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{{Item
{{Base item
|rarity = Normal
|rarity_id = normal
|name = Sunder
|name = Sunder
|class = Active Skill Gems
|class_id = Active Skill Gem
|size_x = 1
|size_x = 1
|size_y = 1
|size_y = 1
|drop_level = 12
|drop_level = 12
|tags = gem, default
|tags = gem, default
|metadata_id = Metadata/Items/Gems/SkillGemSunder
|metadata_id = Metadata/Items/Gems/SkillGemSunder
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Orb of Transmutation
|strength_percent = 100
|purchase_cost_normal1_amount = 1
|gem_tags = Attack, AoE, Slam, Melee
|strength_percent = 100
|gem_description = Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
|gem_tags = Attack, AoE, Melee
|active_skill_name = Sunder
|cast_time = 1.0
|item_class_id_restriction = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, Unarmed, Warstaff
|gem_description = Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.
|skill_id = NewSunder
|active_skill_name = Sunder
|cast_time = 1.0
|item_class_restriction = One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes
|required_level = 12
|skill_id = Sunder
|quality_type1_weight = 1
|required_level = 12
|quality_type1_stat_text = Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
|stat_text = (0-19)% more Area of Effect<br>Shockwaves deal 40% less Damage<br>Wave causes Shockwaves from up to 5 Enemies in each Area<br>Wave has (0-25)% reduced delay between Areas<br>Wave Damages 5 Areas<br>Wave cannot stop before Damaging 2 Areas<br>Wave gains +0.2 metres to radius with each Area in the Sequence
|level3 = True
|level1 = True
|level3_level_requirement = 19
|level1_level_requirement = 12
|level3_strength_requirement = 48
|level1_damage_effectiveness = 220
|level3_damage_effectiveness = 144
|level1_damage_multiplier = 220
|level3_damage_multiplier = 144.4
|level2 = True
|level3_stat_text = +1 to radius
|level2_level_requirement = 15
|level3_stat1_id = active_skill_base_radius_+
|level2_damage_effectiveness = 225.5
|level3_stat1_value = 1
|level2_damage_multiplier = 225.5
|level3_experience = 56766
|level2_stat_text = 1% more Area of Effect<br>Wave has 1% reduced delay between Areas
'''Sunder''' is a [[melee]] [[slam]] [[attack]] [[active skill|skill]] that creates a slow-moving [[area of effect]] wave forward. Enemies hit by the wave release circular shock waves that further damage nearby enemies. The wave continues to move past its minimum distance until a new wave is created. Requires an [[axe]], [[mace]], [[scepter]], [[staff]], or [[unarmed]].
'''Sunder''' is a [[melee]] [[attack]] creating a wave that travels forward and damages enemies in a straight line. Enemies hit by the wave release circular shock waves that further damage nearby enemies. Requires an [[axe]], [[mace]] or [[staff]].
==Skill functions and interactions==
==Skill functions and interactions==
* '''[[Accuracy]]''': Sunder only needs to pass an [[evasion]] check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.<ref name="SunderAccuracy"/>
* '''[[Accuracy]]''': Sunder only needs to pass an [[evasion]] check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.<ref name="SunderAccuracy"/>
* '''[[Area of Effect]]''': Increases to area of effect will increase both the area of the wave and that of the shockwave created. <ref name="SunderAoE"/> Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller. For this reason using [[Concentrated Effect Support|Concentrated Effect]] while still maintaining a high effective area is possible.
* '''[[Area of Effect]]''': Increases to area of effect will increase both the area of the wave and that of the shockwave created.<ref name="SunderAoE"/> Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller.
* '''[[Dual wielding]]''': Sunder with dual wielding will not function unless a mace or axe is in the main hand. Only the main hand weapon is used to attack.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_header = +x to radius
|c1_header = x% more Area of Effect
|c1_abbr = Radius
|c1_abbr = AoE
|c1_pattern_extract = %+(%d+) to radius
|c1_pattern_extract = (%d+)%% more Area of Effect
|c1_pattern_value = %d
|c1_pattern_value = %d%%
|c2_header = Wave has x% reduced delay between Areas
|c2_abbr = Reduced<br>Delay
|c2_pattern_extract = Wave has (%d+)%% reduced delay between Areas
|c2_pattern_value = %d%%
}}
}}
==Quest reward==
==Gem quality==
Reward given upon picking up the quest from Nessa, not on completion.
{{Microtrans|Gore Sunder Effect|75|Replaces the standard effect on a {{sl|Sunder}} skill gem with a gorey effect.|9LZpufR_AmA}}
|}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.6.0}}
{{Version history table row|3.23.0|
* Quality now provides "Wave gains +0-0.1 metres to radius with each Area in the Sequence", instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.19.0|
* Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%).
* Its damaging wave now travels 60% faster.
}}
{{Version history table row|3.15.0|
* Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
}}
{{Version history table row|3.13.0|
* The first wave now has a base radius of 9 (from 7).
* Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
}}
{{Version history table row|3.12.0|
* Now has alternative quality
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
* Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
* The wave creates 5 areas, and cannot stop before creating 2 areas.
* There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
* The wave can cause a shockwave from up to 5 enemies.
* The wave gains +2 to the radius of each area in the sequence.
* Shockwaves now deal 40% less Damage (from 60%).
* Now gains more area of effect as the gem levels, up to 19% at gem level 20.
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
* Now has an effective length of 60 units (from 48).
* Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
}}
{{Version history table row|3.4.0|
* Base range reduced by 20% at all levels.
* Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously
}}
{{Version history table row|2.6.0|
* Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
* Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
* Secondary shockwave effects now deal 40% of base damage (down from 70%).
* Secondary shockwave effects now deal 40% of base damage (down from 70%).
* Sunder gains 1 additional unit of radius every 3 levels.
* Sunder gains 1 additional unit of radius every 3 levels.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* 9% more damage at gem level 20.
* 9% more damage at gem level 20.
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game
* Added to the game
|}
}}
{{Version history table end}}
==References==
==References==
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{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Раскол]]
Revision as of 12:37, 15 December 2023
SunderAttack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +0.2 metres to radius with each Area in the Sequence
Additional Effects From 1-20% Quality: Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder is a meleeslamattackskill that creates a slow-moving area of effect wave forward. Enemies hit by the wave release circular shock waves that further damage nearby enemies. The wave continues to move past its minimum distance until a new wave is created. Requires an axe, mace, scepter, staff, or unarmed.
Accuracy: Sunder only needs to pass an evasion check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.[1]
Area of Effect: Increases to area of effect will increase both the area of the wave and that of the shockwave created.[2] Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller.
Gem level progression
Level
Damage Effectiveness
Attack Damage
AoE
Reduced Delay
Exp.
Total Exp.
1
12
33
220%
220%
N/A
N/A
0
0
2
15
39
225.5%
225.5%
1%
1%
15249
15249
3
19
48
231.1%
231.1%
2%
3%
41517
56766
4
23
56
236.6%
236.6%
3%
4%
81983
138749
5
27
64
242.1%
242.1%
4%
5%
147968
286717
6
31
73
247.6%
247.6%
5%
7%
250557
537274
7
35
81
253.2%
253.2%
6%
8%
405086
942360
8
38
88
258.7%
258.7%
7%
9%
447718
1390078
9
41
94
264.2%
264.2%
8%
11%
615318
2005396
10
44
100
269.7%
269.7%
9%
12%
834639
2840035
11
47
106
275.3%
275.3%
10%
13%
1570760
4410795
12
50
113
280.8%
280.8%
11%
14%
1633987
6044782
13
53
119
286.3%
286.3%
12%
16%
2151030
8195812
14
56
125
291.8%
291.8%
13%
17%
2812189
11008001
15
59
132
297.4%
297.4%
14%
18%
5099360
16107361
16
62
138
302.9%
302.9%
15%
20%
9400731
25508092
17
64
142
308.4%
308.4%
16%
21%
15273366
40781458
18
66
146
313.9%
313.9%
17%
22%
26286582
67068040
19
68
151
319.5%
319.5%
18%
24%
62890590
129958630
20
70
155
325%
325%
19%
25%
212046017
342004647
21
72
159
330.5%
330.5%
20%
26%
N/A
N/A
22
74
N/A
336.1%
336.1%
21%
28%
N/A
N/A
23
76
N/A
341.6%
341.6%
22%
29%
N/A
N/A
24
78
N/A
347.1%
347.1%
23%
30%
N/A
N/A
25
80
N/A
352.6%
352.6%
24%
32%
N/A
N/A
26
82
N/A
358.2%
358.2%
25%
33%
N/A
N/A
27
84
N/A
363.7%
363.7%
26%
34%
N/A
N/A
28
86
N/A
369.2%
369.2%
27%
36%
N/A
N/A
29
88
N/A
374.7%
374.7%
28%
37%
N/A
N/A
30
90
N/A
380.3%
380.3%
29%
38%
N/A
N/A
31
91
N/A
383%
383%
29%
39%
N/A
N/A
32
92
N/A
385.8%
385.8%
30%
39%
N/A
N/A
33
93
N/A
388.6%
388.6%
30%
40%
N/A
N/A
34
94
N/A
391.3%
391.3%
31%
41%
N/A
N/A
35
95
N/A
394.1%
394.1%
31%
41%
N/A
N/A
36
96
N/A
396.8%
396.8%
32%
42%
N/A
N/A
37
97
N/A
399.6%
399.6%
32%
43%
N/A
N/A
38
98
N/A
402.4%
402.4%
33%
43%
N/A
N/A
39
99
N/A
405.1%
405.1%
33%
44%
N/A
N/A
40
100
N/A
407.9%
407.9%
34%
45%
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
1
Item acquisition
Sunder can drop anywhere.
Recipes
Sunder can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The first wave now has a base radius of 9 (from 7).
Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
The wave creates 5 areas, and cannot stop before creating 2 areas.
There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
The wave can cause a shockwave from up to 5 enemies.
The wave gains +2 to the radius of each area in the sequence.
Shockwaves now deal 40% less Damage (from 60%).
Now gains more area of effect as the gem levels, up to 19% at gem level 20.