Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves. reduces chill duration on the player. - AuxiumAuxium
Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body. modifies chill duration on the player to be based on 65% of Energy Shield instead of Life.
Chill Avoidance/Immunity
These items grant a chance to avoid being Chilled:
- Alpha's HowlAlpha's Howl
Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of SkillsNature respects the strong
And paints the snow red
With the blood of the weak - Conqueror's LongevityConqueror's Longevity
Viridian JewelLimited to: 1+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from FlasksVictory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Hrimnor's ResolveHrimnor's Resolve
Samnite HelmetArmour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice,
but his heart burned for vengeance. - Taste of HateTaste of Hate
Sapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold ResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during EffectA sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. (during flask effect) - Tear of PurityTear of Purity
Lapis AmuletRequires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(10-20) to all Attributes
+(20-40) to maximum Life
+(5-10)% to all Elemental ResistancesA shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet
These items grant Chill immunity:
- IcetombIcetomb
Latticed RingmailArmour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye
At the end of time,
the world will perish in ice. - The Goddess UnleashedThe Goddess Unleashed
Eternal SwordOne Handed Sword
Physical Damage: (44-47) to (101-134)
Critical Strike Chance: (7.20-8.30)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
Has 6 Linked Sockets (Hidden)
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
Uses goddess player audio (Hidden)
Level Requirement reduced by 15 (Hidden)As a maiden I was bound; as a crone was I scorned
Promised power rarely found, delivered fury fairly thorned.
Not enough?...Fine. Now I am become both and another
To take your hand and cradle your talents, not smother
The consummate flames. So hush, dear, say not a word.
Bequeathed, betrayed...beloved. At last, I am the third. (with Her Blessing) - Kiara's DeterminationKiara's Determination
Silver FlaskLasts (1.20-2.40) Seconds
Consumes 40 of 60 Charges on use
OnslaughtRequires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect
(80-60)% reduced DurationTravelers of the deep wood speak of a witch
whose ale provides a different kind
of liquid courage.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. (during flask effect) - Relentless FuryRelentless Fury
Decorative AxeOne Handed Axe
Physical Damage: (48-57.6) to (91.2-108)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during OnslaughtRelentless fury
Sunder my every foe
Fuel my boiling blood (with Onslaught) - WinterheartWinterheart
Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while FrozenThose who dwell in the deep freeze
enjoy a special kind of madness. - Shackles of the WretchedShackles of the Wretched
Chain GlovesArmour: (14-20)
Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. grants the player Chill immunity for 3 seconds after becoming Chilled.
Miscellaneous
- Callinellus MalleusCallinellus Malleus
Auric MaceOne Handed Mace
Physical Damage: (175-225) to (242.5-315)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. causes all attack damage to chill if it stuns an enemy. - Soul TakerSoul Taker
Siege AxeOne Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. causes physical damage to be able to Chill. - The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn causes Cold damage to no longer be able to Chill.
Unique jewels
The following jewels affect Chill status: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Chill Passives
Passives related to chill include: Template:Passive table
References
- ↑ Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
- ↑ Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.