|stat_text = Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage
|level1 = True
|level1_level_requirement = 1
|level1_cost_amounts = 7
|level1_damage_effectiveness = 200
|level1_damage_multiplier = 200
|level1_stat_text = Adds 3 to 4 Fire Damage to Attacks against Ignited Enemies
Fires an arrow that deals fire damage to its target and has an increased chance of setting it on fire.
'''Burning Arrow''' is a [[Bows|bow]] [[attack]] that fires an arrow dealing [[fire damage]] to a target with an increased chance of [[ignite|igniting]] it.
__TOC__
==Skill Functions and Interactions==
==Gem Leveling==
{{GemLevelTable
==Gem level progression==
| width = 600px
{{Skill progression
| dex = yes
| c1_abbr = Fire Damage<br>against Ignited
| c1 = Mana Cost
| c1_header = Adds x to y Fire Damage to Attacks against Ignited Enemies
| c2 = % Increased Physical Damage
| c1_pattern_extract = Adds (%d+) to (%d+) Fire Damage to Attacks against Ignited Enemies
| c3 = % Chance to Ignite Enemies on Hit with Fire Damage
| c1_pattern_value = %d to %d
}}
}}
|-
! 1
| 1 || {{n/a}} || 6 || {{n/a}} || 10% || 70
|-
! 2
| 2 || {{n/a}} || 6 || 3% || 11% || 308
|-
! 3
| 4 || 16 || 6 || 6% || 12% || 2,560
|-
! 4
| 8 || 25 || 6 || 9% || 13% || 8,813
|-
! 5
| 12 || 33 || 7 || 12% || 14% || 22,895
|-
! 6
| 16 || 41 || 7 || 15% || 15% || 68,427
|-
! 7
| 21 || 52 || 7 || 18% || 16% || 150,439
|-
! 8
| 26 || 62 || 7 || 21% || 17% || 581,328
|-
! 9
| 32 || 75 || 8 || 24% || 18% || 566,989
|-
! 10
| 38 || 88 || 8 || 27% || 19% || 1,143,783
|-
! 11
| 42 || 96 || 8 || 30% || 20% || 1,426,490
|-
! 12
| 46 || 104 || 8 || 33% || 21% || 2,737,323
|-
! 13
| 49 || 111 || 9 || 36% || 22% || 3,289,072
|-
! 14
| 52 || 117 || 9 || 39% || 23% || 3,351,223
|-
! 15
| 55 || 123 || 9 || 42% || 24% || 9,936,267
|-
! 16
| 58 || 130 || 9 || 45% || 25% || 21,346,397
|-
! 17
| 57 || || 10 || 44% || 25% || 50,694,186
|-
! 18
| || || || || ||
|-
! 19
| || || || || ||
|-
! 20
| || || || || || {{n/a}}
|}
==Gem Quality==
{{Item acquisition}}
Each percentage of [[Quality|quality]] adds 3% burn duration on enemies.
==Quest Reward==
In addition, Burning Arrow is the starting skill gem for [[Ranger]]. It drops after killing the first monster of the game, [[Hungry Corpse]].
This gem is dropped by the Dying Exile in the '''[[Twilight Strand]]''' for [[Ranger]]s.
* Quality now provides 0-20% more Damage with Ignite, instead of 0-20% increased Fire Damage.
|-
}}
| align=center|[[Version 0.10.0|0.10.0]] ||
{{Version history table row|3.17.0|
* Burning Arrow is now properly affected by the [[Point Blank]] keystone passive and the Chin Sol unique item.
* Burning Arrow now deals 200% of base Attack Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%).
|-
* Now has 200% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%).
| align=center|[[Version 0.9.9|0.9.9]] ||
* Now has an Attack Speed of 70% of base (previously 90%).
* Now has a Mana cost of 7 at gem level 1 (previously 5), up to 12 at gem level 20 (previously 8). Now uses the same Bow animation as Puncture.
}}
{{Version history table row|3.16.0|
* No longer has a stacking Burning Effect.
* Now deals 150% base Damage at gem level 1 (unchanged), up to 214% at gem level 20 (previously 184%).
* Now adds 3 to 4 Fire Damage to Attacks against Ignited Enemies at gem level 1, up to 201 to 302 Fire Damage at gem level 20.
* Now has an Attack Speed of 90% of Base (previously 100%).
* Now has a 25% chance to Ignite (previously 50%).
}}
{{Version history table row|3.9.0|
* Now converts 100% of Physical Damage to Fire Damage (from 50%).
* Now has 50% chance to Ignite Enemies at all gem levels (previously 30% at gem level 1, up to 49% at gem level 20).
* Now deals 50% more damage with Ignite at gem level 1 (from 30%), up to 88% at gem level 20 (From 68%).
* Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite.
* Now gains +1% to Fire Damage over Time Multiplier per 2% gem quality (from 3% increased Ignite duration per 1% gem quality).
* Burning Arrow's threshold jewels, {{il|Pitch Darkness}} and {{il|Sudden Ignition}}, no longer drops and cannot be obtained outside of trading with other players.
}}
{{Version history table row|3.3.0|
* Now has 30% chance to ignite at gem level 1, up to 49% at gem level 20 (up from 20% at all levels)
* Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20.
* No longer has increased burning damage.
}}
{{Version history table row|3.1.0|
* The amount of burning damage dealt by the burning ground created by a {{il|Burning Arrow}} on a character with the {{il|Pitch Darkness}} threshold jewel is now determined by the level of the Burning Arrow skill gem.
}}
{{Version history table row|2.1.0|
* Burning Arrow's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
}}
{{Version history table row|1.2.0|
* Burning Arrow: This skill now deals 130% of base damage, has 50% converted to fire, and has a fixed ignite chance. It gains increased burning damage and physical damage per level.
}}
{{Version history table row|1.1.0|
* The ignite chance on levels over 20 continues to progress linearly, rather than slowing the progression as it previously did.
}}
{{Version history table row|0.10.0|
* Burning Arrow is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
Burning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now converts 100% of Physical Damage to Fire Damage (from 50%).
Now has 50% chance to Ignite Enemies at all gem levels (previously 30% at gem level 1, up to 49% at gem level 20).
Now deals 50% more damage with Ignite at gem level 1 (from 30%), up to 88% at gem level 20 (From 68%).
Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite.
Now gains +1% to Fire Damage over Time Multiplier per 2% gem quality (from 3% increased Ignite duration per 1% gem quality).
Burning Arrow's threshold jewels, Pitch DarknessPitch Darkness Viridian Jewel(10-15)% increased Fire Damage +10% to Fire Damage over Time MultiplierWith a fire burning brash in his golden eye, Marceus fired his arrow into the pitch-dark sky, And seared the hope of surprise, From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Sudden IgnitionSudden Ignition Viridian JewelLimited to: 1(10-15)% increased Fire Damage Ignited Enemies Killed by your Hits are destroyedAfter years of subterfuge, sabotage, and sacrifice, Sarn had become a powder keg just waiting to explode. Finally, Victario lit the match.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., no longer drops and cannot be obtained outside of trading with other players.
The amount of burning damage dealt by the burning ground created by a Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on a character with the Pitch DarknessPitch Darkness Viridian Jewel(10-15)% increased Fire Damage +10% to Fire Damage over Time MultiplierWith a fire burning brash in his golden eye, Marceus fired his arrow into the pitch-dark sky, And seared the hope of surprise, From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. threshold jewel is now determined by the level of the Burning Arrow skill gem.
Burning Arrow: This skill now deals 130% of base damage, has 50% converted to fire, and has a fixed ignite chance. It gains increased burning damage and physical damage per level.