Splitting Steel: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|static_stat7_id = projectiles_can_split_from_terrain | |static_stat7_id = projectiles_can_split_from_terrain | ||
|static_stat7_value = 1 | |static_stat7_value = 1 | ||
|static_stat8_id = | |static_stat8_id = steel_ammo_consumed_per_use | ||
|static_stat8_value | |static_stat8_value = 1 | ||
|stat_text = (1-101) to (2-151) Added Attack Physical Damage<br>+(0-4) to radius<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>If you have no Steel Shards, Projectile counts as already having Split<br>60% chance to Impale Enemies on Hit<br>Projectiles which have Split deal 35% less Damage<br>Projectiles can Split without hitting a target<br>Consumes up to 1 Steel Shard | |||
|stat_text = ( | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_cost_amounts = 5 | |level1_cost_amounts = 5 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 70 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 70 | ||
|level1_stat_text = 2 | |level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | ||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 1 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = | |level1_stat2_value = 2 | ||
|level1_stat3_id = projectile_number_to_split | |level1_stat3_id = projectile_number_to_split | ||
|level1_stat3_value = 2 | |level1_stat3_value = 2 | ||
Line 74: | Line 72: | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_cost_amounts = 5 | |level2_cost_amounts = 5 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 74 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 74.1 | ||
|level2_stat_text = 2 | |level2_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 1 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = | |level2_stat2_value = 2 | ||
|level2_stat3_id = projectile_number_to_split | |level2_stat3_id = projectile_number_to_split | ||
|level2_stat3_value = 2 | |level2_stat3_value = 2 | ||
Line 86: | Line 84: | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_cost_amounts = 5 | |level3_cost_amounts = 5 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 78 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 78.1 | ||
|level3_stat_text = 3 | |level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = | |level3_stat1_value = 2 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = | |level3_stat2_value = 3 | ||
|level3_stat3_id = projectile_number_to_split | |level3_stat3_id = projectile_number_to_split | ||
|level3_stat3_value = 2 | |level3_stat3_value = 2 | ||
Line 98: | Line 96: | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_cost_amounts = 5 | |level4_cost_amounts = 5 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 84 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 84.2 | ||
|level4_stat_text = 4 | |level4_stat_text = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = | |level4_stat1_value = 2 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = | |level4_stat2_value = 4 | ||
|level4_stat3_id = projectile_number_to_split | |level4_stat3_id = projectile_number_to_split | ||
|level4_stat3_value = 2 | |level4_stat3_value = 2 | ||
Line 110: | Line 108: | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_cost_amounts = 5 | |level5_cost_amounts = 5 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 92 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 92.2 | ||
|level5_stat_text = 5 | |level5_stat_text = 3 to 5 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 2 targets | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 3 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = | |level5_stat2_value = 5 | ||
|level5_stat3_id = active_skill_base_radius_+ | |level5_stat3_id = active_skill_base_radius_+ | ||
|level5_stat3_value = 1 | |level5_stat3_value = 1 | ||
Line 124: | Line 122: | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_cost_amounts = 6 | |level6_cost_amounts = 6 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 96 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 96.3 | ||
|level6_stat_text = 7 | |level6_stat_text = 5 to 7 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 2 targets | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 5 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = | |level6_stat2_value = 7 | ||
|level6_stat3_id = active_skill_base_radius_+ | |level6_stat3_id = active_skill_base_radius_+ | ||
|level6_stat3_value = 1 | |level6_stat3_value = 1 | ||
Line 138: | Line 136: | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_cost_amounts = 6 | |level7_cost_amounts = 6 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 100 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 100 | ||
|level7_stat_text = | |level7_stat_text = 7 to 10 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 3 targets | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 7 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = | |level7_stat2_value = 10 | ||
|level7_stat3_id = active_skill_base_radius_+ | |level7_stat3_id = active_skill_base_radius_+ | ||
|level7_stat3_value = 1 | |level7_stat3_value = 1 | ||
|level7_stat4_id = projectile_number_to_split | |level7_stat4_id = projectile_number_to_split | ||
|level7_stat4_value = | |level7_stat4_value = 3 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_cost_amounts = 6 | |level8_cost_amounts = 6 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 104 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 104.4 | ||
|level8_stat_text = | |level8_stat_text = 9 to 13 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 3 targets | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 9 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = | |level8_stat2_value = 13 | ||
|level8_stat3_id = active_skill_base_radius_+ | |level8_stat3_id = active_skill_base_radius_+ | ||
|level8_stat3_value = 1 | |level8_stat3_value = 1 | ||
Line 166: | Line 164: | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_cost_amounts = 6 | |level9_cost_amounts = 6 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 106 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 106.4 | ||
|level9_stat_text = | |level9_stat_text = 11 to 17 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 11 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = | |level9_stat2_value = 17 | ||
|level9_stat3_id = active_skill_base_radius_+ | |level9_stat3_id = active_skill_base_radius_+ | ||
|level9_stat3_value = 2 | |level9_stat3_value = 2 | ||
Line 180: | Line 178: | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_cost_amounts = 6 | |level10_cost_amounts = 6 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 115 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 115.4 | ||
|level10_stat_text = | |level10_stat_text = 14 to 21 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 14 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = | |level10_stat2_value = 21 | ||
|level10_stat3_id = active_skill_base_radius_+ | |level10_stat3_id = active_skill_base_radius_+ | ||
|level10_stat3_value = 2 | |level10_stat3_value = 2 | ||
Line 194: | Line 192: | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_cost_amounts = 7 | |level11_cost_amounts = 7 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 124 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 124.4 | ||
|level11_stat_text = | |level11_stat_text = 18 to 27 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 18 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = | |level11_stat2_value = 27 | ||
|level11_stat3_id = active_skill_base_radius_+ | |level11_stat3_id = active_skill_base_radius_+ | ||
|level11_stat3_value = 2 | |level11_stat3_value = 2 | ||
Line 208: | Line 206: | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_cost_amounts = 7 | |level12_cost_amounts = 7 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 130 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 129.8 | ||
|level12_stat_text = | |level12_stat_text = 22 to 33 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 22 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = | |level12_stat2_value = 33 | ||
|level12_stat3_id = active_skill_base_radius_+ | |level12_stat3_id = active_skill_base_radius_+ | ||
|level12_stat3_value = 2 | |level12_stat3_value = 2 | ||
Line 222: | Line 220: | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_cost_amounts = 7 | |level13_cost_amounts = 7 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 140 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 140.1 | ||
|level13_stat_text = | |level13_stat_text = 27 to 41 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 3 targets | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 27 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = | |level13_stat2_value = 41 | ||
|level13_stat3_id = active_skill_base_radius_+ | |level13_stat3_id = active_skill_base_radius_+ | ||
|level13_stat3_value = 3 | |level13_stat3_value = 3 | ||
Line 236: | Line 234: | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_cost_amounts = 7 | |level14_cost_amounts = 7 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 156 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 155.8 | ||
|level14_stat_text = | |level14_stat_text = 34 to 51 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 3 targets | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 34 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = | |level14_stat2_value = 51 | ||
|level14_stat3_id = active_skill_base_radius_+ | |level14_stat3_id = active_skill_base_radius_+ | ||
|level14_stat3_value = 3 | |level14_stat3_value = 3 | ||
Line 250: | Line 248: | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_cost_amounts = 7 | |level15_cost_amounts = 7 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 163 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 163 | ||
|level15_stat_text = | |level15_stat_text = 42 to 63 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 4 targets | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 42 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = | |level15_stat2_value = 63 | ||
|level15_stat3_id = active_skill_base_radius_+ | |level15_stat3_id = active_skill_base_radius_+ | ||
|level15_stat3_value = 3 | |level15_stat3_value = 3 | ||
|level15_stat4_id = projectile_number_to_split | |level15_stat4_id = projectile_number_to_split | ||
|level15_stat4_value = | |level15_stat4_value = 4 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_cost_amounts = 8 | |level16_cost_amounts = 8 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 168 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 168.1 | ||
|level16_stat_text = | |level16_stat_text = 51 to 77 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 4 targets | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 51 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = | |level16_stat2_value = 77 | ||
|level16_stat3_id = active_skill_base_radius_+ | |level16_stat3_id = active_skill_base_radius_+ | ||
|level16_stat3_value = 3 | |level16_stat3_value = 3 | ||
|level16_stat4_id = projectile_number_to_split | |level16_stat4_id = projectile_number_to_split | ||
|level16_stat4_value = | |level16_stat4_value = 4 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_cost_amounts = 8 | |level17_cost_amounts = 8 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 173 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 173.3 | ||
|level17_stat_text = | |level17_stat_text = 62 to 93 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 4 targets | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 62 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = | |level17_stat2_value = 93 | ||
|level17_stat3_id = active_skill_base_radius_+ | |level17_stat3_id = active_skill_base_radius_+ | ||
|level17_stat3_value = 4 | |level17_stat3_value = 4 | ||
|level17_stat4_id = projectile_number_to_split | |level17_stat4_id = projectile_number_to_split | ||
|level17_stat4_value = | |level17_stat4_value = 4 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_cost_amounts = 8 | |level18_cost_amounts = 8 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 184 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 183.8 | ||
|level18_stat_text = | |level18_stat_text = 76 to 113 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 4 targets | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 76 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = | |level18_stat2_value = 113 | ||
|level18_stat3_id = active_skill_base_radius_+ | |level18_stat3_id = active_skill_base_radius_+ | ||
|level18_stat3_value = 4 | |level18_stat3_value = 4 | ||
Line 306: | Line 304: | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_cost_amounts = 8 | |level19_cost_amounts = 8 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 199 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 199.4 | ||
|level19_stat_text = | |level19_stat_text = 87 to 131 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 4 targets | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 87 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = | |level19_stat2_value = 131 | ||
|level19_stat3_id = active_skill_base_radius_+ | |level19_stat3_id = active_skill_base_radius_+ | ||
|level19_stat3_value = 4 | |level19_stat3_value = 4 | ||
Line 322: | Line 320: | ||
|level20_damage_effectiveness = 210 | |level20_damage_effectiveness = 210 | ||
|level20_damage_multiplier = 210 | |level20_damage_multiplier = 210 | ||
|level20_stat_text = | |level20_stat_text = 101 to 151 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 5 targets | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 101 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = | |level20_stat2_value = 151 | ||
|level20_stat3_id = active_skill_base_radius_+ | |level20_stat3_id = active_skill_base_radius_+ | ||
|level20_stat3_value = 4 | |level20_stat3_value = 4 | ||
|level20_stat4_id = projectile_number_to_split | |level20_stat4_id = projectile_number_to_split | ||
|level20_stat4_value = | |level20_stat4_value = 5 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 336: | Line 334: | ||
|level21_damage_effectiveness = 216 | |level21_damage_effectiveness = 216 | ||
|level21_damage_multiplier = 215.8 | |level21_damage_multiplier = 215.8 | ||
|level21_stat_text = | |level21_stat_text = 111 to 166 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 5 targets | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = | |level21_stat1_value = 111 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = | |level21_stat2_value = 166 | ||
|level21_stat3_id = active_skill_base_radius_+ | |level21_stat3_id = active_skill_base_radius_+ | ||
|level21_stat3_value = 5 | |level21_stat3_value = 5 | ||
|level21_stat4_id = projectile_number_to_split | |level21_stat4_id = projectile_number_to_split | ||
|level21_stat4_value = | |level21_stat4_value = 5 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 350: | Line 348: | ||
|level22_damage_effectiveness = 222 | |level22_damage_effectiveness = 222 | ||
|level22_damage_multiplier = 221.6 | |level22_damage_multiplier = 221.6 | ||
|level22_stat_text = | |level22_stat_text = 122 to 182 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 5 targets | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = | |level22_stat1_value = 122 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = | |level22_stat2_value = 182 | ||
|level22_stat3_id = active_skill_base_radius_+ | |level22_stat3_id = active_skill_base_radius_+ | ||
|level22_stat3_value = 5 | |level22_stat3_value = 5 | ||
|level22_stat4_id = projectile_number_to_split | |level22_stat4_id = projectile_number_to_split | ||
|level22_stat4_value = | |level22_stat4_value = 5 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 364: | Line 362: | ||
|level23_damage_effectiveness = 227 | |level23_damage_effectiveness = 227 | ||
|level23_damage_multiplier = 227.4 | |level23_damage_multiplier = 227.4 | ||
|level23_stat_text = | |level23_stat_text = 133 to 200 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 5 targets | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = | |level23_stat1_value = 133 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = | |level23_stat2_value = 200 | ||
|level23_stat3_id = active_skill_base_radius_+ | |level23_stat3_id = active_skill_base_radius_+ | ||
|level23_stat3_value = 5 | |level23_stat3_value = 5 | ||
|level23_stat4_id = projectile_number_to_split | |level23_stat4_id = projectile_number_to_split | ||
|level23_stat4_value = | |level23_stat4_value = 5 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 378: | Line 376: | ||
|level24_damage_effectiveness = 233 | |level24_damage_effectiveness = 233 | ||
|level24_damage_multiplier = 233.2 | |level24_damage_multiplier = 233.2 | ||
|level24_stat_text = | |level24_stat_text = 146 to 220 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 5 targets | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = | |level24_stat1_value = 146 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = | |level24_stat2_value = 220 | ||
|level24_stat3_id = active_skill_base_radius_+ | |level24_stat3_id = active_skill_base_radius_+ | ||
|level24_stat3_value = 5 | |level24_stat3_value = 5 | ||
|level24_stat4_id = projectile_number_to_split | |level24_stat4_id = projectile_number_to_split | ||
|level24_stat4_value = | |level24_stat4_value = 5 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 392: | Line 390: | ||
|level25_damage_effectiveness = 239 | |level25_damage_effectiveness = 239 | ||
|level25_damage_multiplier = 238.9 | |level25_damage_multiplier = 238.9 | ||
|level25_stat_text = | |level25_stat_text = 161 to 241 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 5 targets | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = | |level25_stat1_value = 161 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = | |level25_stat2_value = 241 | ||
|level25_stat3_id = active_skill_base_radius_+ | |level25_stat3_id = active_skill_base_radius_+ | ||
|level25_stat3_value = 6 | |level25_stat3_value = 6 | ||
|level25_stat4_id = projectile_number_to_split | |level25_stat4_id = projectile_number_to_split | ||
|level25_stat4_value = | |level25_stat4_value = 5 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 406: | Line 404: | ||
|level26_damage_effectiveness = 245 | |level26_damage_effectiveness = 245 | ||
|level26_damage_multiplier = 244.7 | |level26_damage_multiplier = 244.7 | ||
|level26_stat_text = | |level26_stat_text = 176 to 264 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 5 targets | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = | |level26_stat1_value = 176 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = | |level26_stat2_value = 264 | ||
|level26_stat3_id = active_skill_base_radius_+ | |level26_stat3_id = active_skill_base_radius_+ | ||
|level26_stat3_value = 6 | |level26_stat3_value = 6 | ||
|level26_stat4_id = projectile_number_to_split | |level26_stat4_id = projectile_number_to_split | ||
|level26_stat4_value = | |level26_stat4_value = 5 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 420: | Line 418: | ||
|level27_damage_effectiveness = 251 | |level27_damage_effectiveness = 251 | ||
|level27_damage_multiplier = 250.5 | |level27_damage_multiplier = 250.5 | ||
|level27_stat_text = | |level27_stat_text = 193 to 289 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 5 targets | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = | |level27_stat1_value = 193 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = | |level27_stat2_value = 289 | ||
|level27_stat3_id = active_skill_base_radius_+ | |level27_stat3_id = active_skill_base_radius_+ | ||
|level27_stat3_value = 6 | |level27_stat3_value = 6 | ||
|level27_stat4_id = projectile_number_to_split | |level27_stat4_id = projectile_number_to_split | ||
|level27_stat4_value = | |level27_stat4_value = 5 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 434: | Line 432: | ||
|level28_damage_effectiveness = 256 | |level28_damage_effectiveness = 256 | ||
|level28_damage_multiplier = 256.3 | |level28_damage_multiplier = 256.3 | ||
|level28_stat_text = | |level28_stat_text = 211 to 317 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 6 targets | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = | |level28_stat1_value = 211 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = | |level28_stat2_value = 317 | ||
|level28_stat3_id = active_skill_base_radius_+ | |level28_stat3_id = active_skill_base_radius_+ | ||
|level28_stat3_value = 6 | |level28_stat3_value = 6 | ||
|level28_stat4_id = projectile_number_to_split | |level28_stat4_id = projectile_number_to_split | ||
|level28_stat4_value = | |level28_stat4_value = 6 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 448: | Line 446: | ||
|level29_damage_effectiveness = 262 | |level29_damage_effectiveness = 262 | ||
|level29_damage_multiplier = 262.1 | |level29_damage_multiplier = 262.1 | ||
|level29_stat_text = | |level29_stat_text = 231 to 346 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 6 targets | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = | |level29_stat1_value = 231 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = | |level29_stat2_value = 346 | ||
|level29_stat3_id = active_skill_base_radius_+ | |level29_stat3_id = active_skill_base_radius_+ | ||
|level29_stat3_value = 7 | |level29_stat3_value = 7 | ||
|level29_stat4_id = projectile_number_to_split | |level29_stat4_id = projectile_number_to_split | ||
|level29_stat4_value = | |level29_stat4_value = 6 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 462: | Line 460: | ||
|level30_damage_effectiveness = 268 | |level30_damage_effectiveness = 268 | ||
|level30_damage_multiplier = 267.9 | |level30_damage_multiplier = 267.9 | ||
|level30_stat_text = | |level30_stat_text = 253 to 379 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 6 targets | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = | |level30_stat1_value = 253 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = | |level30_stat2_value = 379 | ||
|level30_stat3_id = active_skill_base_radius_+ | |level30_stat3_id = active_skill_base_radius_+ | ||
|level30_stat3_value = 7 | |level30_stat3_value = 7 | ||
|level30_stat4_id = projectile_number_to_split | |level30_stat4_id = projectile_number_to_split | ||
|level30_stat4_value = | |level30_stat4_value = 6 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 476: | Line 474: | ||
|level31_damage_effectiveness = 271 | |level31_damage_effectiveness = 271 | ||
|level31_damage_multiplier = 270.8 | |level31_damage_multiplier = 270.8 | ||
|level31_stat_text = | |level31_stat_text = 264 to 396 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 6 targets | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = | |level31_stat1_value = 264 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = | |level31_stat2_value = 396 | ||
|level31_stat3_id = active_skill_base_radius_+ | |level31_stat3_id = active_skill_base_radius_+ | ||
|level31_stat3_value = 7 | |level31_stat3_value = 7 | ||
|level31_stat4_id = projectile_number_to_split | |level31_stat4_id = projectile_number_to_split | ||
|level31_stat4_value = | |level31_stat4_value = 6 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 490: | Line 488: | ||
|level32_damage_effectiveness = 274 | |level32_damage_effectiveness = 274 | ||
|level32_damage_multiplier = 273.7 | |level32_damage_multiplier = 273.7 | ||
|level32_stat_text = | |level32_stat_text = 276 to 414 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 6 targets | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = | |level32_stat1_value = 276 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = | |level32_stat2_value = 414 | ||
|level32_stat3_id = active_skill_base_radius_+ | |level32_stat3_id = active_skill_base_radius_+ | ||
|level32_stat3_value = 7 | |level32_stat3_value = 7 | ||
|level32_stat4_id = projectile_number_to_split | |level32_stat4_id = projectile_number_to_split | ||
|level32_stat4_value = | |level32_stat4_value = 6 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 504: | Line 502: | ||
|level33_damage_effectiveness = 277 | |level33_damage_effectiveness = 277 | ||
|level33_damage_multiplier = 276.6 | |level33_damage_multiplier = 276.6 | ||
|level33_stat_text = | |level33_stat_text = 289 to 433 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 6 targets | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = | |level33_stat1_value = 289 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = | |level33_stat2_value = 433 | ||
|level33_stat3_id = active_skill_base_radius_+ | |level33_stat3_id = active_skill_base_radius_+ | ||
|level33_stat3_value = 7 | |level33_stat3_value = 7 | ||
|level33_stat4_id = projectile_number_to_split | |level33_stat4_id = projectile_number_to_split | ||
|level33_stat4_value = | |level33_stat4_value = 6 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_cost_amounts = 11 | |level34_cost_amounts = 11 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 280 | ||
|level34_damage_multiplier = 279.5 | |level34_damage_multiplier = 279.5 | ||
|level34_stat_text = | |level34_stat_text = 302 to 453 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 7 targets | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = | |level34_stat1_value = 302 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = | |level34_stat2_value = 453 | ||
|level34_stat3_id = active_skill_base_radius_+ | |level34_stat3_id = active_skill_base_radius_+ | ||
|level34_stat3_value = 7 | |level34_stat3_value = 7 | ||
|level34_stat4_id = projectile_number_to_split | |level34_stat4_id = projectile_number_to_split | ||
|level34_stat4_value = | |level34_stat4_value = 7 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 532: | Line 530: | ||
|level35_damage_effectiveness = 282 | |level35_damage_effectiveness = 282 | ||
|level35_damage_multiplier = 282.4 | |level35_damage_multiplier = 282.4 | ||
|level35_stat_text = | |level35_stat_text = 316 to 474 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 7 targets | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = | |level35_stat1_value = 316 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = | |level35_stat2_value = 474 | ||
|level35_stat3_id = active_skill_base_radius_+ | |level35_stat3_id = active_skill_base_radius_+ | ||
|level35_stat3_value = 7 | |level35_stat3_value = 7 | ||
|level35_stat4_id = projectile_number_to_split | |level35_stat4_id = projectile_number_to_split | ||
|level35_stat4_value = | |level35_stat4_value = 7 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 546: | Line 544: | ||
|level36_damage_effectiveness = 285 | |level36_damage_effectiveness = 285 | ||
|level36_damage_multiplier = 285.3 | |level36_damage_multiplier = 285.3 | ||
|level36_stat_text = | |level36_stat_text = 330 to 495 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 7 targets | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = | |level36_stat1_value = 330 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = | |level36_stat2_value = 495 | ||
|level36_stat3_id = active_skill_base_radius_+ | |level36_stat3_id = active_skill_base_radius_+ | ||
|level36_stat3_value = 8 | |level36_stat3_value = 8 | ||
|level36_stat4_id = projectile_number_to_split | |level36_stat4_id = projectile_number_to_split | ||
|level36_stat4_value = | |level36_stat4_value = 7 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 560: | Line 558: | ||
|level37_damage_effectiveness = 288 | |level37_damage_effectiveness = 288 | ||
|level37_damage_multiplier = 288.2 | |level37_damage_multiplier = 288.2 | ||
|level37_stat_text = | |level37_stat_text = 345 to 517 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 7 targets | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = | |level37_stat1_value = 345 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = | |level37_stat2_value = 517 | ||
|level37_stat3_id = active_skill_base_radius_+ | |level37_stat3_id = active_skill_base_radius_+ | ||
|level37_stat3_value = 8 | |level37_stat3_value = 8 | ||
|level37_stat4_id = projectile_number_to_split | |level37_stat4_id = projectile_number_to_split | ||
|level37_stat4_value = | |level37_stat4_value = 7 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 574: | Line 572: | ||
|level38_damage_effectiveness = 291 | |level38_damage_effectiveness = 291 | ||
|level38_damage_multiplier = 291.1 | |level38_damage_multiplier = 291.1 | ||
|level38_stat_text = | |level38_stat_text = 360 to 541 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 7 targets | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = | |level38_stat1_value = 360 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = | |level38_stat2_value = 541 | ||
|level38_stat3_id = active_skill_base_radius_+ | |level38_stat3_id = active_skill_base_radius_+ | ||
|level38_stat3_value = 8 | |level38_stat3_value = 8 | ||
|level38_stat4_id = projectile_number_to_split | |level38_stat4_id = projectile_number_to_split | ||
|level38_stat4_value = | |level38_stat4_value = 7 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 588: | Line 586: | ||
|level39_damage_effectiveness = 294 | |level39_damage_effectiveness = 294 | ||
|level39_damage_multiplier = 293.9 | |level39_damage_multiplier = 293.9 | ||
|level39_stat_text = | |level39_stat_text = 377 to 565 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 7 targets | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = | |level39_stat1_value = 377 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = | |level39_stat2_value = 565 | ||
|level39_stat3_id = active_skill_base_radius_+ | |level39_stat3_id = active_skill_base_radius_+ | ||
|level39_stat3_value = 8 | |level39_stat3_value = 8 | ||
|level39_stat4_id = projectile_number_to_split | |level39_stat4_id = projectile_number_to_split | ||
|level39_stat4_value = | |level39_stat4_value = 7 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 602: | Line 600: | ||
|level40_damage_effectiveness = 297 | |level40_damage_effectiveness = 297 | ||
|level40_damage_multiplier = 296.8 | |level40_damage_multiplier = 296.8 | ||
|level40_stat_text = | |level40_stat_text = 394 to 590 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 8 targets | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = | |level40_stat1_value = 394 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = | |level40_stat2_value = 590 | ||
|level40_stat3_id = active_skill_base_radius_+ | |level40_stat3_id = active_skill_base_radius_+ | ||
|level40_stat3_value = 8 | |level40_stat3_value = 8 | ||
|level40_stat4_id = projectile_number_to_split | |level40_stat4_id = projectile_number_to_split | ||
|level40_stat4_value = | |level40_stat4_value = 8 | ||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 |
Revision as of 07:40, 24 May 2023
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage
+(0-4) to radius
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles which have Split deal 35% less Damage
Projectiles can Split without hitting a target
Consumes up to 1 Steel Shard
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. This skill consumes Steel Shards from Call of Steel to cause the projectile to split and hit multiple enemies.
Skill functions and interactions
- Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 1 Steel Shard to have the projectile split to hit additional nearby enemies.
- Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
- Gem Type: Splitting Steel is a Green gem, indicating that it is a dex gem. Splitting Steel is not affected by mods such as +# to Level of Socketed Strength Gems, but is affected by mods such as +# to Level of Socketed Dexterity/AOE/Projectile Gems or +# to Level of all Physical Skill Gems. Splitting Steel is an attack skill thus physical spell mods do not affect this gem.
- Melee: Splitting Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Splitting Steel does not have melee gem tag.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Projectile split | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 5 | 70% | 70% | 2 | 1 to 2 | N/A | 0 | 0 |
2 | 2 | 0 | 0 | 5 | 74% | 74.1% | 2 | 1 to 2 | N/A | 70 | 70 |
3 | 4 | 0 | 0 | 5 | 78% | 78.1% | 2 | 2 to 3 | N/A | 308 | 378 |
4 | 7 | 14 | 0 | 5 | 84% | 84.2% | 2 | 2 to 4 | N/A | 1554 | 1932 |
5 | 11 | 19 | 0 | 5 | 92% | 92.2% | 2 | 3 to 5 | N/A | 6667 | 8599 |
6 | 16 | 26 | 18 | 6 | 96% | 96.3% | 2 | 5 to 7 | N/A | 26047 | 34646 |
7 | 20 | 31 | 22 | 6 | 100% | 100% | 3 | 7 to 10 | N/A | 49725 | 84371 |
8 | 24 | 37 | 25 | 6 | 104% | 104.4% | 3 | 9 to 13 | N/A | 95714 | 180085 |
9 | 28 | 42 | 29 | 6 | 106% | 106.4% | 3 | 11 to 17 | N/A | 169595 | 349680 |
10 | 32 | 47 | 33 | 6 | 115% | 115.4% | 3 | 14 to 21 | N/A | 283759 | 633439 |
11 | 36 | 52 | 36 | 7 | 124% | 124.4% | 3 | 18 to 27 | N/A | 453996 | 1087435 |
12 | 40 | 58 | 40 | 7 | 130% | 129.8% | 3 | 22 to 33 | N/A | 703128 | 1790563 |
13 | 44 | 63 | 44 | 7 | 140% | 140.1% | 3 | 27 to 41 | N/A | 1061223 | 2851786 |
14 | 48 | 68 | 48 | 7 | 156% | 155.8% | 3 | 34 to 51 | N/A | 2065870 | 4917656 |
15 | 52 | 74 | 51 | 7 | 163% | 163% | 4 | 42 to 63 | N/A | 2507110 | 7424766 |
16 | 56 | 79 | 55 | 8 | 168% | 168.1% | 4 | 51 to 77 | N/A | 5798936 | 13223702 |
17 | 60 | 84 | 59 | 8 | 173% | 173.3% | 4 | 62 to 93 | N/A | 15083919 | 28307621 |
18 | 64 | 90 | 62 | 8 | 184% | 183.8% | 4 | 76 to 113 | N/A | 27792735 | 56100356 |
19 | 67 | 94 | 65 | 8 | 199% | 199.4% | 4 | 87 to 131 | N/A | 43869739 | 99970095 |
20 | 70 | 98 | 68 | 8 | 210% | 210% | 5 | 101 to 151 | N/A | 242081556 | 342051651 |
21 | 72 | 100 | 70 | 9 | 216% | 215.8% | 5 | 111 to 166 | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 9 | 222% | 221.6% | 5 | 122 to 182 | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 9 | 227% | 227.4% | 5 | 133 to 200 | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 9 | 233% | 233.2% | 5 | 146 to 220 | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 9 | 239% | 238.9% | 5 | 161 to 241 | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 245% | 244.7% | 5 | 176 to 264 | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 251% | 250.5% | 5 | 193 to 289 | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 256% | 256.3% | 6 | 211 to 317 | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 262% | 262.1% | 6 | 231 to 346 | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 268% | 267.9% | 6 | 253 to 379 | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 271% | 270.8% | 6 | 264 to 396 | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 274% | 273.7% | 6 | 276 to 414 | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 277% | 276.6% | 6 | 289 to 433 | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 280% | 279.5% | 7 | 302 to 453 | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 282% | 282.4% | 7 | 316 to 474 | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 285% | 285.3% | 7 | 330 to 495 | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 288% | 288.2% | 7 | 345 to 517 | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 291% | 291.1% | 7 | 360 to 541 | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 294% | 293.9% | 7 | 377 to 565 | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 297% | 296.8% | 8 | 394 to 590 | N/A | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (2-40)% increased Impale Effect | 1 |
Item acquisition
Splitting Steel can drop anywhere.
Recipes
Splitting Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Splitting Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Splitting Steel Area 1 | 66 | Merciless Labyrinth | Splitting Steel has 16% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Area 2 | 75 | Eternal Labyrinth | Splitting Steel has 24% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 1 | 66 | Merciless Labyrinth | Splitting Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 2 | 75 | Eternal Labyrinth | Splitting Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel 1 | 66 | Merciless Labyrinth | Splitting Steel deals 25% increased Damage | helmet 100 |
Enchantment Splitting Steel 2 | 75 | Eternal Labyrinth | Splitting Steel deals 40% increased Damage | helmet 100 |
Threshold jewels
The following threshold jewels augment Splitting Steel:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Unique items
These unique items are related to Splitting Steel or its secondary skill Call of Steel
Item | Base Item | Stats | |
---|---|---|---|
SteelwormSteelworm Broadhead Arrow QuiverRequires Level 52(8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel ShardsThe dance of metal and flesh never ends. | Broadhead Arrow Quiver | 52 | (8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards |
Entropic DevastationEntropic Devastation Assassin's MittsEvasion: (208-307) Energy Shield: (42-62)Requires Level 58, 45 Dex, 45 IntGrants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict ImpaleA legion of lives claimed by the shards of obliterated worlds. | Assassin's Mitts | 58 | Grants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale |
Version history
Version | Changes |
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3.21.0 |
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3.15.0 |
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3.12.5 |
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3.12.0 |
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