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Version 3.2.0b

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Version History
3.2.0
March 2, 2018
3.2.0b
March 8, 2018
3.2.1
March 15, 2018

Patch notes

These are the official patch notes for version 3.2.0b released by Grinding Gear Games.[1]

  • Added "Necromancy NetsNecromancy NetStack Size: 100Can be used on Beast corpses of all levels.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    ", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
  • Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
  • Fixed four high-end Beastcrafting recipes that were previously unobtainable.
  • Flasks now refill after a Beastcrafting fight ends.
  • Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
  • "Strong Rope NetsStrong Rope NetStack Size: 100Effective against Beasts of levels 15 to 35.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    and Simple Iron NetsSimple Iron NetStack Size: 100Effective against Beasts of levels 25 to 46.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    now cost Portal ScrollsPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it.
    Shift click to unstack.
    rather than Orbs of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    .
  • Reinforced Iron NetsReinforced Iron NetStack Size: 100Effective against Beasts of levels 37 to 56.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    and Strong Iron NetsStrong Iron NetStack Size: 100Effective against Beasts of levels 48 to 66.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    now cost Orbs of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    , rather than Orbs of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
    Shift click to unstack.
    ."
  • Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
  • Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (11.7-439.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems did not stack their damage correctly with other Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (11.7-439.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems.
  • Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
  • Fixed a bug where some areas were unable to spawn Legendary Beasts.
  • Fixed a bug where Stairs to the next area would not open if a beast was captured in the Module Error: Item link: No results found for search parameter "Oba's Cursed Trove". unique map.
  • Fixed a bug where Maker of Mires in the Module Error: Item link: No results found for search parameter "Hallowed Ground". unique map would not lose his immunity buff if Balah, Duke was captured.
  • Fixed a bug where statues were unable to come to life if the Basilisk was captured.
  • Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
  • Fixed a bug where the "x% more Spell Fire Damage" from Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 10
    Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Fire Damage1% reduced Area of Effect
    3% increased Burning Damage
    1% increased Area of Effect
    Gain 15% of your Physical Damage as Extra Fire Damage
    Base duration is 4 seconds
    Base Burning Damage is 25% of Overkill Damage
    (9-12)% more Spell Fire Damage
    (0-38)% more Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ash skill icon.png
    was not applying to Damage over Time effects applied by skills such as Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (11.7-439.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    .
  • Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
  • Fixed a bug where scroll speed in the Social Panel was slower than intended.
  • Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
  • Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in Module Error: Item link: No results found for search parameter "The Dancing Dervish"..
  • Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
  • Fixed various instance crashes.

The following hotfix was deployed after the 3.2.0b patch:[2]

  • Re-enabled the three Beastcrafting recipes that were disabled earlier today. The recipe for splitting an item in two has been made a little more difficult by swapping out two of the beasts for rarer ones.
  • The recipe for splitting an item in two no longer works on items with Labyrinth Enchant mods. It intentionally will still copy sockets/links and this is why it is somewhat harder to achieve now.
  • Fixed a bug where the recipe for splitting an item in two would work on Shaped Items, Elder Items and Corrupted Items.

You will need to restart your game client and enter a new Menagerie to be able to see and use these recipes.

References

  1. Qarl (March 8, 2018). "3.2.0b Patch Notes". Official Path of Exile Forums. Retrieved March 8, 2018.
  2. Qarl (March 8, 2018). "3.2.0b Hotfix". Official Path of Exile Forums. Retrieved March 9, 2018.