Bleeding: Difference between revisions

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* [[Corrupted Blood]] works differently than normal bleeding. It still deals physical damage<ref name="ImmortalCall"/> over time and can be removed with a Staunching flask, but characters receive one charge if they [[hit]] a ''Corrupting Blood'' rare monster, or kill a ''Corrupted Bloodline'' magic monster. Corrupted Blood can stack up to {{#ask: [[-Has subobject::Character]] [[Has stat id::max_corrupted_blood_stacks]] |?Has stat value= |mainlabel=- |limit=1}} charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.{{speculation}}
* [[Corrupted Blood]] works differently than normal bleeding. It still deals physical damage<ref name="ImmortalCall"/> over time and can be removed with a Staunching flask, but characters receive one charge if they [[hit]] a ''Corrupting Blood'' rare monster, or kill a ''Corrupted Bloodline'' magic monster. Corrupted Blood can stack up to {{#ask: [[-Has subobject::Character]] [[Has stat id::max_corrupted_blood_stacks]] |?Has stat value= |mainlabel=- |limit=1}} charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.{{speculation}}


==Active skill gems==
{{main|List of bleed related skill gems}}
{{#lst:List of bleed related skill gems|active_skill_gems}}
==Support skill gems==
{{main|List of bleed related skill gems}}
{{#lst:List of bleed related skill gems|support_skill_gems}}
==Sources of bleed==
==Sources of bleed==
* {{sl|Puncture}}
* Maraketh Thrusting Swords: {{il|Smallsword}}, {{il|Courtesan Sword}}, {{il|Dragoon Sword}}
* Maraketh Thrusting Swords: {{il|Smallsword}}, {{il|Courtesan Sword}}, {{il|Dragoon Sword}}
* {{il|Atziri's Disfavour}}
* {{il|Atziri's Disfavour}}

Revision as of 13:07, 23 June 2016

Bleed
Debuff
Bleed status icon.png

Bleed is a debuff that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only attacks can inflict bleed.

Mechanics

Damage

Bleed deals physical damage over time. The amount is based on the physical damage of the hit that caused it: 10% per second if the target is standing still, and an additional 50% per second (for a total of 60% per second) if the target is moving. Bleed damage is not reduced by armour, but will be reduced by any other sources of physical resistance, such as endurance charges or Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
.

Like all damage over time effects, bleed damage can be increased by the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
curse.

However, Bleed will not be applied if the hit deals 0 physical damage.

Duration

The base duration of bleed is 5 seconds.[2]

Separate applications of bleed do not stack cumulatively. Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[3] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 150 damage over 3 seconds.

When using Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
with bleed mod item, the duration of the bleeding is doubled.[citation needed]

Modifiers

As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.

The following modifiers will directly affect the damage of bleed; note that some of these modifiers apply only to the bleed whereas some may also apply to the skill that triggered it:

  • Damage modifiers
  • Damage over Time modifiers
  • Bleed Damage modifiers
  • Physical Damage modifiers
  • Area Damage modifiers if applied by an Area skill
  • Projectile Damage modifiers if applied by a Projectile skill
  • Trap Damage modifiers if applied by a Trap
  • Mine Damage modifiers if applied by a Mine
  • Totem Damage modifiers if applied by a Totem
  • Minion Damage modifiers if applied by a Minion

Modifiers to spell damage, attack damage, and melee damage do not apply to bleed.[4]

Removal

Bleed can be removed by drinking a flask with the of Staunching suffix.

Pathfinder's notable passive Master Surgeon causes all flasks to remove bleeding when used.

Immunity

  • Death's DoorDeath's Door
    Crusader Boots
    Armour: (363-417)
    Energy Shield: (75-84)
    Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
    200% increased Armour and Energy Shield
    +(10-15)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Ailment Duration on you
    Bleeding cannot be inflicted on you
    To extend your life as long as possible
    is to extend all the maladies that come with it.
    grants immunity to bleeding.
  • A flask with the of Staunching suffix grants immunity to bleed while active.
  • Slayer's notable passive Brutal Fervor grants immunity to bleeding while leeching.

Other

  • The Module Error: No skills found with q_where = skill.active_skill_name="Bloodlust" support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
  • The BloodgripBloodgrip
    Marble Amulet
    Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
    +(60-70) to maximum Life
    Regenerate (16-24) Life per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra Damage
    Combat is simple.
    Keep your blood in.
    Take theirs out.
    unique amulet and the Deadeye ascendancy skill Rupture prevent the extra bleed damage taken by movement.
  • Corrupted Blood works differently than normal bleeding. It still deals physical damage[5] over time and can be removed with a Staunching flask, but characters receive one charge if they hit a Corrupting Blood rare monster, or kill a Corrupted Bloodline magic monster. Corrupted Blood can stack up to {{#ask: -Has subobject::Character Has stat id::max_corrupted_blood_stacks |?Has stat value= |mainlabel=- |limit=1}} charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.[guesswork?]

Active skill gems

Related base stats

The following skill gems have stats related to bleed:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (140-180)% of base
Effectiveness of Added Damage: (140-180)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6-2.2) metres
(40-59)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesyesN/A
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (80-120)% of base
Effectiveness of Added Damage: (80-120)%
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
25% chance to cause Bleeding
Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesyesN/A
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (28-41)% of base
Effectiveness of Added Damage: (28-41)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Summon ReaperSummon ReaperPhysical, Minion, Spell
Level: (1-20)
Cost: (15-28) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper
Minion's Attacks have 50% chance to inflict Bleeding
Minion deals (30-87)% more Damage with Bleeding
Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

Additional Effects From 1-20% Quality:
Minion's Attacks have (1-20)% chance to inflict Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Summon Reaper of EvisceratingSummon Reaper of EvisceratingPhysical, Minion, Spell
Level: (1-20)
Cost: (19-35) Mana
Cast Time: 1.00 sec
Requires Level 28Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Maximum 1 Summoned Reaper
Minion's Attacks have 50% chance to inflict Bleeding
Minion deals (30-87)% more Damage with Bleeding
Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

Additional Effects From 1-20% Quality:
Minion's Attacks have (1-20)% chance to inflict Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Bladestorm of UncertaintyBladestorm of UncertaintyAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (125-180)% of base
Effectiveness of Added Damage: (125-180)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Base duration is 3.00 seconds
(50-88)% more Damage with Bleeding
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (60-85)% of base
Effectiveness of Added Damage: (60-85)%
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.(2-75) to (3-113) Added Attack Physical Damage
Creates 5 Spikes
(50-88)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
Creates +(0.05-1) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
SteelskinSteelskinSpell, Duration, Guard
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/AN/A
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/Ayes

Related quality stats

The following skill gems have stats from quality related to bleed:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (140-180)% of base
Effectiveness of Added Damage: (140-180)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6-2.2) metres
(40-59)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (80-120)% of base
Effectiveness of Added Damage: (80-120)%
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
25% chance to cause Bleeding
Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesyesN/A
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (28-41)% of base
Effectiveness of Added Damage: (28-41)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Summon ReaperSummon ReaperPhysical, Minion, Spell
Level: (1-20)
Cost: (15-28) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper
Minion's Attacks have 50% chance to inflict Bleeding
Minion deals (30-87)% more Damage with Bleeding
Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

Additional Effects From 1-20% Quality:
Minion's Attacks have (1-20)% chance to inflict Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Summon Reaper of EvisceratingSummon Reaper of EvisceratingPhysical, Minion, Spell
Level: (1-20)
Cost: (19-35) Mana
Cast Time: 1.00 sec
Requires Level 28Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Maximum 1 Summoned Reaper
Minion's Attacks have 50% chance to inflict Bleeding
Minion deals (30-87)% more Damage with Bleeding
Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

Additional Effects From 1-20% Quality:
Minion's Attacks have (1-20)% chance to inflict Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/Ayes

Support skill gems

Related base stats

The following support gems have stats related to bleed:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Awakened Melee Physical Damage SupportAwakened Melee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical Damage
Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have (0-10)% chance to Intimidate Enemies for 4 seconds on Hit
Supported Skills have 10% less Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
72yesN/AN/A
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage against Bleeding Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18yesN/AN/A
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports attack skills. Cannot support skills that create minions.Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (0-19)% more Damage with Bleeding

Additional Effects From 1-20% Quality:
Supported Attacks deal (0.5-10)% increased Damage with Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1yesN/AN/A
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18yesN/AN/A

Related quality stats

The following support gems have stats from quality related to bleed:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage against Bleeding Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18yesN/AN/A
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports attack skills. Cannot support skills that create minions.Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (0-19)% more Damage with Bleeding

Additional Effects From 1-20% Quality:
Supported Attacks deal (0.5-10)% increased Damage with Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1yesN/AN/A

Sources of bleed

  • Maraketh Thrusting Swords: SmallswordSmallswordOne Handed Sword
    Physical Damage: 19-40
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.55
    Weapon Range: 1.4 metres
    Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit
    , Courtesan SwordCourtesan SwordOne Handed Sword
    Physical Damage: 29-60
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.55
    Weapon Range: 1.4 metres
    Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit
    , Dragoon SwordDragoon SwordOne Handed Sword
    Physical Damage: 32-66
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.50
    Weapon Range: 1.4 metres
    Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit
  • Atziri's DisfavourAtziri's Disfavour
    Vaal Axe
    Two Handed Axe
    Physical Damage: (414-434) to (544-564)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.29-1.33)
    Weapon Range: 2.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
    Adds (310-330) to (370-390) Physical Damage
    (12-16)% increased Attack Speed
    25% chance to cause Bleeding on Hit
    +1 metres to Weapon Range
    "I do not believe in disguising my disappointment."
    - Atziri, Queen of the Vaal
  • The Blood ReaperThe Blood Reaper
    Headsman Axe
    Two Handed Axe
    Physical Damage: (170.8-183) to (257.6-276)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
    +100 to maximum Life
    Regenerate 20 Life per second
    1% of Physical Attack Damage Leeched as Life
    50% increased Mana Cost of Skills
    50% chance to cause Bleeding on Hit
    To cease the flow of blood is to
    choke the rain in the very clouds.
    Both life and land feel the thirst.
  • BloodplayBloodplay
    Stiletto
    Dagger
    Physical Damage: (12-18.2) to (43.2-56)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.65
    Weapon Range: 1.0 metres
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
    (20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore
    "I'm a painter, and crimson is my chosen hue."
    - Coralito, Brotherhood of Silence
  • Flesh-EaterFlesh-Eater
    Dream Mace
    One Handed Mace
    Physical Damage: (49.6-55.8) to (92.8-104.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Weapon Range: 1.1 metres
    Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
    Adds 10 to 15 Physical Damage
    10% increased Attack Speed
    1% of Physical Attack Damage Leeched as Life
    3% of Attack Damage Leeched as Life against Bleeding Enemies
    30% chance to cause Bleeding on Hit
    I suffer, I long, with thirst to slake.
    Though countless corpses lie in wake.
  • GoredrillGoredrill
    Skinning Knife
    Dagger
    Physical Damage: (7.5-10.2) to (30-37.4)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
    (50-70)% increased Physical Damage
    Adds (1-2) to (3-5) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    A tap on the shoulder
    A peck on the cheek
    A sip of your wine
    So red and so sleek
  • Jack, the AxeJack, the Axe
    Vaal Hatchet
    One Handed Axe
    Physical Damage: (94.3-110) to (248.4-282.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill
    (130-150)% increased Physical Damage
    Adds (11-14) to (18-23) Physical Damage
    25% chance to cause Bleeding on Hit
    +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
    Plays Jack the Axe sounds (Hidden)
    "More blood... hack open flesh... must drink..."
  • Mark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Rune Dagger
    Physical Damage: (84-88.8) to (332.5-351.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.08
    Weapon Range: 1.0 metres
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
  • Rigwald's SavageryRigwald's Savagery
    Royal Axe
    One Handed Axe
    Physical Damage: (104-124) to (235-265)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32-1.38)
    Weapon Range: 1.1 metres
    Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10-15)% increased Attack Speed
    +25 to Maximum Rage while wielding a Sword
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
  • RiveRive
    Terror Claw
    Claw
    Physical Damage: (68.8-95.4) to (193.6-244.8)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
  • VoidheartVoidheart
    Iron Ring
    Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
    Adds (10-15) to (20-25) Chaos Damage to Attacks
    +(20-30) to maximum Life
    Regenerate (10-15) Life per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30-50)% chance to cause Bleeding
    Melee Attacks have (20-40)% chance to Poison on Hit
    Nothing spreads fear faster than the unknown.
  • Weapons with Tora's Signature Mod.
  • Swords, Axes, and Daggers with Causes Bleeding on Hit crafting mod (requires Vagan Level 7)

Related passives skills

These passive skills are related to Bleed: Template:Passive table

Template:Ascendancy passive table

References

  1. Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
  2. AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
  3. Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
  4. Mark_GGG (December 10, 2014). "Puncture". Official Path of Exile Forums. Retrieved June 3, 2016.
  5. Daniel_GGG (December 30, 2013). "Does Immortal Call work against Corrupting Blood?". Official Path of Exile Forums. Retrieved January 11, 2014.