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Chill
Status Ailment
Chill status icon.png
A chilled Dune Hellion

Chill is an elemental status ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays by 30%.[1][2]

Mechanics

Any hit of cold damage, even non-criticals, has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life. Base chill duration is 60 ms seconds for every 1% of the target's maximum life (before party scaling) dealt by Cold damage, up to a maximum of 50%. If the duration would be below 0.3 seconds, the chill effect is not applied.[3] Furthermore, when a target is frozen, it is also chilled for the freeze duration plus an additional 300 ms.

Related Items

  • IcetombIcetomb
    Latticed Ringmail
    Armour: (518-644)
    Energy Shield: (108-135)
    Movement Speed: -5%
    Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
    +(30-40) to Intelligence
    (140-160)% increased Armour and Energy Shield
    +(50-75)% to Cold Resistance
    Cannot be Chilled
    20% chance to Freeze Enemies for 1 second when they Hit you
    When Solaris closes his burning eye
    At the end of time,
    the world will perish in ice.
    provides the character with complete protection from being chilled, as well as increasing the chill duration applied to enemies.
  • Alpha's HowlAlpha's Howl
    Sinner Tricorne
    Evasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
    (80-100)% increased Evasion Rating
    +(20-30)% to Cold Resistance
    25% chance to Avoid being Chilled
    Cannot be Frozen
    16% increased Mana Reservation Efficiency of Skills
    Nature respects the strong
    And paints the snow red
    With the blood of the weak
    reduces the chance to be chilled.
  • DyadusDyadus
    Infernal Axe
    One Handed Axe
    Physical Damage: 51-85
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.49)
    Weapon Range: 1.1 metres
    Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
    Adds (255-285) to (300-330) Cold Damage in Off Hand
    (10-15)% increased Attack Speed
    25% chance to Ignite when in Main Hand
    100% increased Damage with Ignite inflicted on Chilled Enemies
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    Born of love, forged in blood
    He burned as a torch in the blackest night
    She shone as ice in the winter sun
    Proudly, fiercely
    At their mother's side, forever.
    can increase the chill duration applied to enemies.
  • Soul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    can chill enemies with physical damage.
  • WinterheartWinterheart
    Gold Amulet
    Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
    +(50-70) to maximum Life
    +75% to Cold Resistance
    Cannot be Chilled
    Regenerate 10% of Life per second while Frozen
    Those who dwell in the deep freeze
    enjoy a special kind of madness.
    provides the character with complete protection from being chilled.
  • Tear of PurityTear of Purity
    Lapis Amulet
    Requires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
    +(10-20) to all Attributes
    +(20-40) to maximum Life
    +(5-10)% to all Elemental Resistances
    A shimmering symbol of Purity, clear as water,
    but I know better than most how quickly
    Purity can succumb to Corruption.
    How quickly water turns to blood.
    - Victario, the People's Poet
    reduces the chance to be chilled.
  • AuxiumAuxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
    +(45-55) to maximum Mana
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    (20-25)% increased Elemental Damage with Attack Skills per Power Charge
    0.2% of Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.
    Chill duration on you is based on 65% of Energy Shield.
  • WinterweaveWinterweave
    Coral Ring
    Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    Adds (12-15) to (25-30) Cold Damage to Attacks
    +(20-40) to maximum Life
    +(25-30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    Fury fuels defiance.
    reduced Effect of Chill on You.
  • Tasalio's SignTasalio's Sign
    Sapphire Ring
    Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
    +(200-300) to Evasion Rating
    50% chance to Avoid being Chilled
    10% chance to Freeze
    Adds 40 to 60 Cold Damage against Chilled Enemies
    A gift from Tasalio, God of Water,
    to the chieftain Rakiata.
    Kaom took Rakiata's head and hand
    so that his warriors' axes might rise and fall like the waves.
    reduced Effect of Chill on You.
  • Asphyxia's WrathAsphyxia's Wrath
    Feathered Arrow Quiver
    Requires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
    (8-12)% increased Attack Speed
    +(30-40)% to Cold Resistance
    (30-40)% increased Chill Duration on Enemies
    Gain 20% of Physical Damage as Extra Cold Damage
    (7-10)% chance to Freeze
    Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
    Mist of breath
    Icing to lips and throat
    As the warm ones choke and fall
    Upon the frozen wasteland.
    increased Chill Duration on Enemies.
  • Hyrri's IreHyrri's Ire
    Zodiac Leather
    Evasion: (2049-3142)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+(40-50) to Dexterity
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    (105-145) to (160-200) Added Cold Damage with Bow Attacks
    +30% chance to Suppress Spell Damage
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    increased Chill Duration on Enemies.
  • Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
    (50-80)% increased Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    Regenerate 2% of Life per second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    Life Regenerated Per Second on Chilled Ground.
  • Mutewind WhisperstepsMutewind Whispersteps
    Serpentscale Boots
    Armour: (76-90)
    Evasion: (152-225)
    Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
    (50-70)% increased Critical Strike Chance for Spells
    (100-150)% increased Evasion Rating
    +(20-30)% to Cold Resistance
    25% increased Movement Speed
    Unaffected by Chilled Ground
    Corruption sweeps across this land,
    but our bloodline is clear.
    It is our duty to keep it so.
    Unaffected by Chilled Ground.
  • Shackles of the WretchedShackles of the Wretched
    Chain Gloves
    Armour: (14-20)
    Energy Shield: (4-6)
    Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
    (40-60)% increased Stun and Block Recovery
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4-6) Frenzy Charges to allies on Death
    Captivity breeds creativity.
    You cannot be Chilled for 3 seconds after being Chilled.
  • Hrimnor's ResolveHrimnor's Resolve
    Samnite Helmet
    Armour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage
    (100-120)% increased Armour
    +(50-70) to maximum Life
    +30% to Cold Resistance
    100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
    Hrimnor's presence was as cold as ice,
    but his heart burned for vengeance.
    reduces the chance to be chilled.
  • The Three DragonsThe Three Dragons
    Golden Mask
    Evasion: (96-103)
    Energy Shield: (20-22)
    Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
    Your Fire Damage can Shock but not Ignite
    Your Cold Damage can Ignite but not Freeze or Chill
    Your Lightning Damage can Freeze but not Shock
    "The ice seared his naked feet
    As the lightning stilled his heart,
    But it was the flames upon his lover's face
    That roused him to vengeance."
    - From 'The Three Dragons' by Victario of Sarn
    Your Cold Damage can Ignite but not Freeze or Chill.
  • Relentless FuryRelentless Fury
    Decorative Axe
    One Handed Axe
    Physical Damage: (48-57.6) to (91.2-108)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
    Adds (3-5) to (7-10) Physical Damage
    2% of Physical Attack Damage Leeched as Life
    Culling Strike
    You gain Onslaught for 3 seconds on Culling Strike
    100% chance to Avoid being Chilled during Onslaught
    Relentless fury
    Sunder my every foe
    Fuel my boiling blood
    Cannot be Chilled while you have Onslaught.
  • Callinellus MalleusCallinellus Malleus
    Auric Mace
    One Handed Mace
    Physical Damage: (175-225) to (242.5-315)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
    Adds (5-10) to (15-23) Physical Damage
    (15-25)% reduced Enemy Stun Threshold with this Weapon
    Cannot Knock Enemies Back
    All Attack Damage Chills when you Stun
    To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
    All Attack Damage Chills when you Stun.
  • The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Handed Sword
    Physical Damage: (44-47) to (101-134)
    Critical Strike Chance: (7.20-8.30)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Has 6 Linked Sockets (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    Uses goddess player audio (Hidden)
    Level Requirement reduced by 15 (Hidden)
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
    Cannot be Chilled with Her Blessing.
  • Taste of HateTaste of Hate
    Sapphire Flask
    Lasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Cold Resistance
    +5% to maximum Cold Resistance
    Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
    Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
    30% chance to Avoid being Chilled during Effect
    30% chance to Avoid being Frozen during Effect
    A sip will freeze your lips,
    A swig will chill your heart,
    A glass will still your soul.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    give chance to Avoid being Chilled during flask effect.

Unique jewels

The following jewels affect Chill status: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Chill Passives

Passives related to chill include: Template:Passive table

References

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
  2. Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
  3. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.