The Viridian Wildwood: Difference between revisions

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(→‎Phenomena: added wisp conversion descriptions ~~~)
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| Well ||              || Recovers all Life, Mana, and Energy Shield, and refills Flask Charges
| Well ||              || Recovers all Life, Mana, and Energy Shield, and refills Flask Charges
|-
|-
| Wisp Conversion Tree || [[File:Wildwood conversion tree.png|thumb|150px]] ||  Converts all possessed wisps into a chosen wisp type
| Wisp Conversion Tree || [[File:Wildwood conversion tree.png|thumb|150px]] ||  Converts all possessed wisps into a chosen wisp type <br>
[[File:WildWisp.png|thumb|450px|left]][[File:VividWisp.png|thumb|475px|left]][[File:PrimalWisp.png|thumb|625px|left]]
|}
|}



Revision as of 18:07, 12 December 2023

"Affliction" redirects here. For the expansion, see Path of Exile: Affliction.

This article describes new Path of Exile content released in version 3.23.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

The Viridian Wildwood is an area containing an affliction encounter that can be found in map during Affliction league.

Access

The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.

Wisps

Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:

  • Vivid (Yellow) Wisps grant an item quantity bonus.
  • Wild (Purple) Wisps grant an item rarity bonus.
  • Primal (Blue) Wisps cause them to drop currency items.

Multiple types of wisps can affect the same monster.

Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.

The Affliction

The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters.


NPCs

A selection of unique items offered by the Nameless Seer.

Phenomena

Name Image Mechanics
Azmeri God Shrine
Contains a faded inscription about the ancient Azmeri gods
Beyond Rift Contains random Beyond monsters
Funerary Altar
Grants a permanent buff for the instance that has both an upside and downside
Harvest Field Contains a random Harvest plot
King in the Mists' Ritual Grounds Contains the King in the Mists encounter (Ritual version)
Nameless Seer
Merchant who sells one unique item for all your current wisps
Nameless Shrine Grants a buff for 5 minutes that is retained upon exiting the Wildwood
Omen Cairn
Drops a random Omen
Sacred Wisps
Extends the distance you have remaining to explore the Wildwood. Large clusters of Sacred Wisps also light the area around them on contact.
Well Recovers all Life, Mana, and Energy Shield, and refills Flask Charges
Wisp Conversion Tree
Converts all possessed wisps into a chosen wisp type

Nameless Shrine buffs

Nameless Shrines grant 5 minute buffs that are retained upon exiting the Wildwood:

  • Ancient Wisdom: You are gaining 200% increased experience
  • Dark Gift: You have 200% increased Item Rarity and Quantity
  • Sacred Infusion: You have increased Action Speed, Size, Area of Effect, and Damage, and cannot be Damaged

Processions

Processions are a type of permanent buff that grants beneficial effects in exchange for a downside to all players throughout the instance, including outside of the Wildwood, which is removed on death. They are obtained by interacting with Funerary Altars:

  • Batrachian Funerary Altar (frog):
    200% increased Flask effect
    80% reduced Flask charges gained
  • Cervine Funerary Altar (deer):
    50% increased Damage taken
    Basic Currency Items dropped by slain Enemies have 25% chance to be Duplicated
  • Chiropteran Funerary Altar (bat):
    100% incrased Movement Speed
    150% increased Effect of Curses on you
    You are Cursed with Vulnerability
  • Corvine Funerary Altar (crow):
    Remove all Armor
    25% increased Action Speed
    Remove all Evasion
  • Feline Funerary Altar (cat):
    Always Critically Hit
    Your Minions always Critically Hit
    50% reduced Recovery Rate of Life, Mana and Energy Shield
  • Lemuroid Funerary Altar (lemur):
    100% increased damage taken from Damage over Time
    Maps dropped by slain Enemies have 25% chance to be Duplicated
  • Leporine Funerary Altar (rabbit):
    50% increased Item Quantity
    100% increased Item Rarity
    You do not gain Experience
  • Murine Funerary Altar (rat):
    300% increased Experience
    Monsters do not drop items
  • Procyonic Funerary Altar (raccoon):
    -20% to all maximum Resistances
    Divination Cards dropped by slain Enemies have 50% chance to be Duplicated
  • Ursine Funerary Altar (bear):
    Hits against you are always Critical Strikes
    Unique Items dropped by slain Enemies have 30% chance to be Duplicated

Bosses

Name Quest Mechanics Drops
Wildwood Abomination Can appear randomly Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade Random charm
Troll Shaman Can appear randomly Based on Stagnation MapStagnation MapMap Level: 76
Map Tier: 9
Guild Character: ¢
Aided by unrelenting rain,
rot devours new life at the first fumble.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
boss
The Incarnation of Agony Can appear randomly Teleports when hit, uses a screech inflicting Aura of Death, dealing all types of damage over time and preventing Life and ES recovery. Can be countered with Warped TimepieceWarped Timepiece
Turquoise Amulet
Requires Level 50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
(10-25)% increased Cast Speed
(10-15)% increased Movement Speed
(20-10)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
As you have lived, so you shall die
forever trying to keep up with me.
Your blood on these hands of mine
forever makes me the public enemy.
.
Multiple unique items
The Bíle Trio Can appear randomly
Warden of Eaves Quest 2 - Spiteful Winter
Based on Forbidden Woods MapForbidden Woods MapMap Level: 81
Map Tier: 14
Guild Character: '
Every instinct wills you to sleep through the bitter cold;
a certain death. Those that yet survive must fight
through every aching movement.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
boss
The King in the Mists (Ritual) Can appear randomly
Breaker of Oaths Quest 2 - Become the Darkness
See The King in the Mists (Ritual)#Skills Ritual VesselRitual VesselStack Size: 10Stores the monsters slain for the first time from a completed Ritual Altar for future useRight-click this item then left-click a Ritual Altar to store the monsters from the completed Ritual in this item. Cannot be used on a Ritual in a map opened with a Blood-Filled Vessel.
The Black Mórrígan Can appear randomly
Primal Huntress Quest 2 - Hunt for the Crow
Large crow monster, uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (220-325)% of base
Effectiveness of Added Damage: (220-325)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects From 1-20% Quality:
Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chance to drop a blueprint and/or Forbidden TomeForbidden TomeArea Level: (68-83)Mundus noster cecidit. Daemones ubique sunt. Librum
hunc in sacrarium conicio, ut forte alius viam inveniat...
Take this item to the Relic Altar in the Forbidden Sanctum to enter.
The King in the Mists (Crux of Nothingness) All NPC Quest 3 - War for the Wildwood See The King in the Mists#Skills Random charm
One of: PragmatismPragmatism
Colosseum Plate
Armour: (883-1295)
Movement Speed: -5%
Requires Level 49, 134 Str+12 to Level of Socketed Skill Gems
(80-120)% increased Armour
+(60-100) to maximum Mana
-2 to level of Socketed Skill Gems per Socketed Gem
The Maji were forbidden from touching virtue gems...
so their practical warriors employed geomancy instead.
, The Untouched SoulThe Untouched Soul
Gold Amulet
Requires Level 48(12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
Geomancy offered a safer way to use the Tears...
but the Maji rejected that temptation as well.
, That Which Was TakenThat Which Was Taken
Crimson Jewel
Limited to: 1<4 random Charm modifiers>Faith given under false pretenses still carries the same power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, The Burden of ShadowsThe Burden of Shadows
Primordial Staff
Staff
Physical Damage: 55-165
Critical Strike Chance: 6.20%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Lifetap
(20-30)% increased Cast Speed
Lose 500 Life per second
Spells deal added Chaos Damage equal to (15-20)% of your maximum Life
Nothingness is loathe to relinquish its grip.
Every moment is a struggle to exist.

All of the bosses except the King in the Mists encounter has chance to drop The Trickster's SmileThe Trickster's Smile
Visored Sallet
Armour: (102-160)
Evasion: (102-160)
Requires Level 23, 28 Str, 28 Dex(60-100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
The Raven Trickster made no move to defend himself.
He merely grinned... and the foolish warrior charged.
, The Flawed RefugeThe Flawed Refuge
Maple Round Shield
Chance to Block: 39%
Armour: (176-247)
Evasion: (176-247)
Movement Speed: -3%
Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
The Wildwood was a gift, meant as a haven
against the Winter of the World.
, or NametakerNametaker
Graceful Sword
One Handed Sword
Physical Damage: 34-55
Critical Strike Chance: (6.00-7.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
It need not know your True Name. Our most
dearly held secrets spill forth in our blood.
.

Rewards

Lore

The Viridian Wildwood was created to serve as a "haven" for those affected by the Winter of the World.[a]

Notes

  1. "The Wildwood was a gift, meant as a haven against the Winter of the World." - The Flawed RefugeThe Flawed Refuge
    Maple Round Shield
    Chance to Block: 39%
    Armour: (176-247)
    Evasion: (176-247)
    Movement Speed: -3%
    Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
    +15% Chance to Block
    You take 100% of Elemental Damage from Blocked Hits
    40% of Elemental Damage from Hits taken as Physical Damage
    The Wildwood was a gift, meant as a haven
    against the Winter of the World.