Static Strike: Difference between revisions
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>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 13: | Line 13: | ||
|strength_percent = 60 | |strength_percent = 60 | ||
|intelligence_percent = 40 | |intelligence_percent = 40 | ||
|gem_tags = Attack, Melee, AoE, Duration, Lightning, Chaining | |gem_tags = Attack, Melee, Strike, AoE, Duration, Lightning, Chaining | ||
|gem_description = Attack with a melee weapon, gaining a buff if you hit | |gem_description = Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike. | ||
|active_skill_name = Static Strike | |active_skill_name = Static Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace | ||
Line 29: | Line 29: | ||
|static_stat4_id = static_strike_zap_speed_+%_per_stack | |static_stat4_id = static_strike_zap_speed_+%_per_stack | ||
|static_stat4_value = 10 | |static_stat4_value = 10 | ||
|stat_text = Deals ( | |stat_text = Deals (106.8-160)% of Base Damage<br>60% of Physical Damage Converted to Lightning Damage<br>Base duration is 4 seconds<br>Beams Hit Enemies every 0.4 seconds<br>10% increased Beam frequency per Buff stack<br>(4-6) maximum Beam Targets<br>Beams deal (60-54)% less Damage while Stationary<br>Beams deal (40-31)% less Damage while Moving<br>+(0-2) to Melee range | ||
|quality_stat_text = 1% | |quality_stat_text = 1% increased Skill Effect Duration | ||
|static_quality_stat1_id = | |static_quality_stat1_id = skill_effect_duration_+% | ||
|static_quality_stat1_value = 1 | |static_quality_stat1_value = 1 | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 107 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 106.8 | ||
|level1_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 40% less Damage while Moving | |level1_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 40% less Damage while Moving | ||
|level1_stat1_id = static_strike_number_of_beam_targets | |level1_stat1_id = static_strike_number_of_beam_targets | ||
Line 46: | Line 46: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 110 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 109.6 | ||
|level2_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 40% less Damage while Moving | |level2_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 40% less Damage while Moving | ||
|level2_stat1_id = static_strike_number_of_beam_targets | |level2_stat1_id = static_strike_number_of_beam_targets | ||
Line 57: | Line 57: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 112 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 112.4 | ||
|level3_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 39% less Damage while Moving | |level3_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 39% less Damage while Moving | ||
|level3_stat1_id = static_strike_number_of_beam_targets | |level3_stat1_id = static_strike_number_of_beam_targets | ||
Line 68: | Line 68: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 115 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 115.2 | ||
|level4_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 39% less Damage while Moving | |level4_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 39% less Damage while Moving | ||
|level4_stat1_id = static_strike_number_of_beam_targets | |level4_stat1_id = static_strike_number_of_beam_targets | ||
Line 79: | Line 79: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 118 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 118 | ||
|level5_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 38% less Damage while Moving | |level5_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 38% less Damage while Moving | ||
|level5_stat1_id = static_strike_number_of_beam_targets | |level5_stat1_id = static_strike_number_of_beam_targets | ||
Line 90: | Line 90: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 121 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 120.8 | ||
|level6_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 38% less Damage while Moving | |level6_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 38% less Damage while Moving | ||
|level6_stat1_id = static_strike_number_of_beam_targets | |level6_stat1_id = static_strike_number_of_beam_targets | ||
Line 101: | Line 101: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 124 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 123.6 | ||
|level7_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 37% less Damage while Moving<br>+1 to Melee range | |level7_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 37% less Damage while Moving<br>+1 to Melee range | ||
|level7_stat1_id = static_strike_number_of_beam_targets | |level7_stat1_id = static_strike_number_of_beam_targets | ||
Line 114: | Line 114: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 126 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 126.4 | ||
|level8_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 37% less Damage while Moving<br>+1 to Melee range | |level8_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 37% less Damage while Moving<br>+1 to Melee range | ||
|level8_stat1_id = static_strike_number_of_beam_targets | |level8_stat1_id = static_strike_number_of_beam_targets | ||
Line 127: | Line 127: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 129 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 129.2 | ||
|level9_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 36% less Damage while Moving<br>+1 to Melee range | |level9_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 36% less Damage while Moving<br>+1 to Melee range | ||
|level9_stat1_id = static_strike_number_of_beam_targets | |level9_stat1_id = static_strike_number_of_beam_targets | ||
Line 140: | Line 140: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 132 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 132 | ||
|level10_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 36% less Damage while Moving<br>+1 to Melee range | |level10_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 36% less Damage while Moving<br>+1 to Melee range | ||
|level10_stat1_id = static_strike_number_of_beam_targets | |level10_stat1_id = static_strike_number_of_beam_targets | ||
Line 153: | Line 153: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 135 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 134.8 | ||
|level11_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 35% less Damage while Moving<br>+1 to Melee range | |level11_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 35% less Damage while Moving<br>+1 to Melee range | ||
|level11_stat1_id = static_strike_number_of_beam_targets | |level11_stat1_id = static_strike_number_of_beam_targets | ||
Line 166: | Line 166: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 138 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 137.6 | ||
|level12_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 35% less Damage while Moving<br>+1 to Melee range | |level12_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 35% less Damage while Moving<br>+1 to Melee range | ||
|level12_stat1_id = static_strike_number_of_beam_targets | |level12_stat1_id = static_strike_number_of_beam_targets | ||
Line 179: | Line 179: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 140 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 140.4 | ||
|level13_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 34% less Damage while Moving<br>+1 to Melee range | |level13_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 34% less Damage while Moving<br>+1 to Melee range | ||
|level13_stat1_id = static_strike_number_of_beam_targets | |level13_stat1_id = static_strike_number_of_beam_targets | ||
Line 192: | Line 192: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 143 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 143.2 | ||
|level14_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 34% less Damage while Moving<br>+2 to Melee range | |level14_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 34% less Damage while Moving<br>+2 to Melee range | ||
|level14_stat1_id = static_strike_number_of_beam_targets | |level14_stat1_id = static_strike_number_of_beam_targets | ||
Line 205: | Line 205: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 146 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 146 | ||
|level15_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 33% less Damage while Moving<br>+2 to Melee range | |level15_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 33% less Damage while Moving<br>+2 to Melee range | ||
|level15_stat1_id = static_strike_number_of_beam_targets | |level15_stat1_id = static_strike_number_of_beam_targets | ||
Line 218: | Line 218: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 149 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 148.8 | ||
|level16_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 33% less Damage while Moving<br>+2 to Melee range | |level16_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 33% less Damage while Moving<br>+2 to Melee range | ||
|level16_stat1_id = static_strike_number_of_beam_targets | |level16_stat1_id = static_strike_number_of_beam_targets | ||
Line 231: | Line 231: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 152 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 151.6 | ||
|level17_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 32% less Damage while Moving<br>+2 to Melee range | |level17_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 32% less Damage while Moving<br>+2 to Melee range | ||
|level17_stat1_id = static_strike_number_of_beam_targets | |level17_stat1_id = static_strike_number_of_beam_targets | ||
Line 244: | Line 244: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 154 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 154.4 | ||
|level18_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 32% less Damage while Moving<br>+2 to Melee range | |level18_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 32% less Damage while Moving<br>+2 to Melee range | ||
|level18_stat1_id = static_strike_number_of_beam_targets | |level18_stat1_id = static_strike_number_of_beam_targets | ||
Line 257: | Line 257: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 157 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 157.2 | ||
|level19_stat_text = 5 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 31% less Damage while Moving<br>+2 to Melee range | |level19_stat_text = 5 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 31% less Damage while Moving<br>+2 to Melee range | ||
|level19_stat1_id = static_strike_number_of_beam_targets | |level19_stat1_id = static_strike_number_of_beam_targets | ||
Line 270: | Line 270: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 160 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 160 | ||
|level20_stat_text = 6 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 31% less Damage while Moving<br>+2 to Melee range | |level20_stat_text = 6 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 31% less Damage while Moving<br>+2 to Melee range | ||
|level20_stat1_id = static_strike_number_of_beam_targets | |level20_stat1_id = static_strike_number_of_beam_targets | ||
Line 283: | Line 283: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 163 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 162.8 | ||
|level21_stat_text = 6 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 30% less Damage while Moving<br>+3 to Melee range | |level21_stat_text = 6 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 30% less Damage while Moving<br>+3 to Melee range | ||
|level21_stat1_id = static_strike_number_of_beam_targets | |level21_stat1_id = static_strike_number_of_beam_targets | ||
Line 296: | Line 296: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 166 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 165.6 | ||
|level22_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 30% less Damage while Moving<br>+3 to Melee range | |level22_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 30% less Damage while Moving<br>+3 to Melee range | ||
|level22_stat1_id = static_strike_number_of_beam_targets | |level22_stat1_id = static_strike_number_of_beam_targets | ||
Line 309: | Line 309: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 168 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 168.4 | ||
|level23_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 29% less Damage while Moving<br>+3 to Melee range | |level23_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 29% less Damage while Moving<br>+3 to Melee range | ||
|level23_stat1_id = static_strike_number_of_beam_targets | |level23_stat1_id = static_strike_number_of_beam_targets | ||
Line 322: | Line 322: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 171 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 171.2 | ||
|level24_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 29% less Damage while Moving<br>+3 to Melee range | |level24_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 29% less Damage while Moving<br>+3 to Melee range | ||
|level24_stat1_id = static_strike_number_of_beam_targets | |level24_stat1_id = static_strike_number_of_beam_targets | ||
Line 335: | Line 335: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 174 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 174 | ||
|level25_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 28% less Damage while Moving<br>+3 to Melee range | |level25_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 28% less Damage while Moving<br>+3 to Melee range | ||
|level25_stat1_id = static_strike_number_of_beam_targets | |level25_stat1_id = static_strike_number_of_beam_targets | ||
Line 348: | Line 348: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 177 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 176.8 | ||
|level26_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 28% less Damage while Moving<br>+3 to Melee range | |level26_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 28% less Damage while Moving<br>+3 to Melee range | ||
|level26_stat1_id = static_strike_number_of_beam_targets | |level26_stat1_id = static_strike_number_of_beam_targets | ||
Line 361: | Line 361: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 180 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 179.6 | ||
|level27_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 27% less Damage while Moving<br>+3 to Melee range | |level27_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 27% less Damage while Moving<br>+3 to Melee range | ||
|level27_stat1_id = static_strike_number_of_beam_targets | |level27_stat1_id = static_strike_number_of_beam_targets | ||
Line 374: | Line 374: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 182 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 182.4 | ||
|level28_stat_text = 6 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 27% less Damage while Moving<br>+4 to Melee range | |level28_stat_text = 6 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 27% less Damage while Moving<br>+4 to Melee range | ||
|level28_stat1_id = static_strike_number_of_beam_targets | |level28_stat1_id = static_strike_number_of_beam_targets | ||
Line 387: | Line 387: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 185 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 185.2 | ||
|level29_stat_text = 6 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 26% less Damage while Moving<br>+4 to Melee range | |level29_stat_text = 6 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 26% less Damage while Moving<br>+4 to Melee range | ||
|level29_stat1_id = static_strike_number_of_beam_targets | |level29_stat1_id = static_strike_number_of_beam_targets | ||
Line 400: | Line 400: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 188 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 188 | ||
|level30_stat_text = 7 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 26% less Damage while Moving<br>+4 to Melee range | |level30_stat_text = 7 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 26% less Damage while Moving<br>+4 to Melee range | ||
|level30_stat1_id = static_strike_number_of_beam_targets | |level30_stat1_id = static_strike_number_of_beam_targets | ||
Line 413: | Line 413: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 189 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 189.4 | ||
|level31_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 25% less Damage while Moving<br>+4 to Melee range | |level31_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 25% less Damage while Moving<br>+4 to Melee range | ||
|level31_stat1_id = static_strike_number_of_beam_targets | |level31_stat1_id = static_strike_number_of_beam_targets | ||
Line 426: | Line 426: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 191 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 190.8 | ||
|level32_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 25% less Damage while Moving<br>+4 to Melee range | |level32_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 25% less Damage while Moving<br>+4 to Melee range | ||
|level32_stat1_id = static_strike_number_of_beam_targets | |level32_stat1_id = static_strike_number_of_beam_targets | ||
Line 439: | Line 439: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 192 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 192.2 | ||
|level33_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 24% less Damage while Moving<br>+4 to Melee range | |level33_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 24% less Damage while Moving<br>+4 to Melee range | ||
|level33_stat1_id = static_strike_number_of_beam_targets | |level33_stat1_id = static_strike_number_of_beam_targets | ||
Line 452: | Line 452: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 194 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 193.6 | ||
|level34_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 24% less Damage while Moving<br>+4 to Melee range | |level34_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 24% less Damage while Moving<br>+4 to Melee range | ||
|level34_stat1_id = static_strike_number_of_beam_targets | |level34_stat1_id = static_strike_number_of_beam_targets | ||
Line 465: | Line 465: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 195 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 195 | ||
|level35_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 23% less Damage while Moving<br>+5 to Melee range | |level35_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 23% less Damage while Moving<br>+5 to Melee range | ||
|level35_stat1_id = static_strike_number_of_beam_targets | |level35_stat1_id = static_strike_number_of_beam_targets | ||
Line 478: | Line 478: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 196 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 196.4 | ||
|level36_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 23% less Damage while Moving<br>+5 to Melee range | |level36_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 23% less Damage while Moving<br>+5 to Melee range | ||
|level36_stat1_id = static_strike_number_of_beam_targets | |level36_stat1_id = static_strike_number_of_beam_targets | ||
Line 491: | Line 491: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 198 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 197.8 | ||
|level37_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 22% less Damage while Moving<br>+5 to Melee range | |level37_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 22% less Damage while Moving<br>+5 to Melee range | ||
|level37_stat1_id = static_strike_number_of_beam_targets | |level37_stat1_id = static_strike_number_of_beam_targets | ||
Line 504: | Line 504: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 199 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 199.2 | ||
|level38_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 22% less Damage while Moving<br>+5 to Melee range | |level38_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 22% less Damage while Moving<br>+5 to Melee range | ||
|level38_stat1_id = static_strike_number_of_beam_targets | |level38_stat1_id = static_strike_number_of_beam_targets | ||
Line 517: | Line 517: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 201 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 200.6 | ||
|level39_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 21% less Damage while Moving<br>+5 to Melee range | |level39_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 21% less Damage while Moving<br>+5 to Melee range | ||
|level39_stat1_id = static_strike_number_of_beam_targets | |level39_stat1_id = static_strike_number_of_beam_targets | ||
Line 530: | Line 530: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 202 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 202 | ||
|level40_stat_text = 7 maximum Beam Targets<br>Beams deal 47% less Damage while Stationary<br>Beams deal 21% less Damage while Moving<br>+5 to Melee range | |level40_stat_text = 7 maximum Beam Targets<br>Beams deal 47% less Damage while Stationary<br>Beams deal 21% less Damage while Moving<br>+5 to Melee range | ||
|level40_stat1_id = static_strike_number_of_beam_targets | |level40_stat1_id = static_strike_number_of_beam_targets |
Revision as of 17:39, 7 June 2019
Static StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Attack Damage: (106-160)% of base
Effectiveness of Added Damage: (107-160)%
AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Deals (106.8-160)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Attack Damage: (106-160)% of base
Effectiveness of Added Damage: (107-160)%
AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Deals (106.8-160)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemStaticStrike
Drop level: 12Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemStaticStrike
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Static Strike is a melee attack that strikes your enemies and builds up static energy on you, dealing damage around you when the energy expires.
Skill functions and interactions
- Static charge: The initial hit applies a single static charge to the player, activating the beam effect for four seconds. The stacks each have their own duration; if you already have three stacks, the oldest will be refreshed.
- Static discharge: Although the beams do not inherently chain, they do possess the Chaining tag and can spread through packs if the user has additional chains from some source such as Chain SupportChain SupportSupport, Chaining, Projectile
Icon: c
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with Hits
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Touch of AnguishTouch of Anguish
Imperial ClawClaw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.. At maximum stacks, the beams will fire 3.25 times per second. - Melee: The beams appear to qualify as a melee attack for most or all purposes, making Static Strike capable of maintaining effects like Fortify Support for a long time with just one hit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Beam targets | less Damage while Stationary | less Damage while Moving | Melee range | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 110% | 110% | 4 | N/A | N/A | N/A | 0 | 0 |
2 | 15 | 25 | 17 | 114% | 114.1% | 4 | N/A | N/A | N/A | 15249 | 15249 |
3 | 19 | 30 | 21 | 118% | 118.2% | 4 | N/A | N/A | N/A | 41517 | 56766 |
4 | 23 | 35 | 24 | 122% | 122.3% | 4 | N/A | N/A | N/A | 81983 | 138749 |
5 | 27 | 41 | 28 | 126% | 126.4% | 4 | N/A | N/A | N/A | 147968 | 286717 |
6 | 31 | 46 | 32 | 131% | 130.5% | 4 | N/A | N/A | N/A | 250557 | 537274 |
7 | 35 | 51 | 36 | 135% | 134.6% | 4 | N/A | N/A | N/A | 405086 | 942360 |
8 | 38 | 55 | 38 | 139% | 138.7% | 4 | N/A | N/A | N/A | 447718 | 1390078 |
9 | 41 | 59 | 41 | 143% | 142.8% | 4 | N/A | N/A | N/A | 615318 | 2005396 |
10 | 44 | 63 | 44 | 147% | 146.9% | 5 | N/A | N/A | N/A | 834639 | 2840035 |
11 | 47 | 67 | 47 | 151% | 151.1% | 5 | N/A | N/A | N/A | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 155% | 155.2% | 5 | N/A | N/A | N/A | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 159% | 159.3% | 5 | N/A | N/A | N/A | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 163% | 163.4% | 5 | N/A | N/A | N/A | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 167% | 167.5% | 5 | N/A | N/A | N/A | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 172% | 171.6% | 5 | N/A | N/A | N/A | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 176% | 175.7% | 5 | N/A | N/A | N/A | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 180% | 179.8% | 5 | N/A | N/A | N/A | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 184% | 183.9% | 5 | N/A | N/A | N/A | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 188% | 188% | 6 | N/A | N/A | N/A | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 192% | 192.1% | 6 | N/A | N/A | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 196% | 196.2% | 6 | N/A | N/A | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 200% | 200.3% | 6 | N/A | N/A | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 204% | 204.4% | 6 | N/A | N/A | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 209% | 208.5% | 6 | N/A | N/A | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 213% | 212.6% | 6 | N/A | N/A | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 217% | 216.7% | 6 | N/A | N/A | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 221% | 220.8% | 6 | N/A | N/A | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 225% | 224.9% | 6 | N/A | N/A | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 229% | 229.1% | 7 | N/A | N/A | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 231% | 231.1% | 7 | N/A | N/A | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 233% | 233.2% | 7 | N/A | N/A | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 235% | 235.2% | 7 | N/A | N/A | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 237% | 237.3% | 7 | N/A | N/A | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 239% | 239.3% | 7 | N/A | N/A | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 241% | 241.4% | 7 | N/A | N/A | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 243% | 243.4% | 7 | N/A | N/A | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 245% | 245.5% | 7 | N/A | N/A | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 248% | 247.5% | 7 | N/A | N/A | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 250% | 249.6% | 7 | N/A | N/A | N/A | N/A | N/A |
Item acquisition
Static Strike can drop anywhere.
Recipes
Static Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Static Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Static Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Static Strike Damage | helmet 75 |
Enchantment Static Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Static Strike Damage | helmet 75 |
Enchantment Static Strike Duration 1 | 66 | Merciless Labyrinth | 30% increased Static Strike Duration | helmet 75 |
Enchantment Static Strike Duration 2 | 75 | Eternal Labyrinth | 45% increased Static Strike Duration | helmet 75 |
Enchantment Static Strike Maximum Beam Targets 1 | 66 | Merciless Labyrinth | Static Strike has +1 maximum Beam Targets | helmet 75 |
Enchantment Static Strike Maximum Beam Targets 2 | 75 | Eternal Labyrinth | Static Strike has +2 maximum Beam Targets | helmet 75 |
Enchantment Static Strike Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Static Strike Area of Effect | helmet 75 |
Enchantment Static Strike Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Static Strike Area of Effect | helmet 75 |
Version history
Version | Changes |
---|---|
3.4.0 |
|
3.3.0 |
|
3.1.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.0c |
|
1.3.0 |
|