Evasion
This article needs to be updated.
Reason: Out of date following the version 3.16.0 and potentially version 3.7.0 changes to evasion/accuracy
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour and energy shield, evasion is one of the three defence types that can implicitly appear on equipment.
All classes start with 15 base evasion rating. The base character evasion rating does not increase with the level[1].
Dexterity grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).
Mechanics
This section needs to be updated.
Reason: requires new 3.16.0 values for Evasion
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade an attack is based on the defender's evasion rating, though the actual chance to be hit by an attack also depends on the attacker's accuracy.
There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the Unwavering Stance keystone or Module Error: No results found for item using search term "item_name = Ezomyte Peak"), and attacks using Hits can't be evaded.
Evasion also gives an implicit chance to not receive critical strikes from attacks.[3] If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine if it is a critical strike. If the first roll succeeds but the second roll fails, the non-crit damage is applied. Spell critical strikes ignore evasion.
Evasion does not calculate the chance of each hit independently. Instead, it uses a deterministic "entropy" based system to ensure that enemies won't get long strings of hits or misses by chance.[3] To summarize, these are the calculation steps in each attack:
- If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks (3.33 seconds), randomize the entropy value from 0–99.
- Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy value.
- If resulted entropy value is lower than 100 the hit counts as evade. When the value gets increased to 100 or greater, the check counts as a hit, and entropy value is subtracted by 100.
- A critical hit is evaded on a separate random roll and will not affect entropy.
Example
A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.
- A attacks. The player's entropy value is a random number between 0-99, in this case 37.
- A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the entropy is now at 7.
- B attacks, adding 45. 52
- C attacks, adding 45. 97
- A attacks, adding 70. This hits and the entropy becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
- The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.
As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy's value randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy value.[4] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.
Interaction with Avoidance
Chance to Avoid X Damage is separate from evasion and chance to hit, and does not contribute to the calculation. As avoidance still is considered taking a hit, the evasion roll occurs prior to avoidance.
Modifiers to chance to hit and chance to evade
Certain modifiers apply directly to the Chance to Hit and Chance to Evade stats, such as +(5-8)% chance to Evade Attack Hits while affected by Grace from Module Error: No results found for item using search term "item_name = Watcher's Eye". These modifiers are unaffected by modifiers to Accuracy or Evasion Rating, but will be scaled by modifiers to Chance to Hit/Chance to Evade (such as Arrow Dancing).
Skill gems
Related base stats
The following skill gems have stats related to evasion:
Gem | ||||
---|---|---|---|---|
GraceGraceAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (227-2575) additional Evasion Rating You and nearby allies gain (20-29)% more Evasion rating Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating Nearby Enemies have (30-40)% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Attack Time: 0.50 sec Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (90-109)% increased Movement Speed Additional Effects From 1-20% Quality: (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Shield CrushShield CrushAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Time: 0.80 sec Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius Additional Effects From 1-20% Quality: Deals up to (0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A |
Related quality stats
The following skill gems have stats from quality related to evasion:
There are no skill gems that have stats from quality related to evasion.
Support gems
Related base stats
The following support gems have stats related to evasion:
There are no support gems that have stats related to evasion.
Related quality stats
The following support gems have stats from quality related to evasion:
There are no support gems that have stats from quality related to evasion.
Mechanics Scaled by Evasion Rating
The following items provide some bonuses that scale with evasion rating.
Item | Stats |
---|
Related items
Flasks
Item | Duration | Usage | Capacity | Buff Effects | Stats | |
---|---|---|---|---|---|---|
Jade FlaskJade FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 6.00 | 30 | 60 | +1500 to Evasion Rating | N/A |
Unique items
Notable Evasion Rating
Unique items that can potentially grant upwards of 1,000 Evasion rating.
Item | EV |
---|
Global Evasion increases
Unique items that grant increased global Evasion rating.
Item | Stats | +% to global Evasion Rating | |
---|---|---|---|
ArborixArborix Assassin BowBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. | 62 | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes | 0% |
Global flat Evasion
Unique items that grant a flat bonus to global Evasion rating.
Item | Stats | + to Evasion rating | |
---|---|---|---|
Advancing FortressAdvancing Fortress Gut RipperClaw Physical Damage: (40-44) to (106-116.6) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls. A woman carries her fortress with her. In heart, in mind, in hand." - Sekhema Deshret | 46 | Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers | 110 |
Modifiers
Pure evasion armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Flea's | Prefix | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Fawn's | Prefix | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ram's | Prefix | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ibex's | Prefix | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Agile | Prefix | 1 | +(6-12) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Lissome | Prefix | 69 | +(301-400) to Evasion Rating | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Fugitive | Prefix | 77 | +(401-500) to Evasion Rating | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Dancer's | Prefix | 11 | +(13-35) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Acrobat's | Prefix | 17 | +(36-63) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Fleet | Prefix | 23 | +(64-82) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Blurred | Prefix | 29 | +(83-101) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Phased | Prefix | 35 | +(102-120) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Vaporous | Prefix | 43 | +(121-150) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Elusory | Prefix | 51 | +(151-200) to Evasion Rating | gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Adroit | Prefix | 60 | +(201-300) to Evasion Rating | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Shade's | Prefix | 3 | (15-26)% increased Evasion Rating | dex_armour 1000 |
Ghost's | Prefix | 19 | (27-42)% increased Evasion Rating | dex_armour 1000 |
Spectre's | Prefix | 30 | (43-55)% increased Evasion Rating | dex_armour 1000 |
Wraith's | Prefix | 44 | (56-67)% increased Evasion Rating | dex_armour 1000 |
Phantasm's | Prefix | 60 | (68-79)% increased Evasion Rating | dex_armour 1000 |
Nightmare's | Prefix | 72 | (80-91)% increased Evasion Rating | dex_armour 1000 |
Mirage's | Prefix | 84 | (92-100)% increased Evasion Rating | dex_armour 1000 |
Mosquito's | Prefix | 2 | (6-13)% increased Evasion Rating (6-7)% increased Stun and Block Recovery | dex_armour 1000 |
Moth's | Prefix | 19 | (14-20)% increased Evasion Rating (8-9)% increased Stun and Block Recovery | dex_armour 1000 |
Butterfly's | Prefix | 30 | (21-26)% increased Evasion Rating (10-11)% increased Stun and Block Recovery | dex_armour 1000 |
Wasp's | Prefix | 44 | (27-32)% increased Evasion Rating (12-13)% increased Stun and Block Recovery | dex_armour 1000 |
Dragonfly's | Prefix | 60 | (33-38)% increased Evasion Rating (14-15)% increased Stun and Block Recovery | dex_armour 1000 |
Hummingbird's | Prefix | 78 | (39-42)% increased Evasion Rating (16-17)% increased Stun and Block Recovery | dex_armour 1000 |
HellscapeUpsideLocalEvasionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots1 | Scourge Benefit | 1 | +(30-33) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots2___ | Scourge Benefit | 45 | +(34-37) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots3_ | Scourge Benefit | 68 | +(38-41) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield2 | Scourge Benefit | 45 | +(40-46) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield4 | Scourge Benefit | 68 | +(54-60) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
of the Underground | Suffix | 1 | (25-50)% increased Global Evasion Rating when on Full Life | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
Chosen | Prefix | 60 | (24-28)% increased Evasion Rating +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Evasion Rating +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Evasion Rating +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 |
Hybrid evasion/energy shield armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Will-o-wisp's | Prefix | 1 | +(5-9) to Evasion Rating +(3-4) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Nymph's | Prefix | 18 | +(10-27) to Evasion Rating +(5-12) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Sylph's | Prefix | 30 | +(28-48) to Evasion Rating +(13-22) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Cherub's | Prefix | 38 | +(49-85) to Evasion Rating +(23-28) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Spirit's | Prefix | 46 | +(86-145) to Evasion Rating +(29-48) to maximum Energy Shield | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 |
Eidolon's | Prefix | 58 | +(146-220) to Evasion Rating +(49-60) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Apparition's | Prefix | 69 | +(221-300) to Evasion Rating +(61-72) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Phantasm's | Prefix | 79 | +(301-375) to Evasion Rating +(73-80) to maximum Energy Shield | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Flea's | Prefix | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Fawn's | Prefix | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ram's | Prefix | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ibex's | Prefix | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Shadowy | Prefix | 3 | (15-26)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Ethereal | Prefix | 19 | (27-42)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Unworldly | Prefix | 30 | (43-55)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Ephemeral | Prefix | 44 | (56-67)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Evanescent | Prefix | 60 | (68-79)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Unreal | Prefix | 72 | (80-91)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Illusory | Prefix | 84 | (92-100)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Mosquito's | Prefix | 2 | (6-13)% increased Evasion and Energy Shield (6-7)% increased Stun and Block Recovery | dex_int_armour 1000 |
Moth's | Prefix | 19 | (14-20)% increased Evasion and Energy Shield (8-9)% increased Stun and Block Recovery | dex_int_armour 1000 |
Butterfly's | Prefix | 30 | (21-26)% increased Evasion and Energy Shield (10-11)% increased Stun and Block Recovery | dex_int_armour 1000 |
Wasp's | Prefix | 44 | (27-32)% increased Evasion and Energy Shield (12-13)% increased Stun and Block Recovery | dex_int_armour 1000 |
Dragonfly's | Prefix | 60 | (33-38)% increased Evasion and Energy Shield (14-15)% increased Stun and Block Recovery | dex_int_armour 1000 |
Hummingbird's | Prefix | 78 | (39-42)% increased Evasion and Energy Shield (16-17)% increased Stun and Block Recovery | dex_int_armour 1000 |
HellscapeUpsideLocalEvasionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots1 | Scourge Benefit | 1 | +(30-33) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots2___ | Scourge Benefit | 45 | +(34-37) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots3_ | Scourge Benefit | 68 | +(38-41) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield2 | Scourge Benefit | 45 | +(40-46) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield4 | Scourge Benefit | 68 | +(54-60) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
of the Underground | Suffix | 1 | (25-50)% increased Global Evasion Rating when on Full Life | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
Chosen | Prefix | 60 | (24-28)% increased Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 |
Hybrid evasion/armour rating armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Supple | Prefix | 1 | +(5-9) to Armour +(5-9) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Pliant | Prefix | 18 | +(10-27) to Armour +(10-27) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Flexible | Prefix | 30 | +(28-48) to Armour +(28-48) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Durable | Prefix | 38 | +(49-85) to Armour +(49-85) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Sturdy | Prefix | 46 | +(86-145) to Armour +(86-145) to Evasion Rating | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 |
Resilient | Prefix | 58 | +(146-220) to Armour +(146-220) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Adaptable | Prefix | 69 | +(221-300) to Armour +(221-300) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Versatile | Prefix | 79 | +(301-375) to Armour +(301-375) to Evasion Rating | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Flea's | Prefix | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Fawn's | Prefix | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ram's | Prefix | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ibex's | Prefix | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Scrapper's | Prefix | 3 | (15-26)% increased Armour and Evasion | str_dex_armour 1000 |
Brawler's | Prefix | 19 | (27-42)% increased Armour and Evasion | str_dex_armour 1000 |
Fencer's | Prefix | 30 | (43-55)% increased Armour and Evasion | str_dex_armour 1000 |
Gladiator's | Prefix | 44 | (56-67)% increased Armour and Evasion | str_dex_armour 1000 |
Duelist's | Prefix | 60 | (68-79)% increased Armour and Evasion | str_dex_armour 1000 |
Hero's | Prefix | 72 | (80-91)% increased Armour and Evasion | str_dex_armour 1000 |
Legend's | Prefix | 84 | (92-100)% increased Armour and Evasion | str_dex_armour 1000 |
Beetle's | Prefix | 2 | (6-13)% increased Armour and Evasion (6-7)% increased Stun and Block Recovery | str_dex_armour 1000 |
Crab's | Prefix | 19 | (14-20)% increased Armour and Evasion (8-9)% increased Stun and Block Recovery | str_dex_armour 1000 |
Armadillo's | Prefix | 30 | (21-26)% increased Armour and Evasion (10-11)% increased Stun and Block Recovery | str_dex_armour 1000 |
Rhino's | Prefix | 44 | (27-32)% increased Armour and Evasion (12-13)% increased Stun and Block Recovery | str_dex_armour 1000 |
Elephant's | Prefix | 60 | (33-38)% increased Armour and Evasion (14-15)% increased Stun and Block Recovery | str_dex_armour 1000 |
Mammoth's | Prefix | 78 | (39-42)% increased Armour and Evasion (16-17)% increased Stun and Block Recovery | str_dex_armour 1000 |
HellscapeUpsideLocalEvasionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots1 | Scourge Benefit | 1 | +(30-33) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots2___ | Scourge Benefit | 45 | +(34-37) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots3_ | Scourge Benefit | 68 | +(38-41) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield2 | Scourge Benefit | 45 | +(40-46) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield4 | Scourge Benefit | 68 | +(54-60) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
of the Underground | Suffix | 1 | (25-50)% increased Global Evasion Rating when on Full Life | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
Chosen | Prefix | 60 | (24-28)% increased Armour and Evasion +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Armour and Evasion +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Armour and Evasion +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 |
Hybrid evasion/armour/energy shield armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Supple | Prefix | 1 | +(5-9) to Armour +(5-9) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Pliant | Prefix | 18 | +(10-27) to Armour +(10-27) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Flexible | Prefix | 30 | +(28-48) to Armour +(28-48) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Durable | Prefix | 38 | +(49-85) to Armour +(49-85) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Sturdy | Prefix | 46 | +(86-145) to Armour +(86-145) to Evasion Rating | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 |
Resilient | Prefix | 58 | +(146-220) to Armour +(146-220) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Adaptable | Prefix | 69 | +(221-300) to Armour +(221-300) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Versatile | Prefix | 79 | +(301-375) to Armour +(301-375) to Evasion Rating | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Will-o-wisp's | Prefix | 1 | +(5-9) to Evasion Rating +(3-4) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Nymph's | Prefix | 18 | +(10-27) to Evasion Rating +(5-12) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Sylph's | Prefix | 30 | +(28-48) to Evasion Rating +(13-22) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Cherub's | Prefix | 38 | +(49-85) to Evasion Rating +(23-28) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Spirit's | Prefix | 46 | +(86-145) to Evasion Rating +(29-48) to maximum Energy Shield | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 |
Eidolon's | Prefix | 58 | +(146-220) to Evasion Rating +(49-60) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Apparition's | Prefix | 69 | +(221-300) to Evasion Rating +(61-72) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Phantasm's | Prefix | 79 | +(301-375) to Evasion Rating +(73-80) to maximum Energy Shield | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Flea's | Prefix | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Fawn's | Prefix | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ram's | Prefix | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ibex's | Prefix | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Shadowy | Prefix | 3 | (27-42)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Ethereal | Prefix | 19 | (43-55)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Unworldly | Prefix | 30 | (56-67)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Ephemeral | Prefix | 44 | (68-79)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Evanescent | Prefix | 60 | (80-91)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Unreal | Prefix | 72 | (92-100)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Mosquito's | Prefix | 2 | (6-13)% increased Armour, Evasion and Energy Shield (6-7)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Moth's | Prefix | 19 | (14-20)% increased Armour, Evasion and Energy Shield (8-9)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Butterfly's | Prefix | 30 | (21-26)% increased Armour, Evasion and Energy Shield (10-11)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Wasp's | Prefix | 44 | (27-32)% increased Armour, Evasion and Energy Shield (12-13)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Dragonfly's | Prefix | 60 | (33-38)% increased Armour, Evasion and Energy Shield (14-15)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Hummingbird's | Prefix | 78 | (39-42)% increased Armour, Evasion and Energy Shield (16-17)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Agile | Prefix | 1 | +(6-12) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Lissome | Prefix | 69 | +(301-400) to Evasion Rating | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Fugitive | Prefix | 77 | +(401-500) to Evasion Rating | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Dancer's | Prefix | 11 | +(13-35) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Acrobat's | Prefix | 17 | +(36-63) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Fleet | Prefix | 23 | +(64-82) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Blurred | Prefix | 29 | +(83-101) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Phased | Prefix | 35 | +(102-120) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Vaporous | Prefix | 43 | +(121-150) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Elusory | Prefix | 51 | +(151-200) to Evasion Rating | gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Adroit | Prefix | 60 | +(201-300) to Evasion Rating | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
HellscapeUpsideLocalEvasionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Evasion Rating | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots1 | Scourge Benefit | 1 | +(30-33) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots2___ | Scourge Benefit | 45 | +(34-37) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots3_ | Scourge Benefit | 68 | +(38-41) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Evasion Rating | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield2 | Scourge Benefit | 45 | +(40-46) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalEvasionRatingHelmetShield4 | Scourge Benefit | 68 | +(54-60) to Evasion Rating | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 |
Chosen | Prefix | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Chosen | Prefix | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Jewels
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Evasive | Prefix | 1 | (14-18)% increased Evasion Rating | not_dex 0 default 500 |
Abyss Jewels
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Agile | Prefix | 1 | +(36-60) to Evasion Rating | default 600 |
Fleet | Prefix | 40 | +(61-100) to Evasion Rating | default 600 |
Vaporous | Prefix | 75 | +(101-180) to Evasion Rating | default 600 |
Beclouded | Prefix | 83 | +(181-250) to Evasion Rating | default 300 |
of Maneuvering | Suffix | 1 | (25-35)% increased Evasion Rating while moving | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
Other items
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Redeemer's | Prefix | 68 | (7-9)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 |
Redeemer's | Prefix | 78 | (10-12)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 |
Redeemer's | Prefix | 82 | (13-15)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 |
Agile | Prefix | 1 | +(3-10) to Evasion Rating | ring 1000 |
Dancer's | Prefix | 18 | +(11-35) to Evasion Rating | ring 1000 |
Acrobat's | Prefix | 29 | +(36-60) to Evasion Rating | ring 1000 |
Fleet | Prefix | 42 | +(61-80) to Evasion Rating | ring 1000 |
Blurred | Prefix | 58 | +(81-120) to Evasion Rating | ring 1000 |
Phased | Prefix | 72 | +(121-150) to Evasion Rating | ring 1000 |
Vaporous | Prefix | 84 | +(151-170) to Evasion Rating | ring 1000 |
Agile | Prefix | 2 | (4-8)% increased Evasion Rating | amulet 1000 |
Dancer's | Prefix | 19 | (9-13)% increased Evasion Rating | amulet 1000 |
Acrobat's | Prefix | 30 | (14-18)% increased Evasion Rating | amulet 1000 |
Fleet | Prefix | 42 | (19-23)% increased Evasion Rating | amulet 1000 |
Blurred | Prefix | 56 | (24-28)% increased Evasion Rating | amulet 1000 |
Phased | Prefix | 70 | (29-32)% increased Evasion Rating | amulet 1000 |
Vaporous | Prefix | 77 | (33-36)% increased Evasion Rating | amulet 1000 |
Victor's | Prefix | 86 | (101-110)% increased Armour and Evasion | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Incorporeal | Prefix | 85 | (101-110)% increased Armour, Evasion and Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 |
Incorporeal | Prefix | 86 | (101-110)% increased Evasion and Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Illusion's | Prefix | 86 | (101-110)% increased Evasion Rating | int_armour 0 str_dex_armour 0 str_int_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
of Shaping | Suffix | 68 | Enemies have 20% reduced Evasion if you have Hit them Recently | claw_shaper 1000 |
Flasks
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Gazelle | Suffix | 6 | (41-45)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
of the Antelope | Suffix | 32 | (46-50)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
of the Ibex | Suffix | 58 | (51-55)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
of the Impala | Suffix | 84 | (56-60)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
Corrupted
Name | Stats | Spawn Weighting | |
---|---|---|---|
V2AddedEvasionWhileMovingCorrupted1_ | 1 | +(35-60) to Global Evasion Rating while moving | boots 1000 |
V2AddedEvasionWhileMovingCorrupted2 | 31 | +(61-138) to Global Evasion Rating while moving | boots 1000 |
V2AddedEvasionWhileMovingCorrupted3 | 75 | +(139-322) to Global Evasion Rating while moving | boots 500 |
SanctumSpecialCorruptionKeystoneArrowDancing | 1 | Arrow Dancing | default 100 |
Crafted
No results found
Delve
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | (25-50)% increased Global Evasion Rating when on Full Life | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
of the Underground | Suffix | 1 | +(250-300) to Evasion Rating if Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Suffix | 1 | +500 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 axe 1600 sword 1600 dagger 1600 claw 1600 |
of the Underground | Suffix | 1 | +1000 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 axe 1600 sword 1600 bow 1600 |
Passive skills
There are passive skills that grant evasion bonuses.
Evasion rating
These passive skills grant increased evasion rating or additional base evasion rating.
Name | Stats |
---|---|
Bow Damage and Evasion | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [1] [2] |
Evasion | 14% increased Evasion Rating [1] [2] [3] 8% increased Evasion Rating [3] [4] 12% increased Evasion Rating [3] |
Evasion and Blind Effect | 12% increased Evasion Rating 15% increased Blind Effect [1] [2] |
Evasion and Elemental Resistances | 12% increased Evasion Rating +4% to all Elemental Resistances [1] [2] |
Evasion and Energy Shield | 10% increased Evasion Rating 5% increased maximum Energy Shield [1] [2] [3] [4] [5] 8% increased Evasion Rating 5% increased maximum Energy Shield [3] [4] 10% increased Evasion Rating 4% increased maximum Energy Shield [5] [6] |
Evasion and Life | 10% increased Evasion Rating 5% increased maximum Life [1] [2] 10% increased Evasion Rating 4% increased maximum Life [3] [4] |
Evasion and Movement Skill Cooldown Recovery | 14% increased Evasion Rating 15% increased Cooldown Recovery Rate of Movement Skills [1] |
Evasion and Movement Speed | 12% increased Evasion Rating 3% increased Movement Speed [1] 14% increased Evasion Rating 3% increased Movement Speed [2] |
Evasion and Phasing | 12% increased Evasion Rating 10% chance to gain Phasing for 4 seconds on Kill [1] [2] |
Evasion and Spell Suppression | 12% increased Evasion Rating +4% chance to Suppress Spell Damage [1] [2] [3] [4] [5] [6] |
Fleetfoot | 30% increased Evasion Rating 30% increased Cooldown Recovery Rate of Movement Skills 5% increased Movement Speed [1] |
Intuition | 5% increased maximum Life +8% chance to Suppress Spell Damage 15% increased Evasion Rating [1] |
Reflexes | 30% increased Evasion Rating +100 to Evasion Rating +10% chance to Suppress Spell Damage [1] |
Revenge of the Hunted | 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life [1] |
Silent Steps | 20% increased Evasion Rating 40% increased Blind Effect [1] |
Soul Thief | 10% increased maximum Energy Shield 15% increased Evasion Rating Recover 2% of Energy Shield on Kill [1] |
Survivalist | 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance [1] |
Void Barrier | 12% increased maximum Energy Shield 18% increased Evasion Rating +10% chance to Suppress Spell Damage while on Full Energy Shield [1] |
Evasion rating and armour
Name | Stats |
---|---|
Armour and Evasion | 12% increased Evasion Rating and Armour +4% to all Elemental Resistances [1] [2] 14% increased Evasion Rating and Armour [3] [4] |
Armour, Evasion and Life | 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] |
Armour, Evasion and Onslaught Effect | 10% increased Evasion Rating and Armour 15% increased Effect of Onslaught on you [1] [2] |
Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life [1] |
Cloth and Chain | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances [1] |
Sentinel | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances [1] |
Miscellany
These passive skills are related to evasion, but do not fit into any other category.
Name | Stats |
---|---|
Evasion and Life | 5% increased maximum Life +30 to Evasion Rating [1] +20 to Evasion Rating +14 to maximum Life [2] |
Evasion Per Frenzy Charge | 4% increased Evasion Rating per Frenzy Charge [1] |
Evasion per Frenzy Charge | 5% increased Evasion Rating per Frenzy Charge [1] |
Avatar of the Hunt | 30% increased Damage with Bows 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills +200 to Evasion Rating [1] |
Courage | 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1] |
Freedom of Movement | 10% increased Movement Speed while Phasing 40% increased Evasion Rating while Phasing +20 to Dexterity [1] |
Graceful Assault | 30% increased Armour and Evasion Rating during Onslaught 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Effect of Onslaught on you [1] |
Rampart | 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification [1] |
Reflexes | 30% increased Evasion Rating +100 to Evasion Rating +10% chance to Suppress Spell Damage [1] |
Keystones
Name | Stats |
---|---|
Arrow Dancing | Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks [1] |
Ghost Dance | Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1] |
Iron Reflexes | Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1] |
Magebane | Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity [1] |
Resolute Technique | Your hits can't be Evaded Never deal Critical Strikes [1] |
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned [1] |
Wind Dancer | 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Champion | Armour and Evasion, Attack Damage | 15% increased Evasion Rating and Armour 10% increased Attack Damage [1] |
Champion | Armour and Evasion, Attack Damage while Fortified | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified [1] [2] |
Champion | Armour and Evasion, Aura Effect | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills [1] |
Champion | Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Champion | Armour and Evasion, Taunt Duration | 15% increased Evasion Rating and Armour 20% increased Taunt Duration [1] [2] |
Champion | Unstoppable Hero | 20% increased Attack Speed while Fortified Cannot be Stunned while Fortified +500 to Armour and Evasion Rating while Fortified [1] |
Champion | Worthy Foe | Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks [1] |
Gladiator | Reigning Veteran | +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage [1] |
Raider | Evasion, Elemental Damage | 15% increased Evasion Rating 10% increased Elemental Damage [1] [2] |
Raider | Evasion, Frenzy Charge Duration | 15% increased Evasion Rating 15% increased Frenzy Charge Duration [1] [2] |
Raider | Evasion, Onslaught Effect | 15% increased Evasion Rating 15% increased Effect of Onslaught on you [1] [2] |
Raider | Avatar of the Chase | 10% more chance to Evade Attacks during Onslaught 100% increased Effect of Onslaught on you [1] |
Raider | Avatar of the Slaughter | 10% increased Attack Damage per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Evasion Rating per Frenzy Charge [1] |
Trickster | Evasion and Energy Shield, Attack and Cast Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Attack and Cast Speed [1] |
Trickster | Evasion and Energy Shield, Damage | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Damage [1] |
Trickster | Evasion and Energy Shield, Energy Shield Leech | 14% increased Evasion Rating 5% increased maximum Energy Shield 40% increased total Recovery per second from Energy Shield Leech [1] |
Trickster | Evasion and Energy Shield, Energy Shield Recharge | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Trickster | Evasion and Energy Shield, Frenzy Charge Duration | 14% increased Evasion Rating 5% increased maximum Energy Shield 15% increased Frenzy Charge Duration [1] |
Trickster | Evasion and Energy Shield, Movement Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Movement Speed [1] [2] |
Trickster | Escape Artist | +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour [1] |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.7.0 |
|
0.5.10 |
|
0.5.10 |
|
References
- ↑ Version 3.15.0#Character Balance
- ↑ u/esqtin (October 7, 2021). "I worked out the new evasion formula". Reddit. Retrieved October 20, 2021.
- ↑ 3.0 3.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
- ↑ Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.