|gem_description = This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
|gem_description = This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
|active_skill_name = Blade Vortex
|active_skill_name = Blade Vortex
|skill_id = BladeVortex
|skill_id = BladeVortex
|cast_time = 0.5
|cast_time = 0.5
|required_level = 12
|required_level = 12
|quality_type1_weight = 1
|static_critical_strike_chance = 6
|quality_type1_stat_text = +(0.25-5)% increased Hit Rate for each blade
|stat_text = Deals (7-123) to (10-185) Physical Damage<br>Base duration is 5 seconds<br>Can have up to 20 active spinning blades<br>20% more Damage with Ailments for each blade<br>10% increased Hit Rate for each blade<br>30% more Damage with Hits for each blade<br>+(0-4) to radius
|static_stat6_value = 1
|quality_stat_text = 0.5% increased Area of Effect
|stat_text = Deals (3-140) to (5-211) Physical Damage<br>Base duration is 4.00 seconds<br>+(0-0.2) metres to radius<br>35% increased Hit Rate for each blade<br>35% more Damage for each blade<br>Can have up to 10 active spinning blades
'''Blade Vortex''' (often referred to as '''BV''') is a [[spell]] that creates an ethereal blade that spins around the caster that deals [[physical damage]], each blade lasting for the minimum duration of 5 seconds.
'''Blade Vortex''' (often referred to as '''BV''') is a [[spell]] that creates an ethereal blade that spins around the caster that deals [[physical damage]], each blade lasting for the minimum [[duration]] of 4 seconds.
==Skill functions and interactions==
==Skill functions and interactions==
'''Blade Vortex''''s base damage is boosted by {{c|magic|Physical Damage}}, {{c|magic|Spell Damage}}, {{c|magic|Area Damage}}, and {{c|magic|Damage}}.
'''Blade Blast of Unloading''': When targeted by {{il|Blade Blast of Unloading}}, the blades will detonate in sequence, increasing in AoE with subsequent detonations. The damage from these detonations scale solely from the Blade Blast skill.
'''Physical Damage:''' Because '''Blade Vortex''' deals physical damage, it can be boosted by supports and skills that are more commonly used to modify attacks, such as the {{il|Added Fire Damage Support}} gem and the {{il|Hatred}} aura.
'''Spell Damage:''' Despite the fact that it does physical damage, ''Blade Vortex'' is a [[spell]] and not an [[attack]]. It does not utilize weapon damage in any way. ''Blade Vortex'' is one of several skills that work in this manner. The others include {{il|Ethereal Knives}}, {{il|Bladefall}}, and {{il|Shockwave Totem}}.
Its damage can be amplified by [[Spell Damage]] on items and passives from the skill tree, as well as support gems that increase spell damage.
'''Leech:''' Leech effects that apply to [[Spell damage]] and to [[Damage#Damage Types|damage types]] dealt by ''Blade Vortex'' ([[Physical damage|Physical]] by default) will work as usual. Note that leech effects which apply to [[Attack#Attack_Damage|attacks]] do not apply to Blade Vortex because it is a spell, not an attack.
'''Maximum blades''': Up to 10 blade stacks can be active at a time. Each stack has its own duration.
'''Area of Effect:''' Increases and decreases in to Area of Effect from [[support gems]], passives, and equipment will augment the radius in which the skill deals damage (e.g. {{il|Increased Area of Effect Support}}, {{il|Concentrated Effect Support}} and {{il|Carcass Jack}}).
'''Hit interval''': When the blade is first spawned, the skill will deal a hit after the hit interval duration (0.6 seconds with one blade).
'''Cast Speed:''' {{il|Faster Casting Support}}, {{il|Spell Echo Support}}, and Cast Speed from passives and gear will increase the rate at which blades are generated.
'''Multiple casts:''' Blade Vortex can have multiple stacks, but it only has one skill effect, based on the original cast or trigger. This means effects that apply to entire casts of a skill must apply to the first cast to have an effect, and effects that only apply to additional blades will normally not affect Blade Vortex, such as less damage from {{il|Unleash Support}} or more damage from [[Greater Spell Echo Support]]. [[Intensity]] updates on each cast, however.<ref name="RedditUnleash" /> Stats that apply per [[hit]] instead of per cast do not [[snapshot]].
'''Duration:''' {{il|Increased Duration Support}}, {{il|Less Duration Support}}, and duration-modifying passives and equipment will affect the duration of the blades, additionally {{il|Temporal chains}} will act as a multiplier to blade vortex duration. <ref name= "Twitch Clip" />. It is possible to have multiple blades active at the same time, up to a maximum of 20 blades. Once the limit is reached, creating a new blade will simply remove the oldest existing active blade, similar to {{il|Summon Raging Spirit}}.
'''Visual effect:''' Blade vortex's visual effect does not scale with [[Area of effect]] modifiers. Instead, to give a rough indication of radius, there are several versions of the knife effect, each rotating at a different radius. The skill will always try to have one knife using the largest-radius effect that's not larger than the actual radius of the skill, but that skill results in discrete visual changes where you need to reach a certain threshold before the next wider effect can be used. The full radius is always used mechanically.<ref name="MarkVisuals" />
'''Poison:''' As '''Blade Vortex''' deals [[physical damage]], it can easily scale [[poison]] damage.
'''Visual effect:''' Blade vortex's visual effect does not scale with [[Area of effect]] modifiers. Instead, to give a rough indication of radius, there are several versions of the knife effect, each rotating at a different radius. The skill will always try to have one knife using the largest-radius effect that's not larger than the actual radius of the skill, but that skill results in discrete visual changes where you need to reach a certain threshold before the next wider effect can be used. The full radius is always used mechanically. <ref name="MarkVisuals" />
==Gem level progression==
==Gem level progression==
Line 408:
Line 523:
|c1_pattern_extract = Deals (%d+) to (%d+) Physical Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Physical Damage
|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_header = +x to radius
|c2_abbr = Radius
|c2_abbr = Radius
|c2_pattern_extract = %+(%d+) to radius
|c2_header = +x metres to radius
|c2_pattern_value = %d
|c2_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c2_pattern_value = +%sm
}}
}}
Line 419:
Line 534:
==Math and tables==
==Math and tables==
Base spin rate of Blade Vortex is 600 ms. Blade Vortex hit more frequently with more stacks it has.
Base spin rate of Blade Vortex is 600 ms. Blade Vortex hit more frequently with more stacks it has.
As gem says: 10% increased Hit Rate for each blade. So spin time is calculated as
As gem says: 35% increased Hit Rate for each blade. So spin time is calculated as
{{math
{{math
|formula = Spin Time = {Base Spin Time \over (1 + Spin Time Reduction \times Stacks Count) }
|formula = Spin Time = {Base Spin Time \over (1 + Spin Time Reduction \times Stacks Count) }
Line 428:
Line 543:
}}
}}
Assuming spin rate increases for 10% for each stack, we have the following data:
Assuming spin rate increases for 35% for each stack, we have the following data:
{| class="wikitable"
{| class="wikitable"
! Stacks !! Spin time, ms !! Rounds per second
! Stacks !! Hit Rate (ms) !! Hits Per Second
|-
|-
|0||600||1.667
|0||600||1.667
|-
|-
|1||545||1.833
|1||444||2.250
|-
|-
|2||500||2.000
|2||353||2.833
|-
|-
|3||462||2.167
|3||293||3.417
|-
|-
|4||429||2.333
|4||250||4.000
|-
|-
|5||400||2.500
|5||218||4.583
|-
|-
|6||375||2.667
|6||194||5.167
|-
|-
|7||353||2.833
|7||174||5.750
|-
|-
|8||333||3.000
|8||158||6.333
|-
|-
|9||316||3.167
|9||145||6.917
|-
|-
|10||300||3.333
|10||133||7.500
|-
|11||286||3.500
|-
|12||273||3.667
|-
|13||261||3.833
|-
|14||250||4.000
|-
|15||240||4.167
|-
|16||231||4.333
|-
|17||222||4.500
|-
|18||214||4.667
|-
|19||207||4.833
|-
|20||200||5.000
|}
|}
Line 490:
Line 585:
}}
}}
Assuming 30% damage increase per stack, then using base hit damage as 1, we would expect the following per-hit damage increases:
Assuming 35% more damage per stack, then using base hit damage as 1, we would expect the following per-hit damage increases:
{| class="wikitable"
{| class="wikitable"
! Stacks !! Damage per hit !! Damage per second multiplier
! Stacks !! Damage Per Hit !! Effective DPS Multiplier
|-
|0||1.0||1.667
|-
|1||1.3||2.383
|-
|2||1.6||3.200
|-
|3||1.9||4.117
|-
|4||2.2||5.133
|-
|5||2.5||6.250
|-
|6||2.8||7.467
|-
|7||3.1||8.783
|-
|-
|8||3.4||10.200
|0||1.00||1.667
|-
|-
|9||3.7||11.717
|1||1.35||3.04
|-
|-
|10||4.0||13.333
|2||1.70||4.82
|-
|-
|11||4.3||15.050
|3||2.05||7.00
|-
|-
|12||4.6||16.867
|4||2.40||9.60
|-
|-
|13||4.9||18.783
|5||2.75||12.60
|-
|-
|14||5.2||20.800
|6||3.10||16.02
|-
|-
|15||5.5||22.917
|7||3.45||19.84
|-
|-
|16||5.8||25.133
|8||3.80||24.07
|-
|-
|17||6.1||27.450
|9||4.15||28.70
|-
|18||6.4||29.867
|-
|19||6.7||32.383
|-
|20||7.0||35.000
|-
|-
|10||4.50||33.75
|}
|}
Finally, to obtain sustained DPS from tooltip use the following formula:
Finally, to obtain sustained DPS from tooltip use the following formula:
{{math
{{math
|formula = Sustained DPS = { { Damage Per Second Multipier \times Tooltip DPS } \over Casts Per Second}
|formula = Sustained DPS = { { Damage Per Second Multiplier \times Tooltip DPS } \over Casts Per Second}
{{Microtrans|Demonic Blade Vortex Effect|90|Replaces the standard effect on a {{il|Blade Vortex}} skill gem with a black and red demonic vortex.|T3RaO5Jviu0}}
|}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.6.0}}
{{Version history table row|3.23.0|
* No longer has 0-10% increased Critical Strike Chance for each blade.
* It now deals 3 to 5 Physical Damage at gem level 1 (unchanged), scaling up to 140 to 211 at gem level 20 (previously 128 to 191).
* Quality now provides +0-5% increased Hit Rate for each blade, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.22.1|
* Weapon Range displayed on Melee Weapons and other descriptions that use ranges with values now instead use metres. The reminder text for "Close Range" and the description of Presence range in the Character panel also now use metres.
}}
{{Version history table row|3.17.0|
* Blade Vortex now deals 3 to 5 Physical Damage at gem level 1 (unchanged), up to 128 to 191 at gem level 20 (previously 86 to 129).
* Now has 30% Effectiveness of Added Damage at all gem levels (previously 20%).
}}
{{Version history table row|3.14.0|
*Now has a base duration of 4 seconds (previously 5 seconds).
*Now has a radius of +2 at gem level 20 (previously +4).
*Now has added damage effectiveness of 20% (previously 25%).
*Now deals 86 to 129 Physical Damage at gem level 20 (previously 101 to 151).
}}
{{Version history table row|3.10.0|
* Blades created by this skill can now be destroyed with {{il|Blade Blast}}.
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 20 is now 16 (was 19).
* Now deals 3 to 5 Physical damage at gem level 1 (from 7 to 10) and 101 to 151 Physical damage at gem level 20 (from 123 to 185).
* Now has an added damage effectiveness of 25% (from 30%).
}}
{{Version history table row|3.5.0|
* Added physics interactions.
}}
{{Version history table row|3.3.0|
* Now has 35% increased hit rate for each blade (up from 10%).
* Now deals 35% more damage with hits and ailments for each blade (up from 30% for hits and 20% for ailments).
* Now has 10% increased critical strike chance for each blade.
* Now has a limit of 10 active spinning blades (down from 20).
}}
{{Version history table row|3.0.0|
* Blade Vortex had its 'more spell damage' scaling modifier changed to 'more damage with hits for each blade', and separately 'more damage with ailments for each blade'.
}}
{{Version history table row|2.6.0|
* Blade Vortex's radius has increased from 14 to 15 units.
* Blade Vortex's radius has increased from 14 to 15 units.
* Blade Vortex gains 1 additional unit of radius every 5 levels.
* Blade Vortex gains 1 additional unit of radius every 5 levels.
* No longer gain increased area of effect radius.
* No longer gain increased area of effect radius.
* You can now only have one instance of Blade Vortex active at once.
* You can now only have one instance of Blade Vortex active at once.
{{VersionHistoryRow|2.5.1}}
}}
{{Version history table row|2.5.1|
* Blade Vortex's "More Damage per Blade" modifier has been changed to apply only to spell damage instead of all damage types. This will remove a double-dipping effect that should not have been occurring.
* Blade Vortex's "More Damage per Blade" modifier has been changed to apply only to spell damage instead of all damage types. This will remove a double-dipping effect that should not have been occurring.
{{VersionHistoryRow|2.5.0}}
}}
{{Version history table row|2.5.0|
* Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.
* Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20.
* Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20.
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* The frequency with which Blade Vortex's can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.
* The frequency with which Blade Vortex's can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.
{{VersionHistoryRow|2.1.1b}}
}}
{{Version history table row|2.1.1b|
* Extra Gore now doesn't trigger every time Blade Vortex hits.
* Extra Gore now doesn't trigger every time Blade Vortex hits.
* Fixed a bug where some of the visual effects on Blade Vortex weren't being updated when swapping in and out support gems which modified the area of effect.
* Fixed a bug where some of the visual effects on Blade Vortex weren't being updated when swapping in and out support gems which modified the area of effect.
* Fixed a bug where some of the effects of Blade Vortex weren't finishing their animations smoothly.
* Fixed a bug where some of the effects of Blade Vortex weren't finishing their animations smoothly.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}
==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="MarkVisuals">{{cite web|author=Mark_GGG|date=January 14, 2016|title=Blade Vortex quality not working/applying.|url=https://www.pathofexile.com/forum/view-thread/1526200|publisher=Official Path of Exile Forums|accessdate=January 16, 2016}}</ref>
<ref name="MarkVisuals">{{cite web|author=Mark_GGG|date=January 14, 2016|title=Blade Vortex quality not working/applying.|url=https://www.pathofexile.com/forum/view-thread/1526200|publisher=Official Path of Exile Forums|accessdate=January 16, 2016}}</ref>
<ref name="RedditUnleash">{{cite web|author=Rory_Rackham|date=March 7, 2019|title=Unleash/Intensify and blade vortex|url=https://www.reddit.com/r/pathofexile/comments/ay6btq/mark_15_posts_about_leech_rory_hold_my_beer/ehytwj3/?context=3|accessdate=March 7, 2019}}</ref>
Blade VortexSpell, AoE, Duration, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius 35% increased Hit Rate for each blade 35% more Damage for each blade Can have up to 10 active spinning blades
Additional Effects From 1-20% Quality: +(0.25-5)% increased Hit Rate for each bladePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex (often referred to as BV) is a spell that creates an ethereal blade that spins around the caster that deals physical damage, each blade lasting for the minimum duration of 4 seconds.
Blade Blast of Unloading: When targeted by Blade Blast of UnloadingBlade Blast of UnloadingSpell, AoE, Physical, Nova Level: (1-20) Cost: (8-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 16Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.Deals (40-1107) to (60-1661) Physical Damage Base radius is 1.4 metres 100% more Area of Effect per Blade Vortex blade detonated
Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the blades will detonate in sequence, increasing in AoE with subsequent detonations. The damage from these detonations scale solely from the Blade Blast skill.
Maximum blades: Up to 10 blade stacks can be active at a time. Each stack has its own duration.
Hit interval: When the blade is first spawned, the skill will deal a hit after the hit interval duration (0.6 seconds with one blade).
Multiple casts: Blade Vortex can have multiple stacks, but it only has one skill effect, based on the original cast or trigger. This means effects that apply to entire casts of a skill must apply to the first cast to have an effect, and effects that only apply to additional blades will normally not affect Blade Vortex, such as less damage from Unleash SupportUnleash SupportSpell, Support Icon: q Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal (50-41)% less Damage when Reoccurring
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or more damage from Greater Spell Echo Support. Intensity updates on each cast, however.[1] Stats that apply per hit instead of per cast do not snapshot.
Visual effect: Blade vortex's visual effect does not scale with Area of effect modifiers. Instead, to give a rough indication of radius, there are several versions of the knife effect, each rotating at a different radius. The skill will always try to have one knife using the largest-radius effect that's not larger than the actual radius of the skill, but that skill results in discrete visual changes where you need to reach a certain threshold before the next wider effect can be used. The full radius is always used mechanically.[2]
Gem level progression
Level
Mana Cost
Physical Damage
Radius
Exp.
Total Exp.
1
12
33
6
3 to 5
N/A
0
0
2
15
39
6
4 to 6
N/A
15249
15249
3
19
48
7
6 to 9
N/A
41517
56766
4
23
56
8
8 to 12
N/A
81983
138749
5
27
64
9
11 to 16
N/A
147968
286717
6
31
73
9
14 to 21
N/A
250557
537274
7
35
81
10
18 to 27
N/A
405086
942360
8
38
88
11
22 to 33
+0.1m
447718
1390078
9
41
94
11
26 to 40
+0.1m
615318
2005396
10
44
100
12
32 to 48
+0.1m
834639
2840035
11
47
106
12
38 to 57
+0.1m
1570760
4410795
12
50
113
13
45 to 68
+0.1m
1633987
6044782
13
53
119
13
54 to 81
+0.1m
2151030
8195812
14
56
125
14
64 to 96
+0.1m
2812189
11008001
15
59
132
14
76 to 114
+0.2m
5099360
16107361
16
62
138
15
90 to 135
+0.2m
9400731
25508092
17
64
142
15
101 to 151
+0.2m
15273366
40781458
18
66
146
16
113 to 169
+0.2m
26286582
67068040
19
68
151
16
126 to 189
+0.2m
62890590
129958630
20
70
155
16
140 to 211
+0.2m
212046017
342004647
21
72
159
17
157 to 235
+0.2m
N/A
N/A
22
74
N/A
17
174 to 262
+0.3m
N/A
N/A
23
76
N/A
18
194 to 291
+0.3m
N/A
N/A
24
78
N/A
18
216 to 324
+0.3m
N/A
N/A
25
80
N/A
18
241 to 361
+0.3m
N/A
N/A
26
82
N/A
19
267 to 401
+0.3m
N/A
N/A
27
84
N/A
19
297 to 446
+0.3m
N/A
N/A
28
86
N/A
19
330 to 495
+0.3m
N/A
N/A
29
88
N/A
20
367 to 550
+0.4m
N/A
N/A
30
90
N/A
20
407 to 610
+0.4m
N/A
N/A
31
91
N/A
20
429 to 643
+0.4m
N/A
N/A
32
92
N/A
20
451 to 677
+0.4m
N/A
N/A
33
93
N/A
21
475 to 713
+0.4m
N/A
N/A
34
94
N/A
21
501 to 751
+0.4m
N/A
N/A
35
95
N/A
21
527 to 791
+0.4m
N/A
N/A
36
96
N/A
21
555 to 832
+0.4m
N/A
N/A
37
97
N/A
21
584 to 876
+0.4m
N/A
N/A
38
98
N/A
22
615 to 923
+0.4m
N/A
N/A
39
99
N/A
22
647 to 971
+0.4m
N/A
N/A
40
100
N/A
22
681 to 1022
+0.4m
N/A
N/A
Calculating DPS
Blade Vortex's in-game tooltip DPS gives the average damage of one hit from one Blade Vortex instance, multiplied by casts per second. This value is misleading primarily because Blade Vortex can hit more than once over its duration, thus not cast speed must be used, but hits per second (rounds per second, spin rate), over the duration of the stacks.
Math and tables
Base spin rate of Blade Vortex is 600 ms. Blade Vortex hit more frequently with more stacks it has.
As gem says: 35% increased Hit Rate for each blade. So spin time is calculated as
Assuming spin rate increases for 35% for each stack, we have the following data:
Stacks
Hit Rate (ms)
Hits Per Second
0
600
1.667
1
444
2.250
2
353
2.833
3
293
3.417
4
250
4.000
5
218
4.583
6
194
5.167
7
174
5.750
8
158
6.333
9
145
6.917
10
133
7.500
Each stack of Blade Vortex increases hit damage with the following formula:
Where is per-stack damage increase factor.
Then we need just multiply hits per second with hit damage.
Assuming 35% more damage per stack, then using base hit damage as 1, we would expect the following per-hit damage increases:
Stacks
Damage Per Hit
Effective DPS Multiplier
0
1.00
1.667
1
1.35
3.04
2
1.70
4.82
3
2.05
7.00
4
2.40
9.60
5
2.75
12.60
6
3.10
16.02
7
3.45
19.84
8
3.80
24.07
9
4.15
28.70
10
4.50
33.75
Finally, to obtain sustained DPS from tooltip use the following formula:
or in expanded form
Item acquisition
Blade Vortex can drop anywhere.
Recipes
Blade Vortex can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Weapon Range displayed on Melee Weapons and other descriptions that use ranges with values now instead use metres. The reminder text for "Close Range" and the description of Presence range in the Character panel also now use metres.
Blades created by this skill can now be destroyed with Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres
Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Blade Vortex had its 'more spell damage' scaling modifier changed to 'more damage with hits for each blade', and separately 'more damage with ailments for each blade'.
Blade Vortex's "More Damage per Blade" modifier has been changed to apply only to spell damage instead of all damage types. This will remove a double-dipping effect that should not have been occurring.
Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.
Extra Gore now doesn't trigger every time Blade Vortex hits.
Fixed a bug where some of the visual effects on Blade Vortex weren't being updated when swapping in and out support gems which modified the area of effect.
Fixed a bug where some of the effects of Blade Vortex weren't finishing their animations smoothly.