Chill: Difference between revisions

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>ThemJohns
(→‎Related items: Organized Chill-related effects into abstract categories the best I could.)
>ThemJohns
(→‎Related items: Organized Chill-related effects into abstract categories the best I could.)
(No difference)

Revision as of 20:14, 21 June 2016

Chill
Status Ailment
Chill status icon.png
A chilled Dune Hellion

Chill is an elemental status ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays by 30%.[1][2]

Mechanics

Any hit of cold damage, even non-criticals, has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life. Base chill duration is 60 milliseconds for every 1% of the target's maximum life (before party scaling) dealt by Cold damage, up to a maximum of 50%. If the duration would be below 300 milliseconds, the chill effect is not applied.[3] Furthermore, when a target is frozen, it is also chilled for the freeze duration plus an additional 300 milliseconds.

Related items

Effect vs. enemies

  • These items grant increased chill duration on enemies:
    • Asphyxia's WrathAsphyxia's Wrath
      Feathered Arrow Quiver
      Requires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
      (8-12)% increased Attack Speed
      +(30-40)% to Cold Resistance
      (30-40)% increased Chill Duration on Enemies
      Gain 20% of Physical Damage as Extra Cold Damage
      (7-10)% chance to Freeze
      Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
      Mist of breath
      Icing to lips and throat
      As the warm ones choke and fall
      Upon the frozen wasteland.
    • DyadusDyadus
      Infernal Axe
      One Handed Axe
      Physical Damage: 51-85
      Critical Strike Chance: 5.00%
      Attacks per Second: (1.43-1.49)
      Weapon Range: 1.1 metres
      Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
      Adds (255-285) to (300-330) Cold Damage in Off Hand
      (10-15)% increased Attack Speed
      25% chance to Ignite when in Main Hand
      100% increased Damage with Ignite inflicted on Chilled Enemies
      Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
      Born of love, forged in blood
      He burned as a torch in the blackest night
      She shone as ice in the winter sun
      Proudly, fiercely
      At their mother's side, forever.
      (on off-hand)
    • Hyrri's IreHyrri's Ire
      Zodiac Leather
      Evasion: (2049-3142)
      Movement Speed: -3%
      Requires Level 65, 197 Dex+(40-50) to Dexterity
      (140-220)% increased Evasion Rating
      25% increased Chill Duration on Enemies
      (105-145) to (160-200) Added Cold Damage with Bow Attacks
      +30% chance to Suppress Spell Damage
      Hyrri loosed a barrage of arrows,
      tipped with a poisoned hatred
      only oppression can ferment.
    • IcetombIcetomb
      Latticed Ringmail
      Armour: (518-644)
      Energy Shield: (108-135)
      Movement Speed: -5%
      Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
      +(30-40) to Intelligence
      (140-160)% increased Armour and Energy Shield
      +(50-75)% to Cold Resistance
      Cannot be Chilled
      20% chance to Freeze Enemies for 1 second when they Hit you
      When Solaris closes his burning eye
      At the end of time,
      the world will perish in ice.
  • Callinellus MalleusCallinellus Malleus
    Auric Mace
    One Handed Mace
    Physical Damage: (175-225) to (242.5-315)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
    Adds (5-10) to (15-23) Physical Damage
    (15-25)% reduced Enemy Stun Threshold with this Weapon
    Cannot Knock Enemies Back
    All Attack Damage Chills when you Stun
    To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
    causes all attack damage to chill if it stuns an enemy.

Effect on player

Chill Avoidance/Immunity

These items grant a chance to avoid being Chilled:

These items grant Chill immunity:

  • IcetombIcetomb
    Latticed Ringmail
    Armour: (518-644)
    Energy Shield: (108-135)
    Movement Speed: -5%
    Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
    +(30-40) to Intelligence
    (140-160)% increased Armour and Energy Shield
    +(50-75)% to Cold Resistance
    Cannot be Chilled
    20% chance to Freeze Enemies for 1 second when they Hit you
    When Solaris closes his burning eye
    At the end of time,
    the world will perish in ice.
  • The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Handed Sword
    Physical Damage: (44-47) to (101-134)
    Critical Strike Chance: (7.20-8.30)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Has 6 Linked Sockets (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    Uses goddess player audio (Hidden)
    Level Requirement reduced by 15 (Hidden)
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
    (with Her Blessing)
  • Kiara's DeterminationKiara's Determination
    Silver Flask
    Lasts (1.20-2.40) Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect
    (80-60)% reduced Duration
    Travelers of the deep wood speak of a witch
    whose ale provides a different kind
    of liquid courage.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (during flask effect)
  • Relentless FuryRelentless Fury
    Decorative Axe
    One Handed Axe
    Physical Damage: (48-57.6) to (91.2-108)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
    Adds (3-5) to (7-10) Physical Damage
    2% of Physical Attack Damage Leeched as Life
    Culling Strike
    You gain Onslaught for 3 seconds on Culling Strike
    100% chance to Avoid being Chilled during Onslaught
    Relentless fury
    Sunder my every foe
    Fuel my boiling blood
    (with Onslaught)
  • WinterheartWinterheart
    Gold Amulet
    Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
    +(50-70) to maximum Life
    +75% to Cold Resistance
    Cannot be Chilled
    Regenerate 10% of Life per second while Frozen
    Those who dwell in the deep freeze
    enjoy a special kind of madness.
  • Shackles of the WretchedShackles of the Wretched
    Chain Gloves
    Armour: (14-20)
    Energy Shield: (4-6)
    Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
    (40-60)% increased Stun and Block Recovery
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4-6) Frenzy Charges to allies on Death
    Captivity breeds creativity.
    grants the player Chill immunity for 3 seconds after becoming Chilled.

Miscellaneous

Unique jewels

The following jewels affect Chill status: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Chill Passives

Passives related to chill include: Template:Passive table

References

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
  2. Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
  3. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.