Ape: Difference between revisions

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'''Apes''' are a [[monster]] type found in [[Act 2]]. The smaller apes throw rocks and attack in melee. The larger chieftains have battle-cries with various effects, and a stronger melee attack.


==Abilities==
==Abilities==
*Resists Fire


==Variations==
==Variations==
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! Name !! Location !! Special Attributes
! Name !! Location !! Special Attributes
|- style="height:40px"
|- style="height:40px"
|  style="width:200px" | [[Blood Ape]] || style="width:350px" | [[The Southern Forest]] || style="width:350px" | {{c|mod|?}}
|  style="width:200px" | [[Blood Ape]] || style="width:350px" | [[The Southern Forest]], [[The Crossroads]], [[The Riverways]] || style="width:350px" | Resists Fire
|- style="height:40px"
|- style="height:40px"
|  style="width:200px" | [[Carnage Ape]] || [[The Old Fields]], [[The Hedge Maze]] || {{c|mod|?}}
| [[Carnage Ape]] || [[The Old Fields]], [[The Hedge Maze]] || Resists Fire
|- style="height:40px"
|- style="height:40px"
|  style="width:200px" | [[Barrow Ape]] || [[The Den]], [[The Imperial Gardens]] || {{c|mod|?}}
| [[Barrow Ape]] || [[The Den]], [[The Imperial Gardens]] || Resists Fire
|- style="height:40px"
|- style="height:40px"
|  style="width:200px" | [[Stygian Ape]] || [[The Crossroads]], [[The Riverways]] || {{c|mod|?}}
| [[Stygian Ape]] || [[The Crossroads]], [[The Riverways]] || Resists Fire
|- style="height:40px"
|- style="height:40px"
|  style="width:200px" | [[Dread Primate]] || [[The Dread Thicket]] || {{c|mod|?}}
| [[Infested Ape]] |||
|}
|- style="height:40px"
===Chiefs===
| [[Dread Primate]] || [[The Dread Thicket]] || Resists Fire
{| class="wikitable" style="text-align:center"
|-
! Name !! Location !! Special Attributes
|- style="height:40px"
|- style="height:40px"
|  style="width:200px" | [[Blood Cheiftain]] || style="width:350px" | [[The Southern Forest]], [[The Crossroads]] || style="width:350px" | {{c|mod|Summons Blood Apes}}
| [[Farric Ape]] || [[Einhar]] missions ||
|- style="height:40px"
|- style="height:40px"
|  style="width:200px" | [[Carnage Chieftain]] || [[The Old Fields]] || {{c|mod|Summons Carnage Apes, Grants Frenzy Charges}}
| [[Primitive Ape]] || [[Untainted Paradise]] || Extra Life, Resists Fire
|}
|}
===Chieftains===
{{main|Ape chieftain}}
===Uniques===
{{see also|Ape chieftain#Unique}}
*[[Aidan the Frenzied]] and  [[Nadia the Soothing]] in [[The Dread Thicket (Act 2)]].
* [[Spirit of Aidan]] and [[Spirit of Nadia]] in {{il|Tropical Island Map}}.
*[[Blood Morpher]] and [[Blood Stasis]] as [[Invasion Boss]]es.
*[[Soul of Winter]] spawn from [[Monkey Twins Talisman]]
*[[Soul of Summer]] spawn from [[Monkey Twins Talisman]]


==Uniques==
==Version history==
*[[Aidan The Frenzied]] in [[The Dread Thicket]].
{{Version history table header}}
*[[Nadia The Soothing]] in [[The Dread Thicket]].
{{Version history table row|0.9.3|
* Modified the set of monsters that flee due to being ignited so that it is only humanoids, monkeys and Sea Witches.
}}
{{Version history table row|0.8.7|
* Some [[monster]]s (currently Monkeys) now [[flee]] when other monsters of that type are slain.
}}
{{Version history table end}}


[[Category:Act 2 Monsters]]
[[Category:Monster types]]
[[Category:Apes| ]]
{{Navbox Bestiary}}
{{Navbox Bestiary}}

Latest revision as of 10:25, 20 July 2023

Apes are a monster type found in Act 2. The smaller apes throw rocks and attack in melee. The larger chieftains have battle-cries with various effects, and a stronger melee attack.

Abilities

  • Resists Fire

Variations

Name Location Special Attributes
Blood Ape The Southern Forest, The Crossroads, The Riverways Resists Fire
Carnage Ape The Old Fields, The Hedge Maze Resists Fire
Barrow Ape The Den, The Imperial Gardens Resists Fire
Stygian Ape The Crossroads, The Riverways Resists Fire
Infested Ape
Dread Primate The Dread Thicket Resists Fire
Farric Ape Einhar missions
Primitive Ape Untainted Paradise Extra Life, Resists Fire

Chieftains

Main page: Ape chieftain

Uniques

Version history

Version Changes
0.9.3
  • Modified the set of monsters that flee due to being ignited so that it is only humanoids, monkeys and Sea Witches.
0.8.7
  • Some monsters (currently Monkeys) now flee when other monsters of that type are slain.