|quality_type3_stat_text = Projectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther
|stat_text = Deals (63-85)% of Base Attack Damage<br>Fires 3 additional Projectiles<br>20% chance to Impale Enemies on Hit<br>(20-113) to (30-169) Added Attack Physical Damage<br>Consumes up to 4 Steel Shards<br>Fires 50% more Projectiles per Steel Shard consumed<br>Hits after the first on each Enemy deal 60% less Damage
|static_stat7_id = steel_ammo_consumed_per_use
|static_stat7_value = 4
|stat_text = (20-113) to (30-169) Added Attack Physical Damage<br>Fires 4 Projectiles<br>Fires 50% more Projectiles per Steel Shard consumed<br>20% chance to Impale Enemies on Hit<br>Hits after the first on each Enemy deal 60% less Damage<br>Consumes up to 4 Steel Shards
|level1 = True
|level1 = True
|level1_level_requirement = 28
|level1_level_requirement = 28
|level1_mana_cost = 8
|level1_cost_amounts = 8
|level1_damage_effectiveness = 63
|level1_damage_effectiveness = 63
|level1_damage_multiplier = 63
|level1_damage_multiplier = 63
Line 62:
Line 52:
|level2 = True
|level2 = True
|level2_level_requirement = 31
|level2_level_requirement = 31
|level2_mana_cost = 8
|level2_cost_amounts = 8
|level2_damage_effectiveness = 64
|level2_damage_effectiveness = 65
|level2_damage_multiplier = 64.2
|level2_damage_multiplier = 65.3
|level2_stat_text = 23 to 35 Added Attack Physical Damage
|level2_stat_text = 23 to 35 Added Attack Physical Damage
* '''Steel Shards''': Equipping this skill grants the [[Call of Steel]] ability, which is used to generate Steel Shards. This skill consumes up to 4 Steel Shards to launch 50% more projectiles per Steel Shard used.
* '''Steel Shards''': Equipping this skill grants the [[Call of Steel]] ability, which is used to generate Steel Shards. This skill consumes up to 4 Steel Shards to fire 50% more projectiles per Steel Shard used, tripling its projectiles when it consumes the maximum.
* '''Melee:''' Lancing Steel is '''not''' considered a [[melee]] attack despite using melee weapons, similarly to {{il|Spectral Throw}}.
* '''Melee:''' Lancing Steel is '''not''' considered a [[melee]] attack despite using melee weapons, similar to {{il|Spectral Throw}}.
* The {{c|mod|Hits after the first}} modifier refers to projectiles collisions. It is not specific for [[hit]] damage; damaging [[ailment]]s such as [[poison]] are also affected.
==Gem level progression==
==Gem level progression==
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|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
}}
}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
==Unique items==
These unique items are related to Lancing Steel or its secondary skill {{sl|Call of Steel}}
{{Drop enabled unique item table
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=items.stat_text LIKE "%Lancing Steel%" OR items.stat_text LIKE "%Call of Steel%"
|large=1
|base_item=1
|level=1
|stat=1
}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.12.0}}
{{Version history table row|3.23.0|
* Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Impale Effect.
}}
{{Version history table row|3.15.0|
* Now deals 106% of Base Damage, and has 106% Effectiveness of Added Damage at gem level 20 (previously 85%).
}}
{{Version history table row|3.12.0|
:''Lancing Steel now fires a sequence of projectiles when you attack, and fires more projectiles based on the number of Steel Shards consumed by the attack. Enemies can be hit by multiple projectiles from the same attack, but subsequent hits after the first deal less damage.''
:''Lancing Steel now fires a sequence of projectiles when you attack, and fires more projectiles based on the number of Steel Shards consumed by the attack. Enemies can be hit by multiple projectiles from the same attack, but subsequent hits after the first deal less damage.''
* Now has a base attack speed multiplier of 80%.
* Now has a base attack speed multiplier of 80%.
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* Subsequent hits from the same attack now deal 60% less damage.
* Subsequent hits from the same attack now deal 60% less damage.
* Now consumes up to 4 Steel Shards, and fires 50% more projectiles per Steel Shard consumed.
* Now consumes up to 4 Steel Shards, and fires 50% more projectiles per Steel Shard consumed.
{{VersionHistoryRow|3.9.0}}
}}
{{Version history table row|3.9.0|
* Now has a base attack time multiplier of 85% (from 80%).
* Now has a base attack time multiplier of 85% (from 80%).
* Now deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%).
* Now deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%).
* Now grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality).
* Now grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality).
{{VersionHistoryRow|3.7.0}}
}}
{{Version history table row|3.7.0|
* Can no longer hit close-range enemies multiple times with a single attack.
* Can no longer hit close-range enemies multiple times with a single attack.
* Now deals base damage equal to, and has an added damage effectiveness of, 130% at gem level 1 (from 65%), up to 175% at gem level 20 (from 80%).
* Now deals base damage equal to, and has an added damage effectiveness of, 130% at gem level 1 (from 65%), up to 175% at gem level 20 (from 80%).
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* Now has an attack speed multiplier of 80%.
* Now has an attack speed multiplier of 80%.
* Now gains 0.5% chance to impale enemies on hit per 1% gem quality (previously gained 1% chance to impale enemies per 1% gem quality).
* Now gains 0.5% chance to impale enemies on hit per 1% gem quality (previously gained 1% chance to impale enemies per 1% gem quality).
{{VersionHistoryRow|3.5.0}}
}}
* {{PAGENAME}} has been added to the game.
{{Version history table row|3.5.0|
|}
* Lancing Steel has been added to the game.
}}
{{Version history table end}}
==References==
==References==
Revision as of 17:50, 22 May 2024
Lancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel is an attack which uses your sword or axe to generate a cluster of shards that fires projectiles sequentially. The projectiles have a chance to impale on hit. This skill consumes Steel Shards from Call of Steel to fire more projectiles per cluster.
Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes up to 4 Steel Shards to fire 50% more projectiles per Steel Shard used, tripling its projectiles when it consumes the maximum.
Melee: Lancing Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
The Hits after the first modifier refers to projectiles collisions. It is not specific for hit damage; damaging ailments such as poison are also affected.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
Physical Damage
Exp.
Total Exp.
1
28
42
29
8
63%
63%
20 to 30
0
0
2
31
46
32
8
65%
65.3%
23 to 35
199345
199345
3
34
50
35
8
68%
67.5%
27 to 40
285815
485160
4
37
54
37
8
70%
69.8%
31 to 46
401344
886504
5
40
58
40
9
72%
72.1%
35 to 53
554379
1440883
6
42
60
42
9
74%
74.3%
38 to 58
477437
1918320
7
44
63
44
9
77%
76.6%
42 to 63
583786
2502106
8
46
66
46
9
79%
78.8%
45 to 68
710359
3212465
9
48
68
48
9
81%
81.1%
49 to 74
1355511
4567976
10
50
71
49
9
83%
83.4%
53 to 80
1138877
5706853
11
52
74
51
9
86%
85.6%
58 to 86
1368233
7075086
12
54
76
53
9
88%
87.9%
62 to 93
1638338
8713424
13
56
79
55
9
90%
90.2%
67 to 101
1956648
10670072
14
58
82
57
9
92%
92.4%
73 to 109
3655184
14325256
15
60
84
59
10
95%
94.7%
78 to 117
3017327
17342583
16
62
87
60
10
97%
96.9%
84 to 126
7759995
25102578
17
64
90
62
10
99%
99.2%
91 to 136
15138193
40240771
18
66
92
64
10
101%
101.5%
98 to 146
26083825
66324596
19
68
95
66
10
104%
103.7%
105 to 157
62620247
128944843
20
70
98
68
10
106%
106%
113 to 169
211708088
340652931
21
72
100
70
10
108%
108.3%
121 to 181
N/A
N/A
22
74
N/A
N/A
10
111%
110.5%
130 to 195
N/A
N/A
23
76
N/A
N/A
10
113%
112.8%
139 to 209
N/A
N/A
24
78
N/A
N/A
10
115%
115.1%
149 to 224
N/A
N/A
25
80
N/A
N/A
11
117%
117.3%
160 to 239
N/A
N/A
26
82
N/A
N/A
11
120%
119.6%
171 to 256
N/A
N/A
27
84
N/A
N/A
11
122%
121.8%
183 to 274
N/A
N/A
28
86
N/A
N/A
11
124%
124.1%
196 to 293
N/A
N/A
29
88
N/A
N/A
11
126%
126.4%
209 to 314
N/A
N/A
30
90
N/A
N/A
11
129%
128.6%
223 to 335
N/A
N/A
31
91
N/A
N/A
11
130%
129.8%
231 to 346
N/A
N/A
32
92
N/A
N/A
11
131%
130.9%
239 to 358
N/A
N/A
33
93
N/A
N/A
11
132%
132%
247 to 370
N/A
N/A
34
94
N/A
N/A
11
133%
133.2%
255 to 382
N/A
N/A
35
95
N/A
N/A
11
134%
134.3%
263 to 395
N/A
N/A
36
96
N/A
N/A
11
135%
135.4%
272 to 408
N/A
N/A
37
97
N/A
N/A
11
137%
136.6%
281 to 421
N/A
N/A
38
98
N/A
N/A
11
138%
137.7%
290 to 435
N/A
N/A
39
99
N/A
N/A
11
139%
138.8%
300 to 449
N/A
N/A
40
100
N/A
N/A
11
140%
139.9%
309 to 464
N/A
N/A
Item acquisition
Lancing Steel can drop anywhere.
Recipes
Lancing Steel can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
These unique items are related to Lancing Steel or its secondary skill Call of Steel
Item
Base Item
Stats
SteelwormSteelworm Broadhead Arrow QuiverRequires Level 52(8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel ShardsThe dance of metal and flesh never ends.
(8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards
Entropic DevastationEntropic Devastation Assassin's MittsEvasion: (208-307) Energy Shield: (42-62)Requires Level 58, 45 Dex, 45 IntGrants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict ImpaleA legion of lives claimed by the shards of obliterated worlds.
Lancing Steel now fires a sequence of projectiles when you attack, and fires more projectiles based on the number of Steel Shards consumed by the attack. Enemies can be hit by multiple projectiles from the same attack, but subsequent hits after the first deal less damage.
Now has a base attack speed multiplier of 80%.
Now deals 63% of base damage at gem level 1, up to 85% at gem level 20.
Now fire 3 additional projectiles.
Now has a 20% chance to impale enemies on hit.
Subsequent hits from the same attack now deal 60% less damage.
Now consumes up to 4 Steel Shards, and fires 50% more projectiles per Steel Shard consumed.