Frost Blades: Difference between revisions
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'''Frost Blades''' is a [[cold]] [[melee]] [[attack|attack skill]] that | '''Frost Blades''' is a [[cold]] [[melee]] [[attack|attack skill]] that [[strike]]s with increased [[range]], then has the secondary effect of releasing [[projectile]]s behind the struck enemies. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
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* A projectile attack with the keywords [[Cold]], [[Attack]], [[Projectile]] | * A projectile attack with the keywords [[Cold]], [[Attack]], [[Projectile]] | ||
When an enemy is hit by this skill, multiple homing projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike | When an enemy is hit by this skill, multiple homing projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike {{il|Lightning Strike}}, if the initial attack does not hit an enemy, then no projectiles are released. | ||
The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with [[melee]] damage modifiers (such as [[Melee Physical Damage]]), whereas the projectiles scale with [[projectile]] damage modifiers. Both components scale equally with (unspecified) [[attack]], [[physical]], and [[cold]] damage modifiers. | The projectiles have the same damage multiplier as the initial melee hit, with the same cold [[damage conversion]]. However the initial melee attack scales with [[melee]] damage modifiers (such as [[Melee Physical Damage]]), whereas the projectiles scale with [[projectile]] damage modifiers. Both components scale equally with (unspecified) [[attack]], [[physical]], and [[cold]] damage modifiers. | ||
{{il|Multistrike Support}} uses the increased attack range of this skill when selecting targets to attack. {{il|Melee Splash Support}} does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. {{il|Faster Projectiles Support}} will increase the speed and effective range of the secondary projectiles. {{il|Vicious Projectiles Support}} scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is [[melee]], rather than [[projectile]]. | |||
'''Note:''' the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page. | '''Note:''' the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page. | ||
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{{Skill progression | {{Skill progression | ||
|c1_abbr = Additional Projectiles | |c1_abbr = Additional Projectiles | ||
|c1_header = x additional Projectiles | |c1_header = Fires x additional Projectiles | ||
|c1_pattern_extract = (%d+) additional Projectiles | |c1_pattern_extract = Fires (%d+) additional Projectiles | ||
|c1_pattern_value = %d | |c1_pattern_value = %d | ||
|c2_abbr = Melee Weapon Range | |c2_abbr = Melee Weapon Range | ||
|c2_header = x to Melee Weapon Range | |c2_header = +x to Melee Weapon Range | ||
|c2_pattern_extract = | |c2_pattern_extract = +(%d+) to Melee Weapon Range | ||
|c2_pattern_value = %d | |c2_pattern_value = +%d | ||
|c3_header | |c3_header = x to y Added Cold Damage | ||
|c3_abbr = Cold Damage | |c3_abbr = Cold Damage | ||
|c3_pattern_extract = (%d+) to (%d+) Added Cold Damage | |c3_pattern_extract = (%d+) to (%d+) Added Cold Damage | ||
|c3_pattern_value = %d to %d | |c3_pattern_value = %d to %d | ||
|c4_abbr = Projectile Speed | |c4_abbr = Projectile Speed | ||
|c4_header = x% increased Projectile Speed | |c4_header = x% increased Projectile Speed | ||
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where: | where: | ||
* IAD | * IAD = Sum of all % '''increased''' attack damage ('''not including''' either melee or projectile specific increased damage nor effects from [[Strength]]) | ||
* IMD = Sum of all % '''increased melee''' damage (including effects from Strength) | * IMD = Sum of all % '''increased melee''' damage (including effects from Strength) | ||
* IPD = Sum of all % '''increased projectile''' damage (including effects from Strength if [[Iron Grip]] is applicable) | * IPD = Sum of all % '''increased projectile''' damage (including effects from Strength if [[Iron Grip]] is applicable) | ||
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{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{Skill microtransaction list}} | |||
==Version history== | ==Version history== | ||
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|} | |} | ||
== References == | ==References== | ||
{{reflist}} | {{reflist}} | ||
Revision as of 23:00, 3 January 2020
Level: (1-20)
Attack Damage: (100-140)% of base
Effectiveness of Added Damage: (100-140)%
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Deals (100-140)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFrostBlades
Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.
Skill functions and interactions
- Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.
An attack with Frost Blades consists of two parts:
- An initial melee hit with the keywords Cold, Attack, Melee
- A projectile attack with the keywords Cold, Attack, Projectile
When an enemy is hit by this skill, multiple homing projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., if the initial attack does not hit an enemy, then no projectiles are released.
The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.
Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. uses the increased attack range of this skill when selecting targets to attack. Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile
Icon: j
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed
Supported Skills deal (20-29)% increased Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the speed and effective range of the secondary projectiles. Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.
Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Additional Projectiles | Melee Weapon Range | Cold Damage | Projectile Speed | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 110% | 110% | N/A | N/A | 2 to 3 | N/A | 0 | 0 |
2 | 2 | 0 | 116% | 116% | N/A | N/A | 2 to 3 | N/A | 70 | 70 |
3 | 4 | 16 | 122% | 122% | N/A | N/A | 3 to 4 | N/A | 308 | 378 |
4 | 7 | 22 | 128% | 128% | N/A | N/A | 4 to 6 | N/A | 1554 | 1932 |
5 | 11 | 31 | 134% | 134% | N/A | N/A | 5 to 8 | N/A | 6667 | 8599 |
6 | 16 | 41 | 140% | 140% | N/A | N/A | 7 to 11 | N/A | 26047 | 34646 |
7 | 20 | 50 | 146% | 146% | N/A | N/A | 9 to 13 | N/A | 49725 | 84371 |
8 | 24 | 58 | 152% | 152% | N/A | N/A | 11 to 17 | N/A | 95714 | 180085 |
9 | 28 | 67 | 158% | 158% | N/A | N/A | 14 to 20 | N/A | 169595 | 349680 |
10 | 32 | 75 | 164% | 164% | N/A | N/A | 16 to 25 | N/A | 283759 | 633439 |
11 | 36 | 83 | 171% | 171% | N/A | N/A | 20 to 30 | N/A | 453996 | 1087435 |
12 | 40 | 92 | 177% | 177% | N/A | N/A | 24 to 35 | N/A | 703128 | 1790563 |
13 | 44 | 100 | 183% | 183% | N/A | N/A | 28 to 42 | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 189% | 189% | N/A | N/A | 33 to 49 | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 195% | 195% | N/A | N/A | 39 to 58 | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 201% | 201% | N/A | N/A | 45 to 68 | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 207% | 207% | N/A | N/A | 52 to 79 | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 213% | 213% | N/A | N/A | 61 to 91 | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 219% | 219% | N/A | N/A | 68 to 102 | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 225% | 225% | N/A | N/A | 75 to 113 | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 231% | 231% | N/A | N/A | 81 to 122 | N/A | N/A | N/A |
22 | 74 | N/A | 237% | 237% | N/A | N/A | 87 to 130 | N/A | N/A | N/A |
23 | 76 | N/A | 243% | 243% | N/A | N/A | 93 to 140 | N/A | N/A | N/A |
24 | 78 | N/A | 249% | 249% | N/A | N/A | 100 to 150 | N/A | N/A | N/A |
25 | 80 | N/A | 255% | 255% | N/A | N/A | 107 to 160 | N/A | N/A | N/A |
26 | 82 | N/A | 261% | 261% | N/A | N/A | 114 to 172 | N/A | N/A | N/A |
27 | 84 | N/A | 267% | 267% | N/A | N/A | 123 to 184 | N/A | N/A | N/A |
28 | 86 | N/A | 273% | 273% | N/A | N/A | 131 to 197 | N/A | N/A | N/A |
29 | 88 | N/A | 279% | 279% | N/A | N/A | 140 to 210 | N/A | N/A | N/A |
30 | 90 | N/A | 286% | 286% | N/A | N/A | 150 to 224 | N/A | N/A | N/A |
31 | 91 | N/A | 289% | 289% | N/A | N/A | 155 to 232 | N/A | N/A | N/A |
32 | 92 | N/A | 292% | 292% | N/A | N/A | 160 to 240 | N/A | N/A | N/A |
33 | 93 | N/A | 295% | 295% | N/A | N/A | 165 to 248 | N/A | N/A | N/A |
34 | 94 | N/A | 298% | 298% | N/A | N/A | 171 to 256 | N/A | N/A | N/A |
35 | 95 | N/A | 301% | 301% | N/A | N/A | 176 to 265 | N/A | N/A | N/A |
36 | 96 | N/A | 304% | 304% | N/A | N/A | 182 to 273 | N/A | N/A | N/A |
37 | 97 | N/A | 307% | 307% | N/A | N/A | 188 to 282 | N/A | N/A | N/A |
38 | 98 | N/A | 310% | 310% | N/A | N/A | 194 to 292 | N/A | N/A | N/A |
39 | 99 | N/A | 313% | 313% | N/A | N/A | 201 to 301 | N/A | N/A | N/A |
40 | 100 | N/A | 316% | 316% | N/A | N/A | 207 to 311 | N/A | N/A | N/A |
Item acquisition
Frost Blades can drop anywhere.
Recipes
Frost Blades can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Projectile Damage Calculation
To calculate the projectile damage (or DPS) given the melee tooltip damage (or DPS) use the following formula:
where:
- IAD = Sum of all % increased attack damage (not including either melee or projectile specific increased damage nor effects from Strength)
- IMD = Sum of all % increased melee damage (including effects from Strength)
- IPD = Sum of all % increased projectile damage (including effects from Strength if Iron Grip is applicable)
- MMD = individual % more/less melee damage modifiers
- MPD = individual % more/less projectile damage modifiers
All % values are expressed as decimal, e.g. 20% = 0.20. Reduced and less damage modifiers are expressed as negative values.
projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD)
If there are multiple more/less damage modifiers, then repeat the multiplicative terms (1.0 + MMD) and/or (1.0 + MPD) individually for each source.
Derivation |
---|
tooltip_damage_melee = base_damage * (1.0 + IAD + IMD) * (1.0 + MMD) (1) tooltip_damage_projectile = base_damage * (1.0 + IAD + IPD) * (1.0 + MPD) (2) Divide (2) with (1) to eliminate base_damage tooltip_damage_projectile / tooltip_damage_melee = (1.0 + IAD + IPD)/(1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD) (3) In order to be accurate, IAD, IMD, and IPD must be calculated correctly, including any effects from Strength and Iron Grip if applicable. Note also that (3) is valid only individually for the physical or cold portions of the damage. In the presence of cold or elemental damage modifiers such as Fangs of Frost, HatredHatredAura, Spell, AoE, Cold |
Example |
---|
Tooltip_damage = [10, 20] % increased physical damage from passives = 20% % increased melee physical damage from passives = 60% % increased melee physical damage from 90 Strength = 18% (Iron Grip is not taken) % increased projectile damage from passives = 40% 30% more melee damage (from level 1 Melee Physical Damage) 30% more melee damage (from level 1 Melee Damage on Full Life) 35% more projectile damage (from level 6 Physical Projectile Attack Damage) 25% less projectile damage (from level 1 Lesser Multiple Projectiles) IAD = 0.2 IMD = 0.6 + 0.18 = 0.78 IPD = 0.4 MPD_1 = 1.35 (35% more) MPD_2 = 0.75 (25% less) MMD_1 = 1.3 (30% more) MMD_2 = 1.3 (30% more) projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (MPD_1 * MPD_2) / (MMD_1 * MMD_2) = [10, 20] * (1.0 + 0.2 + 0.4) / (1.0 + 0.2 + 0.78) * (1.35 * 0.75)/(1.3 * 1.3) = [10, 20] * (1.6) / (1.98) * (1.0125) / (1.69) = [10, 20] * (0.4841) = [4.8, 9.6] |
Threshold Jewel
The following threshold jewels augment the skill gem:
Item | Radius | Stats |
---|
Related helmet enchantments
The following helmet enchantments affect Frost Blades.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Frost Blades Damage 1 | 66 | Merciless Labyrinth | 25% increased Frost Blades Damage | helmet 100 |
Enchantment Frost Blades Damage 2 | 75 | Eternal Labyrinth | 40% increased Frost Blades Damage | helmet 100 |
Enchantment Frost Blades Projectile Speed 1 | 66 | Merciless Labyrinth | 20% increased Frost Blades Projectile Speed | helmet 100 |
Enchantment Frost Blades Projectile Speed 2 | 75 | Eternal Labyrinth | 30% increased Frost Blades Projectile Speed | helmet 100 |
Alternate skill effects
Frost Blades has the following alternate skill effects:
Item | Effect(s) |
---|---|
Stygian Frost Blades EffectStygian Frost Blades EffectSkill Gem EffectYour Frost Blades become a Stygian Effect. | Your Frost Blades become a Stygian Effect. |
Version history
Version | Changes |
---|---|
3.7.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|