Legius Garhall: Difference between revisions
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'''Legius Garhall''' is the map boss of {{il|Ancient City Map}}. | | name = Legius Garhall | ||
| rarity = Unique | |||
| image = | |||
| imagealt = | |||
| type = Blackguard | |||
| location = {{il|Ancient City Map}} | |||
| quest = | |||
| resistance = | |||
| weakness = | |||
| damage = Physical | |||
| skill = {{il|Cleave}} <br> {{il|Double Strike}} <br> {{il|Leap Slam}} | |||
| aura = | |||
}} | |||
'''Legius Garhall''' is the [[Map bosses|map boss]] of {{il|Ancient City Map}}. He is based on [[Captain Arteri]] from [[Act 2]]. | |||
==Abilities== | |||
He is accompanied by three unique [[Blackguard]]s with no special abilities. | |||
* {{il|Cleave}} | |||
* {{il|Double Strike}} | |||
* variant of {{il|Leap Slam}} which leaves [[burning ground]] upon landing | |||
==Version history== | ==Version history== | ||
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{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Bestiary}} | |||
[[Category:Map bosses]] | [[Category:Map bosses]] | ||
[[Category:Blackguard]] |
Latest revision as of 22:30, 26 May 2024
Legius Garhall | |||
Location(s) | ![]() Map Tier: 3 Guild Character: RThis was not the first civilization to believe itself the greatest. And it will not be the last.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | ||
Damage | Physical | ||
Skill(s) | ![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() ![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() ![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() |
Legius Garhall is the map boss of Ancient City MapAncient City MapMap Level: 70
Map Tier: 3
Guild Character: RThis was not the first
civilization to believe itself
the greatest. And it will
not be the last.Travel to this Map by using it in a personal Map Device. Maps can only be used once.. He is based on Captain Arteri from Act 2.
Abilities
He is accompanied by three unique Blackguards with no special abilities.
CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.- variant of
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.which leaves burning ground upon landing
Version history
Version | Changes |
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3.5.0 |
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3.1.0 |
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3.0.0 |
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Unknown |
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